GDBRemoteCommunication::ScopedTimeout::ScopedTimeout(
GDBRemoteCommunication &gdb_comm, std::chrono::seconds timeout)
- : m_gdb_comm(gdb_comm) {
- m_saved_timeout = m_gdb_comm.SetPacketTimeout(timeout);
+ : m_gdb_comm(gdb_comm), m_timeout_modified(false) {
+ auto curr_timeout = gdb_comm.GetPacketTimeout();
+ // Only update the timeout if the timeout is greater than the current
+ // timeout. If the current timeout is larger, then just use that.
+ if (curr_timeout < timeout) {
+ m_timeout_modified = true;
+ m_saved_timeout = m_gdb_comm.SetPacketTimeout(timeout);
+ }
}
GDBRemoteCommunication::ScopedTimeout::~ScopedTimeout() {
- m_gdb_comm.SetPacketTimeout(m_saved_timeout);
+ // Only restore the timeout if we set it in the constructor.
+ if (m_timeout_modified)
+ m_gdb_comm.SetPacketTimeout(m_saved_timeout);
}
// This function is called via the Communications class read thread when bytes
private:
GDBRemoteCommunication &m_gdb_comm;
std::chrono::seconds m_saved_timeout;
+ // Don't ever reduce the timeout for a packet, only increase it. If the
+ // requested timeout if less than the current timeout, we don't set it
+ // and won't need to restore it.
+ bool m_timeout_modified;
};
GDBRemoteCommunication(const char *comm_name, const char *listener_name);