Want to do the same for fragment shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11718>
/* ABI: position first, then user, then psiz */
static void
-agx_remap_varyings(nir_shader *nir)
+agx_remap_varyings_vs(nir_shader *nir)
{
unsigned base = 0;
NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0);
if (ctx->stage == MESA_SHADER_VERTEX) {
- agx_remap_varyings(nir);
+ agx_remap_varyings_vs(nir);
/* Lower from OpenGL [-1, 1] to [0, 1] if half-z is not set */
if (!key->vs.clip_halfz)