agx: Rename remap_varyings -> remap_varyings_vs
authorAlyssa Rosenzweig <alyssa@rosenzweig.io>
Sun, 6 Jun 2021 17:28:02 +0000 (13:28 -0400)
committerMarge Bot <eric+marge@anholt.net>
Mon, 5 Jul 2021 20:56:03 +0000 (20:56 +0000)
Want to do the same for fragment shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11718>

src/asahi/compiler/agx_compile.c

index 4013744..03991c5 100644 (file)
@@ -1056,7 +1056,7 @@ agx_optimize_nir(nir_shader *nir)
 
 /* ABI: position first, then user, then psiz */
 static void
-agx_remap_varyings(nir_shader *nir)
+agx_remap_varyings_vs(nir_shader *nir)
 {
    unsigned base = 0;
 
@@ -1107,7 +1107,7 @@ agx_compile_shader_nir(nir_shader *nir,
    NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0);
 
    if (ctx->stage == MESA_SHADER_VERTEX) {
-      agx_remap_varyings(nir);
+      agx_remap_varyings_vs(nir);
 
       /* Lower from OpenGL [-1, 1] to [0, 1] if half-z is not set */
       if (!key->vs.clip_halfz)