#define FLAG_7BIT_MODE 0x00000010 /* Disable 8bit mode and use 7bit compatible mode */
#define FLAG_USE_C1 0x00000020 /* Explicitely use 8bit C1 codes; TODO: implement */
#define FLAG_KEYBOARD_ACTION_MODE 0x00000040 /* Disable keyboard; TODO: implement? */
-#define FLAG_INSERT_REPLACE_MODE 0x00000080 /* Enable insert mode; TODO: implement */
+#define FLAG_INSERT_REPLACE_MODE 0x00000080 /* Enable insert mode */
#define FLAG_SEND_RECEIVE_MODE 0x00000100 /* Disable local echo; TODO: implement */
#define FLAG_TEXT_CURSOR_MODE 0x00000200 /* Show cursor; TODO: implement */
#define FLAG_INVERSE_SCREEN_MODE 0x00000400 /* Inverse colors; TODO: implement */
#define FLAG_ORIGIN_MODE 0x00000800 /* Relative origin for cursor; TODO: implement */
-#define FLAG_AUTO_WRAP_MODE 0x00001000 /* Auto line wrap mode; TODO: implement */
+#define FLAG_AUTO_WRAP_MODE 0x00001000 /* Auto line wrap mode */
#define FLAG_AUTO_REPEAT_MODE 0x00002000 /* Auto repeat key press; TODO: implement */
#define FLAG_NATIONAL_CHARSET_MODE 0x00004000 /* Send keys from nation charsets; TODO: implement */
vte->cattr.bold = 0;
vte->cattr.underline = 0;
vte->cattr.inverse = 0;
+
+ /* TODO: reset margins */
}
/* execute control character (C0 or C1) */