typedef void (*init_t) (int, char **, char **);
-static void
+void
internal_function
-_dl_init_rec (struct link_map *map, int argc, char **argv, char **env)
+_dl_init (struct link_map *main_map, int argc, char **argv, char **env)
{
+ struct r_debug *r;
unsigned int i;
+ /* Notify the debugger we have added some objects. We need to call
+ _dl_debug_initialize in a static program in case dynamic linking has
+ not been used before. */
+ r = _dl_debug_initialize (0);
+ r->r_state = RT_ADD;
+ _dl_debug_state ();
+
/* Stupid users forces the ELF specification to be changed. It now
says that the dynamic loader is responsible for determining the
order in which the constructors have to run. The constructors
loader which has to find the dependencies at runtime instead of
letting the user do it right. Stupidity rules! */
- i = map->l_searchlist.r_nlist;
+ i = main_map->l_searchlist.r_nlist;
while (i-- > 0)
{
- struct link_map *l = map->l_initfini[i];
- int message_written;
+ struct link_map *l = main_map->l_initfini[i];
init_t init;
if (l->l_init_called)
if (l->l_name[0] == '\0' && l->l_type == lt_executable)
continue;
- /* See whether any dependent objects are not yet initialized.
- XXX Is this necessary? I'm not sure anymore... */
- if (l->l_searchlist.r_nlist > 1)
- _dl_init_rec (l, argc, argv, env);
+ /* Are there any constructors? */
+ if (l->l_info[DT_INIT] == NULL && l->l_info[DT_INIT_ARRAY] == NULL)
+ continue;
+
+ /* Print a debug message if wanted. */
+ if (_dl_debug_impcalls)
+ _dl_debug_message (1, "\ncalling init: ",
+ l->l_name[0] ? l->l_name : _dl_argv[0],
+ "\n\n", NULL);
- /* Now run the local constructors. There are several of them:
+ /* Now run the local constructors. There are two forms of them:
- the one named by DT_INIT
- the others in the DT_INIT_ARRAY.
*/
- message_written = 0;
- if (l->l_info[DT_INIT])
+ if (l->l_info[DT_INIT] != NULL)
{
- /* Print a debug message if wanted. */
- if (_dl_debug_impcalls)
- {
- _dl_debug_message (1, "\ncalling init: ",
- l->l_name[0] ? l->l_name : _dl_argv[0],
- "\n\n", NULL);
- message_written = 1;
- }
-
init = (init_t) (l->l_addr + l->l_info[DT_INIT]->d_un.d_ptr);
/* Call the function. */
}
/* Next see whether there is an array with initialiazation functions. */
- if (l->l_info[DT_INIT_ARRAY])
+ if (l->l_info[DT_INIT_ARRAY] != NULL)
{
unsigned int j;
unsigned int jm;
jm = l->l_info[DT_INIT_ARRAYSZ]->d_un.d_val / sizeof (ElfW(Addr));
- if (jm > 0 && _dl_debug_impcalls && ! message_written)
- _dl_debug_message (1, "\ncalling init: ",
- l->l_name[0] ? l->l_name : _dl_argv[0],
- "\n\n", NULL);
-
addrs = (ElfW(Addr) *) (l->l_info[DT_INIT_ARRAY]->d_un.d_ptr
+ l->l_addr);
for (j = 0; j < jm; ++j)
((init_t) addrs[j]) (argc, argv, env);
}
}
-}
-
-
-void
-internal_function
-_dl_init (struct link_map *main_map, int argc, char **argv, char **env)
-{
- struct r_debug *r;
-
- /* Notify the debugger we have added some objects. We need to call
- _dl_debug_initialize in a static program in case dynamic linking has
- not been used before. */
- r = _dl_debug_initialize (0);
- r->r_state = RT_ADD;
- _dl_debug_state ();
-
- /* Recursively call the constructors. */
- _dl_init_rec (main_map, argc, argv, env);
/* Notify the debugger all new objects are now ready to go. */
r->r_state = RT_CONSISTENT;