}
-bool GlRenderer::region(TVG_UNUSED RenderData data, TVG_UNUSED uint32_t* x, TVG_UNUSED uint32_t* y, TVG_UNUSED uint32_t* w, TVG_UNUSED uint32_t* h)
+RenderRegion GlRenderer::region(TVG_UNUSED RenderData data)
{
- return true;
+ return {0, 0, 0, 0};
}
}
-Compositor* GlRenderer::target(TVG_UNUSED uint32_t x, TVG_UNUSED uint32_t y, TVG_UNUSED uint32_t w, TVG_UNUSED uint32_t h)
+Compositor* GlRenderer::target(TVG_UNUSED const RenderRegion& region)
{
//TODO: Prepare frameBuffer & Setup render target for composition
return nullptr;
bool renderImage(RenderData data) override;
bool postRender() override;
bool dispose(RenderData data) override;;
- bool region(RenderData data, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) override;
+ RenderRegion region(RenderData data) override;
bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h);
bool sync() override;
bool clear() override;
- Compositor* target(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override;
+ Compositor* target(const RenderRegion& region) override;
bool beginComposite(Compositor* cmp, CompositeMethod method, uint32_t opacity) override;
bool endComposite(Compositor* cmp) override;
uint32_t opacity;
SwBBox bbox = {{0, 0}, {0, 0}}; //Whole Rendering Region
- void bounds(uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const
+ RenderRegion bounds() const
{
+ RenderRegion region;
+
//Range over?
- auto xx = bbox.min.x > 0 ? bbox.min.x : 0;
- auto yy = bbox.min.y > 0 ? bbox.min.y : 0;
+ region.x = bbox.min.x > 0 ? bbox.min.x : 0;
+ region.y = bbox.min.y > 0 ? bbox.min.y : 0;
+
+ region.w = bbox.max.x - region.x;
+ region.h = bbox.max.y - region.y;
- if (x) *x = xx;
- if (y) *y = yy;
- if (w) *w = bbox.max.x - xx;
- if (h) *h = bbox.max.y - yy;
+ return region;
}
virtual bool dispose() = 0;
//Do Stroking Composition
if (task->cmpStroking) {
- uint32_t x, y, w, h;
- task->bounds(&x, &y, &w, &h);
opacity = 255;
- cmp = target(x, y, w, h);
+ cmp = target(task->bounds());
beginComposite(cmp, CompositeMethod::None, task->opacity);
//No Stroking Composition
} else {
return true;
}
-bool SwRenderer::region(RenderData data, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h)
+RenderRegion SwRenderer::region(RenderData data)
{
- static_cast<SwTask*>(data)->bounds(x, y, w, h);
-
- return true;
+ return static_cast<SwTask*>(data)->bounds();
}
}
-Compositor* SwRenderer::target(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
+Compositor* SwRenderer::target(const RenderRegion& region)
{
+ auto x = region.x;
+ auto y = region.y;
+ auto w = region.w;
+ auto h = region.h;
+
//Out of boundary
if (x > surface->w || y > surface->h) return nullptr;
bool renderImage(RenderData data) override;
bool postRender() override;
bool dispose(RenderData data) override;
- bool region(RenderData data, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) override;
+ RenderRegion region(RenderData data) override;
bool clear() override;
bool sync() override;
bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h, uint32_t cs);
- Compositor* target(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override;
+ Compositor* target(const RenderRegion& region) override;
bool beginComposite(Compositor* cmp, CompositeMethod method, uint32_t opacity) override;
bool endComposite(Compositor* cmp) override;
virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
virtual bool render(RenderMethod& renderer) = 0;
virtual bool bounds(float* x, float* y, float* w, float* h) const = 0;
- virtual bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const = 0;
+ virtual RenderRegion bounds(RenderMethod& renderer) const = 0;
virtual Paint* duplicate() = 0;
};
return smethod->bounds(x, y, w, h);
}
- bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const
+ RenderRegion bounds(RenderMethod& renderer) const
{
- return smethod->bounds(renderer, x, y, w, h);
+ return smethod->bounds(renderer);
}
bool dispose(RenderMethod& renderer)
/* Note: only ClipPath is processed in update() step.
Create a composition image. */
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
- uint32_t x, y, w, h;
- if (!cmpTarget->pImpl->bounds(renderer, &x, &y, &w, &h)) return false;
- cmp = renderer.target(x, y, w, h);
+ auto region = cmpTarget->pImpl->bounds(renderer);
+ if (region.w == 0 || region.h == 0) return false;
+ cmp = renderer.target(region);
renderer.beginComposite(cmp, CompositeMethod::None, 255);
cmpTarget->pImpl->render(renderer);
}
return inst->bounds(x, y, w, h);
}
- bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const override
+ RenderRegion bounds(RenderMethod& renderer) const override
{
- return inst->bounds(renderer, x, y, w, h);
+ return inst->bounds(renderer);
}
bool dispose(RenderMethod& renderer) override
return paint->pImpl->bounds(x, y, w, h);
}
- bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h)
+ RenderRegion bounds(RenderMethod& renderer)
{
- if (rdata) return renderer.region(rdata, x, y, w, h);
- if (paint) return paint->pImpl->bounds(renderer, x, y, w, h);
- return false;
+ if (rdata) return renderer.region(rdata);
+ if (paint) return paint->pImpl->bounds(renderer);
+ return {0, 0, 0, 0};
}
Result load(const string& path)
namespace tvg
{
+enum RenderUpdateFlag {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, Image = 32, GradientStroke = 64, All = 127};
+
struct Surface
{
//TODO: Union for multiple types
uint32_t opacity;
};
-enum RenderUpdateFlag {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, Image = 32, GradientStroke = 64, All = 127};
+struct RenderRegion {
+ uint32_t x, y, w, h;
+};
struct RenderTransform
{
virtual bool renderImage(RenderData data) = 0;
virtual bool postRender() = 0;
virtual bool dispose(RenderData data) = 0;
- virtual bool region(RenderData data, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) = 0;
+ virtual RenderRegion region(RenderData data) = 0;
virtual bool clear() = 0;
virtual bool sync() = 0;
- virtual Compositor* target(uint32_t x, uint32_t y, uint32_t w, uint32_t h) = 0;
+ virtual Compositor* target(const RenderRegion& region) = 0;
virtual bool beginComposite(Compositor* cmp, CompositeMethod method, uint32_t opacity) = 0;
virtual bool endComposite(Compositor* cmp) = 0;
};
Compositor* cmp = nullptr;
if (needComposition(opacity)) {
- uint32_t x, y, w, h;
- if (!bounds(renderer, &x, &y, &w, &h)) return false;
- cmp = renderer.target(x, y, w, h);
+ cmp = renderer.target(bounds(renderer));
renderer.beginComposite(cmp, CompositeMethod::None, opacity);
}
return true;
}
- bool bounds(RenderMethod& renderer, uint32_t* px, uint32_t* py, uint32_t* pw, uint32_t* ph) const
+ RenderRegion bounds(RenderMethod& renderer) const
{
- if (paints.count == 0) return false;
+ if (paints.count == 0) return {0, 0, 0, 0};
uint32_t x1 = UINT32_MAX;
uint32_t y1 = UINT32_MAX;
uint32_t y2 = 0;
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
- uint32_t x = UINT32_MAX;
- uint32_t y = UINT32_MAX;
- uint32_t w = 0;
- uint32_t h = 0;
- if (!(*paint)->pImpl->bounds(renderer, &x, &y, &w, &h)) continue;
+ auto region = (*paint)->pImpl->bounds(renderer);
//Merge regions
- if (x < x1) x1 = x;
- if (x2 < x + w) x2 = (x + w);
- if (y < y1) y1 = y;
- if (y2 < y + h) y2 = (y + h);
+ if (region.x < x1) x1 = region.x;
+ if (x2 < region.x + region.w) x2 = (region.x + region.w);
+ if (region.y < y1) y1 = region.y;
+ if (y2 < region.y + region.h) y2 = (region.y + region.h);
}
- if (px) *px = x1;
- if (py) *py = y1;
- if (pw) *pw = (x2 - x1);
- if (ph) *ph = (y2 - y1);
-
- return true;
+ return {x1, y1, (x2 - x1), (y2 - y1)};
}
bool bounds(float* px, float* py, float* pw, float* ph) const
return this->rdata;
}
- bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h)
+ RenderRegion bounds(RenderMethod& renderer)
{
- return renderer.region(rdata, x, y, w, h);
+ return renderer.region(rdata);
}
bool bounds(float* x, float* y, float* w, float* h)