#include "SkCanvas.h"
#include "SkPath.h"
+#include "SkGradientShader.h"
+static void test_shallow_gradient(SkCanvas* canvas, SkScalar width, SkScalar height) {
+ SkColor colors[] = { 0xFF7F7F7F, 0xFF7F7F7F, 0xFF000000 };
+ SkScalar pos[] = { 0, 0.35f, SK_Scalar1 };
+ SkPoint pts[] = { { 0, 0 }, { width, height } };
+ SkShader* s = SkGradientShader::CreateLinear(pts, colors, pos,
+ SK_ARRAY_COUNT(colors),
+ SkShader::kClamp_TileMode);
+ SkPaint paint;
+ paint.setShader(s)->unref();
+ canvas->drawPaint(paint);
+}
+
#include "SkDashPathEffect.h"
static void test_giant_dash(SkCanvas* canvas) {
SkPaint paint;
}
}
+
+
// Reproduces bug found here: http://jsfiddle.net/R8Cu5/1/
//
#include "SkGradientShader.h"
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
if (false) {
+ SkRect bounds;
+ canvas->getClipBounds(&bounds);
+ test_shallow_gradient(canvas, bounds.width(), bounds.height()); return;
+ }
+ if (false) {
test_giant_dash(canvas); return;
}
if (false) {
--- /dev/null
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkGradientShader.h"
+
+typedef SkShader* (*MakeShaderProc)(const SkColor[], int count, const SkSize&);
+
+static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) {
+ SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } };
+ return SkGradientShader::CreateLinear(pts, colors, NULL, count,
+ SkShader::kClamp_TileMode);
+}
+
+static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) {
+ SkPoint center = { size.width()/2, size.height()/2 };
+ return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count,
+ SkShader::kClamp_TileMode);
+}
+
+static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) {
+ SkPoint center = { size.width()/2, size.height()/2 };
+ return SkGradientShader::CreateTwoPointConical(center, size.width()/64,
+ center, size.width()/2,
+ colors, NULL, count,
+ SkShader::kClamp_TileMode);
+}
+
+static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) {
+ return SkGradientShader::CreateSweep(size.width()/2, size.height()/2,
+ colors, NULL, count);
+}
+
+class ShallowGradientGM : public skiagm::GM {
+public:
+ ShallowGradientGM(MakeShaderProc proc, const char name[]) : fProc(proc) {
+ fName.printf("shallow_gradient_%s", name);
+ }
+
+protected:
+ virtual SkString onShortName() SK_OVERRIDE {
+ return fName;
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(800, 800);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ const SkColor colors[] = { 0xFF555555, 0xFF444444 };
+ const int colorCount = SK_ARRAY_COUNT(colors);
+
+ SkRect r = { 0, 0, this->width(), this->height() };
+ SkSize size = SkSize::Make(r.width(), r.height());
+
+ SkPaint paint;
+ paint.setShader(fProc(colors, colorCount, size));
+ canvas->drawRect(r, paint);
+ }
+
+private:
+ MakeShaderProc fProc;
+ SkString fName;
+
+ typedef skiagm::GM INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return new ShallowGradientGM(shader_linear, "linear"); )
+DEF_GM( return new ShallowGradientGM(shader_radial, "radial"); )
+DEF_GM( return new ShallowGradientGM(shader_conical, "conical"); )
+DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep"); )