--- /dev/null
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program EGL Module
+ * ---------------------------------------
+ *
+ * Copyright 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Robustness tests for KHR_robustness.
+ *//*--------------------------------------------------------------------*/
+
+#include "teglRobustnessTests.hpp"
+
+#include "tcuTestLog.hpp"
+#include "tcuStringTemplate.hpp"
+
+#include "egluConfigFilter.hpp"
+#include "egluStrUtil.hpp"
+#include "egluUtil.hpp"
+#include "eglwLibrary.hpp"
+
+#include "gluStrUtil.hpp"
+#include "gluShaderProgram.hpp"
+#include "gluDrawUtil.hpp"
+
+#include "glwFunctions.hpp"
+#include "glwEnums.hpp"
+
+#include "deSTLUtil.hpp"
+#include "deThread.hpp"
+#include "deSharedPtr.hpp"
+
+#include <set>
+
+using std::string;
+using std::vector;
+using std::set;
+using tcu::TestLog;
+
+using namespace eglw;
+
+DE_STATIC_ASSERT(GL_RESET_NOTIFICATION_STRATEGY == 0x8256);
+DE_STATIC_ASSERT(GL_LOSE_CONTEXT_ON_RESET == 0x8252);
+DE_STATIC_ASSERT(GL_NO_RESET_NOTIFICATION == 0x8261);
+
+namespace deqp
+{
+namespace egl
+{
+namespace
+{
+
+enum ContextResetType
+{
+ CONTEXTRESETTYPE_INFINITE_LOOP,
+ CONTEXTRESETTYPE_SHADER_OOB,
+ CONTEXTRESETTYPE_FIXED_FUNC_OOB,
+};
+
+enum ShaderType
+{
+ SHADERTYPE_VERT,
+ SHADERTYPE_FRAG,
+ SHADERTYPE_COMPUTE,
+ SHADERTYPE_VERT_AND_FRAG,
+};
+
+enum ReadWriteType
+{
+ READWRITETYPE_READ,
+ READWRITETYPE_WRITE,
+};
+
+enum ResourceType
+{
+ RESOURCETYPE_UBO,
+ RESOURCETYPE_SSBO,
+ RESOURCETYPE_LOCAL_ARRAY,
+};
+
+enum FixedFunctionType
+{
+ FIXEDFUNCTIONTYPE_INDICES,
+ FIXEDFUNCTIONTYPE_VERTICES,
+};
+
+enum RobustAccessType
+{
+ ROBUSTACCESS_TRUE,
+ ROBUSTACCESS_FALSE,
+};
+
+void requireEGLExtension (const Library& egl, EGLDisplay eglDisplay, const char* requiredExtension)
+{
+ if (!eglu::hasExtension(egl, eglDisplay, requiredExtension))
+ TCU_THROW(NotSupportedError, (string(requiredExtension) + " not supported").c_str());
+}
+
+bool isWindow (const eglu::CandidateConfig& c)
+{
+ return (c.surfaceType() & EGL_WINDOW_BIT) == EGL_WINDOW_BIT;
+}
+
+template <deUint32 Type>
+bool renderable (const eglu::CandidateConfig& c)
+{
+ return (c.renderableType() & Type) == Type;
+}
+
+eglu::ConfigFilter getRenderableFilter (deUint32 bits)
+{
+ switch (bits)
+ {
+ case EGL_OPENGL_ES2_BIT: return renderable<EGL_OPENGL_ES2_BIT>;
+ case EGL_OPENGL_ES3_BIT: return renderable<EGL_OPENGL_ES3_BIT>;
+ case EGL_OPENGL_BIT: return renderable<EGL_OPENGL_BIT>;
+ default:
+ DE_FATAL("Unknown EGL bitfied value");
+ return renderable<0>;
+ }
+}
+
+const char* eglResetNotificationStrategyToString (EGLint strategy)
+{
+ switch (strategy)
+ {
+ case EGL_NO_RESET_NOTIFICATION_KHR: return "EGL_NO_RESET_NOTIFICATION_KHR";
+ case EGL_LOSE_CONTEXT_ON_RESET_KHR: return "EGL_LOSE_CONTEXT_ON_RESET_KHR";
+ default:
+ return "<Unknown>";
+ }
+}
+
+void logAttribList (const EglTestContext& eglTestCtx, const EGLint* attribList)
+{
+ const EGLint* iter = &(attribList[0]);
+ std::ostringstream attribListString;
+
+ while ((*iter) != EGL_NONE)
+ {
+ switch (*iter)
+ {
+ // case EGL_CONTEXT_CLIENT_VERSION:
+ case EGL_CONTEXT_MAJOR_VERSION_KHR:
+ iter++;
+ attribListString << "EGL_CONTEXT_CLIENT_VERSION, " << (*iter) << ", ";
+ iter++;
+ break;
+
+ case EGL_CONTEXT_MINOR_VERSION_KHR:
+ iter++;
+ attribListString << "EGL_CONTEXT_MINOR_VERSION_KHR, " << (*iter) << ", ";
+ iter++;
+ break;
+
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ iter++;
+ attribListString << "EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, "
+ << eglResetNotificationStrategyToString(*iter) << ", ";
+ iter++;
+ break;
+
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ iter++;
+ attribListString << "EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, ";
+
+ if (*iter == EGL_FALSE || *iter == EGL_TRUE)
+ attribListString << (*iter ? "EGL_TRUE" : "EGL_FALSE") << ", ";
+ else
+ attribListString << (*iter) << ", ";
+ iter++;
+ break;
+
+ default:
+ DE_FATAL("Unsupported attribute");
+ }
+ }
+
+ attribListString << "EGL_NONE";
+ eglTestCtx.getTestContext().getLog() << TestLog::Message
+ << "EGL attrib list: { " << attribListString.str() << " }\n\n"
+ << TestLog::EndMessage;
+}
+
+void parseAttributeValues (const EGLint* attribList, EGLint& majorVersion, EGLint& minorVersion, EGLint& robustAccessExt)
+{
+ const EGLint* iter = attribList;
+
+ while ((*iter) != EGL_NONE)
+ {
+ switch (*iter)
+ {
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ iter++;
+ robustAccessExt = *iter;
+ iter++;
+ break;
+
+ case EGL_CONTEXT_MAJOR_VERSION_KHR:
+ iter++;
+ majorVersion = (*iter);
+ iter++;
+ break;
+
+ case EGL_CONTEXT_MINOR_VERSION_KHR:
+ iter++;
+ minorVersion = (*iter);
+ iter++;
+ break;
+
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ iter++;
+ iter++;
+ break;
+
+ default:
+ DE_FATAL("Unsupported EGL attribute");
+ }
+ }
+}
+
+glu::ContextType attribListToContextType (const EGLint* attribList)
+{
+ EGLint majorVersion = 1;
+ EGLint minorVersion = 0;
+ EGLint robustAccessExt = 0;
+
+ glu::ContextFlags flags = glu::ContextFlags(0);
+ const glu::Profile profile = glu::PROFILE_ES;
+ parseAttributeValues(attribList, majorVersion, minorVersion, robustAccessExt);
+
+ return glu::ContextType(majorVersion, minorVersion, profile, flags);
+}
+
+void checkRequiredGLRobustnessExtension (const EGLint* attribList, const glw::Functions& gl)
+{
+ EGLint majorVersion = 1;
+ EGLint minorVersion = 0;
+ EGLint robustAccessExt = 0;
+ parseAttributeValues(attribList, majorVersion, minorVersion, robustAccessExt);
+
+ glu::ApiType apiType = glu::ApiType::es(majorVersion, minorVersion);
+
+ if (!glu::hasExtension(gl, apiType, "GL_KHR_robustness") && !glu::hasExtension(gl, apiType, "GL_EXT_robustness"))
+ TCU_THROW(NotSupportedError, (string("GL_KHR_robustness and GL_EXT_robustness") + " not supported").c_str());
+}
+
+class RobustnessTestCase: public TestCase
+{
+public:
+ class Params
+ {
+ public:
+ Params (void) {};
+
+ Params (const string& name,
+ const string& description,
+ const RobustAccessType& robustAccessType,
+ const ContextResetType& contextResetType,
+ const FixedFunctionType& fixedFunctionType);
+
+ Params (const string& name,
+ const string& description,
+ const ContextResetType& contextResetType,
+ const ShaderType& shaderType);
+
+ Params (const string& name,
+ const string& description,
+ const RobustAccessType& robustAccessType,
+ const ContextResetType& contextResetType,
+ const ShaderType& shaderType,
+ const ResourceType& resourceType,
+ const ReadWriteType& readWriteType);
+
+ const string& getName (void) const { return m_name; }
+ const string& getDescription (void) const { return m_description; }
+ const ContextResetType& getContextResetType (void) const { return m_contextResetType; }
+ const ShaderType& getShaderType (void) const { return m_shaderType; }
+ const ResourceType& getResourceType (void) const { return m_resourceType; }
+ const ReadWriteType& getReadWriteType (void) const { return m_readWriteType; }
+ const FixedFunctionType& getFixedFunctionType (void) const { return m_fixedFunctionType; }
+ const RobustAccessType& getRobustAccessType (void) const { return m_robustAccessType; }
+
+ private:
+ string m_name;
+ string m_description;
+ RobustAccessType m_robustAccessType;
+ ContextResetType m_contextResetType;
+ ShaderType m_shaderType;
+ ResourceType m_resourceType;
+ ReadWriteType m_readWriteType;
+ FixedFunctionType m_fixedFunctionType;
+ };
+
+ RobustnessTestCase (EglTestContext& eglTestCtx, const char* name, const char* description);
+ RobustnessTestCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params);
+ ~RobustnessTestCase (void);
+
+ void checkRequiredEGLExtensions (const EGLint* attribList);
+
+protected:
+ Params m_params;
+ EGLDisplay m_eglDisplay;
+ EGLConfig m_eglConfig;
+ EGLSurface m_eglSurface;
+
+private:
+ void init (void);
+ void deinit (void);
+ void initEGLSurface (void);
+ EGLConfig getEGLConfig (void);
+
+ eglu::NativeWindow* m_window;
+ glu::ContextType m_glContextType;
+
+};
+
+RobustnessTestCase::Params::Params (const string& name,
+ const string& description,
+ const RobustAccessType& robustAccessType,
+ const ContextResetType& contextResetType,
+ const FixedFunctionType& fixedFunctionType)
+ : m_name (name)
+ , m_description (description)
+ , m_robustAccessType (robustAccessType)
+ , m_contextResetType (contextResetType)
+ , m_fixedFunctionType (fixedFunctionType)
+{
+}
+
+RobustnessTestCase::Params::Params (const string& name,
+ const string& description,
+ const ContextResetType& contextResetType,
+ const ShaderType& shaderType)
+ : m_name (name)
+ , m_description (description)
+ , m_contextResetType (contextResetType)
+ , m_shaderType (shaderType)
+{
+}
+
+RobustnessTestCase::Params::Params (const string& name,
+ const string& description,
+ const RobustAccessType& robustAccessType,
+ const ContextResetType& contextResetType,
+ const ShaderType& shaderType,
+ const ResourceType& resourceType,
+ const ReadWriteType& readWriteType)
+ : m_name (name)
+ , m_description (description)
+ , m_robustAccessType (robustAccessType)
+ , m_contextResetType (contextResetType)
+ , m_shaderType (shaderType)
+ , m_resourceType (resourceType)
+ , m_readWriteType (readWriteType)
+{
+}
+
+RobustnessTestCase::RobustnessTestCase (EglTestContext& eglTestCtx, const char* name, const char* description)
+ : TestCase (eglTestCtx, name, description)
+ , m_eglDisplay (EGL_NO_DISPLAY)
+ , m_eglConfig (0)
+ , m_eglSurface (EGL_NO_SURFACE)
+ , m_window (DE_NULL)
+{
+}
+
+RobustnessTestCase::RobustnessTestCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : TestCase (eglTestCtx, name, description)
+ , m_params (params)
+ , m_eglDisplay (EGL_NO_DISPLAY)
+ , m_eglConfig (0)
+ , m_eglSurface (EGL_NO_SURFACE)
+ , m_window (DE_NULL)
+{
+}
+
+RobustnessTestCase::~RobustnessTestCase (void)
+{
+ deinit();
+}
+
+void RobustnessTestCase::init (void)
+{
+ m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay());
+ m_eglConfig = getEGLConfig();
+
+ initEGLSurface();
+}
+
+void RobustnessTestCase::deinit (void)
+{
+ const Library& egl = m_eglTestCtx.getLibrary();
+
+ if (m_eglSurface != EGL_NO_SURFACE)
+ {
+ egl.destroySurface(m_eglDisplay, m_eglSurface);
+ m_eglSurface = EGL_NO_SURFACE;
+ }
+ if (m_eglDisplay != EGL_NO_DISPLAY)
+ {
+ egl.terminate(m_eglDisplay);
+ m_eglDisplay = EGL_NO_DISPLAY;
+ }
+
+ delete m_window;
+ m_window = DE_NULL;
+}
+
+EGLConfig RobustnessTestCase::getEGLConfig (void)
+{
+ eglu::FilterList filters;
+ filters << isWindow << getRenderableFilter(EGL_OPENGL_ES3_BIT);
+ return eglu::chooseSingleConfig(m_eglTestCtx.getLibrary(), m_eglDisplay, filters);
+}
+
+void RobustnessTestCase::initEGLSurface (void)
+{
+ EGLU_CHECK_CALL(m_eglTestCtx.getLibrary(), bindAPI(EGL_OPENGL_ES_API));
+
+ const eglu::NativeWindowFactory& factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
+
+ const eglu::WindowParams windowParams = eglu::WindowParams(256, 256, eglu::parseWindowVisibility(m_testCtx.getCommandLine()));
+ m_window = factory.createWindow(&m_eglTestCtx.getNativeDisplay(), m_eglDisplay, m_eglConfig, DE_NULL, windowParams);
+ m_eglSurface = eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *m_window, m_eglDisplay, m_eglConfig, DE_NULL);
+}
+
+void RobustnessTestCase::checkRequiredEGLExtensions (const EGLint* attribList)
+{
+ set<string> requiredExtensions;
+ vector<string> extensions = eglu::getDisplayExtensions(m_eglTestCtx.getLibrary(), m_eglDisplay);
+
+ {
+ const EGLint* iter = attribList;
+
+ while ((*iter) != EGL_NONE)
+ {
+ switch (*iter)
+ {
+ case EGL_CONTEXT_MAJOR_VERSION_KHR: iter++;
+ iter++;
+ break;
+
+ case EGL_CONTEXT_MINOR_VERSION_KHR:
+ iter++;
+ requiredExtensions.insert("EGL_KHR_create_context");
+ iter++;
+ break;
+
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ iter++;
+ requiredExtensions.insert("EGL_EXT_create_context_robustness");
+ iter++;
+ break;
+
+ default:
+ DE_ASSERT(DE_FALSE);
+ }
+ }
+ }
+
+ for (std::set<string>::const_iterator reqExt = requiredExtensions.begin(); reqExt != requiredExtensions.end(); ++reqExt)
+ {
+ if (!de::contains(extensions.begin(), extensions.end(), *reqExt))
+ {
+ const char* const extension = reqExt->c_str();
+ requireEGLExtension(m_eglTestCtx.getLibrary(), m_eglDisplay, extension);
+ }
+ }
+}
+
+
+class RenderingContext
+{
+public:
+ RenderingContext (const EglTestContext& eglTestCtx,
+ const EGLint* attribList,
+ const EGLConfig& config,
+ const EGLDisplay& display,
+ const EGLContext& sharedContext);
+ ~RenderingContext (void);
+
+ void initGLFunctions (glw::Functions* gl);
+ void makeCurrent (const EGLSurface& surface);
+ EGLContext getContext (void);
+
+private:
+ const EglTestContext& m_eglTestCtx;
+ const EGLint* m_attribList;
+ const EGLConfig& m_config;
+ const EGLDisplay& m_display;
+ const Library& m_egl;
+
+ EGLContext m_context;
+
+ void createContext (const EGLConfig& sharedConfig);
+ void destroyContext (void);
+
+ RenderingContext (const RenderingContext&);
+ RenderingContext& operator= (const RenderingContext&);
+};
+
+RenderingContext::RenderingContext (const EglTestContext& eglTestCtx,
+ const EGLint* attribList,
+ const EGLConfig& config,
+ const EGLDisplay& display,
+ const EGLContext& sharedContext)
+ : m_eglTestCtx (eglTestCtx)
+ , m_attribList (attribList)
+ , m_config (config)
+ , m_display (display)
+ , m_egl (eglTestCtx.getLibrary())
+ , m_context (EGL_NO_CONTEXT)
+{
+ logAttribList(eglTestCtx, m_attribList);
+ createContext(sharedContext);
+}
+
+RenderingContext::~RenderingContext (void)
+{
+ destroyContext();
+}
+
+void RenderingContext::createContext (const EGLConfig& sharedContext)
+{
+ m_context = m_egl.createContext(m_display, m_config, sharedContext, m_attribList);
+ EGLU_CHECK_MSG(m_egl, "eglCreateContext()");
+}
+
+void RenderingContext::destroyContext (void)
+{
+ EGLU_CHECK_CALL(m_eglTestCtx.getLibrary(), makeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ if (m_context != EGL_NO_CONTEXT)
+ m_egl.destroyContext(m_display, m_context);
+}
+
+void RenderingContext::makeCurrent (const EGLSurface& surface)
+{
+ EGLU_CHECK_CALL(m_egl, makeCurrent(m_display, surface, surface, m_context));
+}
+
+void RenderingContext::initGLFunctions (glw::Functions *gl)
+{
+ const char* extensions[] = { "GL_KHR_robustness" };
+ m_eglTestCtx.initGLFunctions(gl, attribListToContextType(m_attribList).getAPI(), DE_LENGTH_OF_ARRAY(extensions), &extensions[0]);
+}
+
+EGLContext RenderingContext::getContext (void)
+{
+ return m_context;
+}
+
+class ContextReset
+{
+public:
+ ContextReset (glw::Functions& gl, tcu::TestLog& log, FixedFunctionType fixedFunctionType);
+ ContextReset (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType);
+ ContextReset (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType, ResourceType resourceType, ReadWriteType readWriteType);
+
+ virtual ~ContextReset (void) {};
+
+ virtual void setup (void) = 0;
+ virtual void draw (void) = 0;
+ virtual void teardown (void) = 0;
+
+ void finish (void);
+ void createSyncObject (void);
+ glw::GLint getSyncStatus (void);
+
+ void beginQuery (void);
+ void endQuery (void);
+ glw::GLint getError (void);
+ glw::GLint getGraphicsResetStatus (void);
+ glw::GLuint getQueryAvailability (void);
+
+ glw::GLsync getSyncObject (void) const { return m_sync; }
+ glw::GLuint getQueryID (void) const { return m_queryID; }
+
+ glw::Functions& m_gl;
+ tcu::TestLog& m_log;
+ ShaderType m_shaderType;
+ ResourceType m_resourceType;
+ ReadWriteType m_readWriteType;
+ FixedFunctionType m_fixedFunctionType;
+
+private:
+ ContextReset (const ContextReset&);
+ ContextReset& operator= (const ContextReset&);
+
+ glw::GLuint m_queryID;
+ glw::GLsync m_sync;
+};
+
+ContextReset::ContextReset (glw::Functions& gl, tcu::TestLog& log, FixedFunctionType fixedFunctionType)
+ : m_gl (gl)
+ , m_log (log)
+ , m_fixedFunctionType (fixedFunctionType)
+{
+}
+
+ContextReset::ContextReset (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType, ResourceType resourceType, ReadWriteType readWriteType)
+ : m_gl (gl)
+ , m_log (log)
+ , m_shaderType (shaderType)
+ , m_resourceType (resourceType)
+ , m_readWriteType (readWriteType)
+{
+}
+
+ContextReset::ContextReset (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType)
+ : m_gl (gl)
+ , m_log (log)
+ , m_shaderType (shaderType)
+{
+}
+
+void ContextReset::finish (void)
+{
+ GLU_CHECK_GLW_CALL(m_gl, finish());
+}
+
+void ContextReset::createSyncObject (void)
+{
+ m_sync = m_gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ GLU_EXPECT_NO_ERROR(m_gl.getError(), "glFenceSync()");
+}
+
+glw::GLint ContextReset::getError (void)
+{
+ glw::GLint error;
+ error = m_gl.getError();
+
+ return error;
+}
+
+glw::GLint ContextReset::getGraphicsResetStatus (void)
+{
+ glw::GLint resetStatus;
+ resetStatus = m_gl.getGraphicsResetStatus();
+
+ return resetStatus;
+}
+
+glw::GLint ContextReset::getSyncStatus (void)
+{
+ glw::GLint syncStatus;
+ m_gl.getSynciv(m_sync, GL_SYNC_STATUS, sizeof(glw::GLint), NULL, &syncStatus);
+
+ return syncStatus;
+}
+
+void ContextReset::beginQuery (void)
+{
+ GLU_CHECK_GLW_CALL(m_gl, genQueries(1, &m_queryID));
+ GLU_CHECK_GLW_CALL(m_gl, beginQuery(GL_ANY_SAMPLES_PASSED, m_queryID));
+}
+
+void ContextReset::endQuery (void)
+{
+ GLU_CHECK_GLW_CALL(m_gl, endQuery(GL_ANY_SAMPLES_PASSED));
+}
+
+glw::GLuint ContextReset::getQueryAvailability (void)
+{
+ glw::GLuint queryReady = GL_FALSE;
+ m_gl.getQueryObjectuiv(m_queryID, GL_QUERY_RESULT_AVAILABLE, &queryReady);
+
+ return queryReady;
+}
+
+class InfiniteLoop : public ContextReset
+{
+public:
+ InfiniteLoop (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType);
+ ~InfiniteLoop (void) {}
+
+ virtual void setup (void);
+ virtual void draw (void);
+ virtual void teardown (void);
+
+private:
+ glu::ProgramSources genComputeSource (void);
+ glu::ProgramSources genNonComputeSource (void);
+ glu::ProgramSources genSources (void);
+
+ glw::GLint m_coordLocation;
+};
+
+InfiniteLoop::InfiniteLoop (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType)
+ : ContextReset(gl, log, shaderType)
+{
+}
+
+glu::ProgramSources InfiniteLoop::genSources(void)
+{
+ if (m_shaderType == SHADERTYPE_COMPUTE)
+ return genComputeSource();
+ else
+ return genNonComputeSource();
+}
+
+glu::ProgramSources InfiniteLoop::genComputeSource(void)
+{
+ const char* const computeSource =
+ "#version 310 es\n"
+ "layout(local_size_x = 1, local_size_y = 1) in;\n"
+ "uniform highp int u_iterCount;\n"
+ "writeonly buffer Output { highp int b_output_int; };\n"
+ "void main ()\n"
+ "{\n"
+ " for (highp int i = 0; i < u_iterCount || u_iterCount < 0; ++i)\n"
+ " b_output_int = u_iterCount;\n"
+ "}\n";
+
+ return glu::ProgramSources() << glu::ComputeSource(computeSource);
+}
+
+glu::ProgramSources InfiniteLoop::genNonComputeSource (void)
+{
+ const bool isVertCase = m_shaderType == SHADERTYPE_VERT;
+ const bool isFragCase = m_shaderType == SHADERTYPE_FRAG;
+ const bool isVertAndFragment = m_shaderType == SHADERTYPE_VERT_AND_FRAG;
+
+ std::ostringstream vert, frag;
+
+ vert << "#version 300 es\n"
+ << "in highp vec2 a_position;\n";
+
+ frag << "#version 300 es\n";
+
+ vert << "uniform highp int u_iterCount;\n";
+ if (isFragCase || isVertAndFragment)
+ {
+ vert << "flat out highp int v_iterCount;\n";
+ frag << "flat in highp int v_iterCount;\n";
+ }
+
+ if (isVertCase || isVertAndFragment)
+ {
+ vert << "out mediump vec4 v_color;\n";
+ frag << "in mediump vec4 v_color;\n";
+ }
+
+ frag << "out mediump vec4 o_color;\n";
+
+ vert << "\nvoid main (void)\n{\n"
+ << " gl_Position = vec4(a_position, 0.0, 1.0);\n"
+ << " gl_PointSize = 1.0;\n";
+
+ if (isFragCase || isVertAndFragment)
+ vert << " v_iterCount = u_iterCount;\n";
+
+ frag << "\nvoid main (void)\n{\n";
+
+ const std::string iterCount = (isVertCase ? "u_iterCount" : "v_iterCount");
+ const std::string loopHeader = " for (highp int i = 0; i < " + iterCount + " || " + iterCount + " < 0; ++i)\n";
+ const char* const body = "color = cos(sin(color*1.25)*0.8);";
+
+ if (isVertAndFragment)
+ {
+ vert << " mediump vec4 color = " << "a_position.xyxy" << ";\n";
+ vert << loopHeader << " " << body << "\n";
+
+ frag << " mediump vec4 color = " << "gl_FragCoord" << ";\n";
+ frag << loopHeader << " " << body << "\n";
+ }
+ else
+ {
+ std::ostringstream& op = isVertCase ? vert : frag;
+ op << " mediump vec4 color = " << (isVertCase ? "a_position.xyxy" : "gl_FragCoord") << ";\n";
+ op << loopHeader << " " << body << "\n";
+ }
+
+ if (isVertCase || isVertAndFragment)
+ {
+ vert << " v_color = color;\n";
+ frag << " o_color = v_color;\n";
+ }
+ else
+ frag << " o_color = color;\n";
+
+ vert << "}\n";
+ frag << "}\n";
+
+ return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
+}
+
+void InfiniteLoop::setup (void)
+{
+ glu::ShaderProgram program (m_gl, genSources());
+ m_log << program;
+
+ if (!program.isOk())
+ TCU_FAIL("Failed to compile shader program");
+
+ GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
+
+ if (m_shaderType == SHADERTYPE_COMPUTE)
+ {
+ // Output buffer setup
+ glw::GLuint outputBuffer = 0;
+ GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &outputBuffer));
+ GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_SHADER_STORAGE_BUFFER, outputBuffer));
+ GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int), DE_NULL, GL_DYNAMIC_DRAW));
+ GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_SHADER_STORAGE_BUFFER, 0));
+ }
+ else
+ {
+ const glw::GLfloat coords[] =
+ {
+ -1.0f, -1.0f,
+ +1.0f, -1.0f,
+ +1.0f, +1.0f,
+ -1.0f, +1.0f
+ };
+
+ m_coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_position");
+ GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
+ TCU_CHECK(m_coordLocation != (glw::GLint)-1);
+
+ // Load the vertex data
+ GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(m_coordLocation));
+ GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(m_coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
+ }
+
+ glw::GLint iterCountLocation = m_gl.getUniformLocation(program.getProgram(), "u_iterCount");
+ GLU_CHECK_GLW_MSG(m_gl, "glGetUniformLocation()");
+ TCU_CHECK(iterCountLocation != (glw::GLint)-1);
+
+ // Set the iteration count (infinite)
+ glw::GLint iterCount = -1;
+ GLU_CHECK_GLW_CALL(m_gl, uniform1i(iterCountLocation, iterCount));
+}
+
+void InfiniteLoop::draw (void)
+{
+ if (m_shaderType == SHADERTYPE_COMPUTE)
+ m_gl.dispatchCompute(1, 1, 1);
+ else
+ {
+ const glw::GLushort indices[] = { 0, 1, 2, 2, 3, 0 };
+ m_gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+ }
+}
+
+void InfiniteLoop::teardown (void)
+{
+ if (m_shaderType != SHADERTYPE_COMPUTE)
+ GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(m_coordLocation));
+
+ GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
+}
+
+class FixedFunctionOOB : public ContextReset
+{
+public:
+ FixedFunctionOOB (glw::Functions& gl, tcu::TestLog& log, FixedFunctionType fixedFunctionType);
+ ~FixedFunctionOOB (void) {}
+
+ struct TestConfig
+ {
+ int textureWidth;
+ int textureHeight;
+ };
+
+ virtual void setup (void);
+ virtual void draw (void);
+ virtual void teardown (void);
+
+private:
+ glu::ProgramSources genSources (void);
+ glw::GLint m_coordLocation;
+};
+
+FixedFunctionOOB::FixedFunctionOOB (glw::Functions& gl, tcu::TestLog& log, FixedFunctionType fixedFunctionType)
+ : ContextReset(gl, log, fixedFunctionType)
+{
+}
+
+glu::ProgramSources FixedFunctionOOB::genSources (void)
+{
+ const char* const vert =
+ "#version 310 es\n"
+ "in highp vec4 a_position;\n"
+ "void main (void)\n"
+ "{\n"
+ " gl_Position = a_position;\n"
+ "}\n";
+
+ const char* const frag =
+ "#version 310 es\n"
+ "layout(location = 0) out highp vec4 fragColor;\n"
+ "void main (void)\n"
+ "{\n"
+ " fragColor = vec4(1.0f);\n"
+ "}\n";
+
+ return glu::ProgramSources() << glu::VertexSource(vert) << glu::FragmentSource(frag);
+}
+
+void FixedFunctionOOB::setup (void)
+{
+ glu::ShaderProgram program(m_gl, genSources());
+
+ m_log << program;
+
+ if (!program.isOk())
+ TCU_FAIL("Failed to compile shader program");
+
+ GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
+
+ const glw::GLfloat coords[] =
+ {
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ -1.0f, 1.0f
+ };
+
+ m_coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_position");
+ GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
+ TCU_CHECK(m_coordLocation != (glw::GLint)-1);
+
+ GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(m_coordLocation));
+ GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(m_coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
+}
+
+void FixedFunctionOOB::draw (void)
+{
+ const glw::GLint bad_indices[] = {0, 10, 100, 1000, 10000, 100000};
+
+ if (m_fixedFunctionType == FIXEDFUNCTIONTYPE_INDICES)
+ m_gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, bad_indices);
+ else if (m_fixedFunctionType == FIXEDFUNCTIONTYPE_VERTICES)
+ m_gl.drawArrays(GL_TRIANGLES, 0, 1000);
+ else
+ DE_FATAL("Unknown fixed function type");
+}
+
+void FixedFunctionOOB::teardown (void)
+{
+ GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(m_coordLocation));
+ GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
+}
+
+class ShadersOOB : public ContextReset
+{
+public:
+ ShadersOOB (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType, ResourceType resourceType, ReadWriteType readWriteType);
+ ~ShadersOOB (void) {}
+
+ virtual void setup (void);
+ virtual void draw (void);
+ virtual void teardown (void);
+
+private:
+ static const int s_numBindings = 3;
+
+ glw::GLint m_coordLocation;
+
+ bool m_isUBO;
+ bool m_isRead;
+ bool m_isLocalArray;
+
+ std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody);
+ std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody);
+ std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody);
+
+ glu::ProgramSources genNonComputeSource (void);
+ glu::ProgramSources genComputeSource (void);
+ glu::ProgramSources genSources (void);
+
+};
+
+ShadersOOB::ShadersOOB (glw::Functions& gl, tcu::TestLog& log, ShaderType shaderType, ResourceType resourceType, ReadWriteType readWriteType)
+ : ContextReset(gl, log, shaderType, resourceType, readWriteType)
+{
+ m_isUBO = (m_resourceType == RESOURCETYPE_UBO);
+ m_isLocalArray = (m_resourceType == RESOURCETYPE_LOCAL_ARRAY);
+ m_isRead = (m_readWriteType == READWRITETYPE_READ);
+}
+
+std::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBody)
+{
+ static const char* const s_simpleVertexShaderSource =
+ "#version 310 es\n"
+ "in highp vec4 a_position;\n"
+ "void main (void)\n"
+ "{\n"
+ " gl_Position = a_position;\n"
+ "}\n";
+
+ switch (m_shaderType)
+ {
+ case SHADERTYPE_VERT:
+ case SHADERTYPE_VERT_AND_FRAG:
+ {
+ std::ostringstream vertexShaderSource;
+ vertexShaderSource << "#version 310 es\n"
+ << "in highp vec4 a_position;\n"
+ << "out highp vec4 v_color;\n"
+ << shaderDecl << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " highp vec4 color;\n"
+ << shaderBody << "\n"
+ << " v_color = color;\n"
+ << " gl_Position = a_position;\n"
+ << "}\n";
+
+ return vertexShaderSource.str();
+ }
+
+ case SHADERTYPE_FRAG:
+ return s_simpleVertexShaderSource;
+
+ default:
+ DE_FATAL("Unknown shader type");
+ return "";
+ }
+}
+
+std::string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody)
+{
+ static const char* const s_simpleFragmentShaderSource =
+ "#version 310 es\n"
+ "in highp vec4 v_color;\n"
+ "layout(location = 0) out highp vec4 fragColor;\n"
+ "void main (void)\n"
+ "{\n"
+ " fragColor = v_color;\n"
+ "}\n";
+
+ switch (m_shaderType)
+ {
+ case SHADERTYPE_VERT:
+ return s_simpleFragmentShaderSource;
+
+ case SHADERTYPE_FRAG:
+ {
+ std::ostringstream fragmentShaderSource;
+ fragmentShaderSource << "#version 310 es\n"
+ << "layout(location = 0) out highp vec4 fragColor;\n"
+ << shaderDecl << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " highp vec4 color = vec4(0.0f);\n"
+ << shaderBody << "\n"
+ << " fragColor = color;\n"
+ << "}\n";
+
+ return fragmentShaderSource.str();
+ }
+ case SHADERTYPE_VERT_AND_FRAG:
+ {
+ std::ostringstream fragmentShaderSource;
+ fragmentShaderSource << "#version 310 es\n"
+ << "in highp vec4 v_color;\n"
+ << "layout(location = 0) out highp vec4 fragColor;\n"
+ << shaderDecl << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " highp vec4 color = vec4(0.0f);\n"
+ << shaderBody << "\n"
+ << " fragColor = color;\n"
+ << "}\n";
+
+ return fragmentShaderSource.str();
+ }
+
+ default:
+ DE_FATAL("Unknown shader type");
+ return "";
+ }
+}
+
+std::string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderBody)
+{
+ std::ostringstream computeShaderSource;
+
+ computeShaderSource << "#version 310 es\n"
+ << "layout(local_size_x = 1, local_size_y = 1) in;\n"
+ << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " highp vec4 values;\n"
+ << "} sb_out;\n"
+ << "\n"
+ << shaderDecl
+ << "void main ()\n"
+ << "{\n"
+ << shaderBody
+ << "}\n";
+
+ return computeShaderSource.str();
+}
+
+glu::ProgramSources ShadersOOB::genNonComputeSource (void)
+{
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "uniform highp int u_index;\n";
+
+ if (m_isLocalArray)
+ {
+ const char* const readWriteStatement = (m_isRead)
+ ? " color.x = color_out[u_index];\n"
+ : " color[u_index] = color_out.x;\n";
+
+ shaderBody << " highp vec4 color_out = vec4(1.0f);\n"
+ << readWriteStatement;
+ }
+ else
+ {
+ const std::string resName = (m_isUBO) ? "ub_in" : "sb_in";
+
+ shaderDecl << "layout(std140, binding = 0) " << ((m_isUBO) ? "uniform" : "buffer") << " Block\n"
+ << "{\n"
+ << " highp vec4 color_out;\n"
+ << "} " << resName << "[" << s_numBindings << "];\n";
+
+ const std::string readWriteStatement = (m_isRead)
+ ? " color.x = " + resName + "[0].color_out[u_index];\n"
+ : " color[u_index] = " + resName + "[0].color_out.x;\n";
+
+ shaderBody << readWriteStatement;
+ }
+
+ return glu::ProgramSources() << glu::VertexSource(genVertexShader(shaderDecl.str(), shaderBody.str()))
+ << glu::FragmentSource(genFragmentShader(shaderDecl.str(), shaderBody.str()));
+}
+
+glu::ProgramSources ShadersOOB::genComputeSource (void)
+{
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "uniform highp int u_index;\n";
+
+ shaderBody << " uvec3 size = gl_NumWorkGroups * gl_WorkGroupSize;\n"
+ << " uint groupNdx = size.x*gl_GlobalInvocationID.y + gl_GlobalInvocationID.x;\n";
+
+ if (m_isLocalArray)
+ {
+ const char* const readWriteStatement = (m_isRead)
+ ? " sb_out.values.x = values[u_index];\n"
+ : " sb_out.values[u_index] = values.x;\n";
+
+ shaderBody << " highp vec4 values = vec4(1.0f) * float(groupNdx);\n"
+ << readWriteStatement;
+ }
+ else
+ {
+ const std::string resName = (m_isUBO) ? "ub_in" : "sb_in";
+
+ shaderDecl << "layout(std140, binding = 1) " << ((m_isUBO) ? "uniform" : "buffer") << " Input\n"
+ << "{\n"
+ << " highp vec4 values;\n"
+ << "} " << resName << "[" << s_numBindings << "];\n";
+
+ std::string readWriteStatement = (m_isRead)
+ ? " sb_out.values.x = " + resName + "[0].values[u_index] * float(groupNdx);\n"
+ : " sb_out.values[u_index] = " + resName + "[0].values.x * float(groupNdx);\n";
+
+ shaderBody << readWriteStatement;
+ }
+
+ return glu::ProgramSources() << glu::ComputeSource(genComputeShader(shaderDecl.str(), shaderBody.str()));
+}
+
+glu::ProgramSources ShadersOOB::genSources (void)
+{
+ if (m_shaderType == SHADERTYPE_COMPUTE)
+ return genComputeSource();
+ else
+ return genNonComputeSource();
+}
+
+void ShadersOOB::setup (void)
+{
+ glu::ShaderProgram program(m_gl, genSources());
+
+ m_log << program;
+
+ if (!program.isOk())
+ TCU_FAIL("Failed to compile shader program");
+
+ GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
+
+ const glw::GLint indexLocation = m_gl.getUniformLocation(program.getProgram(), "u_index");
+ GLU_CHECK_GLW_MSG(m_gl, "glGetUniformLocation()");
+ TCU_CHECK(indexLocation != (glw::GLint)-1);
+
+ const glw::GLint index = -1;
+ GLU_CHECK_GLW_CALL(m_gl, uniform1i(indexLocation, index));
+
+ if (m_shaderType != SHADERTYPE_COMPUTE)
+ {
+ const glw::GLfloat coords[] =
+ {
+ -1.0f, -1.0f,
+ +1.0f, -1.0f,
+ +1.0f, +1.0f,
+ -1.0f, +1.0f
+ };
+
+ // Setup vertices position
+ m_coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_position");
+ GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
+ TCU_CHECK(m_coordLocation != (glw::GLint)-1);
+
+ GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(m_coordLocation));
+ GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(m_coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
+ }
+
+ // Create dummy data for filling buffer objects
+ const std::vector<tcu::Vec4> refValues(s_numBindings, tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f));
+ glw::GLenum resType = (m_isUBO) ? GL_UNIFORM_BUFFER : GL_SHADER_STORAGE_BUFFER;
+
+ if (!m_isLocalArray)
+ {
+ // Set up interface block of buffer bindings
+ std::vector<glw::GLuint> buffers(s_numBindings, 0);
+ GLU_CHECK_GLW_CALL(m_gl, genBuffers((glw::GLsizei)buffers.size(), &buffers[0]));
+
+ for (int bufNdx = 0; bufNdx < (int)buffers.size(); ++bufNdx)
+ {
+ GLU_CHECK_GLW_CALL(m_gl, bindBuffer(resType, buffers[bufNdx]));
+ GLU_CHECK_GLW_CALL(m_gl, bufferData(resType, sizeof(tcu::Vec4), &(refValues[bufNdx]), GL_STATIC_DRAW));
+ GLU_CHECK_GLW_CALL(m_gl, bindBufferBase(resType, bufNdx, buffers[bufNdx]));
+ }
+ }
+}
+
+void ShadersOOB::draw (void)
+{
+ if (m_shaderType == SHADERTYPE_COMPUTE)
+ m_gl.dispatchCompute(1, 1, 1);
+ else
+ {
+ const glw::GLuint indices[] = {0, 1, 2, 2, 3, 0};
+ m_gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices);
+ }
+}
+
+void ShadersOOB::teardown (void)
+{
+ if (m_shaderType != SHADERTYPE_COMPUTE)
+ {
+ GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(m_coordLocation));
+ }
+
+ GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
+}
+
+class QueryRobustAccessCase : public RobustnessTestCase
+{
+public:
+ QueryRobustAccessCase (EglTestContext& eglTestCtx, const char* name, const char* description)
+ : RobustnessTestCase (eglTestCtx, name, description) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Check that after successfully creating a robust context the robust access query returned by glBooleanv() equals GL_TRUE\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const EGLint attribList[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribList);
+
+ RenderingContext context(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+ context.makeCurrent(m_eglSurface);
+
+ glw::Functions gl;
+ context.initGLFunctions(&gl);
+ checkRequiredGLRobustnessExtension(attribList, gl);
+
+ deUint8 robustAccessGL;
+ gl.getBooleanv(GL_CONTEXT_ROBUST_ACCESS_EXT, &robustAccessGL);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glGetBooleanv()");
+
+ if (robustAccessGL != GL_TRUE)
+ {
+ log << TestLog::Message
+ << "Invalid GL_CONTEXT_ROBUST_ACCESS returned by glGetBooleanv(). Got '" << robustAccessGL << "' expected GL_TRUE."
+ << TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ return STOP;
+ }
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ return STOP;
+ }
+};
+
+class NoResetNotificationCase : public RobustnessTestCase
+{
+public:
+ NoResetNotificationCase (EglTestContext& eglTestCtx, const char* name, const char* description)
+ : RobustnessTestCase (eglTestCtx, name, description) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Check the reset notification strategy returned by glGetIntegerv() equals GL_NO_RESET_NOTIFICATION\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const EGLint attribList[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_NO_RESET_NOTIFICATION,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribList);
+
+ RenderingContext context(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+ context.makeCurrent(m_eglSurface);
+
+ glw::Functions gl;
+ context.initGLFunctions(&gl);
+ checkRequiredGLRobustnessExtension(attribList, gl);
+
+ deUint8 robustAccessGL;
+ gl.getBooleanv(GL_CONTEXT_ROBUST_ACCESS_EXT, &robustAccessGL);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glGetBooleanv()");
+
+ glw::GLint reset = 0;
+ gl.getIntegerv(GL_RESET_NOTIFICATION_STRATEGY, &reset);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv()");
+
+ if (reset != GL_NO_RESET_NOTIFICATION)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! glGetIntegerv() returned wrong value. [" << glu::getErrorStr(reset) << ", expected " << glu::getErrorStr(GL_NO_RESET_NOTIFICATION) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ return STOP;
+ }
+
+ GLU_CHECK_GLW_CALL(gl, getGraphicsResetStatus());
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ return STOP;
+ }
+};
+
+class LoseContextOnResetCase : public RobustnessTestCase
+{
+public:
+ LoseContextOnResetCase (EglTestContext& eglTestCtx, const char* name, const char* description)
+ : RobustnessTestCase(eglTestCtx, name, description) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Check the reset notification strategy returned by glGetIntegerv() equals GL_LOSE_CONTEXT_ON_RESET\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const EGLint attribList[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribList);
+
+ RenderingContext context(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+ context.makeCurrent(m_eglSurface);
+
+ glw::Functions gl;
+ context.initGLFunctions(&gl);
+ checkRequiredGLRobustnessExtension(attribList, gl);
+
+ glw::GLint reset = 0;
+ gl.getIntegerv(GL_RESET_NOTIFICATION_STRATEGY, &reset);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv()");
+
+ if (reset != GL_LOSE_CONTEXT_ON_RESET)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! glGetIntegerv() returned wrong value. [" << reset << ", expected " << glu::getErrorStr(GL_LOSE_CONTEXT_ON_RESET) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ return STOP;
+ }
+
+ log << tcu::TestLog::Message
+ << "Check the graphics reset status returned by glGetGraphicsResetStatus() "
+ << "equals GL_NO_ERROR\n"
+ << tcu::TestLog::EndMessage;
+
+ GLU_CHECK_GLW_CALL(gl, getGraphicsResetStatus());
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ return STOP;
+ }
+};
+
+de::SharedPtr<ContextReset> contextResetFactory (const RobustnessTestCase::Params params, glw::Functions& gl, tcu::TestLog& log)
+{
+ if (params.getContextResetType() == CONTEXTRESETTYPE_INFINITE_LOOP)
+ return de::SharedPtr<ContextReset>(new InfiniteLoop(gl, log, params.getShaderType()));
+
+ if (params.getContextResetType() == CONTEXTRESETTYPE_FIXED_FUNC_OOB)
+ return de::SharedPtr<ContextReset>(new FixedFunctionOOB(gl, log, params.getFixedFunctionType()));
+
+ if (params.getContextResetType() == CONTEXTRESETTYPE_SHADER_OOB)
+ return de::SharedPtr<ContextReset>(new ShadersOOB(gl, log, params.getShaderType(), params.getResourceType(), params.getReadWriteType()));
+ else
+ {
+ DE_FATAL("Unknown context reset type");
+ return de::SharedPtr<ContextReset>(DE_NULL);
+ }
+}
+
+class ContextResetCase : public RobustnessTestCase
+{
+
+public:
+ ContextResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params);
+ virtual ~ContextResetCase (void) {};
+
+ virtual void provokeReset (de::SharedPtr<ContextReset>& contextReset) = 0;
+ virtual void waitForReset (de::SharedPtr<ContextReset>& contextReset) = 0;
+ virtual void passAndLog (de::SharedPtr<ContextReset>& contextReset) = 0;
+
+ TestCase::IterateResult iterate (void);
+ void execute (glw::Functions& gl);
+
+private:
+ ContextResetCase (const ContextResetCase&);
+ ContextResetCase& operator= (const ContextResetCase&);
+};
+
+ContextResetCase::ContextResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : RobustnessTestCase (eglTestCtx, name, description, params) {}
+
+TestCase::IterateResult ContextResetCase::iterate (void)
+{
+ glw::Functions gl;
+
+ const EGLint attribList[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, (m_params.getRobustAccessType() == ROBUSTACCESS_TRUE) ? EGL_TRUE : EGL_FALSE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribList);
+
+ RenderingContext context(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+ context.makeCurrent(m_eglSurface);
+
+ context.initGLFunctions(&gl);
+ checkRequiredGLRobustnessExtension(attribList, gl);
+
+ execute(gl);
+
+ return STOP;
+}
+
+void ContextResetCase::execute (glw::Functions& gl)
+{
+ de::SharedPtr<ContextReset> contextReset = contextResetFactory(m_params, gl, m_testCtx.getLog());
+ glw::GLboolean isContextRobust = GL_FALSE;
+
+ GLU_CHECK_GLW_CALL(gl, getBooleanv(GL_CONTEXT_ROBUST_ACCESS_EXT, &isContextRobust));
+ provokeReset(contextReset);
+
+ if (m_params.getContextResetType() == CONTEXTRESETTYPE_INFINITE_LOOP)
+ {
+ try
+ {
+ waitForReset(contextReset);
+
+ const glw::GLenum status = gl.getGraphicsResetStatus();
+
+ if (status == GL_NO_ERROR)
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Context was NOT lost");
+ else
+ {
+ m_testCtx.getLog() << tcu::TestLog::Message << "glGetGraphicsResetStatus() returned " << glu::getGraphicsResetStatusStr(status) << tcu::TestLog::EndMessage;
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Context was lost");
+ }
+ }
+ catch (const glu::Error& error)
+ {
+ if (error.getError() == GL_CONTEXT_LOST)
+ passAndLog(contextReset);
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Warning: glGetError() returned wrong value [" << error.what() << ", expected " << glu::getErrorStr(GL_CONTEXT_LOST) << "]"
+ << tcu::TestLog::EndMessage;
+ }
+ }
+ }
+ else if (m_params.getContextResetType() == CONTEXTRESETTYPE_SHADER_OOB || m_params.getContextResetType() == CONTEXTRESETTYPE_FIXED_FUNC_OOB)
+ {
+ try
+ {
+ waitForReset(contextReset);
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Context was NOT lost. Test skipped");
+ }
+ catch (const glu::Error& error)
+ {
+ if (error.getError() == GL_CONTEXT_LOST)
+ {
+ if (isContextRobust)
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "No context reset should of occurred GL_CONTEXT_ROBUST_ACCESS == TRUE");
+ else
+ passAndLog(contextReset);
+ }
+ else if (isContextRobust)
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unknown error.");
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Warning: glGetError() returned wrong value. Expected GL_CONTEXT_LOST");
+
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Warning: glGetError() returned wrong value [" << error.what() << ", expected " << glu::getErrorStr(GL_CONTEXT_LOST) << "]"
+ << tcu::TestLog::EndMessage;
+ }
+ }
+ }
+ else
+ DE_FATAL("Unknown context reset type");
+}
+
+class BasicResetCase : public ContextResetCase
+{
+public:
+
+ BasicResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : ContextResetCase (eglTestCtx, name, description, params) {}
+
+ virtual void provokeReset (de::SharedPtr<ContextReset>& contextReset)
+ {
+ contextReset->setup();
+ contextReset->draw();
+ }
+
+ virtual void waitForReset (de::SharedPtr<ContextReset>& contextReset)
+ {
+ contextReset->teardown();
+ contextReset->finish();
+ }
+
+ virtual void passAndLog (de::SharedPtr<ContextReset>& contextReset)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Check the graphics reset status returned by glGetGraphicsResetStatus() equals "
+ << "GL_GUILTY_CONTEXT_RESET after a context reset\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const glw::GLint status = contextReset->getGraphicsResetStatus();
+
+ if (status == GL_NO_ERROR)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! glGetGraphicsResetStatus() returned wrong value [" << glu::getGraphicsResetStatusStr(status) << ", expected " << glu::getGraphicsResetStatusStr(GL_GUILTY_CONTEXT_RESET) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ }
+ else
+ {
+ if (contextReset->getError() != GL_NO_ERROR)
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Error flag not reset after calling getGraphicsResetStatus()");
+ else
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ }
+ }
+};
+
+class SyncObjectResetCase : public ContextResetCase
+{
+public:
+ SyncObjectResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : ContextResetCase (eglTestCtx, name, description, params) {}
+
+ virtual void provokeReset (de::SharedPtr<ContextReset>& contextReset)
+ {
+ contextReset->setup();
+ contextReset->draw();
+ }
+
+ virtual void waitForReset (de::SharedPtr<ContextReset>& contextReset)
+ {
+ contextReset->createSyncObject();
+ contextReset->teardown();
+ contextReset->finish();
+ }
+
+ virtual void passAndLog (de::SharedPtr<ContextReset>& contextReset)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Check the status of a sync object after a context reset returned by glGetSynciv() equals GL_SIGNALED\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const glw::GLint status = contextReset->getSyncStatus();
+ if (status != GL_SIGNALED)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! glGetSynciv() returned wrong value [" << glu::getErrorStr(status) << ", expected " << glu::getErrorStr(GL_SIGNALED) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ }
+ else
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ }
+};
+
+class QueryObjectResetCase : public ContextResetCase
+{
+public:
+ QueryObjectResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : ContextResetCase (eglTestCtx, name, description, params) {}
+
+ virtual void provokeReset (de::SharedPtr<ContextReset>& contextReset)
+ {
+ contextReset->setup();
+ contextReset->beginQuery();
+ contextReset->draw();
+ }
+
+ virtual void waitForReset (de::SharedPtr<ContextReset>& contextReset)
+ {
+ contextReset->endQuery();
+ contextReset->teardown();
+ contextReset->finish();
+ }
+
+ virtual void passAndLog (de::SharedPtr<ContextReset>& contextReset)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Check the status of a query object after a context reset returned by glGetQueryObjectuiv() equals GL_TRUE\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const glw::GLuint queryReady = contextReset->getQueryAvailability();
+ if (queryReady != GL_TRUE)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! glGetQueryObjectuiv() returned wrong value [" << glu::getErrorStr(queryReady) << ", expected " << glu::getErrorStr(GL_TRUE) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ }
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ }
+ }
+};
+
+class InvalidShareContextCase : public RobustnessTestCase
+{
+public:
+ InvalidShareContextCase (EglTestContext& eglTestCtx, const char* name, const char* description)
+ : RobustnessTestCase (eglTestCtx, name, description) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ TestLog& log = m_testCtx.getLog();
+ const Library& egl = m_eglTestCtx.getLibrary();
+ bool isOk = true;
+
+ log << tcu::TestLog::Message
+ << "EGL_BAD_MATCH is generated if reset notification strategies do not match when creating shared contexts\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const EGLint attribListA[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_NO_RESET_NOTIFICATION,
+ EGL_NONE
+ };
+
+ const EGLint attribListB[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribListA);
+
+ log << tcu::TestLog::Message << "Create context A (share_context = EGL_NO_CONTEXT)" << tcu::TestLog::EndMessage;
+ RenderingContext contextA(m_eglTestCtx, attribListA, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+
+ log << tcu::TestLog::Message << "Create context B (share_context = context A)" << tcu::TestLog::EndMessage;
+ logAttribList(m_eglTestCtx, attribListB);
+
+ EGLContext contextB = egl.createContext(m_eglDisplay, m_eglConfig, contextA.getContext(), attribListB);
+
+ const EGLenum error = egl.getError();
+ if (error != EGL_BAD_MATCH)
+ {
+ log << TestLog::Message
+ << "Test failed! eglCreateContext() returned with error [" << eglu::getErrorStr(error) << ", expected " << eglu::getErrorStr(EGL_BAD_MATCH) << "]"
+ << TestLog::EndMessage;
+
+ isOk = false;
+ }
+
+ if (contextB != EGL_NO_CONTEXT)
+ egl.destroyContext(m_eglDisplay, contextB);
+
+ if (isOk)
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ else
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+
+ return STOP;
+ }
+};
+
+class SharedContextResetCase : public RobustnessTestCase
+{
+public:
+ SharedContextResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : RobustnessTestCase (eglTestCtx, name, description, params) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "A reset in one context will result in a reset in all other contexts in its share group\n\n"
+ << tcu::TestLog::EndMessage;
+
+ // Create two share contexts with the same reset notification strategies
+ const EGLint attribListShared[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribListShared);
+
+ log << tcu::TestLog::Message << "Create context A (share_context = EGL_NO_CONTEXT)" << tcu::TestLog::EndMessage;
+ RenderingContext contextA(m_eglTestCtx, attribListShared, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+
+ log << tcu::TestLog::Message << "Create context B (share_context = context A)" << tcu::TestLog::EndMessage;
+ RenderingContext contextB(m_eglTestCtx, attribListShared, m_eglConfig, m_eglDisplay, contextA.getContext());
+
+ contextA.makeCurrent(m_eglSurface);
+
+ glw::Functions gl;
+ contextA.initGLFunctions(&gl);
+ checkRequiredGLRobustnessExtension(attribListShared, gl);
+
+ DE_ASSERT(m_params.getContextResetType() == CONTEXTRESETTYPE_INFINITE_LOOP);
+ de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType()));
+
+ contextReset->setup();
+ contextReset->draw();
+
+ try
+ {
+ contextReset->teardown();
+ contextReset->finish();
+ }
+ catch (const glu::Error& error)
+ {
+ if (error.getError() == GL_CONTEXT_LOST)
+ {
+ contextB.makeCurrent(m_eglSurface);
+
+ contextB.initGLFunctions(&gl);
+ gl.getString(GL_VERSION); // arbitrary gl call
+
+ if (gl.getError() != GL_CONTEXT_LOST)
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Test failed! glGetError() returned wrong value. Expected GL_CONTEXT_LOST in context B");
+ return STOP;
+ }
+ }
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Test failed! glGetError() returned wrong value. Expected GL_CONTEXT_LOST in context A");
+ return STOP;
+ }
+ }
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ return STOP;
+ }
+};
+
+class InvalidContextCase : public RobustnessTestCase
+{
+public:
+ InvalidContextCase (EglTestContext& eglTestCtx, const char* name, const char* description)
+ : RobustnessTestCase (eglTestCtx, name, description) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ const Library& egl = m_eglTestCtx.getLibrary();
+ TestLog& log = m_testCtx.getLog();
+ bool isOk = true;
+
+ log << tcu::TestLog::Message
+ << "EGL_BAD_ATTRIBUTE is generated if EXT_create_context_robustness is NOT supported but EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT is specified\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const EGLint attribList[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET,
+ EGL_NONE
+ };
+
+ if (eglu::hasExtension(egl, m_eglDisplay, "EGL_EXT_create_context_robustness"))
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test requires EGL_EXT_create_context_robustness to be unsupported");
+ return STOP;
+ }
+
+ logAttribList(m_eglTestCtx, attribList);
+ EGLContext context = egl.createContext(m_eglDisplay, m_eglConfig, EGL_NO_CONTEXT, attribList);
+
+ const EGLenum error = egl.getError();
+ if (error != EGL_BAD_ATTRIBUTE)
+ {
+ log << TestLog::Message
+ << "Test failed! eglCreateContext() returned with error [" << eglu::getErrorStr(error) << ", expected " << eglu::getErrorStr(EGL_BAD_ATTRIBUTE) << "]"
+ << TestLog::EndMessage;
+
+ isOk = false;
+ }
+
+ if (context != EGL_NO_CONTEXT)
+ egl.destroyContext(m_eglDisplay, context);
+
+ if (isOk)
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ else
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+
+ return STOP;
+ }
+};
+
+class RecoverFromResetCase : public RobustnessTestCase
+{
+public:
+ RecoverFromResetCase (EglTestContext& eglTestCtx, const char* name, const char* description, Params params)
+ : RobustnessTestCase (eglTestCtx, name, description, params) {}
+
+ TestCase::IterateResult iterate (void)
+ {
+ TestLog& log = m_testCtx.getLog();
+
+ log << tcu::TestLog::Message
+ << "Provoke a context reset and wait for glGetGraphicsResetStatus() to return NO_ERROR_KHR.\n"
+ << "Destroy the old context and successfully create a new context.\n\n"
+ << tcu::TestLog::EndMessage;
+
+ const EGLint attribList[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 1,
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET,
+ EGL_NONE
+ };
+
+ checkRequiredEGLExtensions(attribList);
+
+ log << tcu::TestLog::Message << "Create context A" << tcu::TestLog::EndMessage;
+ RenderingContext contextA(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+ contextA.makeCurrent(m_eglSurface);
+
+ glw::Functions gl;
+ contextA.initGLFunctions(&gl);
+ checkRequiredGLRobustnessExtension(attribList, gl);
+
+ DE_ASSERT(m_params.getContextResetType() == CONTEXTRESETTYPE_INFINITE_LOOP);
+ de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType()));
+
+ contextReset->setup();
+ contextReset->draw();
+
+ try
+ {
+ contextReset->teardown();
+ contextReset->finish();
+ }
+ catch (const glu::Error& error)
+ {
+ if (error.getError() == GL_CONTEXT_LOST)
+ {
+ const glw::GLint status = gl.getGraphicsResetStatus();
+ if (status == GL_NO_ERROR)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! glGetGraphicsResetStatus() returned wrong value [" << glu::getErrorStr(status) << ", expected " << glu::getErrorStr(GL_GUILTY_CONTEXT_RESET) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ return STOP;
+ }
+
+ const int sleepTimeMs = 1000; // (1 second)
+ int timeout = sleepTimeMs * 10; // (10 seconds)
+ int reset_status = -1;
+
+ // wait for context to reset
+ while ((reset_status = gl.getGraphicsResetStatus() != GL_NO_ERROR) && timeout > 0)
+ {
+ deSleep(sleepTimeMs);
+ timeout -= sleepTimeMs;
+ }
+
+ if (reset_status != GL_NO_ERROR)
+ {
+ log << tcu::TestLog::Message
+ << "Test failed! Context did not reset. glGetGraphicsResetStatus() returned wrong value [" << glu::getErrorStr(reset_status) << ", expected " << glu::getErrorStr(GL_NO_ERROR) << "]"
+ << tcu::TestLog::EndMessage;
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
+ return STOP;
+ }
+ }
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Test failed! glGetError() returned wrong value. Expected GL_CONTEXT_LOST in context A");
+ return STOP;
+ }
+ }
+
+ try
+ {
+ log << tcu::TestLog::Message << "Create context B" << tcu::TestLog::EndMessage;
+ RenderingContext contextB(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT);
+ }
+ catch (const glu::Error& error)
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Test failed! Could not create new context. glGetError() returned wrong value. Expected GL_NO_ERROR");
+ return STOP;
+ }
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ return STOP;
+ }
+};
+
+} // anonymous
+
+// Note: Tests limited to openGLES 3.1 contexts only
+TestCaseGroup* createRobustnessTests (EglTestContext& eglTestCtx)
+{
+ de::MovePtr<TestCaseGroup> group (new TestCaseGroup(eglTestCtx, "robustness", "KHR_robustness tests"));
+
+ tcu::TestCaseGroup* const contextCreationTestGroup = new TestCaseGroup(eglTestCtx, "create_context", "Test valid context_creation attributes");
+ tcu::TestCaseGroup* const contextResetTestGroup = new TestCaseGroup(eglTestCtx, "reset_context", "Test context resets scenarios");
+ tcu::TestCaseGroup* const negativeContextTestGroup = new TestCaseGroup(eglTestCtx, "negative_context", "Test invalid context creation attributes");
+
+ tcu::TestCaseGroup* const shadersTestGroup = new TestCaseGroup(eglTestCtx, "shaders", "Shader specific context reset tests");
+ tcu::TestCaseGroup* const fixedFunctionTestGroup = new TestCaseGroup(eglTestCtx, "fixed_function_pipeline", "Fixed function pipeline context reset tests with robust context");
+ tcu::TestCaseGroup* const fixedFunctionNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "fixed_function_pipeline_non_robust", "Fixed function pipeline context reset tests with non-robust context");
+
+ tcu::TestCaseGroup* const infiniteLoopTestGroup = new TestCaseGroup(eglTestCtx, "infinite_loop", "Infinite loop scenarios");
+ tcu::TestCaseGroup* const outOfBoundsTestGroup = new TestCaseGroup(eglTestCtx, "out_of_bounds", "Out of bounds access scenarios with robust context");
+
+ tcu::TestCaseGroup* const outOfBoundsNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "out_of_bounds_non_robust", "Out of bounds access scenarios with non-robust context");
+
+ const string resetScenarioDescription = "query error states and reset notifications";
+ const string syncScenarioDescription = "query sync status with getSynciv()";
+ const string queryScenarioDescription = "check availability of query result with getQueryObjectiv()";
+ const string sharedScenarioDescription = "check reset notification is propagated to shared context";
+ const string recoverScenarioDescription = "delete the old context and create a new one";
+
+ // infinite loop test cases
+ {
+ tcu::TestCaseGroup* const infiniteLoopResetTestGroup = new TestCaseGroup(eglTestCtx, "reset_status", "Tests that query the reset status after a context reset has occurred");
+ tcu::TestCaseGroup* const infiniteLoopSyncTestGroup = new TestCaseGroup(eglTestCtx, "sync_status", "Tests that query the sync status after a context reset has occurred");
+ tcu::TestCaseGroup* const infiniteLoopQueryTestGroup = new TestCaseGroup(eglTestCtx, "query_status", "Tests that query the state of a query object after a context reset has occurred");
+ tcu::TestCaseGroup* const infiniteLoopSharedTestGroup = new TestCaseGroup(eglTestCtx, "shared_context_status", "Tests that query the state of a shared context after a reset has occurred");
+ tcu::TestCaseGroup* const infiniteLoopRecoverTestGroup = new TestCaseGroup(eglTestCtx, "recover_from_reset", "Tests that attempt to create a new context after a context has occurred");
+
+ static const RobustnessTestCase::Params s_infiniteLoopCases[] =
+ {
+ RobustnessTestCase::Params("vertex", "Provoke a context reset in vertex shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_VERT),
+ RobustnessTestCase::Params("fragment", "Provoke a context reset in fragment shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_FRAG),
+ RobustnessTestCase::Params("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_VERT_AND_FRAG),
+ RobustnessTestCase::Params("compute", "Provoke a context reset in compute shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_COMPUTE),
+ };
+
+ for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(s_infiniteLoopCases); ++testNdx)
+ {
+ const RobustnessTestCase::Params& test = s_infiniteLoopCases[testNdx];
+ infiniteLoopResetTestGroup->addChild (new BasicResetCase (eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+ infiniteLoopSyncTestGroup->addChild (new SyncObjectResetCase (eglTestCtx, test.getName().c_str(), (test.getDescription() + syncScenarioDescription).c_str(), test));
+ infiniteLoopQueryTestGroup->addChild (new QueryObjectResetCase (eglTestCtx, test.getName().c_str(), (test.getDescription() + queryScenarioDescription).c_str(), test));
+ infiniteLoopSharedTestGroup->addChild (new SharedContextResetCase (eglTestCtx, test.getName().c_str(), (test.getDescription() + sharedScenarioDescription).c_str(), test));
+ infiniteLoopRecoverTestGroup->addChild (new RecoverFromResetCase (eglTestCtx, test.getName().c_str(), (test.getDescription() + recoverScenarioDescription).c_str(), test));
+ }
+
+ infiniteLoopTestGroup->addChild(infiniteLoopResetTestGroup);
+ infiniteLoopTestGroup->addChild(infiniteLoopSyncTestGroup);
+ infiniteLoopTestGroup->addChild(infiniteLoopQueryTestGroup);
+ infiniteLoopTestGroup->addChild(infiniteLoopSharedTestGroup);
+ infiniteLoopTestGroup->addChild(infiniteLoopRecoverTestGroup);
+ }
+
+ // out-of-bounds test cases
+ {
+ // robust context
+ tcu::TestCaseGroup* const uboReadArrayResetTestGroup = new TestCaseGroup(eglTestCtx, "uniform_block", "Uniform Block Accesses");
+ tcu::TestCaseGroup* const uboWriteArrayResetTestGroup = new TestCaseGroup(eglTestCtx, "uniform_block", "Uniform Block Accesses");
+ tcu::TestCaseGroup* const ssboWriteArrayResetTestGroup = new TestCaseGroup(eglTestCtx, "shader_storage_block", "Shader Storage Block accesses");
+ tcu::TestCaseGroup* const ssboReadArrayResetTestGroup = new TestCaseGroup(eglTestCtx, "shader_storage_block", "Shader Storage Block accesses");
+ tcu::TestCaseGroup* const localWriteArrayResetTestGroup = new TestCaseGroup(eglTestCtx, "local_array", "Local array accesses");
+ tcu::TestCaseGroup* const localReadArrayResetTestGroup = new TestCaseGroup(eglTestCtx, "local_array", "Local array accesses");
+
+ // non-robust context (internal use only)
+ tcu::TestCaseGroup* const uboReadArrayResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "uniform_block", "Uniform Block Accesses");
+ tcu::TestCaseGroup* const uboWriteArrayResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "uniform_block", "Uniform Block Accesses");
+ tcu::TestCaseGroup* const ssboWriteArrayResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "shader_storage_block", "Shader Storage Block accesses");
+ tcu::TestCaseGroup* const ssboReadArrayResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "shader_storage_block", "Shader Storage Block accesses");
+ tcu::TestCaseGroup* const localWriteArrayResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "local_array", "Local array accesses");
+ tcu::TestCaseGroup* const localReadArrayResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "local_array", "Local array accesses");
+
+ static const RobustnessTestCase::Params s_outOfBoundReadCases[] =
+ {
+ // ubo read only
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_UBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_UBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_UBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_UBO, READWRITETYPE_READ),
+
+ // ssbo read only
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+
+ // local array read only
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+
+ // ubo read only (non-robust)
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_UBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_UBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_UBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_UBO, READWRITETYPE_READ),
+
+ // ssbo read only (non-robust)
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_SSBO, READWRITETYPE_READ),
+
+ // local array read only (non-robust)
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_READ),
+ };
+
+ for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(s_outOfBoundReadCases); ++testNdx)
+ {
+ const RobustnessTestCase::Params& test = s_outOfBoundReadCases[testNdx];
+
+ if (test.getResourceType() == RESOURCETYPE_UBO && test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ uboReadArrayResetTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_UBO && test.getRobustAccessType() == ROBUSTACCESS_FALSE)
+ uboReadArrayResetNonRobustTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_SSBO && test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ ssboReadArrayResetTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_SSBO && test.getRobustAccessType() == ROBUSTACCESS_FALSE)
+ ssboReadArrayResetNonRobustTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_LOCAL_ARRAY && test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ localReadArrayResetTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_LOCAL_ARRAY && test.getRobustAccessType() == ROBUSTACCESS_FALSE)
+ localReadArrayResetNonRobustTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+ }
+
+ static const RobustnessTestCase::Params s_outOfBoundWriteCases[] =
+ {
+ // ubo write only
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+
+ // ssbo write only
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+
+ // local array write only
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+
+ // ubo write only (non-robust)
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_UBO, READWRITETYPE_WRITE),
+
+ // ssbo write only (non-robust)
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_SSBO, READWRITETYPE_WRITE),
+
+ // local array write only (non-robust)
+ RobustnessTestCase::Params ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("vertex_and_fragment", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT_AND_FRAG, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ RobustnessTestCase::Params ("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_COMPUTE, RESOURCETYPE_LOCAL_ARRAY, READWRITETYPE_WRITE),
+ };
+
+ for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(s_outOfBoundWriteCases); ++testNdx)
+ {
+ const RobustnessTestCase::Params& test = s_outOfBoundWriteCases[testNdx];
+
+ if (test.getResourceType() == RESOURCETYPE_UBO && test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ uboWriteArrayResetTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_UBO && test.getRobustAccessType() == ROBUSTACCESS_FALSE)
+ uboWriteArrayResetNonRobustTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_SSBO && test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ ssboWriteArrayResetTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_SSBO && test.getRobustAccessType() == ROBUSTACCESS_FALSE)
+ ssboWriteArrayResetNonRobustTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_LOCAL_ARRAY && test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ localWriteArrayResetTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+
+ if (test.getResourceType() == RESOURCETYPE_LOCAL_ARRAY && test.getRobustAccessType() == ROBUSTACCESS_FALSE)
+ localWriteArrayResetNonRobustTestGroup->addChild (new BasicResetCase(eglTestCtx, test.getName().c_str(), (test.getDescription() + resetScenarioDescription).c_str(), test));
+ }
+
+ // robust Context
+ tcu::TestCaseGroup* const outOfBoundsResetReadAccessTestGroup = new TestCaseGroup(eglTestCtx, "reads", "Out of bounds read accesses");
+ tcu::TestCaseGroup* const outOfBoundsResetWriteAccessTestGroup = new TestCaseGroup(eglTestCtx, "writes", "Out of bounds write accesses");
+
+ outOfBoundsResetReadAccessTestGroup->addChild(uboReadArrayResetTestGroup);
+ outOfBoundsResetReadAccessTestGroup->addChild(ssboReadArrayResetTestGroup);
+ outOfBoundsResetReadAccessTestGroup->addChild(localReadArrayResetTestGroup);
+
+ outOfBoundsResetWriteAccessTestGroup->addChild(uboWriteArrayResetTestGroup);
+ outOfBoundsResetWriteAccessTestGroup->addChild(ssboWriteArrayResetTestGroup);
+ outOfBoundsResetWriteAccessTestGroup->addChild(localWriteArrayResetTestGroup);
+
+ tcu::TestCaseGroup* const outOfBoundsResetTestGroup = new TestCaseGroup(eglTestCtx, "reset_status", "Tests that query the reset status after a context reset has occurred");
+
+ outOfBoundsResetTestGroup->addChild(outOfBoundsResetReadAccessTestGroup);
+ outOfBoundsResetTestGroup->addChild(outOfBoundsResetWriteAccessTestGroup);
+
+ outOfBoundsTestGroup->addChild(outOfBoundsResetTestGroup);
+
+ // non-robust Context (internal use only)
+ tcu::TestCaseGroup* const outOfBoundsResetReadAccessNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "reads", "Out of bounds read accesses");
+ tcu::TestCaseGroup* const outOfBoundsResetWriteAccessNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "writes", "Out of bounds write accesses");
+
+ outOfBoundsResetReadAccessNonRobustTestGroup->addChild(uboReadArrayResetNonRobustTestGroup);
+ outOfBoundsResetReadAccessNonRobustTestGroup->addChild(ssboReadArrayResetNonRobustTestGroup);
+ outOfBoundsResetReadAccessNonRobustTestGroup->addChild(localReadArrayResetNonRobustTestGroup);
+
+ outOfBoundsResetWriteAccessNonRobustTestGroup->addChild(uboWriteArrayResetNonRobustTestGroup);
+ outOfBoundsResetWriteAccessNonRobustTestGroup->addChild(ssboWriteArrayResetNonRobustTestGroup);
+ outOfBoundsResetWriteAccessNonRobustTestGroup->addChild(localWriteArrayResetNonRobustTestGroup);
+
+ tcu::TestCaseGroup* const outOfBoundsResetNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "reset_status", "Tests that query the reset status after a context reset has occurred");
+
+ outOfBoundsResetNonRobustTestGroup->addChild(outOfBoundsResetReadAccessNonRobustTestGroup);
+ outOfBoundsResetNonRobustTestGroup->addChild(outOfBoundsResetWriteAccessNonRobustTestGroup);
+
+ outOfBoundsNonRobustTestGroup->addChild(outOfBoundsResetNonRobustTestGroup);
+ }
+
+ // fixed function test cases
+ {
+ // robust context
+ tcu::TestCaseGroup* const fixedFunctionResetStatusTestGroup = new TestCaseGroup(eglTestCtx, "reset_status", "Tests that query the reset status after a context reset has occurred");
+
+ // non-robust context (internal use only)
+ tcu::TestCaseGroup* const fixedFunctionResetStatusNonRobustTestGroup = new TestCaseGroup(eglTestCtx, "reset_status", "Tests that query the reset status after a context reset has occurred");
+
+ static const RobustnessTestCase::Params s_fixedFunctionPipelineCases[] =
+ {
+ RobustnessTestCase::Params( "index_buffer_out_of_bounds", "Provoke context reset and query error states and reset notifications", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_FIXED_FUNC_OOB, FIXEDFUNCTIONTYPE_INDICES),
+ RobustnessTestCase::Params( "vertex_buffer_out_of_bounds", "Provoke context reset and query error states and reset notifications", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_FIXED_FUNC_OOB, FIXEDFUNCTIONTYPE_VERTICES),
+
+ RobustnessTestCase::Params( "index_buffer_out_of_bounds", "Provoke context reset and query error states and reset notifications", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_FIXED_FUNC_OOB, FIXEDFUNCTIONTYPE_INDICES),
+ RobustnessTestCase::Params( "vertex_buffer_out_of_bounds", "Provoke context reset and query error states and reset notifications", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_FIXED_FUNC_OOB, FIXEDFUNCTIONTYPE_VERTICES),
+ };
+
+ for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(s_fixedFunctionPipelineCases); ++testNdx)
+ {
+ const RobustnessTestCase::Params& test = s_fixedFunctionPipelineCases[testNdx];
+ if (test.getRobustAccessType() == ROBUSTACCESS_TRUE)
+ fixedFunctionResetStatusTestGroup->addChild(new BasicResetCase(eglTestCtx, test.getName().c_str(), test.getDescription().c_str(), test));
+ else
+ fixedFunctionResetStatusNonRobustTestGroup->addChild(new BasicResetCase(eglTestCtx, test.getName().c_str(), test.getDescription().c_str(), test));
+ }
+
+ fixedFunctionTestGroup->addChild(fixedFunctionResetStatusTestGroup);
+ fixedFunctionNonRobustTestGroup->addChild(fixedFunctionResetStatusNonRobustTestGroup);
+ }
+
+ // context creation query cases
+ {
+ contextCreationTestGroup->addChild(new QueryRobustAccessCase (eglTestCtx, "query_robust_access", "Query robust access after successfully creating a robust context"));
+ contextCreationTestGroup->addChild(new NoResetNotificationCase (eglTestCtx, "no_reset_notification", "Query reset notification strategy after specifying GL_NO_RESET_NOTIFICATION"));
+ contextCreationTestGroup->addChild(new LoseContextOnResetCase (eglTestCtx, "lose_context_on_reset", "Query reset notification strategy after specifying GL_LOSE_CONTEXT_ON_RESET"));
+ }
+
+ // invalid context creation cases
+ {
+ negativeContextTestGroup->addChild(new InvalidContextCase (eglTestCtx, "invalid_robust_context_creation", "Create a non-robust context but specify a reset notification strategy"));
+ negativeContextTestGroup->addChild(new InvalidShareContextCase (eglTestCtx, "invalid_robust_shared_context_creation", "Create a context share group with conflicting reset notification strategies"));
+ }
+
+ shadersTestGroup->addChild(infiniteLoopTestGroup);
+ shadersTestGroup->addChild(outOfBoundsTestGroup);
+ shadersTestGroup->addChild(outOfBoundsNonRobustTestGroup);
+
+ contextResetTestGroup->addChild(shadersTestGroup);
+ contextResetTestGroup->addChild(fixedFunctionTestGroup);
+ contextResetTestGroup->addChild(fixedFunctionNonRobustTestGroup);
+
+ group->addChild(contextCreationTestGroup);
+ group->addChild(contextResetTestGroup);
+ group->addChild(negativeContextTestGroup);
+
+ return group.release();
+}
+
+} // egl
+} // deqp