void nir_lower_vars_to_ssa(nir_shader *shader);
-bool nir_remove_dead_variables(nir_shader *shader);
+bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode mode);
void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
}
bool
-nir_remove_dead_variables(nir_shader *shader)
+nir_remove_dead_variables(nir_shader *shader, nir_variable_mode mode)
{
bool progress = false;
struct set *live =
add_var_use_shader(shader, live);
- progress = remove_dead_vars(&shader->globals, live) || progress;
+ if (mode == nir_var_uniform || mode == nir_var_all)
+ progress = remove_dead_vars(&shader->uniforms, live) || progress;
- nir_foreach_function(shader, function) {
- if (function->impl) {
- if (remove_dead_vars(&function->impl->locals, live)) {
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance |
- nir_metadata_live_ssa_defs);
- progress = true;
+ if (mode == nir_var_shader_in || mode == nir_var_all)
+ progress = remove_dead_vars(&shader->inputs, live) || progress;
+
+ if (mode == nir_var_shader_out || mode == nir_var_all)
+ progress = remove_dead_vars(&shader->outputs, live) || progress;
+
+ if (mode == nir_var_global || mode == nir_var_all)
+ progress = remove_dead_vars(&shader->globals, live) || progress;
+
+ if (mode == nir_var_system_value || mode == nir_var_all)
+ progress = remove_dead_vars(&shader->system_values, live) || progress;
+
+ if (mode == nir_var_local || mode == nir_var_all) {
+ nir_foreach_function(shader, function) {
+ if (function->impl) {
+ if (remove_dead_vars(&function->impl->locals, live)) {
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs);
+ progress = true;
+ }
}
}
}