* @param event_info Information about the event.
* @param func The callback function pointer.
*
- * @return EINA_FALSE if an error occured, EINA_TRUE otherwise.
+ * @return EINA_FALSE if an error occurred, EINA_TRUE otherwise.
*
* This is the way, for a routine running outside evas' main thread,
* to report an asynchronous event. A callback function is informed,
* part of the canvas @p e will automatically be deleted when the canvas
* is freed.
*
- * @return the device node created or NULL if an error occured.
+ * @return the device node created or NULL if an error occurred.
*
* @see evas_device_del
* @since 1.8
* @param dev The device to modify
* @param clas The sub-class to set
*
- * This sets the sub-class of a device whihc gives much more detailed usage
+ * This sets the sub-class of a device which gives much more detailed usage
* within a broader category.
*
* @since 1.8
/**
* Reinitialize FontConfig. If FontConfig has to be reinitialized
- * according to changes of system enviroments(ex. Changing font config files), it will be useful.
+ * according to changes of system environments(ex. Changing font config files), it will be useful.
*
* @ingroup Evas_Font_Path_Group
* @since 1.14
* to connect the scene with an evas image object so that the scene is rendered
* on that image object.
*
- * Contruction of a 3D scene is process of locating desired cameras, lights and
+ * Construction of a 3D scene is process of locating desired cameras, lights and
* meshes in the scene. Typically the scene is structured with some hierarchical
* data structure. Evas 3D support n-ary tree structure for describing the
* scene. Node is used to build the tree representation of the scene. Other
* camera on a node. If one wants to locate several cameras having same
* properties, instead of creating multiple cameras, just create one camera and
* multiple nodes containing the camera and locate them at each desired position
- * and direction. Just for convinience, use evas_canvas3d_node_position_set() to move
+ * and direction. Just for convenience, use evas_canvas3d_node_position_set() to move
* the camera to desired position and use evas_canvas3d_node_look_at_set() to adjust
* the viewing direction of the camera.
*/
*
* Sets the join style to be used for stroking the path.
* The join style will be used for joining the two line segment
- * while stroking teh path.
+ * while stroking the path.
*
* @see Efl_Gfx_Join
* @since 1.14