assert(brw->gen == 7);
return INTEL_MSAA_LAYOUT_UMS;
} else {
- /* For now, if we're going to be texturing from this surface,
- * force UMS, so that the shader doesn't have to do different things
- * based on whether there's a multisample control surface needing sampled first.
- * We can't just blindly read the MCS surface in all cases because:
- *
- * From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
- *
- * If this field is disabled and the sampling engine <ld_mcs> message
- * is issued on this surface, the MCS surface may be accessed. Software
- * must ensure that the surface is defined to avoid GTT errors.
- */
- if (target == GL_TEXTURE_2D_MULTISAMPLE ||
- target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
- return INTEL_MSAA_LAYOUT_UMS;
- } else {
- return INTEL_MSAA_LAYOUT_CMS;
- }
+ return INTEL_MSAA_LAYOUT_CMS;
}
}
}