stitchTiles ? &tileSize : nullptr));
GrPaint grPaint;
- return shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), nullptr,
- kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatrix, nullptr,
+ kNone_SkFilterQuality,
+ SkSourceGammaTreatment::kRespect));
}
void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
z));
GrPaint grPaint;
- return shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), nullptr,
- kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatrix, nullptr,
+ kNone_SkFilterQuality,
+ SkSourceGammaTreatment::kRespect));
}
void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
}
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkPerlinNoiseShader2::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* externalLocalMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
- SkASSERT(context);
+sk_sp<GrFragmentProcessor> SkPerlinNoiseShader2::asFragmentProcessor(const AsFPArgs& args) const {
+ SkASSERT(args.fContext);
SkMatrix localMatrix = this->getLocalMatrix();
- if (externalLocalMatrix) {
- localMatrix.preConcat(*externalLocalMatrix);
+ if (args.fLocalMatrix) {
+ localMatrix.preConcat(*args.fLocalMatrix);
}
- SkMatrix matrix = viewM;
+ SkMatrix matrix = *args.fViewMatrix;
matrix.preConcat(localMatrix);
// Either we don't stitch tiles, either we have a valid tile size
SkPerlinNoiseShader2::PaintingData* paintingData =
new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix);
- SkMatrix m = viewM;
+ SkMatrix m = *args.fViewMatrix;
m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
GrTextureParams textureParams(SkShader::TileMode::kRepeat_TileMode,
GrTextureParams::FilterMode::kNone_FilterMode);
SkAutoTUnref<GrTexture> permutationsTexture(
- GrRefCachedBitmapTexture(context, paintingData->getImprovedPermutationsBitmap(),
- textureParams, gammaTreatment));
+ GrRefCachedBitmapTexture(args.fContext, paintingData->getImprovedPermutationsBitmap(),
+ textureParams, args.fGammaTreatment));
SkAutoTUnref<GrTexture> gradientTexture(
- GrRefCachedBitmapTexture(context, paintingData->getGradientBitmap(),
- textureParams, gammaTreatment));
+ GrRefCachedBitmapTexture(args.fContext, paintingData->getGradientBitmap(),
+ textureParams, args.fGammaTreatment));
return GrImprovedPerlinNoiseEffect::Make(fNumOctaves, fSeed, paintingData,
permutationsTexture, gradientTexture, m);
}
}
SkAutoTUnref<GrTexture> permutationsTexture(
- GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(),
- GrTextureParams::ClampNoFilter(), gammaTreatment));
+ GrRefCachedBitmapTexture(args.fContext, paintingData->getPermutationsBitmap(),
+ GrTextureParams::ClampNoFilter(), args.fGammaTreatment));
SkAutoTUnref<GrTexture> noiseTexture(
- GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(),
- GrTextureParams::ClampNoFilter(), gammaTreatment));
+ GrRefCachedBitmapTexture(args.fContext, paintingData->getNoiseBitmap(),
+ GrTextureParams::ClampNoFilter(), args.fGammaTreatment));
if ((permutationsTexture) && (noiseTexture)) {
sk_sp<GrFragmentProcessor> inner(
};
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext* context, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
buf.writeMatrix(fDeviceMatrix);
}
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#ifndef SK_IGNORE_TO_STRING
void toString(SkString* str) const override {
GrCoordTransform fDeviceTransform;
};
-sk_sp<GrFragmentProcessor> DCShader::asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
+sk_sp<GrFragmentProcessor> DCShader::asFragmentProcessor(const AsFPArgs&) const {
sk_sp<GrFragmentProcessor> inner(new DCFP(fDeviceMatrix));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
virtual bool asACompose(ComposeRec*) const { return false; }
#if SK_SUPPORT_GPU
+ struct AsFPArgs {
+ AsFPArgs(GrContext* context,
+ const SkMatrix* viewMatrix,
+ const SkMatrix* localMatrix,
+ SkFilterQuality filterQuality,
+ SkSourceGammaTreatment gammaTreatment)
+ : fContext(context)
+ , fViewMatrix(viewMatrix)
+ , fLocalMatrix(localMatrix)
+ , fFilterQuality(filterQuality)
+ , fGammaTreatment(gammaTreatment) {}
+
+ GrContext* fContext;
+ const SkMatrix* fViewMatrix;
+ const SkMatrix* fLocalMatrix;
+ SkFilterQuality fFilterQuality;
+ SkSourceGammaTreatment fGammaTreatment;
+ };
+
/**
* Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is
* returned if there is no GPU implementation.
* The returned GrFragmentProcessor should expect an unpremultiplied input color and
* produce a premultiplied output.
*/
- virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewMatrix,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const;
+ virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const;
#endif
/**
};
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext* context, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
#include "SkGr.h"
#include "effects/GrSimpleTextureEffect.h"
-sk_sp<GrFragmentProcessor> SkBitmapProcShader::asFragmentProcessor(GrContext* context,
- const SkMatrix& viewM, const SkMatrix* localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkBitmapProcShader::asFragmentProcessor(const AsFPArgs& args) const {
SkMatrix matrix;
matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
if (!this->getLocalMatrix().invert(&lmInverse)) {
return nullptr;
}
- if (localMatrix) {
+ if (args.fLocalMatrix) {
SkMatrix inv;
- if (!localMatrix->invert(&inv)) {
+ if (!args.fLocalMatrix->invert(&inv)) {
return nullptr;
}
lmInverse.postConcat(inv);
// are provided by the caller.
bool doBicubic;
GrTextureParams::FilterMode textureFilterMode =
- GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(),
- &doBicubic);
+ GrSkFilterQualityToGrFilterMode(args.fFilterQuality, *args.fViewMatrix,
+ this->getLocalMatrix(), &doBicubic);
GrTextureParams params(tm, textureFilterMode);
- SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap, params,
- gammaTreatment));
+ SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(args.fContext, fRawBitmap, params,
+ args.fGammaTreatment));
if (!texture) {
SkErrorInternals::SetError( kInternalError_SkError,
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
protected:
#if SK_SUPPORT_GPU
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality fq,
- SkSourceGammaTreatment gammaTreatment) const {
-
- sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(context, viewM, localMatrix, fq,
- gammaTreatment));
+sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(const AsFPArgs& args) const {
+
+ sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(args));
if (!fp1) {
return nullptr;
}
- sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(context));
+ sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(args.fContext));
if (!fp2) {
return fp1;
}
SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter);
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
class FilterShaderContext : public SkShader::Context {
#include "SkGr.h"
#include "effects/GrConstColorProcessor.h"
-sk_sp<GrFragmentProcessor> SkColorShader::asFragmentProcessor(GrContext*, const SkMatrix&,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkColorShader::asFragmentProcessor(const AsFPArgs&) const {
GrColor color = SkColorToPremulGrColor(fColor);
return GrConstColorProcessor::Make(color, GrConstColorProcessor::kModulateA_InputMode);
}
#include "SkGr.h"
#include "effects/GrConstColorProcessor.h"
-sk_sp<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(GrContext*, const SkMatrix&,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(const AsFPArgs&) const {
// TODO: how to communicate color4f to Gr
GrColor color = SkColorToPremulGrColor(fCachedByteColor);
return GrConstColorProcessor::Make(color, GrConstColorProcessor::kModulateA_InputMode);
GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkComposeShader::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality fq,
- SkSourceGammaTreatment gammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkComposeShader::asFragmentProcessor(const AsFPArgs& args) const {
// Fragment processor will only support SkXfermode::Mode modes currently.
SkXfermode::Mode mode;
if (!(SkXfermode::AsMode(fMode, &mode))) {
GrConstColorProcessor::kIgnore_InputMode);
break;
case SkXfermode::kSrc_Mode:
- return fShaderB->asFragmentProcessor(context, viewM, localMatrix, fq, gammaTreatment);
+ return fShaderB->asFragmentProcessor(args);
break;
case SkXfermode::kDst_Mode:
- return fShaderA->asFragmentProcessor(context, viewM, localMatrix, fq, gammaTreatment);
+ return fShaderA->asFragmentProcessor(args);
break;
default:
- sk_sp<GrFragmentProcessor> fpA(fShaderA->asFragmentProcessor(context,
- viewM, localMatrix, fq, gammaTreatment));
+ sk_sp<GrFragmentProcessor> fpA(fShaderA->asFragmentProcessor(args));
if (!fpA) {
return nullptr;
}
- sk_sp<GrFragmentProcessor> fpB(fShaderB->asFragmentProcessor(context,
- viewM, localMatrix, fq, gammaTreatment));
+ sk_sp<GrFragmentProcessor> fpB(fShaderB->asFragmentProcessor(args));
if (!fpB) {
return nullptr;
}
{}
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
class ComposeShaderContext : public SkShader::Context {
bool isOpaque() const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
class LightingShaderContext : public SkShader::Context {
////////////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
- sk_sp<GrFragmentProcessor> normalFP(
- fNormalSource->asFragmentProcessor(context, viewM, localMatrix, filterQuality,
- gammaTreatment));
+sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(const AsFPArgs& args) const {
+ sk_sp<GrFragmentProcessor> normalFP(fNormalSource->asFragmentProcessor(args));
if (!normalFP) {
return nullptr;
}
if (fDiffuseShader) {
sk_sp<GrFragmentProcessor> fpPipeline[] = {
- fDiffuseShader->asFragmentProcessor(context, viewM, localMatrix, filterQuality,
- gammaTreatment),
+ fDiffuseShader->asFragmentProcessor(args),
sk_make_sp<LightingFP>(std::move(normalFP), fLights)
};
if(!fpPipeline[0]) {
#endif
#if SK_SUPPORT_GPU
-sk_sp<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor(
- GrContext* context, const SkMatrix& viewM,
- const SkMatrix* localMatrix, SkFilterQuality fq,
- SkSourceGammaTreatment gammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor(const AsFPArgs& args) const {
SkMatrix tmp = this->getLocalMatrix();
- if (localMatrix) {
- tmp.preConcat(*localMatrix);
+ if (args.fLocalMatrix) {
+ tmp.preConcat(*args.fLocalMatrix);
}
- return fProxyShader->asFragmentProcessor(context, viewM, &tmp, fq, gammaTreatment);
+ return fProxyShader->asFragmentProcessor(AsFPArgs(
+ args.fContext, args.fViewMatrix, &tmp, args.fFilterQuality, args.fGammaTreatment));
}
#endif
}
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(
- GrContext* context, const SkMatrix& viewM,
- const SkMatrix* localMatrix, SkFilterQuality fq,
- SkSourceGammaTreatment gammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const override {
, fInvCTM(invCTM) {}
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
#endif
SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
};
sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
- GrContext *context,
- const SkMatrix &viewM,
- const SkMatrix *localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
- sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(context, viewM,
- localMatrix, filterQuality, gammaTreatment);
+ const SkShader::AsFPArgs& args) const {
+ sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(args);
if (!mapFP) {
return nullptr;
}
NormalFlatSourceImpl(){}
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
#endif
SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
};
sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor(
- GrContext *context,
- const SkMatrix &viewM,
- const SkMatrix *localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
+ const SkShader::AsFPArgs&) const {
return sk_make_sp<NormalFlatFP>();
}
/** Returns a fragment processor that takes no input and outputs a normal (already rotated)
as its output color. To be used as a child fragment processor.
*/
- virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const = 0;
+ virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const = 0;
#endif
class Provider {
#endif
#if SK_SUPPORT_GPU
-sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(
- GrContext* context, const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality fq,
- SkSourceGammaTreatment gammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(const AsFPArgs& args) const {
int maxTextureSize = 0;
- if (context) {
- maxTextureSize = context->caps()->maxTextureSize();
+ if (args.fContext) {
+ maxTextureSize = args.fContext->caps()->maxTextureSize();
}
- sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
+ sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, args.fLocalMatrix,
+ maxTextureSize));
if (!bitmapShader) {
return nullptr;
}
- return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, gammaTreatment);
+ return bitmapShader->asFragmentProcessor(SkShader::AsFPArgs(
+ args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fGammaTreatment));
}
#endif
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
protected:
}
#if SK_SUPPORT_GPU
-sk_sp<GrFragmentProcessor> SkShader::asFragmentProcessor(GrContext*, const SkMatrix&,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkShader::asFragmentProcessor(const AsFPArgs&) const {
return nullptr;
}
#endif
SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
stitchTiles ? &tileSize : nullptr));
- return shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), nullptr,
- kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatrix, nullptr,
+ kNone_SkFilterQuality,
+ SkSourceGammaTreatment::kRespect));
}
void GrGLPerlinNoise::emitCode(EmitArgs& args) {
}
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkPerlinNoiseShader::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* externalLocalMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
- SkASSERT(context);
+sk_sp<GrFragmentProcessor> SkPerlinNoiseShader::asFragmentProcessor(const AsFPArgs& args) const {
+ SkASSERT(args.fContext);
SkMatrix localMatrix = this->getLocalMatrix();
- if (externalLocalMatrix) {
- localMatrix.preConcat(*externalLocalMatrix);
+ if (args.fLocalMatrix) {
+ localMatrix.preConcat(*args.fLocalMatrix);
}
- SkMatrix matrix = viewM;
+ SkMatrix matrix = *args.fViewMatrix;
matrix.preConcat(localMatrix);
if (0 == fNumOctaves) {
SkPerlinNoiseShader::PaintingData* paintingData =
new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix);
SkAutoTUnref<GrTexture> permutationsTexture(
- GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(),
- GrTextureParams::ClampNoFilter(), gammaTreatment));
+ GrRefCachedBitmapTexture(args.fContext, paintingData->getPermutationsBitmap(),
+ GrTextureParams::ClampNoFilter(), args.fGammaTreatment));
SkAutoTUnref<GrTexture> noiseTexture(
- GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(),
- GrTextureParams::ClampNoFilter(), gammaTreatment));
+ GrRefCachedBitmapTexture(args.fContext, paintingData->getNoiseBitmap(),
+ GrTextureParams::ClampNoFilter(), args.fGammaTreatment));
- SkMatrix m = viewM;
+ SkMatrix m = *args.fViewMatrix;
m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
if ((permutationsTexture) && (noiseTexture)) {
SkShader::TileMode tm;
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeLinear(points, colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewm,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
- SkASSERT(context);
+sk_sp<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(const AsFPArgs& args) const {
+ SkASSERT(args.fContext);
SkMatrix matrix;
if (!this->getLocalMatrix().invert(&matrix)) {
return nullptr;
}
- if (localMatrix) {
+ if (args.fLocalMatrix) {
SkMatrix inv;
- if (!localMatrix->invert(&inv)) {
+ if (!args.fLocalMatrix->invert(&inv)) {
return nullptr;
}
matrix.postConcat(inv);
}
matrix.postConcat(fPtsToUnit);
- sk_sp<GrFragmentProcessor> inner(GrLinearGradient::Make(context, *this, matrix, fTileMode));
+ sk_sp<GrFragmentProcessor> inner(
+ GrLinearGradient::Make(args.fContext, *this, matrix, fTileMode));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
SkShader::TileMode tm;
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeRadial(center, radius, colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
- SkASSERT(context);
+sk_sp<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(const AsFPArgs& args) const {
+ SkASSERT(args.fContext);
SkMatrix matrix;
if (!this->getLocalMatrix().invert(&matrix)) {
return nullptr;
}
- if (localMatrix) {
+ if (args.fLocalMatrix) {
SkMatrix inv;
- if (!localMatrix->invert(&inv)) {
+ if (!args.fLocalMatrix->invert(&inv)) {
return nullptr;
}
matrix.postConcat(inv);
}
matrix.postConcat(fPtsToUnit);
- sk_sp<GrFragmentProcessor> inner(GrRadialGradient::Make(context, *this, matrix, fTileMode));
+ sk_sp<GrFragmentProcessor> inner(
+ GrRadialGradient::Make(args.fContext, *this, matrix, fTileMode));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tmIgnored);
sk_sp<SkShader> shader(SkGradientShader::MakeSweep(center.fX, center.fY, colors, stops,
colorCount));
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom),
- NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
/////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(const AsFPArgs& args) const {
SkMatrix matrix;
if (!this->getLocalMatrix().invert(&matrix)) {
return nullptr;
}
- if (localMatrix) {
+ if (args.fLocalMatrix) {
SkMatrix inv;
- if (!localMatrix->invert(&inv)) {
+ if (!args.fLocalMatrix->invert(&inv)) {
return nullptr;
}
matrix.postConcat(inv);
}
matrix.postConcat(fPtsToUnit);
- sk_sp<GrFragmentProcessor> inner(GrSweepGradient::Make(context, *this, matrix));
+ sk_sp<GrFragmentProcessor> inner(GrSweepGradient::Make(args.fContext, *this, matrix));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
#include "SkGr.h"
sk_sp<GrFragmentProcessor> SkTwoPointConicalGradient::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const {
- SkASSERT(context);
+ const AsFPArgs& args) const {
+ SkASSERT(args.fContext);
SkASSERT(fPtsToUnit.isIdentity());
sk_sp<GrFragmentProcessor> inner(
- Gr2PtConicalGradientEffect::Make(context, *this, fTileMode, localMatrix));
+ Gr2PtConicalGradientEffect::Make(args.fContext, *this, fTileMode, args.fLocalMatrix));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
SkShader::GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix&,
- const SkMatrix*,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
bool isOpaque() const override;
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeTwoPointConical(center1, radius1, center2, radius2,
colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeTwoPointConical(center1, radius1, center2, radius2,
colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeTwoPointConical(center1, radius1, center2, radius2,
colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeTwoPointConical(center1, radius1, center2, radius2,
colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(d->fContext,
- GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
auto shader = SkGradientShader::MakeTwoPointConical(center1, radius1, center2, radius2,
colors, stops, colorCount, tm);
- sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(
- d->fContext,GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality,
- SkSourceGammaTreatment::kRespect);
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
} else if (const SkShader* shader = skPaint.getShader()) {
SkSourceGammaTreatment gammaTreatment = allowSRGBInputs
? SkSourceGammaTreatment::kRespect : SkSourceGammaTreatment::kIgnore;
- shaderFP = shader->asFragmentProcessor(context, viewM, nullptr,
- skPaint.getFilterQuality(), gammaTreatment);
+ shaderFP = shader->asFragmentProcessor(SkShader::AsFPArgs(context, &viewM, nullptr,
+ skPaint.getFilterQuality(),
+ gammaTreatment));
if (!shaderFP) {
return false;
}
if (const SkShader* shader = paint.getShader()) {
SkSourceGammaTreatment gammaTreatment = allowSRGBInputs
? SkSourceGammaTreatment::kRespect : SkSourceGammaTreatment::kIgnore;
- shaderFP = shader->asFragmentProcessor(context,
- viewM,
- nullptr,
- paint.getFilterQuality(),
- gammaTreatment);
+ shaderFP = shader->asFragmentProcessor(SkShader::AsFPArgs(context,
+ &viewM,
+ nullptr,
+ paint.getFilterQuality(),
+ gammaTreatment));
if (!shaderFP) {
return false;
}
#include "effects/GrBicubicEffect.h"
#include "effects/GrSimpleTextureEffect.h"
-sk_sp<GrFragmentProcessor> SkImageShader::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
+sk_sp<GrFragmentProcessor> SkImageShader::asFragmentProcessor(const AsFPArgs& args) const {
SkMatrix matrix;
matrix.setIDiv(fImage->width(), fImage->height());
if (!this->getLocalMatrix().invert(&lmInverse)) {
return nullptr;
}
- if (localMatrix) {
+ if (args.fLocalMatrix) {
SkMatrix inv;
- if (!localMatrix->invert(&inv)) {
+ if (!args.fLocalMatrix->invert(&inv)) {
return nullptr;
}
lmInverse.postConcat(inv);
// are provided by the caller.
bool doBicubic;
GrTextureParams::FilterMode textureFilterMode =
- GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
+ GrSkFilterQualityToGrFilterMode(args.fFilterQuality, *args.fViewMatrix, this->getLocalMatrix(),
+ &doBicubic);
GrTextureParams params(tm, textureFilterMode);
- SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, params, gammaTreatment));
+ SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(args.fContext, params,
+ args.fGammaTreatment));
if (!texture) {
return nullptr;
}
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
protected: