MESA_SHADER_NONE implies that has_previous_stage is false.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22382>
if (gfx_level >= GFX9 && stages[MESA_SHADER_TESS_CTRL].nir) {
radv_declare_shader_args(device, pipeline_key, &stages[MESA_SHADER_TESS_CTRL].info,
- MESA_SHADER_TESS_CTRL, true, MESA_SHADER_VERTEX,
- RADV_SHADER_TYPE_DEFAULT, &stages[MESA_SHADER_TESS_CTRL].args);
+ MESA_SHADER_TESS_CTRL, MESA_SHADER_VERTEX, RADV_SHADER_TYPE_DEFAULT,
+ &stages[MESA_SHADER_TESS_CTRL].args);
stages[MESA_SHADER_TESS_CTRL].info.user_sgprs_locs = stages[MESA_SHADER_TESS_CTRL].args.user_sgprs_locs;
stages[MESA_SHADER_TESS_CTRL].info.inline_push_constant_mask =
stages[MESA_SHADER_TESS_CTRL].args.ac.inline_push_const_mask;
gl_shader_stage pre_stage =
stages[MESA_SHADER_TESS_EVAL].nir ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
radv_declare_shader_args(device, pipeline_key, &stages[MESA_SHADER_GEOMETRY].info,
- MESA_SHADER_GEOMETRY, true, pre_stage, RADV_SHADER_TYPE_DEFAULT,
+ MESA_SHADER_GEOMETRY, pre_stage, RADV_SHADER_TYPE_DEFAULT,
&stages[MESA_SHADER_GEOMETRY].args);
stages[MESA_SHADER_GEOMETRY].info.user_sgprs_locs = stages[MESA_SHADER_GEOMETRY].args.user_sgprs_locs;
stages[MESA_SHADER_GEOMETRY].info.inline_push_constant_mask =
}
u_foreach_bit(i, active_nir_stages) {
- radv_declare_shader_args(device, pipeline_key, &stages[i].info, i, false, MESA_SHADER_VERTEX,
+ radv_declare_shader_args(device, pipeline_key, &stages[i].info, i, MESA_SHADER_NONE,
RADV_SHADER_TYPE_DEFAULT, &stages[i].args);
stages[i].info.user_sgprs_locs = stages[i].args.user_sgprs_locs;
stages[i].info.inline_push_constant_mask = stages[i].args.ac.inline_push_const_mask;
gs_copy_stage.info.outinfo = gs_info->outinfo;
gs_copy_stage.info.force_vrs_per_vertex = gs_info->force_vrs_per_vertex;
- radv_declare_shader_args(device, pipeline_key, &gs_copy_stage.info, MESA_SHADER_VERTEX, false,
- MESA_SHADER_VERTEX, RADV_SHADER_TYPE_GS_COPY, &gs_copy_stage.args);
+ radv_declare_shader_args(device, pipeline_key, &gs_copy_stage.info, MESA_SHADER_VERTEX,
+ MESA_SHADER_NONE, RADV_SHADER_TYPE_GS_COPY, &gs_copy_stage.args);
gs_copy_stage.info.user_sgprs_locs = gs_copy_stage.args.user_sgprs_locs;
gs_copy_stage.info.inline_push_constant_mask = gs_copy_stage.args.ac.inline_push_const_mask;
radv_nir_shader_info_pass(device, cs_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
pipeline->base.type, false, &cs_stage.info);
- radv_declare_shader_args(device, pipeline_key, &cs_stage.info, MESA_SHADER_COMPUTE, false,
- MESA_SHADER_VERTEX, RADV_SHADER_TYPE_DEFAULT, &cs_stage.args);
+ radv_declare_shader_args(device, pipeline_key, &cs_stage.info, MESA_SHADER_COMPUTE,
+ MESA_SHADER_NONE, RADV_SHADER_TYPE_DEFAULT, &cs_stage.args);
cs_stage.info.user_sgprs_locs = cs_stage.args.user_sgprs_locs;
cs_stage.info.inline_push_constant_mask = cs_stage.args.ac.inline_push_const_mask;
radv_nir_shader_info_pass(device, rt_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
pipeline->base.base.type, false, &rt_stage.info);
- radv_declare_shader_args(device, pipeline_key, &rt_stage.info, rt_stage.stage, false,
- MESA_SHADER_NONE, RADV_SHADER_TYPE_DEFAULT, &rt_stage.args);
+ radv_declare_shader_args(device, pipeline_key, &rt_stage.info, rt_stage.stage, MESA_SHADER_NONE,
+ RADV_SHADER_TYPE_DEFAULT, &rt_stage.args);
rt_stage.info.user_sgprs_locs = rt_stage.args.user_sgprs_locs;
rt_stage.info.inline_push_constant_mask = rt_stage.args.ac.inline_push_const_mask;
info.wave_size = 64;
struct radv_shader_args args;
- radv_declare_shader_args(device, &key, &info, stage, false, MESA_SHADER_NONE,
+ radv_declare_shader_args(device, &key, &info, stage, MESA_SHADER_NONE,
RADV_SHADER_TYPE_TRAP_HANDLER, &args);
struct radv_shader_binary *binary =
struct radv_pipeline_key pipeline_key = {0};
- radv_declare_shader_args(device, &pipeline_key, &info, MESA_SHADER_COMPUTE, false,
- MESA_SHADER_NONE, RADV_SHADER_TYPE_DEFAULT, &in_args);
+ radv_declare_shader_args(device, &pipeline_key, &info, MESA_SHADER_COMPUTE, MESA_SHADER_NONE,
+ RADV_SHADER_TYPE_DEFAULT, &in_args);
radv_declare_rt_shader_args(options.gfx_level, &out_args);
info.user_sgprs_locs = in_args.user_sgprs_locs;
struct radv_pipeline_key pipeline_key = {0};
- radv_declare_shader_args(device, &pipeline_key, &info, key->next_stage,
- key->next_stage != MESA_SHADER_VERTEX, MESA_SHADER_VERTEX,
- RADV_SHADER_TYPE_DEFAULT, &args);
+ radv_declare_shader_args(
+ device, &pipeline_key, &info, key->next_stage,
+ key->next_stage != MESA_SHADER_VERTEX ? MESA_SHADER_VERTEX : MESA_SHADER_NONE,
+ RADV_SHADER_TYPE_DEFAULT, &args);
info.user_sgprs_locs = args.user_sgprs_locs;
info.inline_push_constant_mask = args.ac.inline_push_const_mask;
static void
declare_vs_specific_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args,
- gl_shader_stage stage, bool has_previous_stage,
- gl_shader_stage previous_stage)
+ gl_shader_stage stage, gl_shader_stage previous_stage)
{
if (info->vs.has_prolog)
add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS);
if (args->type != RADV_SHADER_TYPE_GS_COPY &&
- (stage == MESA_SHADER_VERTEX ||
- (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
+ (stage == MESA_SHADER_VERTEX || previous_stage == MESA_SHADER_VERTEX)) {
if (info->vs.vb_desc_usage_mask) {
add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers,
AC_UD_VS_VERTEX_BUFFERS);
static void
declare_shader_args(const struct radv_device *device, const struct radv_pipeline_key *key,
const struct radv_shader_info *info, gl_shader_stage stage,
- bool has_previous_stage, gl_shader_stage previous_stage,
- enum radv_shader_type type, struct radv_shader_args *args,
- struct user_sgpr_info *user_sgpr_info)
+ gl_shader_stage previous_stage, enum radv_shader_type type,
+ struct radv_shader_args *args, struct user_sgpr_info *user_sgpr_info)
{
const enum amd_gfx_level gfx_level = device->physical_device->rad_info.gfx_level;
bool needs_view_index = info->uses_view_index;
/* Handle all NGG shaders as GS to simplify the code here. */
previous_stage = stage;
stage = MESA_SHADER_GEOMETRY;
- has_previous_stage = true;
}
radv_init_shader_args(device, stage, type, args);
/* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
* the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0.
*/
- if (has_previous_stage)
+ if (previous_stage != MESA_SHADER_NONE)
args->num_user_sgprs = 0;
/* To ensure prologs match the main VS, VS specific input SGPRs have to be placed before other
/* NGG is handled by the GS case */
assert(!info->is_ngg);
- declare_vs_specific_input_sgprs(info, args, stage, has_previous_stage, previous_stage);
+ declare_vs_specific_input_sgprs(info, args, stage, previous_stage);
declare_global_input_sgprs(info, user_sgpr_info, args);
declare_vs_input_vgprs(gfx_level, info, args, false);
break;
case MESA_SHADER_TESS_CTRL:
- if (has_previous_stage) {
+ if (previous_stage != MESA_SHADER_NONE) {
// First 6 system regs
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset);
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info);
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
- declare_vs_specific_input_sgprs(info, args, stage, has_previous_stage, previous_stage);
+ declare_vs_specific_input_sgprs(info, args, stage, previous_stage);
declare_global_input_sgprs(info, user_sgpr_info, args);
declare_tes_input_vgprs(args);
break;
case MESA_SHADER_GEOMETRY:
- if (has_previous_stage) {
+ if (previous_stage != MESA_SHADER_NONE) {
// First 6 system regs
if (info->is_ngg) {
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_tg_info);
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
if (previous_stage == MESA_SHADER_VERTEX) {
- declare_vs_specific_input_sgprs(info, args, stage, has_previous_stage, previous_stage);
+ declare_vs_specific_input_sgprs(info, args, stage, previous_stage);
} else if (previous_stage == MESA_SHADER_MESH) {
declare_ms_input_sgprs(info, args);
}
void
radv_declare_shader_args(const struct radv_device *device, const struct radv_pipeline_key *key,
const struct radv_shader_info *info, gl_shader_stage stage,
- bool has_previous_stage, gl_shader_stage previous_stage,
- enum radv_shader_type type, struct radv_shader_args *args)
+ gl_shader_stage previous_stage, enum radv_shader_type type,
+ struct radv_shader_args *args)
{
- declare_shader_args(device, key, info, stage, has_previous_stage, previous_stage, type, args,
- NULL);
+ declare_shader_args(device, key, info, stage, previous_stage, type, args, NULL);
if (gl_shader_stage_is_rt(stage))
return;
allocate_inline_push_consts(info, &user_sgpr_info);
- declare_shader_args(device, key, info, stage, has_previous_stage, previous_stage, type, args,
- &user_sgpr_info);
+ declare_shader_args(device, key, info, stage, previous_stage, type, args, &user_sgpr_info);
}
void
void radv_declare_shader_args(const struct radv_device *device, const struct radv_pipeline_key *key,
const struct radv_shader_info *info, gl_shader_stage stage,
- bool has_previous_stage, gl_shader_stage previous_stage,
- enum radv_shader_type type, struct radv_shader_args *args);
+ gl_shader_stage previous_stage, enum radv_shader_type type,
+ struct radv_shader_args *args);
void radv_declare_ps_epilog_args(const struct radv_device *device,
const struct radv_ps_epilog_key *key,