Use SkCanvas::concat instead of SkCanvas::setMatrix so this GM can be tiled.
authorscroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 15 Aug 2012 18:42:45 +0000 (18:42 +0000)
committerscroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 15 Aug 2012 18:42:45 +0000 (18:42 +0000)
Review URL: https://codereview.appspot.com/6460091

git-svn-id: http://skia.googlecode.com/svn/trunk@5116 2bbb7eff-a529-9590-31e7-b0007b416f81

gm/gradients.cpp

index 9336052..775c796 100644 (file)
@@ -204,7 +204,7 @@ protected:
         perspective.setIdentity();
         perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
         perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25)));
-        canvas->setMatrix(perspective);
+        canvas->concat(perspective);
         INHERITED::onDraw(canvas);
     }