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glsl: Add "built-in" functions to do fmin/fmax(fp64)
author
Matt Turner
<mattst88@gmail.com>
Fri, 9 Nov 2018 05:34:05 +0000
(21:34 -0800)
committer
Matt Turner
<mattst88@gmail.com>
Thu, 10 Jan 2019 00:42:40 +0000
(16:42 -0800)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
src/compiler/glsl/float64.glsl
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diff --git
a/src/compiler/glsl/float64.glsl
b/src/compiler/glsl/float64.glsl
index
1a434b1
..
88ce0a7
100644
(file)
--- a/
src/compiler/glsl/float64.glsl
+++ b/
src/compiler/glsl/float64.glsl
@@
-1425,3
+1425,23
@@
__fround64(uint64_t __a)
a.y = aHi;
return packUint2x32(a);
}
+
+uint64_t
+__fmin64(uint64_t a, uint64_t b)
+{
+ if (__is_nan(a)) return b;
+ if (__is_nan(b)) return a;
+
+ if (__flt64_nonnan(a, b)) return a;
+ return b;
+}
+
+uint64_t
+__fmax64(uint64_t a, uint64_t b)
+{
+ if (__is_nan(a)) return b;
+ if (__is_nan(b)) return a;
+
+ if (__flt64_nonnan(a, b)) return b;
+ return a;
+}