v3dv: fix internal bpp of D/S formats
authorIago Toral Quiroga <itoral@igalia.com>
Tue, 16 Nov 2021 11:46:29 +0000 (12:46 +0100)
committerMarge Bot <emma+marge@anholt.net>
Wed, 17 Nov 2021 06:57:48 +0000 (06:57 +0000)
Depth/stencil formats can, at worse (d32/d24s8), be exactly 32bpp,
which is the minimum we can program for the internal format.

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13816>

src/broadcom/vulkan/v3dvx_formats.c

index 4f77dd0..4b75da7 100644 (file)
@@ -438,11 +438,11 @@ v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format,
       switch (vk_format) {
       case VK_FORMAT_D16_UNORM:
          *internal_type = V3D_INTERNAL_TYPE_16UI;
-         *internal_bpp = V3D_INTERNAL_BPP_64;
+         *internal_bpp = V3D_INTERNAL_BPP_32;
          break;
       case VK_FORMAT_D32_SFLOAT:
          *internal_type = V3D_INTERNAL_TYPE_32F;
-         *internal_bpp = V3D_INTERNAL_BPP_128;
+         *internal_bpp = V3D_INTERNAL_BPP_32;
          break;
       case VK_FORMAT_X8_D24_UNORM_PACK32:
       case VK_FORMAT_D24_UNORM_S8_UINT: