Depth/stencil formats can, at worse (d32/d24s8), be exactly 32bpp,
which is the minimum we can program for the internal format.
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13816>
switch (vk_format) {
case VK_FORMAT_D16_UNORM:
*internal_type = V3D_INTERNAL_TYPE_16UI;
- *internal_bpp = V3D_INTERNAL_BPP_64;
+ *internal_bpp = V3D_INTERNAL_BPP_32;
break;
case VK_FORMAT_D32_SFLOAT:
*internal_type = V3D_INTERNAL_TYPE_32F;
- *internal_bpp = V3D_INTERNAL_BPP_128;
+ *internal_bpp = V3D_INTERNAL_BPP_32;
break;
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D24_UNORM_S8_UINT: