{
DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
- if( actor )
- {
- return DoSetCurrentFocusActor( actor.GetId() );
- }
-
- return false;
+ return DoSetCurrentFocusActor( actor );
}
-bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID )
+bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor )
{
- Actor rootActor = Stage::GetCurrent().GetRootLayer();
- Actor actor = rootActor.FindChildById( actorID );
bool success = false;
// Check whether the actor is in the stage and is keyboard focusable.
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
// Save the current focused actor
- mCurrentFocusActor = actorID;
+ mCurrentFocusActor = actor.GetId();
Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
if( newlyFocusedControl )
{
// Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
- mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
// Apply size constraint to the focus indicator
mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
}
+ mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
+ mFocusIndicatorActor.SetAnchorPoint( AnchorPoint::CENTER );
+ mFocusIndicatorActor.SetPosition(0.0f, 0.0f);
+
return mFocusIndicatorActor;
}
/**
* Move the focus to the specified actor and send notification for the focus change.
- * @param actorID The ID of the actor to be queried
+ * @param actor The actor to be queried
* @return Whether the focus is successful or not
*/
- bool DoSetCurrentFocusActor(const unsigned int actorID);
+ bool DoSetCurrentFocusActor(Actor actor);
/**
* Move the focus to the next actor towards the specified direction within the layout control