GLtexture = Handle("texture", GLuint)
GLbuffer = Handle("buffer", GLuint)
GLquery = Handle("query", GLuint)
-GLfence = Handle("fence", GLuint)
+GLfenceNV = Handle("fenceNV", GLuint)
GLprogram = Handle("program", GLuint)
+GLshader = Handle("shader", GLuint)
+GLprogramARB = Handle("programARB", GLuint)
+GLprogramNV = Handle("programNV", GLuint)
GLframebuffer = Handle("framebuffer", GLuint)
GLrenderbuffer = Handle("renderbuffer", GLuint)
GlFunction(Void, "glBeginQuery", [(GLenum, "target"), (GLquery, "id")]),
GlFunction(Void, "glEndQuery", [(GLenum, "target")]),
GlFunction(Void, "glGetQueryiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectiv", [(GLuint, "id"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectuiv", [(GLuint, "id"), (GLenum, "pname"), Out(Array(GLuint, "pname"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectuiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "pname"), "params")], sideeffects=False),
GlFunction(Void, "glBindBuffer", [(GLenum, "target"), (GLbuffer, "buffer")]),
GlFunction(Void, "glDeleteBuffers", [(GLsizei, "n"), (Const(Array(GLbuffer, "n")), "buffer")]),
GlFunction(Void, "glGenBuffers", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffer")]),
GlFunction(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
GlFunction(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
GlFunction(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]),
- GlFunction(Void, "glAttachShader", [(GLuint, "program"), (GLuint, "shader")]),
- GlFunction(Void, "glBindAttribLocation", [(GLuint, "program"), (GLuint, "index"), (Const(GLstring), "name")]),
- GlFunction(Void, "glCompileShader", [(GLuint, "shader")]),
- GlFunction(GLuint, "glCreateProgram", []),
- GlFunction(GLuint, "glCreateShader", [(GLenum, "type")]),
- GlFunction(Void, "glDeleteProgram", [(GLuint, "program")]),
- GlFunction(Void, "glDeleteShader", [(GLuint, "shader")]),
- GlFunction(Void, "glDetachShader", [(GLuint, "program"), (GLuint, "shader")]),
+ GlFunction(Void, "glAttachShader", [(GLprogram, "program"), (GLshader, "shader")]),
+ GlFunction(Void, "glBindAttribLocation", [(GLprogram, "program"), (GLuint, "index"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glCompileShader", [(GLshader, "shader")]),
+ GlFunction(GLprogram, "glCreateProgram", []),
+ GlFunction(GLshader, "glCreateShader", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glDeleteShader", [(GLshader, "shader")]),
+ GlFunction(Void, "glDetachShader", [(GLprogram, "program"), (GLshader, "shader")]),
GlFunction(Void, "glDisableVertexAttribArray", [(GLuint, "index")]),
GlFunction(Void, "glEnableVertexAttribArray", [(GLuint, "index")]),
- GlFunction(Void, "glGetActiveAttrib", [(GLuint, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
- GlFunction(Void, "glGetActiveUniform", [(GLuint, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
- GlFunction(Void, "glGetAttachedShaders", [(GLuint, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "maxCount"), "obj")], sideeffects=False),
- GlFunction(GLint, "glGetAttribLocation", [(GLuint, "program"), (Const(GLstring), "name")], sideeffects=False),
- GlFunction(Void, "glGetProgramiv", [(GLuint, "program"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramInfoLog", [(GLuint, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
- GlFunction(Void, "glGetShaderiv", [(GLuint, "shader"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetShaderInfoLog", [(GLuint, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
- GlFunction(Void, "glGetShaderSource", [(GLuint, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False),
- GlFunction(GLint, "glGetUniformLocation", [(GLuint, "program"), (Const(GLstring), "name")], sideeffects=False),
- GlFunction(Void, "glGetUniformfv", [(GLuint, "program"), (GLint, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetUniformiv", [(GLuint, "program"), (GLint, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetActiveAttrib", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniform", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetAttachedShaders", [(GLprogram, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "maxCount"), "obj")], sideeffects=False),
+ GlFunction(GLint, "glGetAttribLocation", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False),
+ GlFunction(Void, "glGetProgramiv", [(GLprogram, "program"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramInfoLog", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetShaderiv", [(GLshader, "shader"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetShaderInfoLog", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetShaderSource", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False),
+ GlFunction(GLint, "glGetUniformLocation", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False),
+ GlFunction(Void, "glGetUniformfv", [(GLprogram, "program"), (GLint, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetUniformiv", [(GLprogram, "program"), (GLint, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribdv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribfv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "4"), "params")], sideeffects=False),
#GlFunction(Void, "glGetVertexAttribPointerv", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLvoid*), "pointer")], sideeffects=False),
- GlFunction(GLboolean, "glIsProgram", [(GLuint, "program")]),
- GlFunction(GLboolean, "glIsShader", [(GLuint, "shader")]),
- GlFunction(Void, "glLinkProgram", [(GLuint, "program")]),
- GlFunction(Void, "glShaderSource", [(GLuint, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Const(Array(GLint, "count")), "length")]),
- GlFunction(Void, "glUseProgram", [(GLuint, "program")]),
+ GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")]),
+ GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")]),
+ GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Const(Array(GLint, "count")), "length")]),
+ GlFunction(Void, "glUseProgram", [(GLprogram, "program")]),
GlFunction(Void, "glUniform1f", [(GLint, "location"), (GLfloat, "v0")]),
GlFunction(Void, "glUniform2f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
GlFunction(Void, "glUniform3f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
GlFunction(Void, "glUniformMatrix2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "4")), "value")]),
GlFunction(Void, "glUniformMatrix3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "9")), "value")]),
GlFunction(Void, "glUniformMatrix4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "16")), "value")]),
- GlFunction(Void, "glValidateProgram", [(GLuint, "program")]),
+ GlFunction(Void, "glValidateProgram", [(GLprogram, "program")]),
GlFunction(Void, "glVertexAttrib1d", [(GLuint, "index"), (GLdouble, "x")]),
GlFunction(Void, "glVertexAttrib1dv", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]),
GlFunction(Void, "glVertexAttrib1f", [(GLuint, "index"), (GLfloat, "x")]),
GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]),
GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]),
GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String("const void *", "len"), "string")]),
- GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLuint, "program")]),
- GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "programs")]),
- GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "programs")]),
+ GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLprogramARB, "program")]),
+ GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Const(Array(GLprogramARB, "n")), "programs")]),
+ GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
GlFunction(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
GlFunction(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "params")]),
GlFunction(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
GlFunction(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "4"), "params")], sideeffects=False),
#GlFunction(Void, "glGetVertexAttribPointervARB", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(), "pointer")], sideeffects=False),
- GlFunction(GLboolean, "glIsProgramARB", [(GLuint, "program")]),
+ GlFunction(GLboolean, "glIsProgramARB", [(GLprogramARB, "program")]),
# GL_ARB_vertex_buffer_object
- GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLuint, "buffer")]),
- GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "buffers")]),
- GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "buffers")]),
- GlFunction(GLboolean, "glIsBufferARB", [(GLuint, "buffer")]),
+ GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Const(Array(GLbuffer, "n")), "buffers")]),
+ GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffers")]),
+ GlFunction(GLboolean, "glIsBufferARB", [(GLbuffer, "buffer")]),
GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data"), (GLenum, "usage")]),
GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data")]),
GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
GlFunction(Void, "glMultiModeDrawElementsIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
# GL_NV_fence
- GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Const(Array(GLfence, "n")), "fences")]),
- GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]),
- GlFunction(GLboolean, "glIsFenceNV", [(GLfence, "fence")]),
- GlFunction(GLboolean, "glTestFenceNV", [(GLfence, "fence")]),
- GlFunction(Void, "glGetFenceivNV", [(GLfence, "fence"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glFinishFenceNV", [(GLfence, "fence")]),
- GlFunction(Void, "glSetFenceNV", [(GLfence, "fence"), (GLenum, "condition")]),
+ GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Const(Array(GLfenceNV, "n")), "fences")]),
+ GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfenceNV, "n"), "fences")]),
+ GlFunction(GLboolean, "glIsFenceNV", [(GLfenceNV, "fence")]),
+ GlFunction(GLboolean, "glTestFenceNV", [(GLfenceNV, "fence")]),
+ GlFunction(Void, "glGetFenceivNV", [(GLfenceNV, "fence"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glFinishFenceNV", [(GLfenceNV, "fence")]),
+ GlFunction(Void, "glSetFenceNV", [(GLfenceNV, "fence"), (GLenum, "condition")]),
# GL_NV_vertex_program
- GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Const(Array(GLprogram, "n")), "ids"), Out(Array(GLboolean, "n"), "residences")]),
- GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogram, "program")]),
- GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Const(Array(GLprogram, "n")), "programs")]),
- GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogram, "id"), (Const(Array(GLfloat, "4")), "params")]),
- GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogram, "n"), "programs")]),
+ GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Const(Array(GLprogramNV, "n")), "ids"), Out(Array(GLboolean, "n"), "residences")]),
+ GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogramNV, "program")]),
+ GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Const(Array(GLprogramNV, "n")), "programs")]),
+ GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogramNV, "id"), (Const(Array(GLfloat, "4")), "params")]),
+ GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogramNV, "n"), "programs")]),
GlFunction(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
GlFunction(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramivNV", [(GLprogram, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramStringNV", [(GLprogram, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False),
+ GlFunction(Void, "glGetProgramivNV", [(GLprogramNV, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStringNV", [(GLprogramNV, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False),
GlFunction(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
GlFunction(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
- GlFunction(GLboolean, "glIsProgramNV", [(GLprogram, "program")]),
- GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogram, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]),
+ GlFunction(GLboolean, "glIsProgramNV", [(GLprogramNV, "program")]),
+ GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogramNV, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]),
GlFunction(Void, "glProgramParameter4dNV", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
GlFunction(Void, "glProgramParameter4dvNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]),
GlFunction(Void, "glProgramParameter4fNV", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
GlFunction(Void, "glProgramParameter4fvNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]),
GlFunction(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*4")), "v")]),
GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*4")), "v")]),
- GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "programs")]),
+ GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Const(Array(GLprogramNV, "n")), "programs")]),
GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]),
GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "fsize"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]),
GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")]),
# GL_NV_fragment_program
- GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLfloat, "4")), "v")]),
- GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLdouble, "4")), "v")]),
- GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLfloat, "4")), "v")]),
+ GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLdouble, "4")), "v")]),
+ GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
# GL_ATI_separate_stencil
GlFunction(Void, "glStencilOpSeparateATI", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),