#else
for(i=0; i<h; i+=4) {
pixelsv1 = vec_ld(0, (unsigned char*)pixels);
- pixelsv2 = vec_ld(16, (unsigned char*)pixels);
+ pixelsv2 = vec_ld(15, (unsigned char*)pixels);
pixelsv1B = vec_ld(line_size, (unsigned char*)pixels);
- pixelsv2B = vec_ld(16 + line_size, (unsigned char*)pixels);
+ pixelsv2B = vec_ld(15 + line_size, (unsigned char*)pixels);
pixelsv1C = vec_ld(line_size_2, (unsigned char*)pixels);
- pixelsv2C = vec_ld(16 + line_size_2, (unsigned char*)pixels);
+ pixelsv2C = vec_ld(15 + line_size_2, (unsigned char*)pixels);
pixelsv1D = vec_ld(line_size_3, (unsigned char*)pixels);
- pixelsv2D = vec_ld(16 + line_size_3, (unsigned char*)pixels);
+ pixelsv2D = vec_ld(15 + line_size_3, (unsigned char*)pixels);
vec_st(vec_perm(pixelsv1, pixelsv2, perm),
0, (unsigned char*)block);
vec_st(vec_perm(pixelsv1B, pixelsv2B, perm),