#include "lp_bld_debug.h"
+/**
+ * Generate blending code according to blend->base state.
+ * The blend function will look like:
+ * blend(mask, src_color, constant color, dst_color)
+ * dst_color will be modified and contain the result of the blend func.
+ */
static void
blend_generate(struct llvmpipe_screen *screen,
struct lp_blend_state *blend)
unsigned i;
type.value = 0;
- type.floating = FALSE;
- type.sign = FALSE;
- type.norm = TRUE;
- type.width = 8;
- type.length = 16;
+ type.floating = FALSE; /* values are integers */
+ type.sign = FALSE; /* values are unsigned */
+ type.norm = TRUE; /* values are in [0,1] or [-1,1] */
+ type.width = 8; /* 8-bit ubyte values */
+ type.length = 16; /* 16 elements per vector */
vec_type = lp_build_vec_type(type);
int_vec_type = lp_build_int_vec_type(type);