group = clutter_actor_new ();
clone = clutter_clone_new (original);
- clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_add_child (group, clone);
clutter_actor_set_depth (clone, width / 2);
clone = clutter_clone_new (original);
- clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clone = clutter_clone_new (original);
- clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_new (original);
- clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_new (original);
- clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_new (original);
- clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
+ clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, 0);
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
- clutter_container_add (CLUTTER_CONTAINER (group),
- back, rectangle, front, NULL);
+ clutter_actor_add_child (group, back);
+ clutter_actor_add_child (group, rectangle);
+ clutter_actor_add_child (group, front);
return group;
}
NULL);
group = clutter_actor_new ();
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
+ clutter_actor_add_child (stage, group);
label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200);
+ clutter_actor_add_child (stage, label);
error = NULL;
hand = clutter_texture_new_from_file (TESTS_DATADIR
clutter_actor_set_size (rect, 200, 200);
clutter_actor_set_opacity (rect, 128);
- clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
+ clutter_actor_add_child (group, hand);
+ clutter_actor_add_child (group, rect);
timeline = clutter_timeline_new (3000);
g_signal_connect (timeline,
/* add hand box */
box = clone_box (hand);
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
+ clutter_actor_add_child (stage, box);
clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);