evas/cserve2: Fix image preload with gl-x11 engine
authorJean-Philippe Andre <jp.andre@samsung.com>
Tue, 29 Oct 2013 10:06:33 +0000 (19:06 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Wed, 30 Oct 2013 10:48:17 +0000 (19:48 +0900)
Cserves supports only the SW (xlib) and GL (gl-x11) engines.
Also, improve cs2 support for some lesser used functions in the
gl_x11 engine.

src/lib/evas/cache2/evas_cache2.c
src/lib/evas/cache2/evas_cache2.h
src/modules/evas/engines/gl_common/evas_gl_image.c
src/modules/evas/engines/gl_common/evas_gl_preload.c
src/modules/evas/engines/gl_common/evas_gl_texture.c
src/modules/evas/engines/gl_x11/evas_engine.c
src/modules/evas/engines/software_generic/evas_engine.c

index d4b2b53..5ec5b6d 100644 (file)
@@ -307,6 +307,7 @@ _evas_cache2_image_preloaded_cb(void *data, Eina_Bool success)
 
    ie->cache2->preload = eina_list_remove(ie->cache2->preload, ie);
    ie->flags.preload_done = success;
+   ie->flags.updated_data = EINA_TRUE;
 
    while ((tmp = ie->targets))
      {
index 7cd9c79..6c7f5f8 100644 (file)
@@ -66,6 +66,7 @@ EAPI void evas_cache2_image_close(Image_Entry *im);
 EAPI int evas_cache2_image_load_data(Image_Entry *ie);
 EAPI void evas_cache2_image_unload_data(Image_Entry *im);
 EAPI void evas_cache2_image_preload_data(Image_Entry *im, const void *target);
+EAPI void evas_cache2_image_preload_cancel(Image_Entry *im, const void *target);
 EAPI void evas_cache2_image_cache_key_create(char *hkey, const char *path, size_t pathlen, const char *key, size_t keylen, const Evas_Image_Load_Opts *lo);
 
 EAPI DATA32 * evas_cache2_image_pixels(Image_Entry *im);
index 36b40aa..169b486 100644 (file)
@@ -8,6 +8,12 @@ void
 evas_gl_common_image_alloc_ensure(Evas_GL_Image *im)
 {
    if (!im->im) return;
+#ifdef EVAS_CSERVE2
+   if (evas_cache2_image_cached(&im->im->cache_entry))
+     im->im = (RGBA_Image *)evas_cache2_image_size_set(&im->im->cache_entry,
+                                                        im->w, im->h);
+   else
+#endif
    im->im = (RGBA_Image *)evas_cache_image_size_set(&im->im->cache_entry,
                                                     im->w, im->h);
 }
index bdaa8de..5ee36b6 100644 (file)
@@ -1,5 +1,9 @@
 #include "evas_gl_private.h"
 
+#ifdef EVAS_CSERVE2
+#include "evas_cs2_private.h"
+#endif
+
 static Eina_Thread async_loader_thread;
 static Eina_Condition async_loader_cond;
 static Eina_Lock async_loader_lock;
@@ -50,6 +54,11 @@ evas_gl_preload_pop(Evas_GL_Texture *tex)
         if (running) evas_gl_preload_render_lock(tmp_cb, tmp_data);
 
         evas_gl_common_texture_free(async_current->tex, EINA_FALSE);
+#ifdef EVAS_CSERVE2
+        if (evas_cache2_image_cached(&async_current->im->cache_entry))
+          evas_cache2_image_close(&async_current->im->cache_entry);
+        else
+#endif
         evas_cache_image_drop(&async_current->im->cache_entry);
         free(async_current);
 
@@ -66,6 +75,11 @@ evas_gl_preload_pop(Evas_GL_Texture *tex)
           async_loader_tex = eina_list_remove_list(async_loader_tex, l);
           
           evas_gl_common_texture_free(async->tex, EINA_FALSE);
+#ifdef EVAS_CSERVE2
+        if (evas_cache2_image_cached(&async->im->cache_entry))
+          evas_cache2_image_close(&async->im->cache_entry);
+        else
+#endif
           evas_cache_image_drop(&async->im->cache_entry);
           free(async);
 
@@ -100,6 +114,11 @@ _evas_gl_preload_main_loop_wakeup(void)
         async->tex->aptt = NULL;
 
         evas_gl_common_texture_free(async->tex, EINA_FALSE);
+#ifdef EVAS_CSERVE2
+        if (evas_cache2_image_cached(&async->im->cache_entry))
+          evas_cache2_image_close(&async->im->cache_entry);
+        else
+#endif
         evas_cache_image_drop(&async->im->cache_entry);
         free(async);
      }
index e254db5..1cacce3 100644 (file)
@@ -941,6 +941,11 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
         async->tex = tex;
         async->tex->references++;
         async->im = im;
+#ifdef EVAS_CSERVE2
+        if (evas_cache2_image_cached(&async->im->cache_entry))
+          evas_cache2_image_ref(&async->im->cache_entry);
+        else
+#endif
         evas_cache_image_ref(&async->im->cache_entry);
         async->unpack_row_length = tex->gc->shared->info.unpack_row_length;
 
@@ -949,6 +954,11 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
 
         // Failed to start asynchronous upload, likely due to preload not being supported by the backend
         async->tex->references--;
+#ifdef EVAS_CSERVE2
+        if (evas_cache2_image_cached(&async->im->cache_entry))
+          evas_cache2_image_close(&async->im->cache_entry);
+        else
+#endif
         evas_cache_image_drop(&async->im->cache_entry);
         free(async);
 
index b708bf8..0a23ec1 100644 (file)
 # error gl_x11 should not get compiled if dlsym is not found on the system!
 #endif
 
+#ifdef EVAS_CSERVE2
+#include "evas_cs2_private.h"
+#endif
+
 #define EVAS_GL_NO_GL_H_CHECK 1
 #include "Evas_GL.h"
 
@@ -1816,7 +1820,14 @@ eng_image_alpha_set(void *data, void *image, int has_alpha)
         Evas_GL_Image *im_new;
 
         if (!im->im->image.data)
-          evas_cache_image_load_data(&im->im->cache_entry);
+          {
+#ifdef EVAS_CSERVE2
+             if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry))
+               evas_cache2_image_load_data(&im->im->cache_entry);
+             else
+#endif
+               evas_cache_image_load_data(&im->im->cache_entry);
+          }
         evas_gl_common_image_alloc_ensure(im);
         im_new = evas_gl_common_image_new_from_copied_data
            (im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
@@ -2745,7 +2756,12 @@ eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, i
        return NULL;
     }
 
-   error = evas_cache_image_load_data(&im->im->cache_entry);
+#ifdef EVAS_CSERVE2
+   if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry))
+     error = evas_cache2_image_load_data(&im->im->cache_entry);
+   else
+#endif
+     error = evas_cache_image_load_data(&im->im->cache_entry);
    evas_gl_common_image_alloc_ensure(im);
    switch (im->cs.space)
      {
@@ -2874,7 +2890,13 @@ eng_image_data_preload_request(void *data, void *image, const Eo *target)
    if (gim->native.data) return;
    im = (RGBA_Image *)gim->im;
    if (!im) return;
-   evas_cache_image_preload_data(&im->cache_entry, target, NULL, NULL, NULL);
+
+#ifdef EVAS_CSERVE2
+   if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry))
+     evas_cache2_image_preload_data(&im->cache_entry, target);
+   else
+#endif
+     evas_cache_image_preload_data(&im->cache_entry, target, NULL, NULL, NULL);
    if (!gim->tex)
      gim->tex = evas_gl_common_texture_new(re->win->gl_context, gim->im);
    evas_gl_preload_target_register(gim->tex, (Eo*) target);
@@ -2890,7 +2912,13 @@ eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const Eo *tar
    if (gim->native.data) return;
    im = (RGBA_Image *)gim->im;
    if (!im) return;
-   evas_cache_image_preload_cancel(&im->cache_entry, target);
+
+#ifdef EVAS_CSERVE2
+   if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry))
+     evas_cache2_image_preload_cancel(&im->cache_entry, target);
+   else
+#endif
+     evas_cache_image_preload_cancel(&im->cache_entry, target);
    evas_gl_preload_target_unregister(gim->tex, (Eo*) target);
 }
 
@@ -3396,7 +3424,12 @@ eng_pixel_alpha_get(void *image, int x, int y, DATA8 *alpha, int src_region_x, i
        {
           DATA32 *pixel;
 
-          evas_cache_image_load_data(&im->im->cache_entry);
+#ifdef EVAS_CSERVE2
+          if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry))
+            evas_cache2_image_load_data(&im->im->cache_entry);
+          else
+#endif
+            evas_cache_image_load_data(&im->im->cache_entry);
           if (!im->im->cache_entry.flags.loaded)
             {
                ERR("im %p has no pixels loaded yet", im);
index b3ab2ce..a42cd9c 100644 (file)
@@ -1195,12 +1195,17 @@ static void
 eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const Eo *target)
 {
    RGBA_Image *im = image;
+
+   if (!im) return;
+
 #ifdef EVAS_CSERVE2
    if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry))
-     return;
+     {
+        evas_cache2_image_preload_cancel(&im->cache_entry, target);
+        return;
+     }
 #endif
 
-   if (!im) return;
    evas_cache_image_preload_cancel(&im->cache_entry, target);
 }