dEQP-EGL.functional.robustness.create_context.query_robust_access
dEQP-EGL.functional.robustness.create_context.no_reset_notification
dEQP-EGL.functional.robustness.create_context.lose_context_on_reset
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.compute
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.vertex_and_fragment
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears
-dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_clears
dEQP-GLES3.functional.pbo.renderbuffer.rg8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears
-dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_clears
dEQP-GLES3.functional.pbo.renderbuffer.rg8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears
-dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_clears
dEQP-GLES3.functional.pbo.renderbuffer.rg8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears
-dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_clears
dEQP-GLES3.functional.pbo.renderbuffer.rg8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears
-dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_clears
dEQP-GLES3.functional.pbo.renderbuffer.rg8_triangles
--- /dev/null
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.*
--- /dev/null
+dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
--- /dev/null
+dEQP-VK.ubo.random.all_shared_buffer.48
dEQP-VK.ubo.random.all_shared_buffer.45
dEQP-VK.ubo.random.all_shared_buffer.46
dEQP-VK.ubo.random.all_shared_buffer.47
-dEQP-VK.ubo.random.all_shared_buffer.48
dEQP-VK.ubo.random.all_shared_buffer.49
dEQP-VK.ubo.random.all_out_of_order_offsets.0
dEQP-VK.ubo.random.all_out_of_order_offsets.1
MASTER_EGL_COMMON_FILTERS = [include("egl-master.txt"),
exclude("egl-test-issues.txt"),
exclude("egl-internal-api-tests.txt"),
- exclude("egl-manual-robustness.txt")]
+ exclude("egl-manual-robustness.txt"),
+ exclude("egl-temporary-exclusions.txt")]
MASTER_EGL_PKG = Package(module = EGL_MODULE, configurations = [
# Master
Configuration(name = "master",
exclude("gles3-hw-issues.txt"),
exclude("gles3-driver-issues.txt"),
exclude("gles3-test-issues.txt"),
- exclude("gles3-spec-issues.txt")
+ exclude("gles3-spec-issues.txt"),
+ exclude("gles3-temporary-exclusions.txt")
]
MASTER_GLES3_PKG = Package(module = GLES3_MODULE, configurations = [
# Master
exclude("gles31-hw-issues.txt"),
exclude("gles31-driver-issues.txt"),
exclude("gles31-test-issues.txt"),
- exclude("gles31-spec-issues.txt"),
+ exclude("gles31-spec-issues.txt")
]
MASTER_GLES31_PKG = Package(module = GLES31_MODULE, configurations = [
# Master
exclude("vk-not-applicable.txt"),
exclude("vk-excluded-tests.txt"),
exclude("vk-test-issues.txt"),
+ exclude("vk-temporary-exclusions.txt")
]
MASTER_VULKAN_PKG = Package(module = VULKAN_MODULE, configurations = [
Configuration(name = "master",