ei->media_c0 = I915_READ(VLV_MEDIA_C0_COUNT);
}
-static bool vlv_c0_above(struct drm_i915_private *dev_priv,
- const struct intel_rps_ei *old,
- const struct intel_rps_ei *now,
- int threshold)
-{
- u64 time, c0;
- unsigned int mul = 100;
-
- if (old->cz_clock == 0)
- return false;
-
- if (I915_READ(VLV_COUNTER_CONTROL) & VLV_COUNT_RANGE_HIGH)
- mul <<= 8;
-
- time = now->cz_clock - old->cz_clock;
- time *= threshold * dev_priv->czclk_freq;
-
- /* Workload can be split between render + media, e.g. SwapBuffers
- * being blitted in X after being rendered in mesa. To account for
- * this we need to combine both engines into our activity counter.
- */
- c0 = now->render_c0 - old->render_c0;
- c0 += now->media_c0 - old->media_c0;
- c0 *= mul * VLV_CZ_CLOCK_TO_MILLI_SEC;
-
- return c0 >= time;
-}
-
void gen6_rps_reset_ei(struct drm_i915_private *dev_priv)
{
- vlv_c0_read(dev_priv, &dev_priv->rps.down_ei);
- dev_priv->rps.up_ei = dev_priv->rps.down_ei;
+ memset(&dev_priv->rps.ei, 0, sizeof(dev_priv->rps.ei));
}
static u32 vlv_wa_c0_ei(struct drm_i915_private *dev_priv, u32 pm_iir)
{
+ const struct intel_rps_ei *prev = &dev_priv->rps.ei;
struct intel_rps_ei now;
u32 events = 0;
- if ((pm_iir & (GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_UP_EI_EXPIRED)) == 0)
+ if ((pm_iir & GEN6_PM_RP_UP_EI_EXPIRED) == 0)
return 0;
vlv_c0_read(dev_priv, &now);
if (now.cz_clock == 0)
return 0;
- if (pm_iir & GEN6_PM_RP_DOWN_EI_EXPIRED) {
- if (!vlv_c0_above(dev_priv,
- &dev_priv->rps.down_ei, &now,
- dev_priv->rps.down_threshold))
- events |= GEN6_PM_RP_DOWN_THRESHOLD;
- dev_priv->rps.down_ei = now;
- }
+ if (prev->cz_clock) {
+ u64 time, c0;
+ unsigned int mul;
- if (pm_iir & GEN6_PM_RP_UP_EI_EXPIRED) {
- if (vlv_c0_above(dev_priv,
- &dev_priv->rps.up_ei, &now,
- dev_priv->rps.up_threshold))
- events |= GEN6_PM_RP_UP_THRESHOLD;
- dev_priv->rps.up_ei = now;
+ mul = VLV_CZ_CLOCK_TO_MILLI_SEC * 100; /* scale to threshold% */
+ if (I915_READ(VLV_COUNTER_CONTROL) & VLV_COUNT_RANGE_HIGH)
+ mul <<= 8;
+
+ time = now.cz_clock - prev->cz_clock;
+ time *= dev_priv->czclk_freq;
+
+ /* Workload can be split between render + media,
+ * e.g. SwapBuffers being blitted in X after being rendered in
+ * mesa. To account for this we need to combine both engines
+ * into our activity counter.
+ */
+ c0 = now.render_c0 - prev->render_c0;
+ c0 += now.media_c0 - prev->media_c0;
+ c0 *= mul;
+
+ if (c0 > time * dev_priv->rps.up_threshold)
+ events = GEN6_PM_RP_UP_THRESHOLD;
+ else if (c0 < time * dev_priv->rps.down_threshold)
+ events = GEN6_PM_RP_DOWN_THRESHOLD;
}
+ dev_priv->rps.ei = now;
return events;
}
/* Let's track the enabled rps events */
if (IS_VALLEYVIEW(dev_priv))
/* WaGsvRC0ResidencyMethod:vlv */
- dev_priv->pm_rps_events = GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_UP_EI_EXPIRED;
+ dev_priv->pm_rps_events = GEN6_PM_RP_UP_EI_EXPIRED;
else
dev_priv->pm_rps_events = GEN6_PM_RPS_EVENTS;
{
u32 mask = 0;
+ /* We use UP_EI_EXPIRED interupts for both up/down in manual mode */
if (val > dev_priv->rps.min_freq_softlimit)
- mask |= GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_DOWN_THRESHOLD | GEN6_PM_RP_DOWN_TIMEOUT;
+ mask |= GEN6_PM_RP_UP_EI_EXPIRED | GEN6_PM_RP_DOWN_THRESHOLD | GEN6_PM_RP_DOWN_TIMEOUT;
if (val < dev_priv->rps.max_freq_softlimit)
mask |= GEN6_PM_RP_UP_EI_EXPIRED | GEN6_PM_RP_UP_THRESHOLD;
{
mutex_lock(&dev_priv->rps.hw_lock);
if (dev_priv->rps.enabled) {
- if (dev_priv->pm_rps_events & (GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_UP_EI_EXPIRED))
+ if (dev_priv->pm_rps_events & GEN6_PM_RP_UP_EI_EXPIRED)
gen6_rps_reset_ei(dev_priv);
I915_WRITE(GEN6_PMINTRMSK,
gen6_rps_pm_mask(dev_priv, dev_priv->rps.cur_freq));