Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:23 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
-0:20 Function Parameters:
-0:20 'input' (in 4-component vector of float)
+0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
+0:26 Function Parameters:
+0:26 'input' (in 4-component vector of float)
0:? Sequence
-0:21 Branch: Return with expression
-0:21 add (temp 4-component vector of float)
-0:21 add (temp 4-component vector of float)
-0:21 add (temp 4-component vector of float)
-0:21 add (temp 4-component vector of float)
-0:21 'input' (in 4-component vector of float)
-0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
-0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
-0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
-0:21 Constant:
-0:21 0 (const uint)
+0:27 Branch: Return with expression
+0:27 add (temp 4-component vector of float)
+0:27 add (temp 4-component vector of float)
+0:27 add (temp 4-component vector of float)
+0:27 add (temp 4-component vector of float)
+0:27 'input' (in 4-component vector of float)
+0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
+0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
+0:27 Constant:
+0:27 0 (const uint)
+0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
+0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
+0:27 Constant:
+0:27 0 (const uint)
+0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
+0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
+0:27 Constant:
+0:27 0 (const uint)
+0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
+0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
+0:27 Constant:
+0:27 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
-0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
+0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
+0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:23 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
-0:20 Function Parameters:
-0:20 'input' (in 4-component vector of float)
+0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
+0:26 Function Parameters:
+0:26 'input' (in 4-component vector of float)
0:? Sequence
-0:21 Branch: Return with expression
-0:21 add (temp 4-component vector of float)
-0:21 add (temp 4-component vector of float)
-0:21 add (temp 4-component vector of float)
-0:21 add (temp 4-component vector of float)
-0:21 'input' (in 4-component vector of float)
-0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
-0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
-0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
-0:21 Constant:
-0:21 0 (const uint)
+0:27 Branch: Return with expression
+0:27 add (temp 4-component vector of float)
+0:27 add (temp 4-component vector of float)
+0:27 add (temp 4-component vector of float)
+0:27 add (temp 4-component vector of float)
+0:27 'input' (in 4-component vector of float)
+0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
+0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
+0:27 Constant:
+0:27 0 (const uint)
+0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
+0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
+0:27 Constant:
+0:27 0 (const uint)
+0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
+0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
+0:27 Constant:
+0:27 0 (const uint)
+0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
+0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
+0:27 Constant:
+0:27 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
-0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
+0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
+0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
// Module Version 10000
// Generated by (magic number): 80001
Name 32 ""
MemberName 32 0 "v4"
MemberName 32 1 "i4"
+ MemberName 32 2 "f1"
+ MemberName 32 3 "f3"
+ MemberName 32 4 "f4"
+ MemberName 32 5 "f5"
+ MemberName 32 6 "f6"
+ MemberName 32 7 "f7"
Name 34 ""
MemberDecorate 11 0 Offset 0
Decorate 11 Block
Decorate 20 BufferBlock
Decorate 22 DescriptorSet 0
MemberDecorate 26 0 Offset 0
- MemberDecorate 26 1 Offset 16
+ MemberDecorate 26 1 Offset 20
Decorate 26 Block
Decorate 28 DescriptorSet 0
- MemberDecorate 32 0 Offset 0
- MemberDecorate 32 1 Offset 16
+ MemberDecorate 32 0 Offset 16
+ MemberDecorate 32 1 Offset 48
+ MemberDecorate 32 2 Offset 60
+ MemberDecorate 32 3 Offset 64
+ MemberDecorate 32 4 Offset 68
+ MemberDecorate 32 5 Offset 72
+ MemberDecorate 32 6 Offset 76
+ MemberDecorate 32 7 Offset 80
Decorate 32 BufferBlock
Decorate 34 DescriptorSet 0
2: TypeVoid
26: TypeStruct 7(fvec4) 14(int)
27: TypePointer Uniform 26(struct)
28: 27(ptr) Variable Uniform
- 32: TypeStruct 7(fvec4) 14(int)
+ 32: TypeStruct 7(fvec4) 14(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
33: TypePointer Uniform 32(struct)
34: 33(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
0:? Linker Objects
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
-0:? 'ff2' (global 4-component vector of float)
-0:? 'ff3' (global 4-component vector of float)
-0:? 'ff4' (global 4-component vector of float FragCoord)
+0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
+0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
+0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
Linked fragment stage:
0:? Linker Objects
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
-0:? 'ff2' (global 4-component vector of float)
-0:? 'ff3' (global 4-component vector of float)
-0:? 'ff4' (global 4-component vector of float FragCoord)
+0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
+0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
+0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
Name 28 "ff3"
Name 29 "ff4"
Decorate 26(ff1) BuiltIn FrontFacing
+ Decorate 27(ff2) Offset 4
+ Decorate 28(ff3) Offset 4
+ Decorate 29(ff4) Offset 4
Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
-0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
-0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:37 ff4: direct index for structure (layout(offset=4 ) temp 4-component vector of float FragCoord)
+0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:? Linker Objects
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (global structure{temp 4-component vector of float i})
-0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
Linked fragment stage:
0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
-0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
-0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:37 ff4: direct index for structure (layout(offset=4 ) temp 4-component vector of float FragCoord)
+0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:? Linker Objects
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (global structure{temp 4-component vector of float i})
-0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
// Module Version 10000
// Generated by (magic number): 80001
tbuffer tbufName : register(b8) {
float4 v4 : packoffset(c1);
- int i4 : packoffset(c3);
+ int i4 : packoffset(c3);
+ float f1 : packoffset(c3.w);
+ float f3 : packoffset(c4.x);
+ float f4 : packoffset(c4.y);
+ float f5 : packoffset(c4.z);
+ float f6 : packoffset(c);
+ float f7;
};
float4 PixelShaderFunction(float4 input) : COLOR0
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.1362"
-#define GLSLANG_DATE "28-Jul-2016"
+#define GLSLANG_DATE "29-Jul-2016"
expected("(");
return;
}
- acceptTokenClass(EHTokIdentifier);
- acceptTokenClass(EHTokDot);
- acceptTokenClass(EHTokIdentifier);
+ HlslToken locationToken;
+ if (! acceptIdentifier(locationToken)) {
+ expected("c[subcomponent][.component]");
+ return;
+ }
+ HlslToken componentToken;
+ if (acceptTokenClass(EHTokDot)) {
+ if (! acceptIdentifier(componentToken)) {
+ expected("component");
+ return;
+ }
+ }
if (! acceptTokenClass(EHTokRightParen)) {
expected(")");
break;
}
- // TODO: process the packoffset information
- // c1.y means component y of location slot 1
+ parseContext.handlePackOffset(locationToken.loc, type, *locationToken.string, componentToken.string);
} else if (! acceptIdentifier(idToken)) {
expected("semantic or packoffset or register");
return;
}
//
+// Handle seeing something like ": packoffset( c[Subcomponent][.component] )"
+//
+// 'location' has the "c[Subcomponent]" part.
+// 'component' points to the "component" part, or nullptr if not present.
+//
+void HlslParseContext::handlePackOffset(const TSourceLoc& loc, TType& type, const glslang::TString& location,
+ const glslang::TString* component)
+{
+ if (location.size() == 0 || location[0] != 'c') {
+ error(loc, "expected 'c'", "packoffset", "");
+ return;
+ }
+ if (location.size() == 1)
+ return;
+ if (! isdigit(location[1])) {
+ error(loc, "expected number after 'c'", "packoffset", "");
+ return;
+ }
+
+ type.getQualifier().layoutOffset = 16 * atoi(location.substr(1, location.size()).c_str());
+ if (component) {
+ int componentOffset = 0;
+ switch ((*component)[0]) {
+ case 'x': componentOffset = 0; break;
+ case 'y': componentOffset = 4; break;
+ case 'z': componentOffset = 8; break;
+ case 'w': componentOffset = 12; break;
+ default:
+ componentOffset = -1;
+ break;
+ }
+ if (componentOffset < 0 || component->size() > 1) {
+ error(loc, "expected {x, y, z, w} for component", "packoffset", "");
+ return;
+ }
+ type.getQualifier().layoutOffset += componentOffset;
+ }
+}
+
+//
// Same error message for all places assignments don't work.
//
void HlslParseContext::assignError(const TSourceLoc& loc, const char* op, TString left, TString right)
void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
void handleSemantic(TType& type, const TString& semantic);
+ void handlePackOffset(const TSourceLoc&, TType& type, const glslang::TString& location, const glslang::TString* component);
TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler);