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DEPTH_STENCIL_OES as tex format requires OES_depth_texture
author
Pyry Haulos
<phaulos@google.com>
Mon, 17 Apr 2017 19:34:26 +0000
(12:34 -0700)
committer
Pyry Haulos
<phaulos@google.com>
Mon, 17 Apr 2017 22:16:42 +0000
(15:16 -0700)
Affects:
dEQP-GLES2.functional.fbo.completeness.*
dEQP-GLES3.functional.fbo.completeness.*
Bug:
36727598
Change-Id: Ic79408c21b80ea458baecf79c042e2694e72e0b2
modules/glshared/glsFboCompletenessTests.cpp
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diff --git
a/modules/glshared/glsFboCompletenessTests.cpp
b/modules/glshared/glsFboCompletenessTests.cpp
index
791d8c9
..
35940bf
100644
(file)
--- a/
modules/glshared/glsFboCompletenessTests.cpp
+++ b/
modules/glshared/glsFboCompletenessTests.cpp
@@
-228,7
+228,7
@@
static const FormatExtEntry s_esExtFormats[] =
GLS_ARRAY_RANGE(s_oesPackedDepthStencilSizedFormats)
},
{
- "GL_OES_packed_depth_stencil",
+ "GL_OES_packed_depth_stencil
GL_OES_depth_texture
",
(deUint32)(DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID),
GLS_ARRAY_RANGE(s_oesPackedDepthStencilTexFormats)
},