gallium/u_blitter: implement blitting multisample resources
authorMarek Olšák <maraeo@gmail.com>
Wed, 25 Jul 2012 10:38:22 +0000 (12:38 +0200)
committerMarek Olšák <maraeo@gmail.com>
Wed, 15 Aug 2012 17:20:57 +0000 (19:20 +0200)
It can blit only one sample at a time (it should be called in a loop).

src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h
src/gallium/auxiliary/util/u_inlines.h
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/auxiliary/util/u_simple_shaders.h
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r600/r600_blit.c

index 7ec4aa3..bf1c392 100644 (file)
@@ -203,7 +203,7 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
                     enum pipe_texture_target pipe_tex)
 {
    if (!ctx->fs[pipe_tex][writemask]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
+      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
 
       ctx->fs[pipe_tex][writemask] =
          util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
@@ -223,7 +223,7 @@ set_depthstencil_fragment_shader(struct blit_state *ctx,
                                  enum pipe_texture_target pipe_tex)
 {
    if (!ctx->fs_depthstencil[pipe_tex]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
+      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
 
       ctx->fs_depthstencil[pipe_tex] =
          util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex,
@@ -242,7 +242,7 @@ set_depth_fragment_shader(struct blit_state *ctx,
                           enum pipe_texture_target pipe_tex)
 {
    if (!ctx->fs_depth[pipe_tex]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
+      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
 
       ctx->fs_depth[pipe_tex] =
          util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
@@ -261,7 +261,7 @@ set_stencil_fragment_shader(struct blit_state *ctx,
                             enum pipe_texture_target pipe_tex)
 {
    if (!ctx->fs_stencil[pipe_tex]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
+      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
 
       ctx->fs_stencil[pipe_tex] =
          util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex,
index fa71f25..7283a14 100644 (file)
@@ -81,6 +81,12 @@ struct blitter_context_priv
    void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
    void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
 
+   /* FS which outputs one sample from a multisample texture. */
+   void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
+
    /* Blend state. */
    void *blend_write_color;   /**< blend state with writemask of RGBA */
    void *blend_keep_color;    /**< blend state with writemask of 0 */
@@ -559,7 +565,8 @@ static void get_texcoords(struct pipe_sampler_view *src,
 {
    struct pipe_resource *tex = src->texture;
    unsigned level = src->u.tex.first_level;
-   boolean normalized = tex->target != PIPE_TEXTURE_RECT;
+   boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
+                        tex->nr_samples <= 1;
 
    if (normalized) {
       out[0] = x1 / (float)u_minify(src_width0,  level);
@@ -593,7 +600,7 @@ static void set_texcoords_in_vertices(const float coord[4],
 static void blitter_set_texcoords(struct blitter_context_priv *ctx,
                                   struct pipe_sampler_view *src,
                                   unsigned src_width0, unsigned src_height0,
-                                  unsigned layer,
+                                  unsigned layer, unsigned sample,
                                   unsigned x1, unsigned y1,
                                   unsigned x2, unsigned y2)
 {
@@ -630,8 +637,16 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
       break;
 
    case PIPE_TEXTURE_2D_ARRAY:
-      for (i = 0; i < 4; i++)
-         ctx->vertices[i][1][2] = layer; /*r*/
+      for (i = 0; i < 4; i++) {
+         ctx->vertices[i][1][2] = layer;  /*r*/
+         ctx->vertices[i][1][3] = sample; /*q*/
+      }
+      break;
+
+   case PIPE_TEXTURE_2D:
+      for (i = 0; i < 4; i++) {
+         ctx->vertices[i][1][2] = sample; /*r*/
+      }
       break;
 
    default:;
@@ -672,81 +687,149 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
 
 static INLINE
 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
-                                  unsigned tex_target)
+                                  struct pipe_resource *tex)
 {
    struct pipe_context *pipe = ctx->base.pipe;
 
-   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+   assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
 
-   /* Create the fragment shader on-demand. */
-   if (!ctx->fs_texfetch_col[tex_target]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+   if (tex->nr_samples > 1) {
+      void **shader = &ctx->fs_texfetch_col_msaa[tex->target];
 
-      ctx->fs_texfetch_col[tex_target] =
-        util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
-   }
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+                                                       tex->nr_samples);
+
+         *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
+      }
+
+      return *shader;
+   } else {
+      void **shader = &ctx->fs_texfetch_col[tex->target];
 
-   return ctx->fs_texfetch_col[tex_target];
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+         *shader =
+            util_make_fragment_tex_shader(pipe, tgsi_tex,
+                                          TGSI_INTERPOLATE_LINEAR);
+      }
+
+      return *shader;
+   }
 }
 
 static INLINE
 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
-                                    unsigned tex_target)
+                                    struct pipe_resource *tex)
 {
    struct pipe_context *pipe = ctx->base.pipe;
 
-   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+   assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
 
-   /* Create the fragment shader on-demand. */
-   if (!ctx->fs_texfetch_depth[tex_target]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+   if (tex->nr_samples > 1) {
+      void **shader = &ctx->fs_texfetch_depth_msaa[tex->target];
 
-      ctx->fs_texfetch_depth[tex_target] =
-         util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
-                                                  TGSI_INTERPOLATE_LINEAR);
-   }
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+                                                       tex->nr_samples);
+
+         *shader =
+            util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
+      }
 
-   return ctx->fs_texfetch_depth[tex_target];
+      return *shader;
+   } else {
+      void **shader = &ctx->fs_texfetch_depth[tex->target];
+
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+         *shader =
+            util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
+                                                     TGSI_INTERPOLATE_LINEAR);
+      }
+
+      return *shader;
+   }
 }
 
 static INLINE
 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
-                                           unsigned tex_target)
+                                           struct pipe_resource *tex)
 {
    struct pipe_context *pipe = ctx->base.pipe;
 
-   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+   assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
 
-   /* Create the fragment shader on-demand. */
-   if (!ctx->fs_texfetch_depthstencil[tex_target]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+   if (tex->nr_samples > 1) {
+      void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target];
 
-      ctx->fs_texfetch_depthstencil[tex_target] =
-         util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
-                                                  TGSI_INTERPOLATE_LINEAR);
-   }
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+                                                       tex->nr_samples);
+
+         *shader =
+            util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
+      }
 
-   return ctx->fs_texfetch_depthstencil[tex_target];
+      return *shader;
+   } else {
+      void **shader = &ctx->fs_texfetch_depthstencil[tex->target];
+
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+         *shader =
+            util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
+                                                     TGSI_INTERPOLATE_LINEAR);
+      }
+
+      return *shader;
+   }
 }
 
 static INLINE
 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
-                                      unsigned tex_target)
+                                      struct pipe_resource *tex)
 {
    struct pipe_context *pipe = ctx->base.pipe;
 
-   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+   assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
 
-   /* Create the fragment shader on-demand. */
-   if (!ctx->fs_texfetch_stencil[tex_target]) {
-      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+   if (tex->nr_samples > 1) {
+      void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target];
 
-      ctx->fs_texfetch_stencil[tex_target] =
-         util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
-                                                    TGSI_INTERPOLATE_LINEAR);
-   }
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+                                                       tex->nr_samples);
 
-   return ctx->fs_texfetch_stencil[tex_target];
+         *shader =
+            util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
+      }
+
+      return *shader;
+   } else {
+      void **shader = &ctx->fs_texfetch_stencil[tex->target];
+
+      /* Create the fragment shader on-demand. */
+      if (!*shader) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+         *shader =
+            util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
+                                                       TGSI_INTERPOLATE_LINEAR);
+      }
+
+      return *shader;
+   }
 }
 
 static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
@@ -989,10 +1072,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
 
 void util_blitter_copy_texture(struct blitter_context *blitter,
                                struct pipe_resource *dst,
-                               unsigned dst_level,
+                               unsigned dst_level, unsigned dst_sample_mask,
                                unsigned dstx, unsigned dsty, unsigned dstz,
                                struct pipe_resource *src,
-                               unsigned src_level,
+                               unsigned src_level, unsigned src_sample,
                                const struct pipe_box *srcbox)
 {
    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
@@ -1012,9 +1095,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
 
    /* Copy. */
-   util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
-                                  srcbox, src->width0, src->height0,
-                                  PIPE_MASK_RGBAZS);
+   util_blitter_copy_texture_view(blitter, dst_view, dst_sample_mask, dstx,
+                                 dsty, src_view, src_sample, srcbox,
+                                 src->width0, src->height0, PIPE_MASK_RGBAZS);
 
    pipe_surface_reference(&dst_view, NULL);
    pipe_sampler_view_reference(&src_view, NULL);
@@ -1022,8 +1105,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
 
 void util_blitter_copy_texture_view(struct blitter_context *blitter,
                                     struct pipe_surface *dst,
+                                    unsigned dst_sample_mask,
                                     unsigned dstx, unsigned dsty,
                                     struct pipe_sampler_view *src,
+                                    unsigned src_sample,
                                     const struct pipe_box *srcbox,
                                     unsigned src_width0, unsigned src_height0,
                                     unsigned mask)
@@ -1077,17 +1162,17 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
          pipe->bind_depth_stencil_alpha_state(pipe,
                                               ctx->dsa_write_depth_stencil);
          pipe->bind_fs_state(pipe,
-               blitter_get_fs_texfetch_depthstencil(ctx, src_target));
+               blitter_get_fs_texfetch_depthstencil(ctx, src->texture));
       } else if (blit_depth) {
          pipe->bind_depth_stencil_alpha_state(pipe,
                                               ctx->dsa_write_depth_keep_stencil);
          pipe->bind_fs_state(pipe,
-               blitter_get_fs_texfetch_depth(ctx, src_target));
+               blitter_get_fs_texfetch_depth(ctx, src->texture));
       } else { /* is_stencil */
          pipe->bind_depth_stencil_alpha_state(pipe,
                                               ctx->dsa_keep_depth_write_stencil);
          pipe->bind_fs_state(pipe,
-               blitter_get_fs_texfetch_stencil(ctx, src_target));
+               blitter_get_fs_texfetch_stencil(ctx, src->texture));
       }
 
       fb_state.nr_cbufs = 0;
@@ -1096,7 +1181,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
       pipe->bind_blend_state(pipe, ctx->blend_write_color);
       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
       pipe->bind_fs_state(pipe,
-            blitter_get_fs_texfetch_col(ctx, src_target));
+            blitter_get_fs_texfetch_col(ctx, src->texture));
 
       fb_state.nr_cbufs = 1;
       fb_state.cbufs[0] = dst;
@@ -1127,51 +1212,36 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
 
    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
    pipe->set_framebuffer_state(pipe, &fb_state);
-   pipe->set_sample_mask(pipe, ~0);
+   pipe->set_sample_mask(pipe, dst_sample_mask);
 
    blitter_set_common_draw_rect_state(ctx);
    blitter_set_dst_dimensions(ctx, dst->width, dst->height);
 
-   switch (src_target) {
+   if ((src_target == PIPE_TEXTURE_1D ||
+        src_target == PIPE_TEXTURE_2D ||
+        src_target == PIPE_TEXTURE_RECT) &&
+       src->texture->nr_samples <= 1) {
       /* Draw the quad with the draw_rectangle callback. */
-      case PIPE_TEXTURE_1D:
-      case PIPE_TEXTURE_2D:
-      case PIPE_TEXTURE_RECT:
-         {
-            /* Set texture coordinates. - use a pipe color union
-             * for interface purposes.
-             * XXX pipe_color_union is a wrong name since we use that to set
-             * texture coordinates too.
-             */
-            union pipe_color_union coord;
-            get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
-                          srcbox->x+width, srcbox->y+height, coord.f);
-
-            /* Draw. */
-            blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
-                                    UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
-         }
-         break;
 
+      /* Set texture coordinates. - use a pipe color union
+       * for interface purposes.
+       * XXX pipe_color_union is a wrong name since we use that to set
+       * texture coordinates too.
+       */
+      union pipe_color_union coord;
+      get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
+                    srcbox->x+width, srcbox->y+height, coord.f);
+
+      /* Draw. */
+      blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+                              UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
+   } else {
       /* Draw the quad with the generic codepath. */
-      default:
-         /* Set texture coordinates. */
-         switch (src_target) {
-         case PIPE_TEXTURE_1D_ARRAY:
-         case PIPE_TEXTURE_2D_ARRAY:
-         case PIPE_TEXTURE_3D:
-         case PIPE_TEXTURE_CUBE:
-            blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
-                                  srcbox->y, srcbox->x,
-                                  srcbox->x + width, srcbox->y + height);
-            break;
-
-         default:
-            assert(0);
-         }
-
-         blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
-         break;
+      blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
+                            src_sample,
+                            srcbox->x, srcbox->y,
+                            srcbox->x + width, srcbox->y + height);
+      blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
    }
 
    blitter_restore_vertex_states(ctx);
index 7600391..cccdc06 100644 (file)
@@ -178,6 +178,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
  * a software fallback path is taken and both surfaces must be of the same
  * format.
  *
+ * Only one sample of a multisample texture can be copied and is specified by
+ * src_sample. If the destination is a multisample resource, dst_sample_mask
+ * specifies the sample mask. For single-sample resources, set dst_sample_mask
+ * to ~0.
  *
  * These states must be saved in the blitter in addition to the state objects
  * already required to be saved:
@@ -190,10 +194,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
  */
 void util_blitter_copy_texture(struct blitter_context *blitter,
                                struct pipe_resource *dst,
-                               unsigned dst_level,
+                               unsigned dst_level, unsigned dst_sample_mask,
                                unsigned dstx, unsigned dsty, unsigned dstz,
                                struct pipe_resource *src,
-                               unsigned src_level,
+                               unsigned src_level, unsigned src_sample,
                                const struct pipe_box *srcbox);
 
 /**
@@ -218,8 +222,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
  */
 void util_blitter_copy_texture_view(struct blitter_context *blitter,
                                     struct pipe_surface *dst,
+                                    unsigned dst_sample_mask,
                                     unsigned dstx, unsigned dsty,
                                     struct pipe_sampler_view *src,
+                                    unsigned src_sample,
                                     const struct pipe_box *srcbox,
                                     unsigned src_width0, unsigned src_height0,
                                     unsigned mask);
index 2d603e4..a1ece41 100644 (file)
@@ -548,23 +548,37 @@ util_query_clear_result(union pipe_query_result *result, unsigned type)
 
 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
 static INLINE unsigned
-util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
+util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target,
+                          unsigned nr_samples)
 {
    switch (pipe_tex_target) {
    case PIPE_TEXTURE_1D:
+      assert(nr_samples <= 1);
       return TGSI_TEXTURE_1D;
+
    case PIPE_TEXTURE_2D:
-      return TGSI_TEXTURE_2D;
+      return nr_samples > 1 ? TGSI_TEXTURE_2D_MSAA : TGSI_TEXTURE_2D;
+
    case PIPE_TEXTURE_RECT:
+      assert(nr_samples <= 1);
       return TGSI_TEXTURE_RECT;
+
    case PIPE_TEXTURE_3D:
+      assert(nr_samples <= 1);
       return TGSI_TEXTURE_3D;
+
    case PIPE_TEXTURE_CUBE:
+      assert(nr_samples <= 1);
       return TGSI_TEXTURE_CUBE;
+
    case PIPE_TEXTURE_1D_ARRAY:
+      assert(nr_samples <= 1);
       return TGSI_TEXTURE_1D_ARRAY;
+
    case PIPE_TEXTURE_2D_ARRAY:
-      return TGSI_TEXTURE_2D_ARRAY;
+      return nr_samples > 1 ? TGSI_TEXTURE_2D_ARRAY_MSAA :
+                              TGSI_TEXTURE_2D_ARRAY;
+
    default:
       assert(0 && "unexpected texture target");
       return TGSI_TEXTURE_UNKNOWN;
index 3476b6c..5f0134d 100644 (file)
 #include "pipe/p_state.h"
 #include "util/u_simple_shaders.h"
 #include "util/u_debug.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_strings.h"
 #include "tgsi/tgsi_ureg.h"
+#include "tgsi/tgsi_text.h"
+#include <stdio.h> /* include last */
 
 
 
@@ -353,3 +358,131 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
 
    return ureg_create_shader_and_destroy( ureg, pipe );
 }
+
+
+static void *
+util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
+                           unsigned tgsi_tex,
+                           const char *output_semantic,
+                           const char *output_mask)
+{
+   static const char shader_templ[] =
+         "FRAG\n"
+         "DCL IN[0], GENERIC[0], LINEAR\n"
+         "DCL SAMP[0]\n"
+         "DCL OUT[0], %s\n"
+         "DCL TEMP[0]\n"
+
+         "F2U TEMP[0], IN[0]\n"
+         "TXF OUT[0]%s, TEMP[0].xyzz, SAMP[0], %s\n"
+         "END\n";
+
+   const char *type = tgsi_texture_names[tgsi_tex];
+   char text[sizeof(shader_templ)+100];
+   struct tgsi_token tokens[1000];
+   struct pipe_shader_state state = {tokens};
+
+   assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
+          tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
+
+   sprintf(text, shader_templ, output_semantic, output_mask, type);
+
+   if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
+      puts(text);
+      assert(0);
+      return NULL;
+   }
+#if 0
+   tgsi_dump(state.tokens, 0);
+#endif
+
+   return pipe->create_fs_state(pipe, &state);
+}
+
+
+/**
+ * Make a fragment shader that sets the output color to a color
+ * fetched from a multisample texture.
+ * \param tex_target  one of PIPE_TEXTURE_x
+ */
+void *
+util_make_fs_blit_msaa_color(struct pipe_context *pipe,
+                             unsigned tgsi_tex)
+{
+   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
+                                     "COLOR[0]", "");
+}
+
+
+/**
+ * Make a fragment shader that sets the output depth to a depth value
+ * fetched from a multisample texture.
+ * \param tex_target  one of PIPE_TEXTURE_x
+ */
+void *
+util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
+                             unsigned tgsi_tex)
+{
+   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
+                                     "POSITION", ".z");
+}
+
+
+/**
+ * Make a fragment shader that sets the output stencil to a stencil value
+ * fetched from a multisample texture.
+ * \param tex_target  one of PIPE_TEXTURE_x
+ */
+void *
+util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
+                               unsigned tgsi_tex)
+{
+   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
+                                     "STENCIL", ".y");
+}
+
+
+/**
+ * Make a fragment shader that sets the output depth and stencil to depth
+ * and stencil values fetched from two multisample textures / samplers.
+ * The sizes of both textures should match (it should be one depth-stencil
+ * texture).
+ * \param tex_target  one of PIPE_TEXTURE_x
+ */
+void *
+util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
+                                    unsigned tgsi_tex)
+{
+   static const char shader_templ[] =
+         "FRAG\n"
+         "DCL IN[0], GENERIC[0], LINEAR\n"
+         "DCL SAMP[0..1]\n"
+         "DCL OUT[0], POSITION\n"
+         "DCL OUT[1], STENCIL\n"
+         "DCL TEMP[0]\n"
+
+         "F2U TEMP[0], IN[0]\n"
+         "TXF OUT[0].z, TEMP[0], SAMP[0], %s\n"
+         "TXF OUT[1].y, TEMP[0], SAMP[1], %s\n"
+         "END\n";
+
+   const char *type = tgsi_texture_names[tgsi_tex];
+   char text[sizeof(shader_templ)+100];
+   struct tgsi_token tokens[1000];
+   struct pipe_shader_state state = {tokens};
+
+   assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
+          tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
+
+   sprintf(text, shader_templ, type, type);
+
+   if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
+      assert(0);
+      return NULL;
+   }
+#if 0
+   tgsi_dump(state.tokens, 0);
+#endif
+
+   return pipe->create_fs_state(pipe, &state);
+}
index 0764998..e4ffde6 100644 (file)
@@ -95,6 +95,26 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
                                      int input_semantic,
                                      int input_interpolate);
 
+
+extern void *
+util_make_fs_blit_msaa_color(struct pipe_context *pipe,
+                             unsigned tgsi_tex);
+
+
+extern void *
+util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
+                             unsigned tgsi_tex);
+
+
+extern void *
+util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
+                                    unsigned tgsi_tex);
+
+
+void *
+util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
+                               unsigned tgsi_tex);
+
 #ifdef __cplusplus
 }
 #endif
index a25676e..5f0783f 100644 (file)
@@ -86,8 +86,8 @@ i915_surface_copy_render(struct pipe_context *pipe,
                                             i915->saved_nr_sampler_views,
                                             i915->saved_sampler_views);
 
-   util_blitter_copy_texture(i915->blitter, dst, dst_level, dstx, dsty, dstz,
-                            src, src_level, src_box);
+   util_blitter_copy_texture(i915->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
+                            src, src_level, 0, src_box);
 }
 
 static void
index 0bfafd9..1053706 100644 (file)
@@ -577,8 +577,8 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
     src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
 
     r300_blitter_begin(r300, R300_COPY);
-    util_blitter_copy_texture_view(r300->blitter, dst_view, dstx, dsty,
-                                   src_view, src_box,
+    util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty,
+                                   src_view, 0, src_box,
                                    src_width0, src_height0, PIPE_MASK_RGBAZS);
     r300_blitter_end(r300);
 
index 3121bb1..42fec3f 100644 (file)
@@ -434,8 +434,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
        }
 
        r600_blitter_begin(ctx, R600_COPY_TEXTURE);
-       util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
-                                 src, src_level, psbox);
+       util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
+                                 src, src_level, 0, psbox);
        r600_blitter_end(ctx);
 
        if (restore_orig[0])