* Use the same version of xUnit that arcade uses (2.4.1-pre.build.4059)
local overlayDir=$CORE_ROOT
- # TODO: Remove System.Xml.XDocument.dll exclusion - it was added because "custom" xunit.console.dll fails when running from Core_Root with crossgen-d framework.
- filesToPrecompile=$(find -L $overlayDir -iname \*.dll -not -iname \*.ni.dll -not -iname \*-ms-win-\* -not -iname xunit.\* -not -name System.Xml.XDocument.dll -type f)
+ filesToPrecompile=$(find -L $overlayDir -iname \*.dll -not -iname \*.ni.dll -not -iname \*-ms-win-\* -not -iname xunit.\* -type f)
for fileToPrecompile in ${filesToPrecompile}
do
local filename=${fileToPrecompile}
<!-- Tests/infrastructure dependency versions. -->
<PropertyGroup>
<MicrosoftNETCoreRuntimeCoreCLRPackageVersion>3.0.0-preview5-27615-71</MicrosoftNETCoreRuntimeCoreCLRPackageVersion>
- <XunitPackageVersion>2.4.1</XunitPackageVersion>
+ <XunitPackageVersion>2.4.1-pre.build.4059</XunitPackageVersion>
<XunitPerformanceApiPackageVersion>1.0.0-beta-build0015</XunitPerformanceApiPackageVersion>
<MicrosoftDiagnosticsTracingTraceEventPackageVersion>2.0.36</MicrosoftDiagnosticsTracingTraceEventPackageVersion>
<IbcMergePackageVersion>4.6.0-alpha-00001</IbcMergePackageVersion>