These tests upload data to a texture that is then sampled
from a shader but the test never setup sampling filters
for the texture, leaving it incomplete.
Components: OpenGL
VK-GL-CTS issue: 493
Affects:
KHR-GL45.direct_state_access.textures_storage_and_subimage
Change-Id: I1bb10af3f3760ffe7f45f9731b40abb2f3aef223
TestReferenceDataHeight<D>(), TestReferenceDataDepth<D>(), Format<S, N>(), Type<T>(),
ReferenceData<T, N>()))
{
+ glTexParameteri(TextureTarget<D>(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(TextureTarget<D>(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return true;
}
}