These were removed and replaced by new Bifrost RSD fields, don't print the wrong
values. Harmless but noises up the decoding.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
<field name="Stencil front" size="32" start="10:0" type="Stencil"/>
<field name="Stencil back" size="32" start="11:0" type="Stencil"/>
<field name="Preload" size="32" start="12:0" type="Preload"/>
- <field name="Alpha reference" size="32" start="12:0" type="float"/>
- <field name="Thread Balancing" size="16" start="13:0" type="uint"/>
<field name="Secondary preload" size="32" start="13:0" type="Preload"/>
<field name="Secondary shader" size="64" start="14:0" type="address"/>
</struct>
<field name="Stencil front" size="32" start="10:0" type="Stencil"/>
<field name="Stencil back" size="32" start="11:0" type="Stencil"/>
<field name="Preload" size="32" start="12:0" type="Preload"/>
- <field name="Alpha reference" size="32" start="12:0" type="float"/>
- <field name="Thread Balancing" size="16" start="13:0" type="uint"/>
<field name="Secondary preload" size="32" start="13:0" type="Preload"/>
<field name="Secondary shader" size="64" start="14:0" type="address"/>
<field name="Message Preload 1" size="16" start="15:0" type="Message Preload"/>