freedreno/ir3: move some helpers
authorRob Clark <robclark@freedesktop.org>
Wed, 5 Nov 2014 17:08:04 +0000 (12:08 -0500)
committerRob Clark <robclark@freedesktop.org>
Fri, 14 Nov 2014 18:59:54 +0000 (13:59 -0500)
Split out a few helpers from fd3_program so we don't have to duplicate
for fd4_program.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/a3xx/fd3_program.c
src/gallium/drivers/freedreno/ir3/ir3_shader.h

index d674e0c..cb0179a 100644 (file)
@@ -126,58 +126,6 @@ emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
        }
 }
 
-static int
-find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
-{
-       int j;
-
-       for (j = 0; j < so->outputs_count; j++)
-               if (so->outputs[j].semantic == semantic)
-                       return j;
-
-       /* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
-        * in the vertex shader.. but the fragment shader doesn't know this
-        * so  it will always have both IN.COLOR[n] and IN.BCOLOR[n].  So
-        * at link time if there is no matching OUT.BCOLOR[n], we must map
-        * OUT.COLOR[n] to IN.BCOLOR[n].  And visa versa if there is only
-        * a OUT.BCOLOR[n] but no matching OUT.COLOR[n]
-        */
-       if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
-               unsigned idx = sem2idx(semantic);
-               semantic = ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx);
-       } else if (sem2name(semantic) == TGSI_SEMANTIC_COLOR) {
-               unsigned idx = sem2idx(semantic);
-               semantic = ir3_semantic_name(TGSI_SEMANTIC_BCOLOR, idx);
-       }
-
-       for (j = 0; j < so->outputs_count; j++)
-               if (so->outputs[j].semantic == semantic)
-                       return j;
-
-       debug_assert(0);
-
-       return 0;
-}
-
-static int
-next_varying(const struct ir3_shader_variant *so, int i)
-{
-       while (++i < so->inputs_count)
-               if (so->inputs[i].compmask && so->inputs[i].bary)
-                       break;
-       return i;
-}
-
-static uint32_t
-find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
-{
-       int j;
-       for (j = 0; j < so->outputs_count; j++)
-               if (so->outputs[j].semantic == semantic)
-                       return so->outputs[j].regid;
-       return regid(63, 0);
-}
-
 void
 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
 {
@@ -245,13 +193,13 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
        /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
        constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
 
-       pos_regid = find_output_regid(vp,
+       pos_regid = ir3_find_output_regid(vp,
                ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
-       posz_regid = find_output_regid(fp,
+       posz_regid = ir3_find_output_regid(fp,
                ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
-       psize_regid = find_output_regid(vp,
+       psize_regid = ir3_find_output_regid(vp,
                ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
-       color_regid = find_output_regid(fp,
+       color_regid = ir3_find_output_regid(fp,
                ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
 
        /* we could probably divide this up into things that need to be
@@ -311,16 +259,16 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
 
                OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
 
-               j = next_varying(fp, j);
+               j = ir3_next_varying(fp, j);
                if (j < fp->inputs_count) {
-                       k = find_output(vp, fp->inputs[j].semantic);
+                       k = ir3_find_output(vp, fp->inputs[j].semantic);
                        reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
                        reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
                }
 
-               j = next_varying(fp, j);
+               j = ir3_next_varying(fp, j);
                if (j < fp->inputs_count) {
-                       k = find_output(vp, fp->inputs[j].semantic);
+                       k = ir3_find_output(vp, fp->inputs[j].semantic);
                        reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
                        reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
                }
@@ -333,16 +281,16 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
 
                OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
 
-               j = next_varying(fp, j);
+               j = ir3_next_varying(fp, j);
                if (j < fp->inputs_count)
                        reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
-               j = next_varying(fp, j);
+               j = ir3_next_varying(fp, j);
                if (j < fp->inputs_count)
                        reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
-               j = next_varying(fp, j);
+               j = ir3_next_varying(fp, j);
                if (j < fp->inputs_count)
                        reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
-               j = next_varying(fp, j);
+               j = ir3_next_varying(fp, j);
                if (j < fp->inputs_count)
                        reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
 
@@ -418,7 +366,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
                uint32_t vinterp[4] = {0}, flatshade[2] = {0};
 
                /* figure out VARYING_INTERP / FLAT_SHAD register values: */
-               for (j = -1; (j = next_varying(fp, j)) < (int)fp->inputs_count; ) {
+               for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
                        uint32_t interp = fp->inputs[j].interpolate;
                        if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
                                        ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
index a26dab2..3d51603 100644 (file)
@@ -214,4 +214,62 @@ void ir3_shader_destroy(struct ir3_shader *shader);
 struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
                struct ir3_shader_key key);
 
+/*
+ * Helper/util:
+ */
+
+static inline int
+ir3_find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
+{
+       int j;
+
+       for (j = 0; j < so->outputs_count; j++)
+               if (so->outputs[j].semantic == semantic)
+                       return j;
+
+       /* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
+        * in the vertex shader.. but the fragment shader doesn't know this
+        * so  it will always have both IN.COLOR[n] and IN.BCOLOR[n].  So
+        * at link time if there is no matching OUT.BCOLOR[n], we must map
+        * OUT.COLOR[n] to IN.BCOLOR[n].  And visa versa if there is only
+        * a OUT.BCOLOR[n] but no matching OUT.COLOR[n]
+        */
+       if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
+               unsigned idx = sem2idx(semantic);
+               semantic = ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx);
+       } else if (sem2name(semantic) == TGSI_SEMANTIC_COLOR) {
+               unsigned idx = sem2idx(semantic);
+               semantic = ir3_semantic_name(TGSI_SEMANTIC_BCOLOR, idx);
+       } else {
+               return 0;
+       }
+
+       for (j = 0; j < so->outputs_count; j++)
+               if (so->outputs[j].semantic == semantic)
+                       return j;
+
+       debug_assert(0);
+
+       return 0;
+}
+
+static inline int
+ir3_next_varying(const struct ir3_shader_variant *so, int i)
+{
+       while (++i < so->inputs_count)
+               if (so->inputs[i].compmask && so->inputs[i].bary)
+                       break;
+       return i;
+}
+
+static inline uint32_t
+ir3_find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
+{
+       int j;
+       for (j = 0; j < so->outputs_count; j++)
+               if (so->outputs[j].semantic == semantic)
+                       return so->outputs[j].regid;
+       return regid(63, 0);
+}
+
 #endif /* IR3_SHADER_H_ */