RDMA/nes: Fix for sending MPA reject frame
authorTatyana Nikolova <Tatyana.E.Nikolova@intel.com>
Tue, 17 Jan 2012 16:17:30 +0000 (10:17 -0600)
committerRoland Dreier <roland@purestorage.com>
Fri, 27 Jan 2012 17:50:48 +0000 (09:50 -0800)
Set a reject flag, when sending MPA reject message to inform the peer
that the application has rejected the connection.

Signed-off-by: Tatyana Nikolova <Tatyana.E.Nikolova@intel.com>
Signed-off-by: Faisal Latif <Faisal.Latif@intel.com>
Signed-off-by: Roland Dreier <roland@purestorage.com>
drivers/infiniband/hw/nes/nes_cm.c

index 425065b..183f7ab 100644 (file)
@@ -233,6 +233,7 @@ static int send_mpa_reject(struct nes_cm_node *cm_node)
        u8 *start_ptr = &start_addr;
        u8 **start_buff = &start_ptr;
        u16 buff_len = 0;
+       struct ietf_mpa_v1 *mpa_frame;
 
        skb = dev_alloc_skb(MAX_CM_BUFFER);
        if (!skb) {
@@ -242,6 +243,8 @@ static int send_mpa_reject(struct nes_cm_node *cm_node)
 
        /* send an MPA reject frame */
        cm_build_mpa_frame(cm_node, start_buff, &buff_len, NULL, MPA_KEY_REPLY);
+       mpa_frame = (struct ietf_mpa_v1 *)*start_buff;
+       mpa_frame->flags |= IETF_MPA_FLAGS_REJECT;
        form_cm_frame(skb, cm_node, NULL, 0, *start_buff, buff_len, SET_ACK | SET_FIN);
 
        cm_node->state = NES_CM_STATE_FIN_WAIT1;