--- /dev/null
+#include "Common.h"
+
+/************************************************************************/
+/* Drawing Commands */
+/************************************************************************/
+tvg::Shape* pShape = nullptr;
+
+void tvgDrawCmds(tvg::Canvas* canvas)
+{
+ if (!canvas) return;
+
+ tvg::Fill::ColorStop colorStops1[3];
+ colorStops1[0] = {0, 255, 0, 0, 150};
+ colorStops1[1] = {0.5, 0, 0, 255, 150};
+ colorStops1[2] = {1, 127, 0, 127, 150};
+
+ tvg::Fill::ColorStop colorStops2[2];
+ colorStops2[0] = {0.3, 255, 0, 0, 255};
+ colorStops2[1] = {1, 50, 0, 255, 155};
+
+ tvg::Fill::ColorStop colorStops3[2];
+ colorStops3[0] = {0, 0, 0, 255, 155};
+ colorStops3[1] = {1, 0, 255, 0, 155};
+
+ float dashPattern1[2] = {15, 15};
+
+ // linear gradient stroke + linear gradient fill
+ auto shape1 = tvg::Shape::gen();
+ shape1->moveTo(100, 50);
+ shape1->lineTo(150, 50);
+ shape1->lineTo(150, 100);
+ shape1->lineTo(250, 100);
+ shape1->lineTo(200, 150);
+ shape1->lineTo(150, 150);
+ shape1->lineTo(150, 200);
+ shape1->lineTo(100, 250);
+ shape1->lineTo(100, 150);
+ shape1->lineTo(50, 150);
+ shape1->lineTo(50, 100);
+ shape1->close();
+
+ shape1->stroke(0, 255, 0, 255);
+ shape1->stroke(20);
+ shape1->stroke(tvg::StrokeJoin::Miter);
+ shape1->stroke(tvg::StrokeCap::Butt);
+ auto fillStroke1 = tvg::LinearGradient::gen();
+ fillStroke1->linear(50, 50, 200, 200);
+ fillStroke1->colorStops(colorStops1, 3);
+ shape1->stroke(move(fillStroke1));
+
+ auto fill1 = tvg::LinearGradient::gen();
+ fill1->linear(50, 50, 200, 200);
+ fill1->colorStops(colorStops1, 3);
+ shape1->fill(move(fill1));
+
+ if (canvas->push(move(shape1)) != tvg::Result::Success) return;
+
+ // radial gradient stroke + duplicate
+ auto shape2 = tvg::Shape::gen();
+ shape2->appendCircle(500, 125, 100, 60);
+
+ shape2->stroke(80);
+ auto fillStroke2 = tvg::RadialGradient::gen();
+ fillStroke2->radial(500, 125, 100);
+ fillStroke2->colorStops(colorStops2, 2);
+ shape2->stroke(move(fillStroke2));
+
+ auto shape3 = unique_ptr<tvg::Shape>(static_cast<tvg::Shape*>(shape2->duplicate()));
+ shape3->translate(50, 200);
+
+ auto fillStroke3 = tvg::LinearGradient::gen();
+ fillStroke3->linear(400, 60, 600, 180);
+ fillStroke3->colorStops(colorStops3, 2);
+ shape3->stroke(move(fillStroke3));
+
+ auto shape4 = unique_ptr<tvg::Shape>(static_cast<tvg::Shape*>(shape2->duplicate()));
+ shape4->translate(100, 400);
+
+ if (canvas->push(move(shape2)) != tvg::Result::Success) return;
+ if (canvas->push(move(shape3)) != tvg::Result::Success) return;
+ if (canvas->push(move(shape4)) != tvg::Result::Success) return;
+
+ // dashed gradient stroke
+ auto shape5 = tvg::Shape::gen();
+ shape5->appendRect(150, 450, 300, 300, 50, 80);
+
+ shape5->stroke(20);
+ shape5->stroke(dashPattern1, 2);
+ shape5->stroke(tvg::StrokeCap::Butt);
+ auto fillStroke5 = tvg::LinearGradient::gen();
+ fillStroke5->linear(150, 450, 450, 750);
+ fillStroke5->colorStops(colorStops3, 2);
+ shape5->stroke(move(fillStroke5));
+
+ auto fill5 = tvg::LinearGradient::gen();
+ fill5->linear(150, 450, 450, 750);
+ fill5->colorStops(colorStops3, 2);
+ shape5->fill(move(fill5));
+ pShape = shape5.get();
+
+ if (canvas->push(move(shape5)) != tvg::Result::Success) return;
+ pShape->scale(0.8);
+ if (canvas->update(pShape) != tvg::Result::Success) return;
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
+{
+ //Create a Canvas
+ swCanvas = tvg::SwCanvas::gen();
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+ if (swCanvas->draw() == tvg::Result::Success) {
+ swCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+ static constexpr auto BPP = 4;
+
+ //Create a Canvas
+ glCanvas = tvg::GlCanvas::gen();
+ glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+ auto gl = elm_glview_gl_api_get(obj);
+ gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (glCanvas->draw() == tvg::Result::Success) {
+ glCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* Main Code */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+ tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+ }
+
+ //Initialize ThorVG Engine
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ cout << "tvg engine: software" << endl;
+ } else {
+ cout << "tvg engine: opengl" << endl;
+ }
+
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
+ //Initialize ThorVG Engine
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+ elm_init(argc, argv);
+
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ createSwView();
+ } else {
+ createGlView();
+ }
+
+ elm_run();
+ elm_shutdown();
+
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvgEngine);
+
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
+}