return NULL;
}
- pixman_region32_init(&surface->texture_damage);
-
surface->buffer_transform = WL_OUTPUT_TRANSFORM_NORMAL;
surface->pending.buffer_transform = surface->buffer_transform;
surface->output = NULL;
weston_buffer_reference(&surface->buffer_ref, NULL);
- pixman_region32_fini(&surface->texture_damage);
compositor->renderer->destroy_surface(surface);
pixman_region32_fini(&surface->transform.boundingbox);
GLuint textures[3];
int num_textures;
+ pixman_region32_t texture_damage;
EGLImageKHR images[3];
GLenum target;
int i, n;
#endif
- pixman_region32_union(&surface->texture_damage,
- &surface->texture_damage, &surface->damage);
+ pixman_region32_union(&gs->texture_damage,
+ &gs->texture_damage, &surface->damage);
if (!buffer)
return;
if (surface->plane != &surface->compositor->primary_plane)
return;
- if (!pixman_region32_not_empty(&surface->texture_damage))
+ if (!pixman_region32_not_empty(&gs->texture_damage))
goto done;
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
/* Mesa does not define GL_EXT_unpack_subimage */
glPixelStorei(GL_UNPACK_ROW_LENGTH, gs->pitch);
data = wl_shm_buffer_get_data(buffer);
- rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
+ rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
for (i = 0; i < n; i++) {
pixman_box32_t r;
#endif
done:
- pixman_region32_fini(&surface->texture_damage);
- pixman_region32_init(&surface->texture_damage);
+ pixman_region32_fini(&gs->texture_damage);
+ pixman_region32_init(&gs->texture_damage);
weston_buffer_reference(&gs->buffer_ref, NULL);
}
*/
gs->pitch = 1;
+ pixman_region32_init(&gs->texture_damage);
surface->renderer_state = gs;
return 0;
gr->destroy_image(gr->egl_display, gs->images[i]);
weston_buffer_reference(&gs->buffer_ref, NULL);
+ pixman_region32_fini(&gs->texture_damage);
free(gs);
}