new_stage);
}
- _clutter_backend_ensure_context_internal (backend, new_stage);
-
/* XXX: Until Cogl becomes fully responsible for backend windows
* Clutter need to manually keep it informed of the current window size
*
* NB: This must be done after we ensure_context above because Cogl
* always assumes there is a current GL context.
*/
- if (new_stage)
+ if (new_stage != NULL)
{
float width, height;
+ _clutter_backend_ensure_context_internal (backend, new_stage);
+
clutter_actor_get_size (CLUTTER_ACTOR (stage), &width, &height);
cogl_onscreen_clutter_backend_set_size (width, height);
* switch between stages.
*
* This dirty mechanism will ensure they are asserted before
- * the next paint... */
+ * the next paint...
+ */
_clutter_stage_dirty_viewport (stage);
_clutter_stage_dirty_projection (stage);
}
/* FIXME: With a NULL stage and thus no active context it may make more
* sense to clean the context but then re call with the default stage
* so at least there is some kind of context in place (as to avoid
- * potential issue of GL calls with no context)
+ * potential issue of GL calls with no context).
*/
current_context_stage = new_stage;
}