const struct pipe_surface *surf_tmpl)
{
struct pipe_surface *ps;
- unsigned level = surf_tmpl->u.tex.level;
-
- assert(level <= pt->last_level);
- assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
pipe_resource_reference(&ps->texture, pt);
ps->context = pipe;
ps->format = surf_tmpl->format;
- ps->width = u_minify(pt->width0, level);
- ps->height = u_minify(pt->height0, level);
-
- ps->u.tex.level = level;
- ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
- ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ if (pt->target != PIPE_BUFFER) {
+ assert(surf_tmpl->u.tex.level <= pt->last_level);
+ ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+ ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+ ps->u.tex.level = surf_tmpl->u.tex.level;
+ ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
+ debug_printf("creating surface with multiple layers, rendering to first layer only\n");
+ }
+ }
+ else {
+ /* setting width as number of elements should get us correct renderbuffer width */
+ ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
+ ps->height = pt->height0;
+ ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
+ ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
+ assert(ps->u.buf.first_element <= ps->u.buf.last_element);
+ assert(ps->u.buf.last_element < ps->width);
+ }
}
return ps;
}
tc->surface = ps;
if (ps) {
- tc->transfer_map = pipe_transfer_map(pipe, ps->texture,
- ps->u.tex.level, ps->u.tex.first_layer,
- PIPE_TRANSFER_READ_WRITE |
- PIPE_TRANSFER_UNSYNCHRONIZED,
- 0, 0, ps->width, ps->height,
- &tc->transfer);
+ if (ps->texture->target != PIPE_BUFFER) {
+ tc->transfer_map = pipe_transfer_map(pipe, ps->texture,
+ ps->u.tex.level, ps->u.tex.first_layer,
+ PIPE_TRANSFER_READ_WRITE |
+ PIPE_TRANSFER_UNSYNCHRONIZED,
+ 0, 0, ps->width, ps->height,
+ &tc->transfer);
+ }
+ else {
+ /* can't render to buffers */
+ assert(0);
+ }
tc->depth_stencil = util_format_is_depth_or_stencil(ps->format);
}