}
/**
- * clutter_actor_pick:
- * @self: A #ClutterActor
- * @color: A #ClutterColor
- *
- * Renders a silhouette of the actor using the supplied color. Used
- * internally for mapping pointer events to actors.
- *
- * This function should never be called directly by applications.
- *
- * Subclasses overiding the ClutterActor::pick() method should call
- * clutter_actor_should_pick_paint() to decide whether to render their
- * silhouette. Containers should always recursively call pick for
- * each child.
- *
- * This function will emit the #ClutterActor::pick signal.
- *
- * Since: 0.4
- */
-void
-clutter_actor_pick (ClutterActor *self,
- const ClutterColor *color)
-{
- g_return_if_fail (CLUTTER_IS_ACTOR (self));
- g_return_if_fail (color != NULL);
-
- g_signal_emit (self, actor_signals[PICK], 0, color);
-}
-
-/**
* clutter_actor_should_pick_paint:
* @self: A #ClutterActor
*
void clutter_actor_map (ClutterActor *self);
void clutter_actor_unmap (ClutterActor *self);
void clutter_actor_paint (ClutterActor *self);
-void clutter_actor_pick (ClutterActor *self,
- const ClutterColor *color);
void clutter_actor_queue_redraw (ClutterActor *self);
void clutter_actor_queue_relayout (ClutterActor *self);
void clutter_actor_destroy (ClutterActor *self);
#define clutter_timeline_get_progressx clutter_timeline_get_progressx_DEPRECATED_BY_clutter_timeline_get_progress
+#define clutter_actor_pick clutter_actor_pick_DEPRECATED_BY_clutter_actor_paint
+
#endif /* CLUTTER_DEPRECATED_H */