Stability: 2 - Stable
-Pure JavaScript is Unicode-friendly but not nice to binary data. When
-dealing with TCP streams or the file system, it's necessary to handle octet
-streams. Node.js has several strategies for manipulating, creating, and
-consuming octet streams.
+Prior to the introduction of `TypedArray` in ECMAScript 2015 (ES6), the
+JavaScript language had no mechanism for reading or manipulating streams
+of binary data. The `Buffer` class was introduced as part of the Node.js
+API to make it possible to interact with octet streams in the context of things
+like TCP streams and file system operations.
-Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar
-to an array of integers but corresponds to a raw memory allocation outside
-the V8 heap. A `Buffer` cannot be resized.
+Now that `TypedArray` has been added in ES6, the `Buffer` class implements the
+`Uint8Array` API in a manner that is more optimized and suitable for Node.js'
+use cases.
-The `Buffer` class is a global, making it very rare that one would need
-to ever `require('buffer')`.
+Instances of the `Buffer` class are similar to arrays of integers but
+correspond to fixed-sized, raw memory allocations outside the V8 heap.
+The size of the `Buffer` is established when it is created and cannot be
+resized.
-Converting between Buffers and JavaScript string objects requires an explicit
-encoding method. The different string encodings are:
+The `Buffer` class is a global within Node.js, making it unlikely that one
+would need to ever use `require('buffer')`.
+
+ const buf1 = new Buffer(10);
+ // creates a buffer of length 10
+
+ const buf2 = new Buffer([1,2,3]);
+ // creates a buffer containing [01, 02, 03]
+
+ const buf3 = new Buffer('test');
+ // creates a buffer containing ASCII bytes [74, 65, 73, 74]
+
+ const buf4 = new Buffer('tést', 'utf8');
+ // creates a buffer containing UTF8 bytes [74, c3, a9, 73, 74]
+
+### Buffers and Character Encodings
+
+Buffers are commonly used to represent sequences of encoded characters
+such as UTF8, UCS2, Base64 or even Hex-encoded data. It is possible to
+convert back and forth between Buffers and ordinary JavaScript string objects
+by using an explicit encoding method.
+
+ const buf = new Buffer('hello world', 'ascii');
+ console.log(buf.toString('hex'));
+ // prints: 68656c6c6f20776f726c64
+ console.log(buf.toString('base64'));
+ // prints: aGVsbG8gd29ybGQ=
+
+The character encodings currently supported by Node.js include:
* `'ascii'` - for 7-bit ASCII data only. This encoding method is very fast and
will strip the high bit if set.
* `'hex'` - Encode each byte as two hexadecimal characters.
-Creating a typed array from a `Buffer` works with the following caveats:
+### Buffers and TypedArray
-1. The buffer's memory is copied, not shared.
+Buffers are also `Uint8Array` TypedArray instances. However, there are subtle
+incompatibilities with the TypedArray specification in ECMAScript 2015. For
+instance, while `ArrayBuffer#slice()` creates a copy of the slice,
+the implementation of [`Buffer#slice()`][] creates a view over the existing
+Buffer without copying, making `Buffer#slice()` far more efficient.
-2. The buffer's memory is interpreted as an array, not a byte array. That is,
- `new Uint32Array(new Buffer([1,2,3,4]))` creates a 4-element `Uint32Array`
+It is also possible to create new TypedArray instances from a `Buffer` with the
+following caveats:
+
+1. The Buffer instances's memory is copied to the TypedArray, not shared.
+
+2. The Buffer's memory is interpreted as an array of distinct elements, and not
+as a byte array of the target type. That is,
+`new Uint32Array(new Buffer([1,2,3,4]))` creates a 4-element `Uint32Array`
with elements `[1,2,3,4]`, not a `Uint32Array` with a single element
`[0x1020304]` or `[0x4030201]`.
-NOTE: Node.js v0.8 retained a reference to the buffer in `array.buffer` instead
-of cloning it.
+It is possible to create a new Buffer that shares the same allocated memory as
+a TypedArray instance by using the TypeArray objects `.buffer` property:
+
+ const arr = new Uint16Array(2);
+ arr[0] = 5000;
+ arr[1] = 4000;
+
+ const buf1 = new Buffer(arr); // copies the buffer
+ const buf2 = new Buffer(arr.buffer); // shares the memory with arr;
+
+ console.log(buf1);
+ // Prints: <Buffer 88 a0>, copied buffer has only two elements
+ console.log(buf2);
+ // Prints: <Buffer 88 13 a0 0f>
+
+ arr[1] = 6000;
+ console.log(buf1);
+ // Prints: <Buffer 88 a0>
+ console.log(buf2);
+ // Prints: <Buffer 88 13 70 17>
+
+Note that when creating a Buffer using the TypeArray's `.buffer`, it is not
+currently possible to use only a portion of the underlying `ArrayBuffer`. To
+create a Buffer that uses only a part of the `ArrayBuffer`, use the
+`buf.slice()` function after the Buffer is created:
+
+ const arr = new Uint16Array(20);
+ const buf = new Buffer(arr.buffer).slice(0, 16);
+ console.log(buf.length);
+ // Prints: 16
+
+### Buffers and ES6 iteration
+
+Buffers can be iterated over using the ECMAScript 2015 (ES6) `for..of` syntax:
+
+ const buf = new Buffer([1, 2, 3]);
+
+ for (var b of buf)
+ console.log(b)
+
+ // Prints:
+ // 1
+ // 2
+ // 3
-While more efficient, it introduces subtle incompatibilities with the typed
-arrays specification. `ArrayBuffer#slice()` makes a copy of the slice while
-[`Buffer#slice()`][] creates a view.
+Additionally, the `buffer.values()`, `buffer.keys()`, and `buffer.entries()`
+methods can be used to create iterators.
## Class: Buffer
* `array` Array
-Allocates a new buffer using an `array` of octets.
+Allocates a new Buffer using an `array` of octets.
+
+ const buf = new Buffer([0x62,0x75,0x66,0x66,0x65,0x72]);
+ // creates a new Buffer containing ASCII bytes
+ // ['b','u','f','f','e','r']
### new Buffer(buffer)
Copies the passed `buffer` data onto a new `Buffer` instance.
+ const buf1 = new Buffer('buffer');
+ const buf2 = new Buffer(buf1);
+
+ buf1[0] = 0x61;
+ console.log(buf1.toString());
+ // 'auffer'
+ console.log(buf2.toString());
+ // 'buffer' (copy is not changed)
+
+### new Buffer(arrayBuffer)
+
+* `arrayBuffer` - The `.buffer` property of a `TypedArray` or a `new
+ ArrayBuffer()`
+
+When passed a reference to the `.buffer` property of a `TypedArray` instance,
+the newly created Buffer will share the same allocated memory as the
+TypedArray.
+
+ const arr = new Uint16Array(2);
+ arr[0] = 5000;
+ arr[1] = 4000;
+
+ const buf = new Buffer(arr.buffer); // shares the memory with arr;
+
+ console.log(buf);
+ // Prints: <Buffer 88 13 a0 0f>
+
+ // changing the TypdArray changes the Buffer also
+ arr[1] = 6000;
+
+ console.log(buf);
+ // Prints: <Buffer 88 13 70 17>
+
### new Buffer(size)
* `size` Number
-Allocates a new buffer of `size` bytes. `size` must be less than
-1,073,741,824 bytes (1 GB) on 32-bit architectures or
-2,147,483,648 bytes (2 GB) on 64-bit architectures.
-Otherwise, a [`RangeError`][] is thrown.
+Allocates a new Buffer of `size` bytes. The `size` must be less than
+or equal to the value of `require('buffer').kMaxLength` (on 64-bit
+architectures, `kMaxLength` is `(2^31)-1`). Otherwise, a [`RangeError`][] is
+thrown. If a `size` less than 0 is specified, a zero-length Buffer will be
+created.
+
+Unlike `ArrayBuffers`, the underlying memory for Buffer instances created in
+this way is not initialized. The contents of a newly created `Buffer` are
+unknown and could contain sensitive data. Use [`buf.fill(0)`][] to initialize a
+Buffer to zeroes.
-Unlike `ArrayBuffers`, the underlying memory for buffers is not initialized. So
-the contents of a newly created `Buffer` are unknown and could contain
-sensitive data. Use [`buf.fill(0)`][] to initialize a buffer to zeroes.
+ const buf = new Buffer(5);
+ console.log(buf);
+ // <Buffer 78 e0 82 02 01>
+ // (octets will be different, every time)
+ buf.fill(0);
+ console.log(buf);
+ // <Buffer 00 00 00 00 00>
### new Buffer(str[, encoding])
* `str` String - string to encode.
* `encoding` String - encoding to use, Optional.
-Allocates a new buffer containing the given `str`.
-`encoding` defaults to `'utf8'`.
+Creates a new Buffer containing the given JavaScript string `str`. If
+provided, the `encoding` parameter identifies the strings character encoding.
+If not provided, `encoding` defaults to `'utf8'`.
+
+ const buf1 = new Buffer('this is a tést');
+ console.log(buf1.toString());
+ // prints: this is a tést
+ console.log(buf1.toString('ascii'));
+ // prints: this is a tC)st
+
+ const buf2 = new Buffer('7468697320697320612074c3a97374', 'hex');
+ console.log(buf2.toString());
+ // prints: this is a tést
### Class Method: Buffer.byteLength(string[, encoding])
* `encoding` String, Optional, Default: 'utf8'
* Return: Number
-Gives the actual byte length of a string. `encoding` defaults to `'utf8'`.
-This is not the same as [`String.prototype.length`][] since that returns the
-number of *characters* in a string.
+Returns the actual byte length of a string. If not specified, `encoding`
+defaults to `'utf8'`. This is not the same as [`String.prototype.length`][]
+since that returns the number of *characters* in a string.
Example:
- str = '\u00bd + \u00bc = \u00be';
+ const str = '\u00bd + \u00bc = \u00be';
console.log(`${str}: ${str.length} characters, ` +
`${Buffer.byteLength(str, 'utf8')} bytes`);
* `buf1` {Buffer}
* `buf2` {Buffer}
-The same as [`buf1.compare(buf2)`][]. Useful for sorting an Array of Buffers:
+Compares `buf1` to `buf2` typically for the purpose of sorting arrays of
+Buffers. This is equivalent is calling `buf1.compare(buf2)`.
- var arr = [Buffer('1234'), Buffer('0123')];
+ const arr = [Buffer('1234'), Buffer('0123')];
arr.sort(Buffer.compare);
### Class Method: Buffer.concat(list[, totalLength])
* `list` {Array} List of Buffer objects to concat
-* `totalLength` {Number} Total length of the buffers in the list when concatenated
+* `totalLength` {Number} Total length of the Buffers in the list when concatenated
-Returns a buffer which is the result of concatenating all the buffers in
-the list together.
+Returns a new Buffer which is the result of concatenating all the Buffers in
+the `list` together.
-If the list has no items, or if the totalLength is 0, then it returns a
-zero-length buffer.
+If the list has no items, or if the `totalLength` is 0, then a new zero-length
+Buffer is returned.
-If totalLength is not provided, it is read from the buffers in the list.
-However, this adds an additional loop to the function, so it is faster
+If `totalLength` is not provided, it is calculated from the Buffers in the
+`list`. This, however, adds an additional loop to the function, so it is faster
to provide the length explicitly.
-Example: build a single buffer from a list of three buffers:
+Example: build a single Buffer from a list of three Buffers:
- var buf1 = new Buffer(10);
- var buf2 = new Buffer(14);
- var buf3 = new Buffer(18);
-
- buf1.fill(0);
- buf2.fill(0);
- buf3.fill(0);
-
- var buffers = [buf1, buf2, buf3];
-
- var totalLength = 0;
- for (var i = 0; i < buffers.length; i++) {
- totalLength += buffers[i].length;
- }
+ const buf1 = new Buffer(10).fill(0);
+ const buf2 = new Buffer(14).fill(0);
+ const buf3 = new Buffer(18).fill(0);
+ const totalLength = buf1.length + buf2.length + buf3.length;
console.log(totalLength);
- var bufA = Buffer.concat(buffers, totalLength);
+ const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);
console.log(bufA);
console.log(bufA.length);
* `obj` Object
* Return: Boolean
-Tests if `obj` is a `Buffer`.
+Returns 'true' if `obj` is a Buffer.
### Class Method: Buffer.isEncoding(encoding)
### buffer.entries()
-Creates iterator for `[index, byte]` arrays.
+Creates and returns an [iterator][] of `[index, byte]` pairs from the Buffer
+contents.
+
+ const buf = new Buffer('buffer');
+ for (var pair of buf.entries()) {
+ console.log(pair);
+ }
+ // prints:
+ // [0, 98]
+ // [1, 117]
+ // [2, 102]
+ // [3, 102]
+ // [4, 101]
+ // [5, 114]
### buffer.keys()
-Creates iterator for buffer keys (indices).
+Creates and returns an [iterator][] of Buffer keys (indices).
+
+ const buf = new Buffer('buffer');
+ for (var key of buf.keys()) {
+ console.log(key);
+ }
+ // prints:
+ // 0
+ // 1
+ // 2
+ // 3
+ // 4
+ // 5
### buffer.values()
-Creates iterator for buffer values (bytes). This function is called automatically
-when `buffer` is used in a `for..of` statement.
+Creates and returns an [iterator][] for Buffer values (bytes). This function is
+called automatically when the Buffer is used in a `for..of` statement.
+
+ const buf = new Buffer('buffer');
+ for (var value of buf.values()) {
+ console.log(value);
+ }
+ // prints:
+ // 98
+ // 117
+ // 102
+ // 102
+ // 101
+ // 114
+
+ for (var value of buf) {
+ console.log(value);
+ }
+ // prints:
+ // 98
+ // 117
+ // 102
+ // 102
+ // 101
+ // 114
### buf[index]
<!--type=property-->
<!--name=[index]-->
-Get and set the octet at `index`. The values refer to individual bytes,
-so the legal range is between `0x00` and `0xFF` hex or `0` and `255`.
+The index operator `[index]` can be used to get and set the octet at position
+`index` in the Buffer. The values refer to individual bytes, so the legal value
+range is between `0x00` and `0xFF` (hex) or `0` and `255` (decimal).
-Example: copy an ASCII string into a buffer, one byte at a time:
+Example: copy an ASCII string into a Buffer, one byte at a time:
- str = "Node.js";
- buf = new Buffer(str.length);
+ const str = "Node.js";
+ const buf = new Buffer(str.length);
for (var i = 0; i < str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf);
-
- // Node.js
+ // Prints: Node.js
### buf.compare(otherBuffer)
* `otherBuffer` {Buffer}
-Returns a number indicating whether `this` comes before, after, or is
-the same as the `otherBuffer` in sort order.
-
+Compares two Buffer instances and returns a number indicating whether `buf`
+comes before, after, or is the same as the `otherBuffer` in sort order.
+Comparison is based on the actual sequence of bytes in each Buffer.
+
+* `0` is returned if `otherBuffer` is the same as `buf`
+* `1` is returned if `otherBuffer` should come *before* `buf` when sorted.
+* `-1` is returned if `otherBuffer` should come *after* `buf` when sorted.
+
+```
+const buf1 = new Buffer('ABC');
+const buf2 = new Buffer('BCD');
+const buf3 = new Buffer('ABCD');
+
+console.log(buf1.compare(buf1));
+ // Prints: 0
+console.log(buf1.compare(buf2));
+ // Prints: -1
+console.log(buf1.compare(buf3));
+ // Prints: 1
+console.log(buf2.compare(buf1));
+ // Prints: 1
+console.log(buf2.compare(buf3));
+ // Prints: 1
+
+[buf1, buf2, buf3].sort(Buffer.compare);
+ // produces sort order [buf1, buf3, buf2]
+```
### buf.copy(targetBuffer[, targetStart][, sourceStart][, sourceEnd])
* `sourceStart` Number, Optional, Default: 0
* `sourceEnd` Number, Optional, Default: `buffer.length`
-Copies data from a region of this buffer to a region in the target buffer even
+Copies data from a region of this Buffer to a region in the target Buffer even
if the target memory region overlaps with the source. If `undefined`, the
`targetStart` and `sourceStart` parameters default to `0` while `sourceEnd`
defaults to `buffer.length`.
Example: build two Buffers, then copy `buf1` from byte 16 through byte 19
into `buf2`, starting at the 8th byte in `buf2`.
- buf1 = new Buffer(26);
- buf2 = new Buffer(26);
+ const buf1 = new Buffer(26);
+ const buf2 = new Buffer(26).fill('!');
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
- buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
+ // Prints: !!!!!!!!qrst!!!!!!!!!!!!!
- // !!!!!!!!qrst!!!!!!!!!!!!!
-
-Example: Build a single buffer, then copy data from one region to an overlapping
-region in the same buffer
+Example: Build a single Buffer, then copy data from one region to an overlapping
+region in the same Buffer
- buf = new Buffer(26);
+ const buf = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf[i] = i + 97; // 97 is ASCII a
* `otherBuffer` {Buffer}
-Returns a boolean indicating whether `this` and `otherBuffer` have the same bytes.
+Returns a boolean indicating whether `this` and `otherBuffer` have exactly the
+same bytes.
+
+ const buf1 = new Buffer('ABC');
+ const buf2 = new Buffer('414243', 'hex');
+ const buf3 = new Buffer('ABCD');
+
+ console.log(buf1.equals(buf2));
+ // Prints: true
+ console.log(buf1.equals(buf3));
+ // Prints: false
### buf.fill(value[, offset][, end])
* `offset` Number, Optional
* `end` Number, Optional
-Fills the buffer with the specified value. If the `offset` (defaults to `0`)
+Fills the Buffer with the specified value. If the `offset` (defaults to `0`)
and `end` (defaults to `buffer.length`) are not given it will fill the entire
-buffer.
+Buffer. The method returns a reference to the Buffer so calls can be chained.
- var b = new Buffer(50);
- b.fill('h');
+ const b = new Buffer(50).fill('h');
+ console.log(b.toString());
+ // Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
### buf.indexOf(value[, byteOffset])
* `byteOffset` Number, Optional, Default: 0
* Return: Number
-Operates similar to [`Array#indexOf()`][]. Accepts a String, Buffer or Number.
-Strings are interpreted as UTF8. Buffers will use the entire buffer. So in order
-to compare a partial Buffer use [`Buffer#slice()`][]. Numbers can range from 0 to
-255.
+Operates similar to [`Array#indexOf()`][] in that it returns either the
+starting index position of `value` in Buffer or `-1` if the Buffer does not
+contain `value`. The `value` can be a String, Buffer or Number. Strings are
+interpreted as UTF8. Buffers will use the entire Buffer (to compare a partial
+Buffer use [`Buffer#slice()`][]). Numbers can range from 0 to 255.
+
+ const buf = new Buffer('this is a buffer');
+
+ buf.indexOf('this');
+ // returns 0
+ buf.indexOf('is');
+ // returns 2
+ buf.indexOf(new Buffer('a buffer'));
+ // returns 8
+ buf.indexOf(97); // ascii for 'a'
+ // returns 8
+ buf.indexOf(new Buffer('a buffer example'));
+ // returns -1
+ buf.indexOf(new Buffer('a buffer example').slice(0,8));
+ // returns 8
+
+### buf.includes(value[, byteOffset][, encoding])
+
+* `value` String, Buffer or Number
+* `byteOffset` Number, Optional, Default: 0
+* `encoding` String, Optional, Default: 'utf8'
+
+Operates similar to [Array#includes()][]. The `value` can be a String, Buffer
+or Number. Strings are interpreted as UTF8 unless overridden with the
+`encoding` argument. Buffers will use the entire Buffer (to compare a partial Buffer use `Buffer#slice()`). Numbers can range from 0 to 255.
+
+The `byteOffset` indicates the index in `buf` where searching begins.
+
+ const buf = new Buffer('this is a buffer');
+
+ buf.includes('this');
+ // returns true
+ buf.includes('is');
+ // returns true
+ buf.includes(new Buffer('a buffer'));
+ // returns true
+ buf.includes(97); // ascii for 'a'
+ // returns true
+ buf.includes(new Buffer('a buffer example'));
+ // returns false
+ buf.includes(new Buffer('a buffer example').slice(0,8));
+ // returns true
+ buf.includes('this', 4);
+ // returns false
### buf.length
* Number
-The size of the buffer in bytes. Note that this is not necessarily the size
-of the contents. `length` refers to the amount of memory allocated for the
-buffer object. It does not change when the contents of the buffer are changed.
+Returns the amount of memory allocated for the Buffer in number of bytes. Note
+that this does not necessarily reflect the amount of usable data within the
+Buffer. For instance, in the example below, a Buffer with 1234 bytes is
+allocated, but only 11 ASCII bytes are written.
- buf = new Buffer(1234);
+ const buf = new Buffer(1234);
console.log(buf.length);
+ // Prints: 1234
+
buf.write('some string', 0, 'ascii');
console.log(buf.length);
-
- // 1234
- // 1234
+ // Prints: 1234
While the `length` property is not immutable, changing the value of `length`
can result in undefined and inconsistent behavior. Applications that wish to
-modify the length of a buffer should therefore treat `length` as read-only and
-use [`buf.slice`][] to create a new buffer.
+modify the length of a Buffer should therefore treat `length` as read-only and
+use [`buf.slice`][] to create a new Buffer.
- buf = new Buffer(10);
+ const buf = new Buffer(10);
buf.write('abcdefghj', 0, 'ascii');
- console.log(buf.length); // 10
+ console.log(buf.length);
+ // Prints: 10
buf = buf.slice(0,5);
- console.log(buf.length); // 5
+ console.log(buf.length);
+ // Prints: 5
### buf.readDoubleBE(offset[, noAssert])
### buf.readDoubleLE(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads a 64-bit double from the buffer at the specified offset with specified
-endian format.
-
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
-
-Example:
+Reads a 64-bit double from the Buffer at the specified `offset` with specified
+endian format (`readDoubleBE()` returns big endian, `readDoubleLE()` returns
+little endian).
- var buf = new Buffer(8);
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
- buf[0] = 0x55;
- buf[1] = 0x55;
- buf[2] = 0x55;
- buf[3] = 0x55;
- buf[4] = 0x55;
- buf[5] = 0x55;
- buf[6] = 0xd5;
- buf[7] = 0x3f;
+ const buf = new Buffer([1,2,3,4,5,6,7,8]);
- console.log(buf.readDoubleLE(0));
+ buf.readDoubleBE();
+ // Returns: 8.20788039913184e-304
+ buf.readDoubleLE();
+ // Returns: 5.447603722011605e-270
+ buf.readDoubleLE(1);
+ // throws RangeError: Index out of range
- // 0.3333333333333333
+ buf.readDoubleLE(1, true); // Warning: reads passed end of buffer!
+ // Segmentation fault! don't do this!
### buf.readFloatBE(offset[, noAssert])
### buf.readFloatLE(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads a 32-bit float from the buffer at the specified offset with specified
-endian format.
+Reads a 32-bit float from the Buffer at the specified `offset` with specified
+endian format (`readFloatBE()` returns big endian, `readFloatLE()` returns
+little endian).
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
-Example:
-
- var buf = new Buffer(4);
+ const buf = new Buffer([1,2,3,4]);
- buf[0] = 0x00;
- buf[1] = 0x00;
- buf[2] = 0x80;
- buf[3] = 0x3f;
+ buf.readFloatBE();
+ // Returns: 2.387939260590663e-38
+ buf.readFloatLE();
+ // Returns: 1.539989614439558e-36
+ buf.readFloatLE(1);
+ // throws RangeError: Index out of range
- console.log(buf.readFloatLE(0));
-
- // 0x01
+ buf.readFloatLE(1, true); // Warning: reads passed end of buffer!
+ // Segmentation fault! don't do this!
### buf.readInt8(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads a signed 8-bit integer from the buffer at the specified offset.
+Reads a signed 8-bit integer from the Buffer at the specified `offset`.
+
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Integers read from the Buffer are interpreted as two's complement signed values.
-Works as `buffer.readUInt8`, except buffer contents are treated as two's
-complement signed values.
+ const buf = new Buffer([1,-2,3,4]);
+
+ buf.readInt8(0);
+ // returns 1
+ buf.readInt8(1);
+ // returns -2
### buf.readInt16BE(offset[, noAssert])
### buf.readInt16LE(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads a signed 16-bit integer from the buffer at the specified offset with
-specified endian format.
+Reads a signed 16-bit integer from the Buffer at the specified `offset` with
+the specified endian format (`readInt16BE()` returns big endian,
+`readInt16LE()` returns little endian).
+
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Integers read from the Buffer are interpreted as two's complement signed values.
-Works as `buffer.readUInt16*`, except buffer contents are treated as two's
-complement signed values.
+ const buf = new Buffer([1,-2,3,4]);
+
+ buf.readInt16BE();
+ // returns 510
+ buf.readInt16LE(1);
+ // returns -511
### buf.readInt32BE(offset[, noAssert])
### buf.readInt32LE(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads a signed 32-bit integer from the buffer at the specified offset with
-specified endian format.
+Reads a signed 32-bit integer from the Buffer at the specified `offset` with
+the specified endian format (`readInt32BE()` returns big endian,
+`readInt32LE()` returns little endian).
+
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Integers read from the Buffer are interpreted as two's complement signed values.
-Works as `buffer.readUInt32*`, except buffer contents are treated as two's
-complement signed values.
+ const buf = new Buffer([1,-2,3,4]);
+
+ buf.readInt32BE();
+ // returns 33424132
+ buf.readInt32LE(1);
+ // returns 67370497
### buf.readIntBE(offset, byteLength[, noAssert])
### buf.readIntLE(offset, byteLength[, noAssert])
* `noAssert` {Boolean} Default: false
* Return: {Number}
-A generalized version of all numeric read methods. Supports up to 48 bits of
-accuracy. For example:
+Reads `byteLength` number of bytes from the Buffer at the specified `offset`
+and interprets the result as a two's complement signed value. Supports up to 48
+bits of accuracy. For example:
+
+ const buf = new Buffer(6);
+ buf.writeUInt16LE(0x90ab, 0);
+ buf.writeUInt32LE(0x12345678, 2);
+ buf.readIntLE(0, 6).toString(16); // Specify 6 bytes (48 bits)
+ // Returns: '1234567890ab'
- var b = new Buffer(6);
- b.writeUInt16LE(0x90ab, 0);
- b.writeUInt32LE(0x12345678, 2);
- b.readUIntLE(0, 6).toString(16); // Specify 6 bytes (48 bits)
- // output: '1234567890ab'
+ buf.readIntBE(0, 6).toString(16);
+ // Returns: -546f87a9cbee
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
### buf.readUInt8(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads an unsigned 8-bit integer from the buffer at the specified offset.
-
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
-
-Example:
-
- var buf = new Buffer(4);
+Reads an unsigned 8-bit integer from the Buffer at the specified `offset`.
- buf[0] = 0x3;
- buf[1] = 0x4;
- buf[2] = 0x23;
- buf[3] = 0x42;
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
- for (ii = 0; ii < buf.length; ii++) {
- console.log(buf.readUInt8(ii));
- }
+ const buf = new Buffer([1,-2,3,4]);
- // 0x3
- // 0x4
- // 0x23
- // 0x42
+ buf.readUInt8(0);
+ // returns 1
+ buf.readUInt8(1);
+ // returns 254
### buf.readUInt16BE(offset[, noAssert])
### buf.readUInt16LE(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads an unsigned 16-bit integer from the buffer at the specified offset with
-specified endian format.
+Reads an unsigned 16-bit integer from the Buffer at the specified `offset` with
+specified endian format (`readInt32BE()` returns big endian,
+`readInt32LE()` returns little endian).
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
Example:
- var buf = new Buffer(4);
-
- buf[0] = 0x3;
- buf[1] = 0x4;
- buf[2] = 0x23;
- buf[3] = 0x42;
-
- console.log(buf.readUInt16BE(0));
- console.log(buf.readUInt16LE(0));
- console.log(buf.readUInt16BE(1));
- console.log(buf.readUInt16LE(1));
- console.log(buf.readUInt16BE(2));
- console.log(buf.readUInt16LE(2));
-
- // 0x0304
- // 0x0403
- // 0x0423
- // 0x2304
- // 0x2342
- // 0x4223
+ const buf = new Buffer([0x3, 0x4, 0x23, 0x42]);
+
+ buf.readUInt16BE(0);
+ // Returns: 0x0304
+ buf.readUInt16LE(0);
+ // Returns: 0x0403
+ buf.readUInt16BE(1);
+ // Returns: 0x0423
+ buf.readUInt16LE(1);
+ // Returns: 0x2304
+ buf.readUInt16BE(2);
+ // Returns: 0x2342
+ buf.readUInt16LE(2);
+ // Returns: 0x4223
### buf.readUInt32BE(offset[, noAssert])
### buf.readUInt32LE(offset[, noAssert])
* `noAssert` Boolean, Optional, Default: false
* Return: Number
-Reads an unsigned 32-bit integer from the buffer at the specified offset with
-specified endian format.
+Reads an unsigned 32-bit integer from the Buffer at the specified `offset` with
+specified endian format (`readInt32BE()` returns big endian,
+`readInt32LE()` returns little endian).
-Set `noAssert` to true to skip validation of `offset`. This means that `offset`
-may be beyond the end of the buffer. Defaults to `false`.
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
Example:
- var buf = new Buffer(4);
+ const buf = new Buffer([0x3, 0x4, 0x23, 0x42]);
- buf[0] = 0x3;
- buf[1] = 0x4;
- buf[2] = 0x23;
- buf[3] = 0x42;
-
- console.log(buf.readUInt32BE(0));
+ buf.readUInt32BE(0);
+ // Returns: 0x03042342
console.log(buf.readUInt32LE(0));
-
- // 0x03042342
- // 0x42230403
+ // Returns: 0x42230403
### buf.readUIntBE(offset, byteLength[, noAssert])
### buf.readUIntLE(offset, byteLength[, noAssert])
* `noAssert` {Boolean} Default: false
* Return: {Number}
-A generalized version of all numeric read methods. Supports up to 48 bits of
-accuracy. For example:
+Reads `byteLength` number of bytes from the Buffer at the specified `offset`
+and interprets the result as an unsigned integer. Supports up to 48
+bits of accuracy. For example:
- var b = new Buffer(6);
- b.writeUInt16LE(0x90ab, 0);
- b.writeUInt32LE(0x12345678, 2);
- b.readUIntLE(0, 6).toString(16); // Specify 6 bytes (48 bits)
- // output: '1234567890ab'
+ const buf = new Buffer(6);
+ buf.writeUInt16LE(0x90ab, 0);
+ buf.writeUInt32LE(0x12345678, 2);
+ buf.readUIntLE(0, 6).toString(16); // Specify 6 bytes (48 bits)
+ // Returns: '1234567890ab'
+
+ buf.readUIntBE(0, 6).toString(16);
+ // Returns: ab9078563412
+
+Setting `noAssert` to `true` skips validation of the `offset`. This allows the
+`offset` to be beyond the end of the Buffer. When not specified, `noAssert`
+defaults to `false`.
### buf.slice([start[, end]])
* `start` Number, Optional, Default: 0
* `end` Number, Optional, Default: `buffer.length`
-Returns a new buffer which references the same memory as the old, but offset
+Returns a new Buffer that references the same memory as the original, but offset
and cropped by the `start` (defaults to `0`) and `end` (defaults to
-`buffer.length`) indexes. Negative indexes start from the end of the buffer.
+`buffer.length`) indexes.
-**Modifying the new buffer slice will modify memory in the original buffer!**
+**Note that modifying the new Buffer slice will modify the memory in the original Buffer because the allocated memory of the two objects overlap.**
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one
byte from the original Buffer.
- var buf1 = new Buffer(26);
+ const buf1 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
- var buf2 = buf1.slice(0, 3);
- console.log(buf2.toString('ascii', 0, buf2.length));
+ const buf2 = buf1.slice(0, 3);
+ buf2.toString('ascii', 0, buf2.length);
+ // Returns: 'abc'
buf1[0] = 33;
- console.log(buf2.toString('ascii', 0, buf2.length));
+ buf2.toString('ascii', 0, buf2.length);
+ // Returns : '!bc'
+
+Specifying negative indexes causes the slice to be generated relative to the
+end of the Buffer rather than the beginning.
+
+ const buf = new Buffer('buffer');
- // abc
- // !bc
+ buf.slice(-6, -1).toString();
+ // Returns 'buffe', equivalent to buf.slice(0, 5)
+ buf.slice(-6, -2).toString();
+ // Returns 'buff', equivalent to buf.slice(0, 4)
+ buf.slice(-5, -2).toString();
+ // Returns 'uff', equivalent to buf.slice(1, 4)
### buf.toString([encoding][, start][, end])
* `start` Number, Optional, Default: 0
* `end` Number, Optional, Default: `buffer.length`
-Decodes and returns a string from buffer data encoded using the specified
-character set encoding. If `encoding` is `undefined` or `null`, then `encoding`
-defaults to `'utf8'`. The `start` and `end` parameters default to `0` and
-`buffer.length` when `undefined`.
+Decodes and returns a string from the Buffer data using the specified
+character set `encoding`. If `encoding` is `undefined` or `null`, then
+`encoding` defaults to `'utf8'`. The `start` and `end` parameters default to
+`0` and `buffer.length` when `undefined`.
- buf = new Buffer(26);
+ const buf = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf[i] = i + 97; // 97 is ASCII a
}
- buf.toString('ascii'); // outputs: abcdefghijklmnopqrstuvwxyz
- buf.toString('ascii',0,5); // outputs: abcde
- buf.toString('utf8',0,5); // outputs: abcde
- buf.toString(undefined,0,5); // encoding defaults to 'utf8', outputs abcde
-
-See `buf.write()` example, below.
-
+ buf.toString('ascii');
+ // Returns: 'abcdefghijklmnopqrstuvwxyz'
+ buf.toString('ascii',0,5);
+ // Returns: 'abcde'
+ buf.toString('utf8',0,5);
+ // Returns: 'abcde'
+ buf.toString(undefined,0,5);
+ // Returns: 'abcde', encoding defaults to 'utf8'
### buf.toJSON()
Example:
- var buf = new Buffer('test');
- var json = JSON.stringify(buf);
+ const buf = new Buffer('test');
+ const json = JSON.stringify(buf);
console.log(json);
- // '{"type":"Buffer","data":[116,101,115,116]}'
+ // Prints: '{"type":"Buffer","data":[116,101,115,116]}'
- var copy = JSON.parse(json, function(key, value) {
+ const copy = JSON.parse(json, (key, value) => {
return value && value.type === 'Buffer'
? new Buffer(value.data)
: value;
});
- console.log(copy);
- // <Buffer 74 65 73 74>
+ console.log(copy.toString());
+ // Prints: 'test'
### buf.write(string[, offset][, length][, encoding])
* `length` Number, Optional, Default: `buffer.length - offset`
* `encoding` String, Optional, Default: 'utf8'
-Writes `string` to the buffer at `offset` using the given encoding.
-`offset` defaults to `0`, `encoding` defaults to `'utf8'`. `length` is
-the number of bytes to write. Returns number of octets written. If `buffer` did
-not contain enough space to fit the entire string, it will write a partial
-amount of the string. `length` defaults to `buffer.length - offset`.
-The method will not write partial characters.
+Writes `string` to the Buffer at `offset` using the given `encoding`.
+When undefined, `offset` defaults to `0`, and `encoding` defaults to `'utf8'`.
+The `length` parameter is the number of bytes to write, when undefined `length`
+defaults to `buffer.length - offset`. If the Buffer did not contain enough
+space to fit the entire string, only a partial amount of the string will be
+written however, the will not write only partially encoded characters. The
+return value indicates the number of octets written.
- buf = new Buffer(256);
- len = buf.write('\u00bd + \u00bc = \u00be', 0);
+ const buf = new Buffer(256);
+ const len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
+ // Prints: 12 bytes: ½ + ¼ = ¾
### buf.writeDoubleBE(value, offset[, noAssert])
### buf.writeDoubleLE(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset with specified endian
-format. `value` must be a valid 64-bit double.
+Writes `value` to the Buffer at the specified `offset` with specified endian
+format (`writeDoubleBE()` writes big endian, `writeDoubleLE()` writes little
+endian). The `value` argument must be a valid 64-bit double.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
Example:
- var buf = new Buffer(8);
+ const buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
+ // Prints: <Buffer 43 eb d5 b7 dd f9 5f d7>
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
-
- // <Buffer 43 eb d5 b7 dd f9 5f d7>
- // <Buffer d7 5f f9 dd b7 d5 eb 43>
+ // Prints: <Buffer d7 5f f9 dd b7 d5 eb 43>
### buf.writeFloatBE(value, offset[, noAssert])
### buf.writeFloatLE(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset with specified endian
-format. Behavior is unspecified if `value` is not a 32-bit float.
+Writes `value` to the Buffer at the specified `offset` with specified endian
+format (`writeFloatBE()` writes big endian, `writeFloatLE()` writes little
+endian). Behavior is unspecified if `value` is anything other than a 32-bit
+float.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
Example:
- var buf = new Buffer(4);
+ const buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
+ // Prints: <Buffer 4f 4a fe bb>
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
-
- // <Buffer 4f 4a fe bb>
- // <Buffer bb fe 4a 4f>
+ // Prints: <Buffer bb fe 4a 4f>
### buf.writeInt8(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset. `value` must be a
+Writes `value` to the Buffer at the specified `offset`. The `value` must be a
valid signed 8-bit integer.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
-Works as `buffer.writeUInt8`, except value is written out as a two's complement
-signed integer into `buffer`.
+The `value` is interpreted and written as a two's complement signed integer.
+
+ const buf = new Buffer(2);
+ buf.writeInt8(2, 0);
+ buf.writeInt8(-2, 1);
+ console.log(buf);
+ // Prints: <Buffer 02 fe>
### buf.writeInt16BE(value, offset[, noAssert])
### buf.writeInt16LE(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset with specified endian
-format. `value` must be a valid signed 16-bit integer.
+Writes `value` to the Buffer at the specified `offset` with specified endian
+format (`writeInt16BE()` writes big endian, `writeInt16LE()` writes little
+endian). The `value` must be a valid signed 16-bit integer.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
-Works as `buffer.writeUInt16*`, except value is written out as a two's
-complement signed integer into `buffer`.
+The `value` is interpreted and written as a two's complement signed integer.
+
+ const buf = new Buffer(4);
+ buf.writeInt16BE(0x0102,0);
+ buf.writeInt16LE(0x0304,2);
+ console.log(buf);
+ // Prints: <Buffer 01 02 04 03>
### buf.writeInt32BE(value, offset[, noAssert])
### buf.writeInt32LE(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset with specified endian
-format. `value` must be a valid signed 32-bit integer.
+Writes `value` to the Buffer at the specified `offset` with specified endian
+format (`writeInt32BE()` writes big endian, `writeInt32LE()` writes little
+endian). The `value` must be a valid signed 32-bit integer.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
-Works as `buffer.writeUInt32*`, except value is written out as a two's
-complement signed integer into `buffer`.
+The `value` is interpreted and written as a two's complement signed integer.
+
+ const buf = new Buffer(8);
+ buf.writeInt32BE(0x01020304,0);
+ buf.writeInt32LE(0x05060708,4);
+ console.log(buf);
+ // Prints: <Buffer 01 02 03 04 08 07 06 05>
### buf.writeIntBE(value, offset, byteLength[, noAssert])
### buf.writeIntLE(value, offset, byteLength[, noAssert])
-* `value` {Number} Bytes to be written to buffer
+* `value` {Number} Bytes to be written to Buffer
* `offset` {Number} `0 <= offset <= buf.length`
* `byteLength` {Number} `0 < byteLength <= 6`
* `noAssert` {Boolean} Default: false
* Return: {Number}
-Writes `value` to the buffer at the specified `offset` and `byteLength`.
+Writes `value` to the Buffer at the specified `offset` and `byteLength`.
Supports up to 48 bits of accuracy. For example:
- var b = new Buffer(6);
- b.writeUIntBE(0x1234567890ab, 0, 6);
- // <Buffer 12 34 56 78 90 ab>
+ const buf1 = new Buffer(6);
+ buf1.writeUIntBE(0x1234567890ab, 0, 6);
+ console.log(buf1);
+ // Prints: <Buffer 12 34 56 78 90 ab>
-Set `noAssert` to `true` to skip validation of `value` and `offset`. Defaults
-to `false`.
+ const buf2 = new Buffer(6);
+ buf2.writeUIntLE(0x1234567890ab, 0, 6);
+ console.log(buf2);
+ // Prints: <Buffer ab 90 78 56 34 12>
+
+Set `noAssert` to true to skip validation of `value` and `offset`. This means
+that `value` may be too large for the specific function and `offset` may be
+beyond the end of the Buffer leading to the values being silently dropped. This
+should not be used unless you are certain of correctness. Defaults to `false`.
### buf.writeUInt8(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset. `value` must be a
+Writes `value` to the Buffer at the specified `offset`. The `value` must be a
valid unsigned 8-bit integer.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
Example:
- var buf = new Buffer(4);
+ const buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
-
- // <Buffer 03 04 23 42>
+ // Prints: <Buffer 03 04 23 42>
### buf.writeUInt16BE(value, offset[, noAssert])
### buf.writeUInt16LE(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset with specified endian
-format. `value` must be a valid unsigned 16-bit integer.
+Writes `value` to the Buffer at the specified `offset` with specified endian
+format (`writeUInt16BE()` writes big endian, `writeUInt16LE()` writes little
+endian). The `value` must be a valid unsigned 16-bit integer.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
Example:
- var buf = new Buffer(4);
+ const buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
+ // Prints: <Buffer de ad be ef>
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
-
- // <Buffer de ad be ef>
- // <Buffer ad de ef be>
+ // Prints: <Buffer ad de ef be>
### buf.writeUInt32BE(value, offset[, noAssert])
### buf.writeUInt32LE(value, offset[, noAssert])
* `offset` Number
* `noAssert` Boolean, Optional, Default: false
-Writes `value` to the buffer at the specified offset with specified endian
-format. `value` must be a valid unsigned 32-bit integer.
+Writes `value` to the Buffer at the specified `offset` with specified endian
+format (`writeUInt32BE()` writes big endian, `writeUInt32LE()` writes little
+endian). The `value` must be a valid unsigned 32-bit integer.
Set `noAssert` to true to skip validation of `value` and `offset`. This means
that `value` may be too large for the specific function and `offset` may be
-beyond the end of the buffer leading to the values being silently dropped. This
+beyond the end of the Buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to `false`.
Example:
- var buf = new Buffer(4);
+ const buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
+ // Prints: <Buffer fe ed fa ce>
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
-
- // <Buffer fe ed fa ce>
- // <Buffer ce fa ed fe>
+ // Prints: <Buffer ce fa ed fe>
### buf.writeUIntBE(value, offset, byteLength[, noAssert])
### buf.writeUIntLE(value, offset, byteLength[, noAssert])
-* `value` {Number} Bytes to be written to buffer
+* `value` {Number} Bytes to be written to Buffer
* `offset` {Number} `0 <= offset <= buf.length`
* `byteLength` {Number} `0 < byteLength <= 6`
* `noAssert` {Boolean} Default: false
* Return: {Number}
-Writes `value` to the buffer at the specified `offset` and `byteLength`.
+Writes `value` to the Buffer at the specified `offset` and `byteLength`.
Supports up to 48 bits of accuracy. For example:
- var b = new Buffer(6);
- b.writeUIntBE(0x1234567890ab, 0, 6);
- // <Buffer 12 34 56 78 90 ab>
+ const buf = new Buffer(6);
+ buf.writeUIntBE(0x1234567890ab, 0, 6);
+ console.log(buf);
+ // Prints: <Buffer 12 34 56 78 90 ab>
-Set `noAssert` to `true` to skip validation of `value` and `offset`. Defaults
-to `false`.
+Set `noAssert` to true to skip validation of `value` and `offset`. This means
+that `value` may be too large for the specific function and `offset` may be
+beyond the end of the Buffer leading to the values being silently dropped. This
+should not be used unless you are certain of correctness. Defaults to `false`.
## buffer.INSPECT_MAX_BYTES
* Number, Default: 50
-How many bytes will be returned when `buffer.inspect()` is called. This can
-be overridden by user modules. See [`util.inspect()`][] for more details on
-`buffer.inspect()` behavior.
-
-Note that this is a property on the buffer module returned by
-`require('buffer')`, not on the Buffer global or a buffer instance.
-
-## ES6 iteration
-
-Buffers can be iterated over using `for..of` syntax:
+Returns the maximum number of bytes that will be returned when
+`buffer.inspect()` is called. This can be overridden by user modules. See
+[`util.inspect()`][] for more details on `buffer.inspect()` behavior.
- var buf = new Buffer([1, 2, 3]);
-
- for (var b of buf)
- console.log(b)
-
- // 1
- // 2
- // 3
-
-Additionally, the `buffer.values()`, `buffer.keys()`, and `buffer.entries()`
-methods can be used to create iterators.
+Note that this is a property on the `buffer` module as returned by
+`require('buffer')`, not on the Buffer global or a Buffer instance.
## Class: SlowBuffer
In the case where a developer may need to retain a small chunk of memory from a
pool for an indeterminate amount of time, it may be appropriate to create an
-un-pooled Buffer instance using SlowBuffer and copy out the relevant bits.
+un-pooled Buffer instance using `SlowBuffer` then copy out the relevant bits.
// need to keep around a few small chunks of memory
- var store = [];
+ const store = [];
- socket.on('readable', function() {
+ socket.on('readable', () => {
var data = socket.read();
// allocate for retained data
var sb = new SlowBuffer(10);
store.push(sb);
});
-This should be used only as a last resort *after* a developer has observed
-undue memory retention in their applications.
+Use of `SlowBuffer` should be used only as a last resort *after* a developer
+has observed undue memory retention in their applications.
+[iterator]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols
[`Array#indexOf()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf
+[Array#includes()]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/includes
[`buf.fill(0)`]: #buffer_buf_fill_value_offset_end
[`buf.slice`]: #buffer_buf_slice_start_end
[`buf1.compare(buf2)`]: #buffer_buf_compare_otherbuffer