* If the named texture is not 0 or a recognized texture name, this throws
* GL_INVALID_OPERATION.
*/
-void GLAPIENTRY
-_mesa_BindTextureUnit(GLuint unit, GLuint texture)
+static ALWAYS_INLINE void
+bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
+ bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_object *texObj;
- if (unit >= _mesa_max_tex_unit(ctx)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
- return;
- }
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
- _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
-
/* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
* (20141030) says:
* "When texture is zero, each of the targets enumerated at the
/* Get the non-default texture object */
texObj = _mesa_lookup_texture(ctx, texture);
+ if (!no_error) {
+ /* Error checking */
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTextureUnit(non-gen name)");
+ return;
+ }
- /* Error checking */
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindTextureUnit(non-gen name)");
- return;
- }
- if (texObj->Target == 0) {
- /* Texture object was gen'd but never bound so the target is not set */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
- return;
+ if (texObj->Target == 0) {
+ /* Texture object was gen'd but never bound so the target is not set */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
+ return;
+ }
}
+
assert(valid_texture_object(texObj));
bind_texture(ctx, unit, texObj);
}
+void GLAPIENTRY
+_mesa_BindTextureUnit(GLuint unit, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (unit >= _mesa_max_tex_unit(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
+ return;
+ }
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
+ _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
+
+ bind_texture_unit(ctx, unit, texture, false);
+}
+
+
/**
* OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
*/