Formatting
authorDaniel Hritzkiv <daniel.hritzkiv@gmail.com>
Mon, 18 Sep 2017 14:20:02 +0000 (10:20 -0400)
committerDaniel Hritzkiv <daniel.hritzkiv@gmail.com>
Mon, 18 Sep 2017 15:16:05 +0000 (11:16 -0400)
code/glTF2Asset.inl

index 0a3e2b0..47904b3 100644 (file)
@@ -934,11 +934,8 @@ inline void Node::Read(Value& obj, Asset& r)
     }
 
     if (Value* mesh = FindUInt(obj, "mesh")) {
-        //unsigned numMeshes = (unsigned)meshes->Size();
         unsigned numMeshes = 1;
 
-        //std::vector<unsigned int> meshList;
-
         this->meshes.reserve(numMeshes);
 
         Ref<Mesh> meshRef = r.meshes.Retrieve((*mesh).GetUint());