GL-renderer is expected to grow more files, both by addition and by splitting.
Moving them into a new subdirectory helps people to understand which files are
relevant.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
#include "weston-debug.h"
#include "shared/helpers.h"
#include "shared/timespec-util.h"
-#include "gl-renderer.h"
+#include "renderer-gl/gl-renderer.h"
#include "weston-egl-ext.h"
#include "pixman-renderer.h"
#include "pixel-formats.h"
#include <libweston/libweston.h>
#include <libweston/backend-wayland.h>
-#include "gl-renderer.h"
+#include "renderer-gl/gl-renderer.h"
#include "weston-egl-ext.h"
#include "pixman-renderer.h"
#include "shared/helpers.h"
#include "shared/image-loader.h"
#include "shared/timespec-util.h"
#include "shared/file-util.h"
-#include "gl-renderer.h"
+#include "renderer-gl/gl-renderer.h"
#include "weston-egl-ext.h"
#include "pixman-renderer.h"
#include "presentation-time-server-protocol.h"
+++ /dev/null
-/*
- * Copyright © 2012 Intel Corporation
- * Copyright © 2015 Collabora, Ltd.
- * Copyright © 2016 NVIDIA Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "config.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <stdbool.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-#include <float.h>
-#include <assert.h>
-#include <linux/input.h>
-#include <drm_fourcc.h>
-#include <unistd.h>
-
-#include "linux-sync-file.h"
-
-#include "timeline.h"
-
-#include "gl-renderer.h"
-#include "vertex-clipping.h"
-#include "linux-dmabuf.h"
-#include "linux-dmabuf-unstable-v1-server-protocol.h"
-#include "linux-explicit-synchronization.h"
-#include "pixel-formats.h"
-
-#include "shared/fd-util.h"
-#include "shared/helpers.h"
-#include "shared/platform.h"
-#include "shared/timespec-util.h"
-#include "weston-egl-ext.h"
-
-#define GR_GL_VERSION(major, minor) \
- (((uint32_t)(major) << 16) | (uint32_t)(minor))
-
-#define GR_GL_VERSION_INVALID \
- GR_GL_VERSION(0, 0)
-
-struct gl_shader {
- GLuint program;
- GLuint vertex_shader, fragment_shader;
- GLint proj_uniform;
- GLint tex_uniforms[3];
- GLint alpha_uniform;
- GLint color_uniform;
- const char *vertex_source, *fragment_source;
-};
-
-#define BUFFER_DAMAGE_COUNT 2
-
-enum gl_border_status {
- BORDER_STATUS_CLEAN = 0,
- BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
- BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
- BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
- BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
- BORDER_ALL_DIRTY = 0xf,
- BORDER_SIZE_CHANGED = 0x10
-};
-
-struct gl_border_image {
- GLuint tex;
- int32_t width, height;
- int32_t tex_width;
- void *data;
-};
-
-struct gl_output_state {
- EGLSurface egl_surface;
- pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
- int buffer_damage_index;
- enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
- struct gl_border_image borders[4];
- enum gl_border_status border_status;
-
- struct weston_matrix output_matrix;
-
- EGLSyncKHR begin_render_sync, end_render_sync;
-
- /* struct timeline_render_point::link */
- struct wl_list timeline_render_point_list;
-};
-
-enum buffer_type {
- BUFFER_TYPE_NULL,
- BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
- BUFFER_TYPE_SHM,
- BUFFER_TYPE_EGL
-};
-
-struct gl_renderer;
-
-struct egl_image {
- struct gl_renderer *renderer;
- EGLImageKHR image;
- int refcount;
-};
-
-enum import_type {
- IMPORT_TYPE_INVALID,
- IMPORT_TYPE_DIRECT,
- IMPORT_TYPE_GL_CONVERSION
-};
-
-struct dmabuf_image {
- struct linux_dmabuf_buffer *dmabuf;
- int num_images;
- struct egl_image *images[3];
- struct wl_list link;
-
- enum import_type import_type;
- GLenum target;
- struct gl_shader *shader;
-};
-
-struct yuv_plane_descriptor {
- int width_divisor;
- int height_divisor;
- uint32_t format;
- int plane_index;
-};
-
-struct yuv_format_descriptor {
- uint32_t format;
- int input_planes;
- int output_planes;
- int texture_type;
- struct yuv_plane_descriptor plane[4];
-};
-
-struct gl_surface_state {
- GLfloat color[4];
- struct gl_shader *shader;
-
- GLuint textures[3];
- int num_textures;
- bool needs_full_upload;
- pixman_region32_t texture_damage;
-
- /* These are only used by SHM surfaces to detect when we need
- * to do a full upload to specify a new internal texture
- * format */
- GLenum gl_format[3];
- GLenum gl_pixel_type;
-
- struct egl_image* images[3];
- GLenum target;
- int num_images;
-
- struct weston_buffer_reference buffer_ref;
- struct weston_buffer_release_reference buffer_release_ref;
- enum buffer_type buffer_type;
- int pitch; /* in pixels */
- int height; /* in pixels */
- int y_inverted;
-
- /* Extension needed for SHM YUV texture */
- int offset[3]; /* offset per plane */
- int hsub[3]; /* horizontal subsampling per plane */
- int vsub[3]; /* vertical subsampling per plane */
-
- struct weston_surface *surface;
-
- /* Whether this surface was used in the current output repaint.
- Used only in the context of a gl_renderer_repaint_output call. */
- bool used_in_output_repaint;
-
- struct wl_listener surface_destroy_listener;
- struct wl_listener renderer_destroy_listener;
-};
-
-struct gl_renderer {
- struct weston_renderer base;
- int fragment_shader_debug;
- int fan_debug;
- struct weston_binding *fragment_binding;
- struct weston_binding *fan_binding;
-
- EGLDisplay egl_display;
- EGLContext egl_context;
- EGLConfig egl_config;
-
- EGLSurface dummy_surface;
-
- uint32_t gl_version;
-
- struct wl_array vertices;
- struct wl_array vtxcnt;
-
- PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
- PFNEGLCREATEIMAGEKHRPROC create_image;
- PFNEGLDESTROYIMAGEKHRPROC destroy_image;
- PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
- PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window;
-
- int has_unpack_subimage;
-
- PFNEGLBINDWAYLANDDISPLAYWL bind_display;
- PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
- PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
- int has_bind_display;
-
- int has_context_priority;
-
- int has_egl_image_external;
-
- int has_egl_buffer_age;
-
- int has_configless_context;
-
- int has_surfaceless_context;
-
- int has_dmabuf_import;
- struct wl_list dmabuf_images;
-
- int has_gl_texture_rg;
-
- struct gl_shader texture_shader_rgba;
- struct gl_shader texture_shader_rgbx;
- struct gl_shader texture_shader_egl_external;
- struct gl_shader texture_shader_y_uv;
- struct gl_shader texture_shader_y_u_v;
- struct gl_shader texture_shader_y_xuxv;
- struct gl_shader invert_color_shader;
- struct gl_shader solid_shader;
- struct gl_shader *current_shader;
-
- struct wl_signal destroy_signal;
-
- struct wl_listener output_destroy_listener;
-
- int has_dmabuf_import_modifiers;
- PFNEGLQUERYDMABUFFORMATSEXTPROC query_dmabuf_formats;
- PFNEGLQUERYDMABUFMODIFIERSEXTPROC query_dmabuf_modifiers;
-
- int has_native_fence_sync;
- PFNEGLCREATESYNCKHRPROC create_sync;
- PFNEGLDESTROYSYNCKHRPROC destroy_sync;
- PFNEGLDUPNATIVEFENCEFDANDROIDPROC dup_native_fence_fd;
-
- int has_wait_sync;
- PFNEGLWAITSYNCKHRPROC wait_sync;
-};
-
-enum timeline_render_point_type {
- TIMELINE_RENDER_POINT_TYPE_BEGIN,
- TIMELINE_RENDER_POINT_TYPE_END
-};
-
-struct timeline_render_point {
- struct wl_list link; /* gl_output_state::timeline_render_point_list */
-
- enum timeline_render_point_type type;
- int fd;
- struct weston_output *output;
- struct wl_event_source *event_source;
-};
-
-static PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL;
-
-static inline const char *
-dump_format(uint32_t format, char out[4])
-{
-#if BYTE_ORDER == BIG_ENDIAN
- format = __builtin_bswap32(format);
-#endif
- memcpy(out, &format, 4);
- return out;
-}
-
-static inline struct gl_output_state *
-get_output_state(struct weston_output *output)
-{
- return (struct gl_output_state *)output->renderer_state;
-}
-
-static int
-gl_renderer_create_surface(struct weston_surface *surface);
-
-static inline struct gl_surface_state *
-get_surface_state(struct weston_surface *surface)
-{
- if (!surface->renderer_state)
- gl_renderer_create_surface(surface);
-
- return (struct gl_surface_state *)surface->renderer_state;
-}
-
-static inline struct gl_renderer *
-get_renderer(struct weston_compositor *ec)
-{
- return (struct gl_renderer *)ec->renderer;
-}
-
-static void
-timeline_render_point_destroy(struct timeline_render_point *trp)
-{
- wl_list_remove(&trp->link);
- wl_event_source_remove(trp->event_source);
- close(trp->fd);
- free(trp);
-}
-
-static int
-timeline_render_point_handler(int fd, uint32_t mask, void *data)
-{
- struct timeline_render_point *trp = data;
- const char *tp_name = trp->type == TIMELINE_RENDER_POINT_TYPE_BEGIN ?
- "renderer_gpu_begin" : "renderer_gpu_end";
-
- if (mask & WL_EVENT_READABLE) {
- struct timespec tspec = { 0 };
-
- if (weston_linux_sync_file_read_timestamp(trp->fd,
- &tspec) == 0) {
- TL_POINT(tp_name, TLP_GPU(&tspec),
- TLP_OUTPUT(trp->output), TLP_END);
- }
- }
-
- timeline_render_point_destroy(trp);
-
- return 0;
-}
-
-static EGLSyncKHR
-create_render_sync(struct gl_renderer *gr)
-{
- static const EGLint attribs[] = { EGL_NONE };
-
- if (!gr->has_native_fence_sync)
- return EGL_NO_SYNC_KHR;
-
- return gr->create_sync(gr->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
- attribs);
-}
-
-static void
-timeline_submit_render_sync(struct gl_renderer *gr,
- struct weston_compositor *ec,
- struct weston_output *output,
- EGLSyncKHR sync,
- enum timeline_render_point_type type)
-{
- struct gl_output_state *go;
- struct wl_event_loop *loop;
- int fd;
- struct timeline_render_point *trp;
-
- if (!weston_timeline_enabled_ ||
- !gr->has_native_fence_sync ||
- sync == EGL_NO_SYNC_KHR)
- return;
-
- go = get_output_state(output);
- loop = wl_display_get_event_loop(ec->wl_display);
-
- fd = gr->dup_native_fence_fd(gr->egl_display, sync);
- if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
- return;
-
- trp = zalloc(sizeof *trp);
- if (trp == NULL) {
- close(fd);
- return;
- }
-
- trp->type = type;
- trp->fd = fd;
- trp->output = output;
- trp->event_source = wl_event_loop_add_fd(loop, fd,
- WL_EVENT_READABLE,
- timeline_render_point_handler,
- trp);
-
- wl_list_insert(&go->timeline_render_point_list, &trp->link);
-}
-
-static struct egl_image*
-egl_image_create(struct gl_renderer *gr, EGLenum target,
- EGLClientBuffer buffer, const EGLint *attribs)
-{
- struct egl_image *img;
-
- img = zalloc(sizeof *img);
- img->renderer = gr;
- img->refcount = 1;
- img->image = gr->create_image(gr->egl_display, EGL_NO_CONTEXT,
- target, buffer, attribs);
-
- if (img->image == EGL_NO_IMAGE_KHR) {
- free(img);
- return NULL;
- }
-
- return img;
-}
-
-static struct egl_image*
-egl_image_ref(struct egl_image *image)
-{
- image->refcount++;
-
- return image;
-}
-
-static int
-egl_image_unref(struct egl_image *image)
-{
- struct gl_renderer *gr = image->renderer;
-
- assert(image->refcount > 0);
-
- image->refcount--;
- if (image->refcount > 0)
- return image->refcount;
-
- gr->destroy_image(gr->egl_display, image->image);
- free(image);
-
- return 0;
-}
-
-static struct dmabuf_image*
-dmabuf_image_create(void)
-{
- struct dmabuf_image *img;
-
- img = zalloc(sizeof *img);
- wl_list_init(&img->link);
-
- return img;
-}
-
-static void
-dmabuf_image_destroy(struct dmabuf_image *image)
-{
- int i;
-
- for (i = 0; i < image->num_images; ++i)
- egl_image_unref(image->images[i]);
-
- if (image->dmabuf)
- linux_dmabuf_buffer_set_user_data(image->dmabuf, NULL, NULL);
-
- wl_list_remove(&image->link);
- free(image);
-}
-
-static const char *
-egl_error_string(EGLint code)
-{
-#define MYERRCODE(x) case x: return #x;
- switch (code) {
- MYERRCODE(EGL_SUCCESS)
- MYERRCODE(EGL_NOT_INITIALIZED)
- MYERRCODE(EGL_BAD_ACCESS)
- MYERRCODE(EGL_BAD_ALLOC)
- MYERRCODE(EGL_BAD_ATTRIBUTE)
- MYERRCODE(EGL_BAD_CONTEXT)
- MYERRCODE(EGL_BAD_CONFIG)
- MYERRCODE(EGL_BAD_CURRENT_SURFACE)
- MYERRCODE(EGL_BAD_DISPLAY)
- MYERRCODE(EGL_BAD_SURFACE)
- MYERRCODE(EGL_BAD_MATCH)
- MYERRCODE(EGL_BAD_PARAMETER)
- MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
- MYERRCODE(EGL_BAD_NATIVE_WINDOW)
- MYERRCODE(EGL_CONTEXT_LOST)
- default:
- return "unknown";
- }
-#undef MYERRCODE
-}
-
-static void
-gl_renderer_print_egl_error_state(void)
-{
- EGLint code;
-
- code = eglGetError();
- weston_log("EGL error state: %s (0x%04lx)\n",
- egl_error_string(code), (long)code);
-}
-
-#define max(a, b) (((a) > (b)) ? (a) : (b))
-#define min(a, b) (((a) > (b)) ? (b) : (a))
-
-/*
- * Compute the boundary vertices of the intersection of the global coordinate
- * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
- * 'surf_rect' when transformed from surface coordinates into global coordinates.
- * The vertices are written to 'ex' and 'ey', and the return value is the
- * number of vertices. Vertices are produced in clockwise winding order.
- * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
- * polygon area.
- */
-static int
-calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
- pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
-{
-
- struct clip_context ctx;
- int i, n;
- GLfloat min_x, max_x, min_y, max_y;
- struct polygon8 surf = {
- { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
- { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
- 4
- };
-
- ctx.clip.x1 = rect->x1;
- ctx.clip.y1 = rect->y1;
- ctx.clip.x2 = rect->x2;
- ctx.clip.y2 = rect->y2;
-
- /* transform surface to screen space: */
- for (i = 0; i < surf.n; i++)
- weston_view_to_global_float(ev, surf.x[i], surf.y[i],
- &surf.x[i], &surf.y[i]);
-
- /* find bounding box: */
- min_x = max_x = surf.x[0];
- min_y = max_y = surf.y[0];
-
- for (i = 1; i < surf.n; i++) {
- min_x = min(min_x, surf.x[i]);
- max_x = max(max_x, surf.x[i]);
- min_y = min(min_y, surf.y[i]);
- max_y = max(max_y, surf.y[i]);
- }
-
- /* First, simple bounding box check to discard early transformed
- * surface rects that do not intersect with the clip region:
- */
- if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
- (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
- return 0;
-
- /* Simple case, bounding box edges are parallel to surface edges,
- * there will be only four edges. We just need to clip the surface
- * vertices to the clip rect bounds:
- */
- if (!ev->transform.enabled)
- return clip_simple(&ctx, &surf, ex, ey);
-
- /* Transformed case: use a general polygon clipping algorithm to
- * clip the surface rectangle with each side of 'rect'.
- * The algorithm is Sutherland-Hodgman, as explained in
- * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
- * but without looking at any of that code.
- */
- n = clip_transformed(&ctx, &surf, ex, ey);
-
- if (n < 3)
- return 0;
-
- return n;
-}
-
-static bool
-merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
-{
- if (a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y2) {
- merge->x1 = a->x1;
- merge->x2 = a->x2;
- merge->y1 = b->y1;
- merge->y2 = a->y2;
- return true;
- }
- return false;
-}
-
-static int
-compress_bands(pixman_box32_t *inrects, int nrects,
- pixman_box32_t **outrects)
-{
- bool merged = false;
- pixman_box32_t *out, merge_rect;
- int i, j, nout;
-
- if (!nrects) {
- *outrects = NULL;
- return 0;
- }
-
- /* nrects is an upper bound - we're not too worried about
- * allocating a little extra
- */
- out = malloc(sizeof(pixman_box32_t) * nrects);
- out[0] = inrects[0];
- nout = 1;
- for (i = 1; i < nrects; i++) {
- for (j = 0; j < nout; j++) {
- merged = merge_down(&inrects[i], &out[j], &merge_rect);
- if (merged) {
- out[j] = merge_rect;
- break;
- }
- }
- if (!merged) {
- out[nout] = inrects[i];
- nout++;
- }
- }
- *outrects = out;
- return nout;
-}
-
-static int
-texture_region(struct weston_view *ev, pixman_region32_t *region,
- pixman_region32_t *surf_region)
-{
- struct gl_surface_state *gs = get_surface_state(ev->surface);
- struct weston_compositor *ec = ev->surface->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- GLfloat *v, inv_width, inv_height;
- unsigned int *vtxcnt, nvtx = 0;
- pixman_box32_t *rects, *surf_rects;
- pixman_box32_t *raw_rects;
- int i, j, k, nrects, nsurf, raw_nrects;
- bool used_band_compression;
- raw_rects = pixman_region32_rectangles(region, &raw_nrects);
- surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
-
- if (raw_nrects < 4) {
- used_band_compression = false;
- nrects = raw_nrects;
- rects = raw_rects;
- } else {
- nrects = compress_bands(raw_rects, raw_nrects, &rects);
- used_band_compression = true;
- }
- /* worst case we can have 8 vertices per rect (ie. clipped into
- * an octagon):
- */
- v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
- vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
-
- inv_width = 1.0 / gs->pitch;
- inv_height = 1.0 / gs->height;
-
- for (i = 0; i < nrects; i++) {
- pixman_box32_t *rect = &rects[i];
- for (j = 0; j < nsurf; j++) {
- pixman_box32_t *surf_rect = &surf_rects[j];
- GLfloat sx, sy, bx, by;
- GLfloat ex[8], ey[8]; /* edge points in screen space */
- int n;
-
- /* The transformed surface, after clipping to the clip region,
- * can have as many as eight sides, emitted as a triangle-fan.
- * The first vertex in the triangle fan can be chosen arbitrarily,
- * since the area is guaranteed to be convex.
- *
- * If a corner of the transformed surface falls outside of the
- * clip region, instead of emitting one vertex for the corner
- * of the surface, up to two are emitted for two corresponding
- * intersection point(s) between the surface and the clip region.
- *
- * To do this, we first calculate the (up to eight) points that
- * form the intersection of the clip rect and the transformed
- * surface.
- */
- n = calculate_edges(ev, rect, surf_rect, ex, ey);
- if (n < 3)
- continue;
-
- /* emit edge points: */
- for (k = 0; k < n; k++) {
- weston_view_from_global_float(ev, ex[k], ey[k],
- &sx, &sy);
- /* position: */
- *(v++) = ex[k];
- *(v++) = ey[k];
- /* texcoord: */
- weston_surface_to_buffer_float(ev->surface,
- sx, sy,
- &bx, &by);
- *(v++) = bx * inv_width;
- if (gs->y_inverted) {
- *(v++) = by * inv_height;
- } else {
- *(v++) = (gs->height - by) * inv_height;
- }
- }
-
- vtxcnt[nvtx++] = n;
- }
- }
-
- if (used_band_compression)
- free(rects);
- return nvtx;
-}
-
-static void
-triangle_fan_debug(struct weston_view *view, int first, int count)
-{
- struct weston_compositor *compositor = view->surface->compositor;
- struct gl_renderer *gr = get_renderer(compositor);
- int i;
- GLushort *buffer;
- GLushort *index;
- int nelems;
- static int color_idx = 0;
- static const GLfloat color[][4] = {
- { 1.0, 0.0, 0.0, 1.0 },
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.0, 0.0, 1.0, 1.0 },
- { 1.0, 1.0, 1.0, 1.0 },
- };
-
- nelems = (count - 1 + count - 2) * 2;
-
- buffer = malloc(sizeof(GLushort) * nelems);
- index = buffer;
-
- for (i = 1; i < count; i++) {
- *index++ = first;
- *index++ = first + i;
- }
-
- for (i = 2; i < count; i++) {
- *index++ = first + i - 1;
- *index++ = first + i;
- }
-
- glUseProgram(gr->solid_shader.program);
- glUniform4fv(gr->solid_shader.color_uniform, 1,
- color[color_idx++ % ARRAY_LENGTH(color)]);
- glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
- glUseProgram(gr->current_shader->program);
- free(buffer);
-}
-
-static void
-repaint_region(struct weston_view *ev, pixman_region32_t *region,
- pixman_region32_t *surf_region)
-{
- struct weston_compositor *ec = ev->surface->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- GLfloat *v;
- unsigned int *vtxcnt;
- int i, first, nfans;
-
- /* The final region to be painted is the intersection of
- * 'region' and 'surf_region'. However, 'region' is in the global
- * coordinates, and 'surf_region' is in the surface-local
- * coordinates. texture_region() will iterate over all pairs of
- * rectangles from both regions, compute the intersection
- * polygon for each pair, and store it as a triangle fan if
- * it has a non-zero area (at least 3 vertices, actually).
- */
- nfans = texture_region(ev, region, surf_region);
-
- v = gr->vertices.data;
- vtxcnt = gr->vtxcnt.data;
-
- /* position: */
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
- glEnableVertexAttribArray(0);
-
- /* texcoord: */
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
- glEnableVertexAttribArray(1);
-
- for (i = 0, first = 0; i < nfans; i++) {
- glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
- if (gr->fan_debug)
- triangle_fan_debug(ev, first, vtxcnt[i]);
- first += vtxcnt[i];
- }
-
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
-
- gr->vertices.size = 0;
- gr->vtxcnt.size = 0;
-}
-
-static int
-use_output(struct weston_output *output)
-{
- static int errored;
- struct gl_output_state *go = get_output_state(output);
- struct gl_renderer *gr = get_renderer(output->compositor);
- EGLBoolean ret;
-
- ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
- go->egl_surface, gr->egl_context);
-
- if (ret == EGL_FALSE) {
- if (errored)
- return -1;
- errored = 1;
- weston_log("Failed to make EGL context current.\n");
- gl_renderer_print_egl_error_state();
- return -1;
- }
-
- return 0;
-}
-
-static int
-shader_init(struct gl_shader *shader, struct gl_renderer *gr,
- const char *vertex_source, const char *fragment_source);
-
-static void
-use_shader(struct gl_renderer *gr, struct gl_shader *shader)
-{
- if (!shader->program) {
- int ret;
-
- ret = shader_init(shader, gr,
- shader->vertex_source,
- shader->fragment_source);
-
- if (ret < 0)
- weston_log("warning: failed to compile shader\n");
- }
-
- if (gr->current_shader == shader)
- return;
- glUseProgram(shader->program);
- gr->current_shader = shader;
-}
-
-static void
-shader_uniforms(struct gl_shader *shader,
- struct weston_view *view,
- struct weston_output *output)
-{
- int i;
- struct gl_surface_state *gs = get_surface_state(view->surface);
- struct gl_output_state *go = get_output_state(output);
-
- glUniformMatrix4fv(shader->proj_uniform,
- 1, GL_FALSE, go->output_matrix.d);
- glUniform4fv(shader->color_uniform, 1, gs->color);
- glUniform1f(shader->alpha_uniform, view->alpha);
-
- for (i = 0; i < gs->num_textures; i++)
- glUniform1i(shader->tex_uniforms[i], i);
-}
-
-static int
-ensure_surface_buffer_is_ready(struct gl_renderer *gr,
- struct gl_surface_state *gs)
-{
- EGLint attribs[] = {
- EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
- -1,
- EGL_NONE
- };
- struct weston_surface *surface = gs->surface;
- struct weston_buffer *buffer = gs->buffer_ref.buffer;
- EGLSyncKHR sync;
- EGLint wait_ret;
- EGLint destroy_ret;
-
- if (!buffer)
- return 0;
-
- if (surface->acquire_fence_fd < 0)
- return 0;
-
- /* We should only get a fence if we support EGLSyncKHR, since
- * we don't advertise the explicit sync protocol otherwise. */
- assert(gr->has_native_fence_sync);
- /* We should only get a fence for non-SHM buffers, since surface
- * commit would have failed otherwise. */
- assert(wl_shm_buffer_get(buffer->resource) == NULL);
-
- attribs[1] = dup(surface->acquire_fence_fd);
- if (attribs[1] == -1) {
- linux_explicit_synchronization_send_server_error(
- gs->surface->synchronization_resource,
- "Failed to dup acquire fence");
- return -1;
- }
-
- sync = gr->create_sync(gr->egl_display,
- EGL_SYNC_NATIVE_FENCE_ANDROID,
- attribs);
- if (sync == EGL_NO_SYNC_KHR) {
- linux_explicit_synchronization_send_server_error(
- gs->surface->synchronization_resource,
- "Failed to create EGLSyncKHR object");
- close(attribs[1]);
- return -1;
- }
-
- wait_ret = gr->wait_sync(gr->egl_display, sync, 0);
- if (wait_ret == EGL_FALSE) {
- linux_explicit_synchronization_send_server_error(
- gs->surface->synchronization_resource,
- "Failed to wait on EGLSyncKHR object");
- /* Continue to try to destroy the sync object. */
- }
-
-
- destroy_ret = gr->destroy_sync(gr->egl_display, sync);
- if (destroy_ret == EGL_FALSE) {
- linux_explicit_synchronization_send_server_error(
- gs->surface->synchronization_resource,
- "Failed to destroy on EGLSyncKHR object");
- }
-
- return (wait_ret == EGL_TRUE && destroy_ret == EGL_TRUE) ? 0 : -1;
-}
-
-static void
-draw_view(struct weston_view *ev, struct weston_output *output,
- pixman_region32_t *damage) /* in global coordinates */
-{
- struct weston_compositor *ec = ev->surface->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- struct gl_surface_state *gs = get_surface_state(ev->surface);
- /* repaint bounding region in global coordinates: */
- pixman_region32_t repaint;
- /* opaque region in surface coordinates: */
- pixman_region32_t surface_opaque;
- /* non-opaque region in surface coordinates: */
- pixman_region32_t surface_blend;
- GLint filter;
- int i;
-
- /* In case of a runtime switch of renderers, we may not have received
- * an attach for this surface since the switch. In that case we don't
- * have a valid buffer or a proper shader set up so skip rendering. */
- if (!gs->shader)
- return;
-
- pixman_region32_init(&repaint);
- pixman_region32_intersect(&repaint,
- &ev->transform.boundingbox, damage);
- pixman_region32_subtract(&repaint, &repaint, &ev->clip);
-
- if (!pixman_region32_not_empty(&repaint))
- goto out;
-
- if (ensure_surface_buffer_is_ready(gr, gs) < 0)
- goto out;
-
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- if (gr->fan_debug) {
- use_shader(gr, &gr->solid_shader);
- shader_uniforms(&gr->solid_shader, ev, output);
- }
-
- use_shader(gr, gs->shader);
- shader_uniforms(gs->shader, ev, output);
-
- if (ev->transform.enabled || output->zoom.active ||
- output->current_scale != ev->surface->buffer_viewport.buffer.scale)
- filter = GL_LINEAR;
- else
- filter = GL_NEAREST;
-
- for (i = 0; i < gs->num_textures; i++) {
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(gs->target, gs->textures[i]);
- glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter);
- }
-
- /* blended region is whole surface minus opaque region: */
- pixman_region32_init_rect(&surface_blend, 0, 0,
- ev->surface->width, ev->surface->height);
- if (ev->geometry.scissor_enabled)
- pixman_region32_intersect(&surface_blend, &surface_blend,
- &ev->geometry.scissor);
- pixman_region32_subtract(&surface_blend, &surface_blend,
- &ev->surface->opaque);
-
- /* XXX: Should we be using ev->transform.opaque here? */
- pixman_region32_init(&surface_opaque);
- if (ev->geometry.scissor_enabled)
- pixman_region32_intersect(&surface_opaque,
- &ev->surface->opaque,
- &ev->geometry.scissor);
- else
- pixman_region32_copy(&surface_opaque, &ev->surface->opaque);
-
- if (pixman_region32_not_empty(&surface_opaque)) {
- if (gs->shader == &gr->texture_shader_rgba) {
- /* Special case for RGBA textures with possibly
- * bad data in alpha channel: use the shader
- * that forces texture alpha = 1.0.
- * Xwayland surfaces need this.
- */
- use_shader(gr, &gr->texture_shader_rgbx);
- shader_uniforms(&gr->texture_shader_rgbx, ev, output);
- }
-
- if (ev->alpha < 1.0)
- glEnable(GL_BLEND);
- else
- glDisable(GL_BLEND);
-
- repaint_region(ev, &repaint, &surface_opaque);
- gs->used_in_output_repaint = true;
- }
-
- if (pixman_region32_not_empty(&surface_blend)) {
- use_shader(gr, gs->shader);
- glEnable(GL_BLEND);
- repaint_region(ev, &repaint, &surface_blend);
- gs->used_in_output_repaint = true;
- }
-
- pixman_region32_fini(&surface_blend);
- pixman_region32_fini(&surface_opaque);
-
-out:
- pixman_region32_fini(&repaint);
-}
-
-static void
-repaint_views(struct weston_output *output, pixman_region32_t *damage)
-{
- struct weston_compositor *compositor = output->compositor;
- struct weston_view *view;
-
- wl_list_for_each_reverse(view, &compositor->view_list, link)
- if (view->plane == &compositor->primary_plane)
- draw_view(view, output, damage);
-}
-
-static int
-gl_renderer_create_fence_fd(struct weston_output *output);
-
-/* Updates the release fences of surfaces that were used in the current output
- * repaint. Should only be used from gl_renderer_repaint_output, so that the
- * information in gl_surface_state.used_in_output_repaint is accurate.
- */
-static void
-update_buffer_release_fences(struct weston_compositor *compositor,
- struct weston_output *output)
-{
- struct weston_view *view;
-
- wl_list_for_each_reverse(view, &compositor->view_list, link) {
- struct gl_surface_state *gs;
- struct weston_buffer_release *buffer_release;
- int fence_fd;
-
- if (view->plane != &compositor->primary_plane)
- continue;
-
- gs = get_surface_state(view->surface);
- buffer_release = gs->buffer_release_ref.buffer_release;
-
- if (!gs->used_in_output_repaint || !buffer_release)
- continue;
-
- fence_fd = gl_renderer_create_fence_fd(output);
-
- /* If we have a buffer_release then it means we support fences,
- * and we should be able to create the release fence. If we
- * can't, something has gone horribly wrong, so disconnect the
- * client.
- */
- if (fence_fd == -1) {
- linux_explicit_synchronization_send_server_error(
- buffer_release->resource,
- "Failed to create release fence");
- fd_clear(&buffer_release->fence_fd);
- continue;
- }
-
- /* At the moment it is safe to just replace the fence_fd,
- * discarding the previous one:
- *
- * 1. If the previous fence fd represents a sync fence from
- * a previous repaint cycle, that fence fd is now not
- * sufficient to provide the release guarantee and should
- * be replaced.
- *
- * 2. If the fence fd represents a sync fence from another
- * output in the same repaint cycle, it's fine to replace
- * it since we are rendering to all outputs using the same
- * EGL context, so a fence issued for a later output rendering
- * is guaranteed to signal after fences for previous output
- * renderings.
- *
- * Note that the above is only valid if the buffer_release
- * fences only originate from the GL renderer, which guarantees
- * a total order of operations and fences. If we introduce
- * fences from other sources (e.g., plane out-fences), we will
- * need to merge fences instead.
- */
- fd_update(&buffer_release->fence_fd, fence_fd);
- }
-}
-
-static void
-draw_output_border_texture(struct gl_output_state *go,
- enum gl_renderer_border_side side,
- int32_t x, int32_t y,
- int32_t width, int32_t height)
-{
- struct gl_border_image *img = &go->borders[side];
- static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
-
- if (!img->data) {
- if (img->tex) {
- glDeleteTextures(1, &img->tex);
- img->tex = 0;
- }
-
- return;
- }
-
- if (!img->tex) {
- glGenTextures(1, &img->tex);
- glBindTexture(GL_TEXTURE_2D, img->tex);
-
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- } else {
- glBindTexture(GL_TEXTURE_2D, img->tex);
- }
-
- if (go->border_status & (1 << side)) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- img->tex_width, img->height, 0,
- GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
- }
-
- GLfloat texcoord[] = {
- 0.0f, 0.0f,
- (GLfloat)img->width / (GLfloat)img->tex_width, 0.0f,
- (GLfloat)img->width / (GLfloat)img->tex_width, 1.0f,
- 0.0f, 1.0f,
- };
-
- GLfloat verts[] = {
- x, y,
- x + width, y,
- x + width, y + height,
- x, y + height
- };
-
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
-
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
-}
-
-static int
-output_has_borders(struct weston_output *output)
-{
- struct gl_output_state *go = get_output_state(output);
-
- return go->borders[GL_RENDERER_BORDER_TOP].data ||
- go->borders[GL_RENDERER_BORDER_RIGHT].data ||
- go->borders[GL_RENDERER_BORDER_BOTTOM].data ||
- go->borders[GL_RENDERER_BORDER_LEFT].data;
-}
-
-static void
-draw_output_borders(struct weston_output *output,
- enum gl_border_status border_status)
-{
- struct gl_output_state *go = get_output_state(output);
- struct gl_renderer *gr = get_renderer(output->compositor);
- struct gl_shader *shader = &gr->texture_shader_rgba;
- struct gl_border_image *top, *bottom, *left, *right;
- struct weston_matrix matrix;
- int full_width, full_height;
-
- if (border_status == BORDER_STATUS_CLEAN)
- return; /* Clean. Nothing to do. */
-
- top = &go->borders[GL_RENDERER_BORDER_TOP];
- bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
- left = &go->borders[GL_RENDERER_BORDER_LEFT];
- right = &go->borders[GL_RENDERER_BORDER_RIGHT];
-
- full_width = output->current_mode->width + left->width + right->width;
- full_height = output->current_mode->height + top->height + bottom->height;
-
- glDisable(GL_BLEND);
- use_shader(gr, shader);
-
- glViewport(0, 0, full_width, full_height);
-
- weston_matrix_init(&matrix);
- weston_matrix_translate(&matrix, -full_width/2.0, -full_height/2.0, 0);
- weston_matrix_scale(&matrix, 2.0/full_width, -2.0/full_height, 1);
- glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, matrix.d);
-
- glUniform1i(shader->tex_uniforms[0], 0);
- glUniform1f(shader->alpha_uniform, 1);
- glActiveTexture(GL_TEXTURE0);
-
- if (border_status & BORDER_TOP_DIRTY)
- draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
- 0, 0,
- full_width, top->height);
- if (border_status & BORDER_LEFT_DIRTY)
- draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
- 0, top->height,
- left->width, output->current_mode->height);
- if (border_status & BORDER_RIGHT_DIRTY)
- draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
- full_width - right->width, top->height,
- right->width, output->current_mode->height);
- if (border_status & BORDER_BOTTOM_DIRTY)
- draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
- 0, full_height - bottom->height,
- full_width, bottom->height);
-}
-
-static void
-output_get_border_damage(struct weston_output *output,
- enum gl_border_status border_status,
- pixman_region32_t *damage)
-{
- struct gl_output_state *go = get_output_state(output);
- struct gl_border_image *top, *bottom, *left, *right;
- int full_width, full_height;
-
- if (border_status == BORDER_STATUS_CLEAN)
- return; /* Clean. Nothing to do. */
-
- top = &go->borders[GL_RENDERER_BORDER_TOP];
- bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
- left = &go->borders[GL_RENDERER_BORDER_LEFT];
- right = &go->borders[GL_RENDERER_BORDER_RIGHT];
-
- full_width = output->current_mode->width + left->width + right->width;
- full_height = output->current_mode->height + top->height + bottom->height;
- if (border_status & BORDER_TOP_DIRTY)
- pixman_region32_union_rect(damage, damage,
- 0, 0,
- full_width, top->height);
- if (border_status & BORDER_LEFT_DIRTY)
- pixman_region32_union_rect(damage, damage,
- 0, top->height,
- left->width, output->current_mode->height);
- if (border_status & BORDER_RIGHT_DIRTY)
- pixman_region32_union_rect(damage, damage,
- full_width - right->width, top->height,
- right->width, output->current_mode->height);
- if (border_status & BORDER_BOTTOM_DIRTY)
- pixman_region32_union_rect(damage, damage,
- 0, full_height - bottom->height,
- full_width, bottom->height);
-}
-
-static void
-output_get_damage(struct weston_output *output,
- pixman_region32_t *buffer_damage, uint32_t *border_damage)
-{
- struct gl_output_state *go = get_output_state(output);
- struct gl_renderer *gr = get_renderer(output->compositor);
- EGLint buffer_age = 0;
- EGLBoolean ret;
- int i;
-
- if (gr->has_egl_buffer_age) {
- ret = eglQuerySurface(gr->egl_display, go->egl_surface,
- EGL_BUFFER_AGE_EXT, &buffer_age);
- if (ret == EGL_FALSE) {
- weston_log("buffer age query failed.\n");
- gl_renderer_print_egl_error_state();
- }
- }
-
- if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
- pixman_region32_copy(buffer_damage, &output->region);
- *border_damage = BORDER_ALL_DIRTY;
- } else {
- for (i = 0; i < buffer_age - 1; i++)
- *border_damage |= go->border_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT];
-
- if (*border_damage & BORDER_SIZE_CHANGED) {
- /* If we've had a resize, we have to do a full
- * repaint. */
- *border_damage |= BORDER_ALL_DIRTY;
- pixman_region32_copy(buffer_damage, &output->region);
- } else {
- for (i = 0; i < buffer_age - 1; i++)
- pixman_region32_union(buffer_damage,
- buffer_damage,
- &go->buffer_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT]);
- }
- }
-}
-
-static void
-output_rotate_damage(struct weston_output *output,
- pixman_region32_t *output_damage,
- enum gl_border_status border_status)
-{
- struct gl_output_state *go = get_output_state(output);
- struct gl_renderer *gr = get_renderer(output->compositor);
-
- if (!gr->has_egl_buffer_age)
- return;
-
- go->buffer_damage_index += BUFFER_DAMAGE_COUNT - 1;
- go->buffer_damage_index %= BUFFER_DAMAGE_COUNT;
-
- pixman_region32_copy(&go->buffer_damage[go->buffer_damage_index], output_damage);
- go->border_damage[go->buffer_damage_index] = border_status;
-}
-
-/* NOTE: We now allow falling back to ARGB gl visuals when XRGB is
- * unavailable, so we're assuming the background has no transparency
- * and that everything with a blend, like drop shadows, will have something
- * opaque (like the background) drawn underneath it.
- *
- * Depending on the underlying hardware, violating that assumption could
- * result in seeing through to another display plane.
- */
-static void
-gl_renderer_repaint_output(struct weston_output *output,
- pixman_region32_t *output_damage)
-{
- struct gl_output_state *go = get_output_state(output);
- struct weston_compositor *compositor = output->compositor;
- struct gl_renderer *gr = get_renderer(compositor);
- EGLBoolean ret;
- static int errored;
- int i, nrects, buffer_height;
- EGLint *egl_damage, *d;
- pixman_box32_t *rects;
- pixman_region32_t buffer_damage, total_damage;
- enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
- struct weston_view *view;
-
- if (use_output(output) < 0)
- return;
-
- /* Clear the used_in_output_repaint flag, so that we can properly track
- * which surfaces were used in this output repaint. */
- wl_list_for_each_reverse(view, &compositor->view_list, link) {
- if (view->plane == &compositor->primary_plane) {
- struct gl_surface_state *gs =
- get_surface_state(view->surface);
- gs->used_in_output_repaint = false;
- }
- }
-
- if (go->begin_render_sync != EGL_NO_SYNC_KHR)
- gr->destroy_sync(gr->egl_display, go->begin_render_sync);
- if (go->end_render_sync != EGL_NO_SYNC_KHR)
- gr->destroy_sync(gr->egl_display, go->end_render_sync);
-
- go->begin_render_sync = create_render_sync(gr);
-
- /* Calculate the viewport */
- glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
- go->borders[GL_RENDERER_BORDER_BOTTOM].height,
- output->current_mode->width,
- output->current_mode->height);
-
- /* Calculate the global GL matrix */
- go->output_matrix = output->matrix;
- weston_matrix_translate(&go->output_matrix,
- -(output->current_mode->width / 2.0),
- -(output->current_mode->height / 2.0), 0);
- weston_matrix_scale(&go->output_matrix,
- 2.0 / output->current_mode->width,
- -2.0 / output->current_mode->height, 1);
-
- /* if debugging, redraw everything outside the damage to clean up
- * debug lines from the previous draw on this buffer:
- */
- if (gr->fan_debug) {
- pixman_region32_t undamaged;
- pixman_region32_init(&undamaged);
- pixman_region32_subtract(&undamaged, &output->region,
- output_damage);
- gr->fan_debug = 0;
- repaint_views(output, &undamaged);
- gr->fan_debug = 1;
- pixman_region32_fini(&undamaged);
- }
-
- pixman_region32_init(&total_damage);
- pixman_region32_init(&buffer_damage);
-
- output_get_damage(output, &buffer_damage, &border_damage);
- output_rotate_damage(output, output_damage, go->border_status);
-
- pixman_region32_union(&total_damage, &buffer_damage, output_damage);
- border_damage |= go->border_status;
-
- repaint_views(output, &total_damage);
-
- pixman_region32_fini(&total_damage);
- pixman_region32_fini(&buffer_damage);
-
- draw_output_borders(output, border_damage);
-
- pixman_region32_copy(&output->previous_damage, output_damage);
- wl_signal_emit(&output->frame_signal, output);
-
- go->end_render_sync = create_render_sync(gr);
-
- if (gr->swap_buffers_with_damage) {
- pixman_region32_init(&buffer_damage);
- weston_transformed_region(output->width, output->height,
- output->transform,
- output->current_scale,
- output_damage, &buffer_damage);
-
- if (output_has_borders(output)) {
- pixman_region32_translate(&buffer_damage,
- go->borders[GL_RENDERER_BORDER_LEFT].width,
- go->borders[GL_RENDERER_BORDER_TOP].height);
- output_get_border_damage(output, go->border_status,
- &buffer_damage);
- }
-
- rects = pixman_region32_rectangles(&buffer_damage, &nrects);
- egl_damage = malloc(nrects * 4 * sizeof(EGLint));
-
- buffer_height = go->borders[GL_RENDERER_BORDER_TOP].height +
- output->current_mode->height +
- go->borders[GL_RENDERER_BORDER_BOTTOM].height;
-
- d = egl_damage;
- for (i = 0; i < nrects; ++i) {
- *d++ = rects[i].x1;
- *d++ = buffer_height - rects[i].y2;
- *d++ = rects[i].x2 - rects[i].x1;
- *d++ = rects[i].y2 - rects[i].y1;
- }
- ret = gr->swap_buffers_with_damage(gr->egl_display,
- go->egl_surface,
- egl_damage, nrects);
- free(egl_damage);
- pixman_region32_fini(&buffer_damage);
- } else {
- ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
- }
-
- if (ret == EGL_FALSE && !errored) {
- errored = 1;
- weston_log("Failed in eglSwapBuffers.\n");
- gl_renderer_print_egl_error_state();
- }
-
- go->border_status = BORDER_STATUS_CLEAN;
-
- /* We have to submit the render sync objects after swap buffers, since
- * the objects get assigned a valid sync file fd only after a gl flush.
- */
- timeline_submit_render_sync(gr, compositor, output,
- go->begin_render_sync,
- TIMELINE_RENDER_POINT_TYPE_BEGIN);
- timeline_submit_render_sync(gr, compositor, output, go->end_render_sync,
- TIMELINE_RENDER_POINT_TYPE_END);
-
- update_buffer_release_fences(compositor, output);
-}
-
-static int
-gl_renderer_read_pixels(struct weston_output *output,
- pixman_format_code_t format, void *pixels,
- uint32_t x, uint32_t y,
- uint32_t width, uint32_t height)
-{
- GLenum gl_format;
- struct gl_output_state *go = get_output_state(output);
-
- x += go->borders[GL_RENDERER_BORDER_LEFT].width;
- y += go->borders[GL_RENDERER_BORDER_BOTTOM].height;
-
- switch (format) {
- case PIXMAN_a8r8g8b8:
- gl_format = GL_BGRA_EXT;
- break;
- case PIXMAN_a8b8g8r8:
- gl_format = GL_RGBA;
- break;
- default:
- return -1;
- }
-
- if (use_output(output) < 0)
- return -1;
-
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(x, y, width, height, gl_format,
- GL_UNSIGNED_BYTE, pixels);
-
- return 0;
-}
-
-static GLenum gl_format_from_internal(GLenum internal_format)
-{
- switch (internal_format) {
- case GL_R8_EXT:
- return GL_RED_EXT;
- case GL_RG8_EXT:
- return GL_RG_EXT;
- default:
- return internal_format;
- }
-}
-
-static void
-gl_renderer_flush_damage(struct weston_surface *surface)
-{
- struct gl_renderer *gr = get_renderer(surface->compositor);
- struct gl_surface_state *gs = get_surface_state(surface);
- struct weston_buffer *buffer = gs->buffer_ref.buffer;
- struct weston_view *view;
- bool texture_used;
- pixman_box32_t *rectangles;
- uint8_t *data;
- int i, j, n;
-
- pixman_region32_union(&gs->texture_damage,
- &gs->texture_damage, &surface->damage);
-
- if (!buffer)
- return;
-
- /* Avoid upload, if the texture won't be used this time.
- * We still accumulate the damage in texture_damage, and
- * hold the reference to the buffer, in case the surface
- * migrates back to the primary plane.
- */
- texture_used = false;
- wl_list_for_each(view, &surface->views, surface_link) {
- if (view->plane == &surface->compositor->primary_plane) {
- texture_used = true;
- break;
- }
- }
- if (!texture_used)
- return;
-
- if (!pixman_region32_not_empty(&gs->texture_damage) &&
- !gs->needs_full_upload)
- goto done;
-
- data = wl_shm_buffer_get_data(buffer->shm_buffer);
-
- if (!gr->has_unpack_subimage) {
- wl_shm_buffer_begin_access(buffer->shm_buffer);
- for (j = 0; j < gs->num_textures; j++) {
- glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
- glTexImage2D(GL_TEXTURE_2D, 0,
- gs->gl_format[j],
- gs->pitch / gs->hsub[j],
- buffer->height / gs->vsub[j],
- 0,
- gl_format_from_internal(gs->gl_format[j]),
- gs->gl_pixel_type,
- data + gs->offset[j]);
- }
- wl_shm_buffer_end_access(buffer->shm_buffer);
-
- goto done;
- }
-
- if (gs->needs_full_upload) {
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
- wl_shm_buffer_begin_access(buffer->shm_buffer);
- for (j = 0; j < gs->num_textures; j++) {
- glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
- gs->pitch / gs->hsub[j]);
- glTexImage2D(GL_TEXTURE_2D, 0,
- gs->gl_format[j],
- gs->pitch / gs->hsub[j],
- buffer->height / gs->vsub[j],
- 0,
- gl_format_from_internal(gs->gl_format[j]),
- gs->gl_pixel_type,
- data + gs->offset[j]);
- }
- wl_shm_buffer_end_access(buffer->shm_buffer);
- goto done;
- }
-
- rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
- wl_shm_buffer_begin_access(buffer->shm_buffer);
- for (i = 0; i < n; i++) {
- pixman_box32_t r;
-
- r = weston_surface_to_buffer_rect(surface, rectangles[i]);
-
- for (j = 0; j < gs->num_textures; j++) {
- glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
- gs->pitch / gs->hsub[j]);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT,
- r.x1 / gs->hsub[j]);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT,
- r.y1 / gs->hsub[j]);
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- r.x1 / gs->hsub[j],
- r.y1 / gs->vsub[j],
- (r.x2 - r.x1) / gs->hsub[j],
- (r.y2 - r.y1) / gs->vsub[j],
- gl_format_from_internal(gs->gl_format[j]),
- gs->gl_pixel_type,
- data + gs->offset[j]);
- }
- }
- wl_shm_buffer_end_access(buffer->shm_buffer);
-
-done:
- pixman_region32_fini(&gs->texture_damage);
- pixman_region32_init(&gs->texture_damage);
- gs->needs_full_upload = false;
-
- weston_buffer_reference(&gs->buffer_ref, NULL);
- weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
-}
-
-static void
-ensure_textures(struct gl_surface_state *gs, int num_textures)
-{
- int i;
-
- if (num_textures <= gs->num_textures)
- return;
-
- for (i = gs->num_textures; i < num_textures; i++) {
- glGenTextures(1, &gs->textures[i]);
- glBindTexture(gs->target, gs->textures[i]);
- glTexParameteri(gs->target,
- GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(gs->target,
- GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- gs->num_textures = num_textures;
- glBindTexture(gs->target, 0);
-}
-
-static void
-gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
- struct wl_shm_buffer *shm_buffer)
-{
- struct weston_compositor *ec = es->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- struct gl_surface_state *gs = get_surface_state(es);
- GLenum gl_format[3] = {0, 0, 0};
- GLenum gl_pixel_type;
- int pitch;
- int num_planes;
-
- buffer->shm_buffer = shm_buffer;
- buffer->width = wl_shm_buffer_get_width(shm_buffer);
- buffer->height = wl_shm_buffer_get_height(shm_buffer);
-
- num_planes = 1;
- gs->offset[0] = 0;
- gs->hsub[0] = 1;
- gs->vsub[0] = 1;
-
- switch (wl_shm_buffer_get_format(shm_buffer)) {
- case WL_SHM_FORMAT_XRGB8888:
- gs->shader = &gr->texture_shader_rgbx;
- pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
- gl_format[0] = GL_BGRA_EXT;
- gl_pixel_type = GL_UNSIGNED_BYTE;
- es->is_opaque = true;
- break;
- case WL_SHM_FORMAT_ARGB8888:
- gs->shader = &gr->texture_shader_rgba;
- pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
- gl_format[0] = GL_BGRA_EXT;
- gl_pixel_type = GL_UNSIGNED_BYTE;
- es->is_opaque = false;
- break;
- case WL_SHM_FORMAT_RGB565:
- gs->shader = &gr->texture_shader_rgbx;
- pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
- gl_format[0] = GL_RGB;
- gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
- es->is_opaque = true;
- break;
- case WL_SHM_FORMAT_YUV420:
- gs->shader = &gr->texture_shader_y_u_v;
- pitch = wl_shm_buffer_get_stride(shm_buffer);
- gl_pixel_type = GL_UNSIGNED_BYTE;
- num_planes = 3;
- gs->offset[1] = gs->offset[0] + (pitch / gs->hsub[0]) *
- (buffer->height / gs->vsub[0]);
- gs->hsub[1] = 2;
- gs->vsub[1] = 2;
- gs->offset[2] = gs->offset[1] + (pitch / gs->hsub[1]) *
- (buffer->height / gs->vsub[1]);
- gs->hsub[2] = 2;
- gs->vsub[2] = 2;
- if (gr->has_gl_texture_rg) {
- gl_format[0] = GL_R8_EXT;
- gl_format[1] = GL_R8_EXT;
- gl_format[2] = GL_R8_EXT;
- } else {
- gl_format[0] = GL_LUMINANCE;
- gl_format[1] = GL_LUMINANCE;
- gl_format[2] = GL_LUMINANCE;
- }
- es->is_opaque = true;
- break;
- case WL_SHM_FORMAT_NV12:
- pitch = wl_shm_buffer_get_stride(shm_buffer);
- gl_pixel_type = GL_UNSIGNED_BYTE;
- num_planes = 2;
- gs->offset[1] = gs->offset[0] + (pitch / gs->hsub[0]) *
- (buffer->height / gs->vsub[0]);
- gs->hsub[1] = 2;
- gs->vsub[1] = 2;
- if (gr->has_gl_texture_rg) {
- gs->shader = &gr->texture_shader_y_uv;
- gl_format[0] = GL_R8_EXT;
- gl_format[1] = GL_RG8_EXT;
- } else {
- gs->shader = &gr->texture_shader_y_xuxv;
- gl_format[0] = GL_LUMINANCE;
- gl_format[1] = GL_LUMINANCE_ALPHA;
- }
- es->is_opaque = true;
- break;
- case WL_SHM_FORMAT_YUYV:
- gs->shader = &gr->texture_shader_y_xuxv;
- pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
- gl_pixel_type = GL_UNSIGNED_BYTE;
- num_planes = 2;
- gs->offset[1] = 0;
- gs->hsub[1] = 2;
- gs->vsub[1] = 1;
- if (gr->has_gl_texture_rg)
- gl_format[0] = GL_RG8_EXT;
- else
- gl_format[0] = GL_LUMINANCE_ALPHA;
- gl_format[1] = GL_BGRA_EXT;
- es->is_opaque = true;
- break;
- default:
- weston_log("warning: unknown shm buffer format: %08x\n",
- wl_shm_buffer_get_format(shm_buffer));
- return;
- }
-
- /* Only allocate a texture if it doesn't match existing one.
- * If a switch from DRM allocated buffer to a SHM buffer is
- * happening, we need to allocate a new texture buffer. */
- if (pitch != gs->pitch ||
- buffer->height != gs->height ||
- gl_format[0] != gs->gl_format[0] ||
- gl_format[1] != gs->gl_format[1] ||
- gl_format[2] != gs->gl_format[2] ||
- gl_pixel_type != gs->gl_pixel_type ||
- gs->buffer_type != BUFFER_TYPE_SHM) {
- gs->pitch = pitch;
- gs->height = buffer->height;
- gs->target = GL_TEXTURE_2D;
- gs->gl_format[0] = gl_format[0];
- gs->gl_format[1] = gl_format[1];
- gs->gl_format[2] = gl_format[2];
- gs->gl_pixel_type = gl_pixel_type;
- gs->buffer_type = BUFFER_TYPE_SHM;
- gs->needs_full_upload = true;
- gs->y_inverted = 1;
-
- gs->surface = es;
-
- ensure_textures(gs, num_planes);
- }
-}
-
-static void
-gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
- uint32_t format)
-{
- struct weston_compositor *ec = es->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- struct gl_surface_state *gs = get_surface_state(es);
- EGLint attribs[3];
- int i, num_planes;
-
- buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
- gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
- EGL_WIDTH, &buffer->width);
- gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
- EGL_HEIGHT, &buffer->height);
- gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
- EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
-
- for (i = 0; i < gs->num_images; i++) {
- egl_image_unref(gs->images[i]);
- gs->images[i] = NULL;
- }
- gs->num_images = 0;
- gs->target = GL_TEXTURE_2D;
- es->is_opaque = false;
- switch (format) {
- case EGL_TEXTURE_RGB:
- es->is_opaque = true;
- /* fallthrough */
- case EGL_TEXTURE_RGBA:
- default:
- num_planes = 1;
- gs->shader = &gr->texture_shader_rgba;
- break;
- case EGL_TEXTURE_EXTERNAL_WL:
- num_planes = 1;
- gs->target = GL_TEXTURE_EXTERNAL_OES;
- gs->shader = &gr->texture_shader_egl_external;
- break;
- case EGL_TEXTURE_Y_UV_WL:
- num_planes = 2;
- gs->shader = &gr->texture_shader_y_uv;
- es->is_opaque = true;
- break;
- case EGL_TEXTURE_Y_U_V_WL:
- num_planes = 3;
- gs->shader = &gr->texture_shader_y_u_v;
- es->is_opaque = true;
- break;
- case EGL_TEXTURE_Y_XUXV_WL:
- num_planes = 2;
- gs->shader = &gr->texture_shader_y_xuxv;
- es->is_opaque = true;
- break;
- }
-
- ensure_textures(gs, num_planes);
- for (i = 0; i < num_planes; i++) {
- attribs[0] = EGL_WAYLAND_PLANE_WL;
- attribs[1] = i;
- attribs[2] = EGL_NONE;
- gs->images[i] = egl_image_create(gr,
- EGL_WAYLAND_BUFFER_WL,
- buffer->legacy_buffer,
- attribs);
- if (!gs->images[i]) {
- weston_log("failed to create img for plane %d\n", i);
- continue;
- }
- gs->num_images++;
-
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(gs->target, gs->textures[i]);
- gr->image_target_texture_2d(gs->target,
- gs->images[i]->image);
- }
-
- gs->pitch = buffer->width;
- gs->height = buffer->height;
- gs->buffer_type = BUFFER_TYPE_EGL;
- gs->y_inverted = buffer->y_inverted;
-}
-
-static void
-gl_renderer_destroy_dmabuf(struct linux_dmabuf_buffer *dmabuf)
-{
- struct dmabuf_image *image = linux_dmabuf_buffer_get_user_data(dmabuf);
-
- dmabuf_image_destroy(image);
-}
-
-static struct egl_image *
-import_simple_dmabuf(struct gl_renderer *gr,
- struct dmabuf_attributes *attributes)
-{
- struct egl_image *image;
- EGLint attribs[50];
- int atti = 0;
- bool has_modifier;
-
- /* This requires the Mesa commit in
- * Mesa 10.3 (08264e5dad4df448e7718e782ad9077902089a07) or
- * Mesa 10.2.7 (55d28925e6109a4afd61f109e845a8a51bd17652).
- * Otherwise Mesa closes the fd behind our back and re-importing
- * will fail.
- * https://bugs.freedesktop.org/show_bug.cgi?id=76188
- */
-
- attribs[atti++] = EGL_WIDTH;
- attribs[atti++] = attributes->width;
- attribs[atti++] = EGL_HEIGHT;
- attribs[atti++] = attributes->height;
- attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
- attribs[atti++] = attributes->format;
-
- if (attributes->modifier[0] != DRM_FORMAT_MOD_INVALID) {
- if (!gr->has_dmabuf_import_modifiers)
- return NULL;
- has_modifier = true;
- } else {
- has_modifier = false;
- }
-
- if (attributes->n_planes > 0) {
- attribs[atti++] = EGL_DMA_BUF_PLANE0_FD_EXT;
- attribs[atti++] = attributes->fd[0];
- attribs[atti++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
- attribs[atti++] = attributes->offset[0];
- attribs[atti++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
- attribs[atti++] = attributes->stride[0];
- if (has_modifier) {
- attribs[atti++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
- attribs[atti++] = attributes->modifier[0] & 0xFFFFFFFF;
- attribs[atti++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
- attribs[atti++] = attributes->modifier[0] >> 32;
- }
- }
-
- if (attributes->n_planes > 1) {
- attribs[atti++] = EGL_DMA_BUF_PLANE1_FD_EXT;
- attribs[atti++] = attributes->fd[1];
- attribs[atti++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
- attribs[atti++] = attributes->offset[1];
- attribs[atti++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
- attribs[atti++] = attributes->stride[1];
- if (has_modifier) {
- attribs[atti++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
- attribs[atti++] = attributes->modifier[1] & 0xFFFFFFFF;
- attribs[atti++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
- attribs[atti++] = attributes->modifier[1] >> 32;
- }
- }
-
- if (attributes->n_planes > 2) {
- attribs[atti++] = EGL_DMA_BUF_PLANE2_FD_EXT;
- attribs[atti++] = attributes->fd[2];
- attribs[atti++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
- attribs[atti++] = attributes->offset[2];
- attribs[atti++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
- attribs[atti++] = attributes->stride[2];
- if (has_modifier) {
- attribs[atti++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
- attribs[atti++] = attributes->modifier[2] & 0xFFFFFFFF;
- attribs[atti++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
- attribs[atti++] = attributes->modifier[2] >> 32;
- }
- }
-
- if (gr->has_dmabuf_import_modifiers) {
- if (attributes->n_planes > 3) {
- attribs[atti++] = EGL_DMA_BUF_PLANE3_FD_EXT;
- attribs[atti++] = attributes->fd[3];
- attribs[atti++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
- attribs[atti++] = attributes->offset[3];
- attribs[atti++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
- attribs[atti++] = attributes->stride[3];
- attribs[atti++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
- attribs[atti++] = attributes->modifier[3] & 0xFFFFFFFF;
- attribs[atti++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
- attribs[atti++] = attributes->modifier[3] >> 32;
- }
- }
-
- attribs[atti++] = EGL_NONE;
-
- image = egl_image_create(gr, EGL_LINUX_DMA_BUF_EXT, NULL,
- attribs);
-
- return image;
-}
-
-/* The kernel header drm_fourcc.h defines the DRM formats below. We duplicate
- * some of the definitions here so that building Weston won't require
- * bleeding-edge kernel headers.
- */
-#ifndef DRM_FORMAT_R8
-#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
-#endif
-
-#ifndef DRM_FORMAT_GR88
-#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
-#endif
-
-struct yuv_format_descriptor yuv_formats[] = {
- {
- .format = DRM_FORMAT_YUYV,
- .input_planes = 1,
- .output_planes = 2,
- .texture_type = EGL_TEXTURE_Y_XUXV_WL,
- {{
- .width_divisor = 1,
- .height_divisor = 1,
- .format = DRM_FORMAT_GR88,
- .plane_index = 0
- }, {
- .width_divisor = 2,
- .height_divisor = 1,
- .format = DRM_FORMAT_ARGB8888,
- .plane_index = 0
- }}
- }, {
- .format = DRM_FORMAT_NV12,
- .input_planes = 2,
- .output_planes = 2,
- .texture_type = EGL_TEXTURE_Y_UV_WL,
- {{
- .width_divisor = 1,
- .height_divisor = 1,
- .format = DRM_FORMAT_R8,
- .plane_index = 0
- }, {
- .width_divisor = 2,
- .height_divisor = 2,
- .format = DRM_FORMAT_GR88,
- .plane_index = 1
- }}
- }, {
- .format = DRM_FORMAT_YUV420,
- .input_planes = 3,
- .output_planes = 3,
- .texture_type = EGL_TEXTURE_Y_U_V_WL,
- {{
- .width_divisor = 1,
- .height_divisor = 1,
- .format = DRM_FORMAT_R8,
- .plane_index = 0
- }, {
- .width_divisor = 2,
- .height_divisor = 2,
- .format = DRM_FORMAT_R8,
- .plane_index = 1
- }, {
- .width_divisor = 2,
- .height_divisor = 2,
- .format = DRM_FORMAT_R8,
- .plane_index = 2
- }}
- }, {
- .format = DRM_FORMAT_YUV444,
- .input_planes = 3,
- .output_planes = 3,
- .texture_type = EGL_TEXTURE_Y_U_V_WL,
- {{
- .width_divisor = 1,
- .height_divisor = 1,
- .format = DRM_FORMAT_R8,
- .plane_index = 0
- }, {
- .width_divisor = 1,
- .height_divisor = 1,
- .format = DRM_FORMAT_R8,
- .plane_index = 1
- }, {
- .width_divisor = 1,
- .height_divisor = 1,
- .format = DRM_FORMAT_R8,
- .plane_index = 2
- }}
- }
-};
-
-static struct egl_image *
-import_dmabuf_single_plane(struct gl_renderer *gr,
- const struct dmabuf_attributes *attributes,
- struct yuv_plane_descriptor *descriptor)
-{
- struct dmabuf_attributes plane;
- struct egl_image *image;
- char fmt[4];
-
- plane.width = attributes->width / descriptor->width_divisor;
- plane.height = attributes->height / descriptor->height_divisor;
- plane.format = descriptor->format;
- plane.n_planes = 1;
- plane.fd[0] = attributes->fd[descriptor->plane_index];
- plane.offset[0] = attributes->offset[descriptor->plane_index];
- plane.stride[0] = attributes->stride[descriptor->plane_index];
- plane.modifier[0] = attributes->modifier[descriptor->plane_index];
-
- image = import_simple_dmabuf(gr, &plane);
- if (!image) {
- weston_log("Failed to import plane %d as %.4s\n",
- descriptor->plane_index,
- dump_format(descriptor->format, fmt));
- return NULL;
- }
-
- return image;
-}
-
-static bool
-import_yuv_dmabuf(struct gl_renderer *gr,
- struct dmabuf_image *image)
-{
- unsigned i;
- int j;
- int ret;
- struct yuv_format_descriptor *format = NULL;
- struct dmabuf_attributes *attributes = &image->dmabuf->attributes;
- char fmt[4];
-
- for (i = 0; i < ARRAY_LENGTH(yuv_formats); ++i) {
- if (yuv_formats[i].format == attributes->format) {
- format = &yuv_formats[i];
- break;
- }
- }
-
- if (!format) {
- weston_log("Error during import, and no known conversion for format "
- "%.4s in the renderer\n",
- dump_format(attributes->format, fmt));
- return false;
- }
-
- if (attributes->n_planes != format->input_planes) {
- weston_log("%.4s dmabuf must contain %d plane%s (%d provided)\n",
- dump_format(format->format, fmt),
- format->input_planes,
- (format->input_planes > 1) ? "s" : "",
- attributes->n_planes);
- return false;
- }
-
- for (j = 0; j < format->output_planes; ++j) {
- image->images[j] = import_dmabuf_single_plane(gr, attributes,
- &format->plane[j]);
- if (!image->images[j]) {
- while (j) {
- ret = egl_image_unref(image->images[--j]);
- assert(ret == 0);
- }
- return false;
- }
- }
-
- image->num_images = format->output_planes;
-
- switch (format->texture_type) {
- case EGL_TEXTURE_Y_XUXV_WL:
- image->shader = &gr->texture_shader_y_xuxv;
- break;
- case EGL_TEXTURE_Y_UV_WL:
- image->shader = &gr->texture_shader_y_uv;
- break;
- case EGL_TEXTURE_Y_U_V_WL:
- image->shader = &gr->texture_shader_y_u_v;
- break;
- default:
- assert(false);
- }
-
- return true;
-}
-
-static GLenum
-choose_texture_target(struct dmabuf_attributes *attributes)
-{
- if (attributes->n_planes > 1)
- return GL_TEXTURE_EXTERNAL_OES;
-
- switch (attributes->format & ~DRM_FORMAT_BIG_ENDIAN) {
- case DRM_FORMAT_YUYV:
- case DRM_FORMAT_YVYU:
- case DRM_FORMAT_UYVY:
- case DRM_FORMAT_VYUY:
- case DRM_FORMAT_AYUV:
- return GL_TEXTURE_EXTERNAL_OES;
- default:
- return GL_TEXTURE_2D;
- }
-}
-
-static struct dmabuf_image *
-import_dmabuf(struct gl_renderer *gr,
- struct linux_dmabuf_buffer *dmabuf)
-{
- struct egl_image *egl_image;
- struct dmabuf_image *image;
-
- image = dmabuf_image_create();
- image->dmabuf = dmabuf;
-
- egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
- if (egl_image) {
- image->num_images = 1;
- image->images[0] = egl_image;
- image->import_type = IMPORT_TYPE_DIRECT;
- image->target = choose_texture_target(&dmabuf->attributes);
-
- switch (image->target) {
- case GL_TEXTURE_2D:
- image->shader = &gr->texture_shader_rgba;
- break;
- default:
- image->shader = &gr->texture_shader_egl_external;
- }
- } else {
- if (!import_yuv_dmabuf(gr, image)) {
- dmabuf_image_destroy(image);
- return NULL;
- }
- image->import_type = IMPORT_TYPE_GL_CONVERSION;
- image->target = GL_TEXTURE_2D;
- }
-
- return image;
-}
-
-static void
-gl_renderer_query_dmabuf_formats(struct weston_compositor *wc,
- int **formats, int *num_formats)
-{
- struct gl_renderer *gr = get_renderer(wc);
- static const int fallback_formats[] = {
- DRM_FORMAT_ARGB8888,
- DRM_FORMAT_XRGB8888,
- DRM_FORMAT_YUYV,
- DRM_FORMAT_NV12,
- DRM_FORMAT_YUV420,
- DRM_FORMAT_YUV444,
- };
- bool fallback = false;
- EGLint num;
-
- assert(gr->has_dmabuf_import);
-
- if (!gr->has_dmabuf_import_modifiers ||
- !gr->query_dmabuf_formats(gr->egl_display, 0, NULL, &num)) {
- num = gr->has_gl_texture_rg ? ARRAY_LENGTH(fallback_formats) : 2;
- fallback = true;
- }
-
- *formats = calloc(num, sizeof(int));
- if (*formats == NULL) {
- *num_formats = 0;
- return;
- }
-
- if (fallback) {
- memcpy(*formats, fallback_formats, num * sizeof(int));
- *num_formats = num;
- return;
- }
-
- if (!gr->query_dmabuf_formats(gr->egl_display, num, *formats, &num)) {
- *num_formats = 0;
- free(*formats);
- return;
- }
-
- *num_formats = num;
-}
-
-static void
-gl_renderer_query_dmabuf_modifiers(struct weston_compositor *wc, int format,
- uint64_t **modifiers,
- int *num_modifiers)
-{
- struct gl_renderer *gr = get_renderer(wc);
- int num;
-
- assert(gr->has_dmabuf_import);
-
- if (!gr->has_dmabuf_import_modifiers ||
- !gr->query_dmabuf_modifiers(gr->egl_display, format, 0, NULL,
- NULL, &num)) {
- *num_modifiers = 0;
- return;
- }
-
- *modifiers = calloc(num, sizeof(uint64_t));
- if (*modifiers == NULL) {
- *num_modifiers = 0;
- return;
- }
- if (!gr->query_dmabuf_modifiers(gr->egl_display, format,
- num, *modifiers, NULL, &num)) {
- *num_modifiers = 0;
- free(*modifiers);
- return;
- }
-
- *num_modifiers = num;
-}
-
-static bool
-gl_renderer_import_dmabuf(struct weston_compositor *ec,
- struct linux_dmabuf_buffer *dmabuf)
-{
- struct gl_renderer *gr = get_renderer(ec);
- struct dmabuf_image *image;
- int i;
-
- assert(gr->has_dmabuf_import);
-
- for (i = 0; i < dmabuf->attributes.n_planes; i++) {
- /* return if EGL doesn't support import modifiers */
- if (dmabuf->attributes.modifier[i] != DRM_FORMAT_MOD_INVALID)
- if (!gr->has_dmabuf_import_modifiers)
- return false;
-
- /* return if modifiers passed are unequal */
- if (dmabuf->attributes.modifier[i] !=
- dmabuf->attributes.modifier[0])
- return false;
- }
-
- /* reject all flags we do not recognize or handle */
- if (dmabuf->attributes.flags & ~ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT)
- return false;
-
- image = import_dmabuf(gr, dmabuf);
- if (!image)
- return false;
-
- wl_list_insert(&gr->dmabuf_images, &image->link);
- linux_dmabuf_buffer_set_user_data(dmabuf, image,
- gl_renderer_destroy_dmabuf);
-
- return true;
-}
-
-static bool
-import_known_dmabuf(struct gl_renderer *gr,
- struct dmabuf_image *image)
-{
- switch (image->import_type) {
- case IMPORT_TYPE_DIRECT:
- image->images[0] = import_simple_dmabuf(gr, &image->dmabuf->attributes);
- if (!image->images[0])
- return false;
- image->num_images = 1;
- break;
-
- case IMPORT_TYPE_GL_CONVERSION:
- if (!import_yuv_dmabuf(gr, image))
- return false;
- break;
-
- default:
- weston_log("Invalid import type for dmabuf\n");
- return false;
- }
-
- return true;
-}
-
-static bool
-dmabuf_is_opaque(struct linux_dmabuf_buffer *dmabuf)
-{
- const struct pixel_format_info *info;
-
- info = pixel_format_get_info(dmabuf->attributes.format &
- ~DRM_FORMAT_BIG_ENDIAN);
- if (!info)
- return false;
-
- return pixel_format_is_opaque(info);
-}
-
-static void
-gl_renderer_attach_dmabuf(struct weston_surface *surface,
- struct weston_buffer *buffer,
- struct linux_dmabuf_buffer *dmabuf)
-{
- struct gl_renderer *gr = get_renderer(surface->compositor);
- struct gl_surface_state *gs = get_surface_state(surface);
- struct dmabuf_image *image;
- int i;
- int ret;
-
- if (!gr->has_dmabuf_import) {
- linux_dmabuf_buffer_send_server_error(dmabuf,
- "EGL dmabuf import not supported");
- return;
- }
-
- buffer->width = dmabuf->attributes.width;
- buffer->height = dmabuf->attributes.height;
-
- /*
- * GL-renderer uses the OpenGL convention of texture coordinates, where
- * the origin is at bottom-left. Because dmabuf buffers have the origin
- * at top-left, we must invert the Y_INVERT flag to get the image right.
- */
- buffer->y_inverted =
- !(dmabuf->attributes.flags & ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT);
-
- for (i = 0; i < gs->num_images; i++)
- egl_image_unref(gs->images[i]);
- gs->num_images = 0;
-
- /*
- * We try to always hold an imported EGLImage from the dmabuf
- * to prevent the client from preventing re-imports. But, we also
- * need to re-import every time the contents may change because
- * GL driver's caching may need flushing.
- *
- * Here we release the cache reference which has to be final.
- */
- image = linux_dmabuf_buffer_get_user_data(dmabuf);
-
- /* The dmabuf_image should have been created during the import */
- assert(image != NULL);
-
- for (i = 0; i < image->num_images; ++i) {
- ret = egl_image_unref(image->images[i]);
- assert(ret == 0);
- }
-
- if (!import_known_dmabuf(gr, image)) {
- linux_dmabuf_buffer_send_server_error(dmabuf, "EGL dmabuf import failed");
- return;
- }
-
- gs->num_images = image->num_images;
- for (i = 0; i < gs->num_images; ++i)
- gs->images[i] = egl_image_ref(image->images[i]);
-
- gs->target = image->target;
- ensure_textures(gs, gs->num_images);
- for (i = 0; i < gs->num_images; ++i) {
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(gs->target, gs->textures[i]);
- gr->image_target_texture_2d(gs->target, gs->images[i]->image);
- }
-
- gs->shader = image->shader;
- gs->pitch = buffer->width;
- gs->height = buffer->height;
- gs->buffer_type = BUFFER_TYPE_EGL;
- gs->y_inverted = buffer->y_inverted;
- surface->is_opaque = dmabuf_is_opaque(dmabuf);
-}
-
-static void
-gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
-{
- struct weston_compositor *ec = es->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- struct gl_surface_state *gs = get_surface_state(es);
- struct wl_shm_buffer *shm_buffer;
- struct linux_dmabuf_buffer *dmabuf;
- EGLint format;
- int i;
-
- weston_buffer_reference(&gs->buffer_ref, buffer);
- weston_buffer_release_reference(&gs->buffer_release_ref,
- es->buffer_release_ref.buffer_release);
-
- if (!buffer) {
- for (i = 0; i < gs->num_images; i++) {
- egl_image_unref(gs->images[i]);
- gs->images[i] = NULL;
- }
- gs->num_images = 0;
- glDeleteTextures(gs->num_textures, gs->textures);
- gs->num_textures = 0;
- gs->buffer_type = BUFFER_TYPE_NULL;
- gs->y_inverted = 1;
- es->is_opaque = false;
- return;
- }
-
- shm_buffer = wl_shm_buffer_get(buffer->resource);
-
- if (shm_buffer)
- gl_renderer_attach_shm(es, buffer, shm_buffer);
- else if (gr->has_bind_display &&
- gr->query_buffer(gr->egl_display, (void *)buffer->resource,
- EGL_TEXTURE_FORMAT, &format))
- gl_renderer_attach_egl(es, buffer, format);
- else if ((dmabuf = linux_dmabuf_buffer_get(buffer->resource)))
- gl_renderer_attach_dmabuf(es, buffer, dmabuf);
- else {
- weston_log("unhandled buffer type!\n");
- if (gr->has_bind_display) {
- weston_log("eglQueryWaylandBufferWL failed\n");
- gl_renderer_print_egl_error_state();
- }
- weston_buffer_reference(&gs->buffer_ref, NULL);
- weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
- gs->buffer_type = BUFFER_TYPE_NULL;
- gs->y_inverted = 1;
- es->is_opaque = false;
- weston_buffer_send_server_error(buffer,
- "disconnecting due to unhandled buffer type");
- }
-}
-
-static void
-gl_renderer_surface_set_color(struct weston_surface *surface,
- float red, float green, float blue, float alpha)
-{
- struct gl_surface_state *gs = get_surface_state(surface);
- struct gl_renderer *gr = get_renderer(surface->compositor);
-
- gs->color[0] = red;
- gs->color[1] = green;
- gs->color[2] = blue;
- gs->color[3] = alpha;
- gs->buffer_type = BUFFER_TYPE_SOLID;
- gs->pitch = 1;
- gs->height = 1;
-
- gs->shader = &gr->solid_shader;
-}
-
-static void
-gl_renderer_surface_get_content_size(struct weston_surface *surface,
- int *width, int *height)
-{
- struct gl_surface_state *gs = get_surface_state(surface);
-
- if (gs->buffer_type == BUFFER_TYPE_NULL) {
- *width = 0;
- *height = 0;
- } else {
- *width = gs->pitch;
- *height = gs->height;
- }
-}
-
-static uint32_t
-pack_color(pixman_format_code_t format, float *c)
-{
- uint8_t r = round(c[0] * 255.0f);
- uint8_t g = round(c[1] * 255.0f);
- uint8_t b = round(c[2] * 255.0f);
- uint8_t a = round(c[3] * 255.0f);
-
- switch (format) {
- case PIXMAN_a8b8g8r8:
- return (a << 24) | (b << 16) | (g << 8) | r;
- default:
- assert(0);
- return 0;
- }
-}
-
-static int
-gl_renderer_surface_copy_content(struct weston_surface *surface,
- void *target, size_t size,
- int src_x, int src_y,
- int width, int height)
-{
- static const GLfloat verts[4 * 2] = {
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f
- };
- static const GLfloat projmat_normal[16] = { /* transpose */
- 2.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 2.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- -1.0f, -1.0f, 0.0f, 1.0f
- };
- static const GLfloat projmat_yinvert[16] = { /* transpose */
- 2.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, -2.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- -1.0f, 1.0f, 0.0f, 1.0f
- };
- const pixman_format_code_t format = PIXMAN_a8b8g8r8;
- const size_t bytespp = 4; /* PIXMAN_a8b8g8r8 */
- const GLenum gl_format = GL_RGBA; /* PIXMAN_a8b8g8r8 little-endian */
- struct gl_renderer *gr = get_renderer(surface->compositor);
- struct gl_surface_state *gs = get_surface_state(surface);
- int cw, ch;
- GLuint fbo;
- GLuint tex;
- GLenum status;
- const GLfloat *proj;
- int i;
-
- gl_renderer_surface_get_content_size(surface, &cw, &ch);
-
- switch (gs->buffer_type) {
- case BUFFER_TYPE_NULL:
- return -1;
- case BUFFER_TYPE_SOLID:
- *(uint32_t *)target = pack_color(format, gs->color);
- return 0;
- case BUFFER_TYPE_SHM:
- gl_renderer_flush_damage(surface);
- /* fall through */
- case BUFFER_TYPE_EGL:
- break;
- }
-
- glGenTextures(1, &tex);
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cw, ch,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, tex, 0);
-
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- weston_log("%s: fbo error: %#x\n", __func__, status);
- glDeleteFramebuffers(1, &fbo);
- glDeleteTextures(1, &tex);
- return -1;
- }
-
- glViewport(0, 0, cw, ch);
- glDisable(GL_BLEND);
- use_shader(gr, gs->shader);
- if (gs->y_inverted)
- proj = projmat_normal;
- else
- proj = projmat_yinvert;
-
- glUniformMatrix4fv(gs->shader->proj_uniform, 1, GL_FALSE, proj);
- glUniform1f(gs->shader->alpha_uniform, 1.0f);
-
- for (i = 0; i < gs->num_textures; i++) {
- glUniform1i(gs->shader->tex_uniforms[i], i);
-
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(gs->target, gs->textures[i]);
- glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* position: */
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glEnableVertexAttribArray(0);
-
- /* texcoord: */
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glEnableVertexAttribArray(1);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
-
- glPixelStorei(GL_PACK_ALIGNMENT, bytespp);
- glReadPixels(src_x, src_y, width, height, gl_format,
- GL_UNSIGNED_BYTE, target);
-
- glDeleteFramebuffers(1, &fbo);
- glDeleteTextures(1, &tex);
-
- return 0;
-}
-
-static void
-surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
-{
- int i;
-
- wl_list_remove(&gs->surface_destroy_listener.link);
- wl_list_remove(&gs->renderer_destroy_listener.link);
-
- gs->surface->renderer_state = NULL;
-
- glDeleteTextures(gs->num_textures, gs->textures);
-
- for (i = 0; i < gs->num_images; i++)
- egl_image_unref(gs->images[i]);
-
- weston_buffer_reference(&gs->buffer_ref, NULL);
- weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
- pixman_region32_fini(&gs->texture_damage);
- free(gs);
-}
-
-static void
-surface_state_handle_surface_destroy(struct wl_listener *listener, void *data)
-{
- struct gl_surface_state *gs;
- struct gl_renderer *gr;
-
- gs = container_of(listener, struct gl_surface_state,
- surface_destroy_listener);
-
- gr = get_renderer(gs->surface->compositor);
-
- surface_state_destroy(gs, gr);
-}
-
-static void
-surface_state_handle_renderer_destroy(struct wl_listener *listener, void *data)
-{
- struct gl_surface_state *gs;
- struct gl_renderer *gr;
-
- gr = data;
-
- gs = container_of(listener, struct gl_surface_state,
- renderer_destroy_listener);
-
- surface_state_destroy(gs, gr);
-}
-
-static int
-gl_renderer_create_surface(struct weston_surface *surface)
-{
- struct gl_surface_state *gs;
- struct gl_renderer *gr = get_renderer(surface->compositor);
-
- gs = zalloc(sizeof *gs);
- if (gs == NULL)
- return -1;
-
- /* A buffer is never attached to solid color surfaces, yet
- * they still go through texcoord computations. Do not divide
- * by zero there.
- */
- gs->pitch = 1;
- gs->y_inverted = 1;
-
- gs->surface = surface;
-
- pixman_region32_init(&gs->texture_damage);
- surface->renderer_state = gs;
-
- gs->surface_destroy_listener.notify =
- surface_state_handle_surface_destroy;
- wl_signal_add(&surface->destroy_signal,
- &gs->surface_destroy_listener);
-
- gs->renderer_destroy_listener.notify =
- surface_state_handle_renderer_destroy;
- wl_signal_add(&gr->destroy_signal,
- &gs->renderer_destroy_listener);
-
- if (surface->buffer_ref.buffer) {
- gl_renderer_attach(surface, surface->buffer_ref.buffer);
- gl_renderer_flush_damage(surface);
- }
-
- return 0;
-}
-
-static const char vertex_shader[] =
- "uniform mat4 proj;\n"
- "attribute vec2 position;\n"
- "attribute vec2 texcoord;\n"
- "varying vec2 v_texcoord;\n"
- "void main()\n"
- "{\n"
- " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
- " v_texcoord = texcoord;\n"
- "}\n";
-
-/* Declare common fragment shader uniforms */
-#define FRAGMENT_CONVERT_YUV \
- " y *= alpha;\n" \
- " u *= alpha;\n" \
- " v *= alpha;\n" \
- " gl_FragColor.r = y + 1.59602678 * v;\n" \
- " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
- " gl_FragColor.b = y + 2.01723214 * u;\n" \
- " gl_FragColor.a = alpha;\n"
-
-static const char fragment_debug[] =
- " gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
-
-static const char fragment_brace[] =
- "}\n";
-
-static const char texture_fragment_shader_rgba[] =
- "precision mediump float;\n"
- "varying vec2 v_texcoord;\n"
- "uniform sampler2D tex;\n"
- "uniform float alpha;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
- ;
-
-static const char texture_fragment_shader_rgbx[] =
- "precision mediump float;\n"
- "varying vec2 v_texcoord;\n"
- "uniform sampler2D tex;\n"
- "uniform float alpha;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
- " gl_FragColor.a = alpha;\n"
- ;
-
-static const char texture_fragment_shader_egl_external[] =
- "#extension GL_OES_EGL_image_external : require\n"
- "precision mediump float;\n"
- "varying vec2 v_texcoord;\n"
- "uniform samplerExternalOES tex;\n"
- "uniform float alpha;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
- ;
-
-static const char texture_fragment_shader_y_uv[] =
- "precision mediump float;\n"
- "uniform sampler2D tex;\n"
- "uniform sampler2D tex1;\n"
- "varying vec2 v_texcoord;\n"
- "uniform float alpha;\n"
- "void main() {\n"
- " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
- " float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
- " float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
- FRAGMENT_CONVERT_YUV
- ;
-
-static const char texture_fragment_shader_y_u_v[] =
- "precision mediump float;\n"
- "uniform sampler2D tex;\n"
- "uniform sampler2D tex1;\n"
- "uniform sampler2D tex2;\n"
- "varying vec2 v_texcoord;\n"
- "uniform float alpha;\n"
- "void main() {\n"
- " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
- " float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
- " float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
- FRAGMENT_CONVERT_YUV
- ;
-
-static const char texture_fragment_shader_y_xuxv[] =
- "precision mediump float;\n"
- "uniform sampler2D tex;\n"
- "uniform sampler2D tex1;\n"
- "varying vec2 v_texcoord;\n"
- "uniform float alpha;\n"
- "void main() {\n"
- " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
- " float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
- " float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
- FRAGMENT_CONVERT_YUV
- ;
-
-static const char solid_fragment_shader[] =
- "precision mediump float;\n"
- "uniform vec4 color;\n"
- "uniform float alpha;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = alpha * color\n;"
- ;
-
-static int
-compile_shader(GLenum type, int count, const char **sources)
-{
- GLuint s;
- char msg[512];
- GLint status;
-
- s = glCreateShader(type);
- glShaderSource(s, count, sources, NULL);
- glCompileShader(s);
- glGetShaderiv(s, GL_COMPILE_STATUS, &status);
- if (!status) {
- glGetShaderInfoLog(s, sizeof msg, NULL, msg);
- weston_log("shader info: %s\n", msg);
- return GL_NONE;
- }
-
- return s;
-}
-
-static int
-shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
- const char *vertex_source, const char *fragment_source)
-{
- char msg[512];
- GLint status;
- int count;
- const char *sources[3];
-
- shader->vertex_shader =
- compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
-
- if (renderer->fragment_shader_debug) {
- sources[0] = fragment_source;
- sources[1] = fragment_debug;
- sources[2] = fragment_brace;
- count = 3;
- } else {
- sources[0] = fragment_source;
- sources[1] = fragment_brace;
- count = 2;
- }
-
- shader->fragment_shader =
- compile_shader(GL_FRAGMENT_SHADER, count, sources);
-
- shader->program = glCreateProgram();
- glAttachShader(shader->program, shader->vertex_shader);
- glAttachShader(shader->program, shader->fragment_shader);
- glBindAttribLocation(shader->program, 0, "position");
- glBindAttribLocation(shader->program, 1, "texcoord");
-
- glLinkProgram(shader->program);
- glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
- if (!status) {
- glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
- weston_log("link info: %s\n", msg);
- return -1;
- }
-
- shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
- shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
- shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
- shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
- shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
- shader->color_uniform = glGetUniformLocation(shader->program, "color");
-
- return 0;
-}
-
-static void
-shader_release(struct gl_shader *shader)
-{
- glDeleteShader(shader->vertex_shader);
- glDeleteShader(shader->fragment_shader);
- glDeleteProgram(shader->program);
-
- shader->vertex_shader = 0;
- shader->fragment_shader = 0;
- shader->program = 0;
-}
-
-static void
-log_extensions(const char *name, const char *extensions)
-{
- const char *p, *end;
- int l;
- int len;
-
- l = weston_log("%s:", name);
- p = extensions;
- while (*p) {
- end = strchrnul(p, ' ');
- len = end - p;
- if (l + len > 78)
- l = weston_log_continue("\n" STAMP_SPACE "%.*s",
- len, p);
- else
- l += weston_log_continue(" %.*s", len, p);
- for (p = end; isspace(*p); p++)
- ;
- }
- weston_log_continue("\n");
-}
-
-static void
-log_egl_info(EGLDisplay egldpy)
-{
- const char *str;
-
- str = eglQueryString(egldpy, EGL_VERSION);
- weston_log("EGL version: %s\n", str ? str : "(null)");
-
- str = eglQueryString(egldpy, EGL_VENDOR);
- weston_log("EGL vendor: %s\n", str ? str : "(null)");
-
- str = eglQueryString(egldpy, EGL_CLIENT_APIS);
- weston_log("EGL client APIs: %s\n", str ? str : "(null)");
-
- str = eglQueryString(egldpy, EGL_EXTENSIONS);
- log_extensions("EGL extensions", str ? str : "(null)");
-}
-
-static void
-log_gl_info(void)
-{
- const char *str;
-
- str = (char *)glGetString(GL_VERSION);
- weston_log("GL version: %s\n", str ? str : "(null)");
-
- str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
- weston_log("GLSL version: %s\n", str ? str : "(null)");
-
- str = (char *)glGetString(GL_VENDOR);
- weston_log("GL vendor: %s\n", str ? str : "(null)");
-
- str = (char *)glGetString(GL_RENDERER);
- weston_log("GL renderer: %s\n", str ? str : "(null)");
-
- str = (char *)glGetString(GL_EXTENSIONS);
- log_extensions("GL extensions", str ? str : "(null)");
-}
-
-static void
-log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
-{
- EGLint r, g, b, a;
-
- weston_log("Chosen EGL config details:\n");
-
- weston_log_continue(STAMP_SPACE "RGBA bits");
- if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
- eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
- eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
- eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
- weston_log_continue(": %d %d %d %d\n", r, g, b, a);
- else
- weston_log_continue(" unknown\n");
-
- weston_log_continue(STAMP_SPACE "swap interval range");
- if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
- eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
- weston_log_continue(": %d - %d\n", a, b);
- else
- weston_log_continue(" unknown\n");
-}
-
-static int
-match_config_to_visual(EGLDisplay egl_display,
- EGLint visual_id,
- EGLConfig *configs,
- int count)
-{
- int i;
-
- for (i = 0; i < count; ++i) {
- EGLint id;
-
- if (!eglGetConfigAttrib(egl_display,
- configs[i], EGL_NATIVE_VISUAL_ID,
- &id))
- continue;
-
- if (id == visual_id)
- return i;
- }
-
- return -1;
-}
-
-static int
-egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
- const EGLint *visual_id, const int n_ids,
- EGLConfig *config_out)
-{
- EGLint count = 0;
- EGLint matched = 0;
- EGLConfig *configs;
- int i, config_index = -1;
-
- if (!eglGetConfigs(gr->egl_display, NULL, 0, &count) || count < 1) {
- weston_log("No EGL configs to choose from.\n");
- return -1;
- }
- configs = calloc(count, sizeof *configs);
- if (!configs)
- return -1;
-
- if (!eglChooseConfig(gr->egl_display, attribs, configs,
- count, &matched) || !matched) {
- weston_log("No EGL configs with appropriate attributes.\n");
- goto out;
- }
-
- if (!visual_id || n_ids == 0)
- config_index = 0;
-
- for (i = 0; config_index == -1 && i < n_ids; i++)
- config_index = match_config_to_visual(gr->egl_display,
- visual_id[i],
- configs,
- matched);
-
- if (config_index != -1)
- *config_out = configs[config_index];
-
-out:
- free(configs);
- if (config_index == -1)
- return -1;
-
- if (i > 1)
- weston_log("Unable to use first choice EGL config with id"
- " 0x%x, succeeded with alternate id 0x%x.\n",
- visual_id[0], visual_id[i - 1]);
- return 0;
-}
-
-static void
-gl_renderer_output_set_border(struct weston_output *output,
- enum gl_renderer_border_side side,
- int32_t width, int32_t height,
- int32_t tex_width, unsigned char *data)
-{
- struct gl_output_state *go = get_output_state(output);
-
- if (go->borders[side].width != width ||
- go->borders[side].height != height)
- /* In this case, we have to blow everything and do a full
- * repaint. */
- go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
-
- if (data == NULL) {
- width = 0;
- height = 0;
- }
-
- go->borders[side].width = width;
- go->borders[side].height = height;
- go->borders[side].tex_width = tex_width;
- go->borders[side].data = data;
- go->border_status |= 1 << side;
-}
-
-static int
-gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
-
-static EGLSurface
-gl_renderer_create_window_surface(struct gl_renderer *gr,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const EGLint *config_attribs,
- const EGLint *visual_id,
- int n_ids)
-{
- EGLSurface egl_surface = EGL_NO_SURFACE;
- EGLConfig egl_config;
-
- if (egl_choose_config(gr, config_attribs, visual_id,
- n_ids, &egl_config) == -1) {
- weston_log("failed to choose EGL config for output\n");
- return EGL_NO_SURFACE;
- }
-
- if (egl_config != gr->egl_config &&
- !gr->has_configless_context) {
- weston_log("attempted to use a different EGL config for an "
- "output but EGL_KHR_no_config_context or "
- "EGL_MESA_configless_context is not supported\n");
- return EGL_NO_SURFACE;
- }
-
- log_egl_config_info(gr->egl_display, egl_config);
-
- if (gr->create_platform_window)
- egl_surface = gr->create_platform_window(gr->egl_display,
- egl_config,
- window_for_platform,
- NULL);
- else
- egl_surface = eglCreateWindowSurface(gr->egl_display,
- egl_config,
- window_for_legacy, NULL);
-
- return egl_surface;
-}
-
-static int
-gl_renderer_output_create(struct weston_output *output,
- EGLSurface surface)
-{
- struct gl_output_state *go;
- int i;
-
- go = zalloc(sizeof *go);
- if (go == NULL)
- return -1;
-
- go->egl_surface = surface;
-
- for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
- pixman_region32_init(&go->buffer_damage[i]);
-
- wl_list_init(&go->timeline_render_point_list);
-
- go->begin_render_sync = EGL_NO_SYNC_KHR;
- go->end_render_sync = EGL_NO_SYNC_KHR;
-
- output->renderer_state = go;
-
- return 0;
-}
-
-static int
-gl_renderer_output_window_create(struct weston_output *output,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const EGLint *config_attribs,
- const EGLint *visual_id,
- int n_ids)
-{
- struct weston_compositor *ec = output->compositor;
- struct gl_renderer *gr = get_renderer(ec);
- EGLSurface egl_surface = EGL_NO_SURFACE;
- int ret = 0;
-
- egl_surface = gl_renderer_create_window_surface(gr,
- window_for_legacy,
- window_for_platform,
- config_attribs,
- visual_id, n_ids);
- if (egl_surface == EGL_NO_SURFACE) {
- weston_log("failed to create egl surface\n");
- return -1;
- }
-
- ret = gl_renderer_output_create(output, egl_surface);
- if (ret < 0)
- weston_platform_destroy_egl_surface(gr->egl_display, egl_surface);
-
- return ret;
-}
-
-static void
-gl_renderer_output_destroy(struct weston_output *output)
-{
- struct gl_renderer *gr = get_renderer(output->compositor);
- struct gl_output_state *go = get_output_state(output);
- struct timeline_render_point *trp, *tmp;
- int i;
-
- for (i = 0; i < 2; i++)
- pixman_region32_fini(&go->buffer_damage[i]);
-
- eglMakeCurrent(gr->egl_display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
- weston_platform_destroy_egl_surface(gr->egl_display, go->egl_surface);
-
- if (!wl_list_empty(&go->timeline_render_point_list))
- weston_log("warning: discarding pending timeline render"
- "objects at output destruction");
-
- wl_list_for_each_safe(trp, tmp, &go->timeline_render_point_list, link)
- timeline_render_point_destroy(trp);
-
- if (go->begin_render_sync != EGL_NO_SYNC_KHR)
- gr->destroy_sync(gr->egl_display, go->begin_render_sync);
- if (go->end_render_sync != EGL_NO_SYNC_KHR)
- gr->destroy_sync(gr->egl_display, go->end_render_sync);
-
- free(go);
-}
-
-static EGLSurface
-gl_renderer_output_surface(struct weston_output *output)
-{
- return get_output_state(output)->egl_surface;
-}
-
-static int
-gl_renderer_create_fence_fd(struct weston_output *output)
-{
- struct gl_output_state *go = get_output_state(output);
- struct gl_renderer *gr = get_renderer(output->compositor);
- int fd;
-
- if (go->end_render_sync == EGL_NO_SYNC_KHR)
- return -1;
-
- fd = gr->dup_native_fence_fd(gr->egl_display, go->end_render_sync);
- if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
- return -1;
-
- return fd;
-}
-
-static void
-gl_renderer_destroy(struct weston_compositor *ec)
-{
- struct gl_renderer *gr = get_renderer(ec);
- struct dmabuf_image *image, *next;
-
- wl_signal_emit(&gr->destroy_signal, gr);
-
- if (gr->has_bind_display)
- gr->unbind_display(gr->egl_display, ec->wl_display);
-
- /* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
- eglMakeCurrent(gr->egl_display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
-
- wl_list_for_each_safe(image, next, &gr->dmabuf_images, link)
- dmabuf_image_destroy(image);
-
- if (gr->dummy_surface != EGL_NO_SURFACE)
- weston_platform_destroy_egl_surface(gr->egl_display,
- gr->dummy_surface);
-
- eglTerminate(gr->egl_display);
- eglReleaseThread();
-
- wl_list_remove(&gr->output_destroy_listener.link);
-
- wl_array_release(&gr->vertices);
- wl_array_release(&gr->vtxcnt);
-
- if (gr->fragment_binding)
- weston_binding_destroy(gr->fragment_binding);
- if (gr->fan_binding)
- weston_binding_destroy(gr->fan_binding);
-
- free(gr);
-}
-
-static void
-renderer_setup_egl_client_extensions(struct gl_renderer *gr)
-{
- const char *extensions;
-
- extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
- if (!extensions) {
- weston_log("Retrieving EGL client extension string failed.\n");
- return;
- }
-
- if (weston_check_egl_extension(extensions, "EGL_EXT_platform_base"))
- gr->create_platform_window =
- (void *) eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
- else
- weston_log("warning: EGL_EXT_platform_base not supported.\n");
-}
-
-static int
-gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
-{
- static const struct {
- char *extension, *entrypoint;
- } swap_damage_ext_to_entrypoint[] = {
- {
- .extension = "EGL_EXT_swap_buffers_with_damage",
- .entrypoint = "eglSwapBuffersWithDamageEXT",
- },
- {
- .extension = "EGL_KHR_swap_buffers_with_damage",
- .entrypoint = "eglSwapBuffersWithDamageKHR",
- },
- };
- struct gl_renderer *gr = get_renderer(ec);
- const char *extensions;
- EGLBoolean ret;
- unsigned i;
-
- gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
- gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
-
- gr->bind_display =
- (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
- gr->unbind_display =
- (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
- gr->query_buffer =
- (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
-
- extensions =
- (const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS);
- if (!extensions) {
- weston_log("Retrieving EGL extension string failed.\n");
- return -1;
- }
-
- if (weston_check_egl_extension(extensions, "EGL_IMG_context_priority"))
- gr->has_context_priority = 1;
-
- if (weston_check_egl_extension(extensions, "EGL_WL_bind_wayland_display"))
- gr->has_bind_display = 1;
- if (gr->has_bind_display) {
- ret = gr->bind_display(gr->egl_display, ec->wl_display);
- if (!ret)
- gr->has_bind_display = 0;
- }
-
- if (weston_check_egl_extension(extensions, "EGL_EXT_buffer_age"))
- gr->has_egl_buffer_age = 1;
-
- for (i = 0; i < ARRAY_LENGTH(swap_damage_ext_to_entrypoint); i++) {
- if (weston_check_egl_extension(extensions,
- swap_damage_ext_to_entrypoint[i].extension)) {
- gr->swap_buffers_with_damage =
- (void *) eglGetProcAddress(
- swap_damage_ext_to_entrypoint[i].entrypoint);
- break;
- }
- }
-
- if (weston_check_egl_extension(extensions, "EGL_KHR_no_config_context") ||
- weston_check_egl_extension(extensions, "EGL_MESA_configless_context"))
- gr->has_configless_context = 1;
-
- if (weston_check_egl_extension(extensions, "EGL_KHR_surfaceless_context"))
- gr->has_surfaceless_context = 1;
-
- if (weston_check_egl_extension(extensions, "EGL_EXT_image_dma_buf_import"))
- gr->has_dmabuf_import = 1;
-
- if (weston_check_egl_extension(extensions,
- "EGL_EXT_image_dma_buf_import_modifiers")) {
- gr->query_dmabuf_formats =
- (void *) eglGetProcAddress("eglQueryDmaBufFormatsEXT");
- gr->query_dmabuf_modifiers =
- (void *) eglGetProcAddress("eglQueryDmaBufModifiersEXT");
- gr->has_dmabuf_import_modifiers = 1;
- }
-
- if (weston_check_egl_extension(extensions, "EGL_KHR_fence_sync") &&
- weston_check_egl_extension(extensions, "EGL_ANDROID_native_fence_sync")) {
- gr->create_sync =
- (void *) eglGetProcAddress("eglCreateSyncKHR");
- gr->destroy_sync =
- (void *) eglGetProcAddress("eglDestroySyncKHR");
- gr->dup_native_fence_fd =
- (void *) eglGetProcAddress("eglDupNativeFenceFDANDROID");
- gr->has_native_fence_sync = 1;
- } else {
- weston_log("warning: Disabling render GPU timeline and explicit "
- "synchronization due to missing "
- "EGL_ANDROID_native_fence_sync extension\n");
- }
-
- if (weston_check_egl_extension(extensions, "EGL_KHR_wait_sync")) {
- gr->wait_sync = (void *) eglGetProcAddress("eglWaitSyncKHR");
- gr->has_wait_sync = 1;
- } else {
- weston_log("warning: Disabling explicit synchronization due"
- "to missing EGL_KHR_wait_sync extension\n");
- }
-
- renderer_setup_egl_client_extensions(gr);
-
- return 0;
-}
-
-static const EGLint gl_renderer_opaque_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_ALPHA_SIZE, 0,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
-};
-
-static const EGLint gl_renderer_alpha_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_ALPHA_SIZE, 1,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
-};
-
-
-/** Checks whether a platform EGL client extension is supported
- *
- * \param ec The weston compositor
- * \param extension_suffix The EGL client extension suffix
- * \return 1 if supported, 0 if using fallbacks, -1 unsupported
- *
- * This function checks whether a specific platform_* extension is supported
- * by EGL.
- *
- * The extension suffix should be the suffix of the platform extension (that
- * specifies a <platform> argument as defined in EGL_EXT_platform_base). For
- * example, passing "foo" will check whether either "EGL_KHR_platform_foo",
- * "EGL_EXT_platform_foo", or "EGL_MESA_platform_foo" is supported.
- *
- * The return value is 1:
- * - if the supplied EGL client extension is supported.
- * The return value is 0:
- * - if the platform_base client extension isn't supported so will
- * fallback to eglGetDisplay and friends.
- * The return value is -1:
- * - if the supplied EGL client extension is not supported.
- */
-static int
-gl_renderer_supports(struct weston_compositor *ec,
- const char *extension_suffix)
-{
- static const char *extensions = NULL;
- char s[64];
-
- if (!extensions) {
- extensions = (const char *) eglQueryString(
- EGL_NO_DISPLAY, EGL_EXTENSIONS);
-
- if (!extensions)
- return 0;
-
- log_extensions("EGL client extensions",
- extensions);
- }
-
- if (!weston_check_egl_extension(extensions, "EGL_EXT_platform_base"))
- return 0;
-
- snprintf(s, sizeof s, "EGL_KHR_platform_%s", extension_suffix);
- if (weston_check_egl_extension(extensions, s))
- return 1;
-
- snprintf(s, sizeof s, "EGL_EXT_platform_%s", extension_suffix);
- if (weston_check_egl_extension(extensions, s))
- return 1;
-
- snprintf(s, sizeof s, "EGL_MESA_platform_%s", extension_suffix);
- if (weston_check_egl_extension(extensions, s))
- return 1;
-
- /* at this point we definitely have some platform extensions but
- * haven't found the supplied platform, so chances are it's
- * not supported. */
-
- return -1;
-}
-
-static const char *
-platform_to_extension(EGLenum platform)
-{
- switch (platform) {
- case EGL_PLATFORM_GBM_KHR:
- return "gbm";
- case EGL_PLATFORM_WAYLAND_KHR:
- return "wayland";
- case EGL_PLATFORM_X11_KHR:
- return "x11";
- default:
- assert(0 && "bad EGL platform enum");
- }
-}
-
-static void
-output_handle_destroy(struct wl_listener *listener, void *data)
-{
- struct gl_renderer *gr;
- struct weston_output *output = data;
-
- gr = container_of(listener, struct gl_renderer,
- output_destroy_listener);
-
- if (wl_list_empty(&output->compositor->output_list))
- eglMakeCurrent(gr->egl_display, gr->dummy_surface,
- gr->dummy_surface, gr->egl_context);
-}
-
-static int
-gl_renderer_create_pbuffer_surface(struct gl_renderer *gr) {
- EGLConfig pbuffer_config;
-
- static const EGLint pbuffer_config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_ALPHA_SIZE, 0,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
-
- static const EGLint pbuffer_attribs[] = {
- EGL_WIDTH, 10,
- EGL_HEIGHT, 10,
- EGL_NONE
- };
-
- if (egl_choose_config(gr, pbuffer_config_attribs, NULL, 0, &pbuffer_config) < 0) {
- weston_log("failed to choose EGL config for PbufferSurface\n");
- return -1;
- }
-
- gr->dummy_surface = eglCreatePbufferSurface(gr->egl_display,
- pbuffer_config,
- pbuffer_attribs);
-
- if (gr->dummy_surface == EGL_NO_SURFACE) {
- weston_log("failed to create PbufferSurface\n");
- return -1;
- }
-
- return 0;
-}
-
-static int
-gl_renderer_display_create(struct weston_compositor *ec, EGLenum platform,
- void *native_window, const EGLint *platform_attribs,
- const EGLint *config_attribs, const EGLint *visual_id, int n_ids)
-{
- struct gl_renderer *gr;
- EGLint major, minor;
- int supports = 0;
-
- if (platform) {
- supports = gl_renderer_supports(
- ec, platform_to_extension(platform));
- if (supports < 0)
- return -1;
- }
-
- gr = zalloc(sizeof *gr);
- if (gr == NULL)
- return -1;
-
- gr->base.read_pixels = gl_renderer_read_pixels;
- gr->base.repaint_output = gl_renderer_repaint_output;
- gr->base.flush_damage = gl_renderer_flush_damage;
- gr->base.attach = gl_renderer_attach;
- gr->base.surface_set_color = gl_renderer_surface_set_color;
- gr->base.destroy = gl_renderer_destroy;
- gr->base.surface_get_content_size =
- gl_renderer_surface_get_content_size;
- gr->base.surface_copy_content = gl_renderer_surface_copy_content;
- gr->egl_display = NULL;
-
- /* extension_suffix is supported */
- if (supports) {
- if (!get_platform_display) {
- get_platform_display = (void *) eglGetProcAddress(
- "eglGetPlatformDisplayEXT");
- }
-
- /* also wrap this in the supports check because
- * eglGetProcAddress can return non-NULL and still not
- * support the feature at runtime, so ensure the
- * appropriate extension checks have been done. */
- if (get_platform_display && platform) {
- gr->egl_display = get_platform_display(platform,
- native_window,
- platform_attribs);
- }
- }
-
- if (!gr->egl_display) {
- weston_log("warning: either no EGL_EXT_platform_base "
- "support or specific platform support; "
- "falling back to eglGetDisplay.\n");
- gr->egl_display = eglGetDisplay(native_window);
- }
-
- if (gr->egl_display == EGL_NO_DISPLAY) {
- weston_log("failed to create display\n");
- goto fail;
- }
-
- if (!eglInitialize(gr->egl_display, &major, &minor)) {
- weston_log("failed to initialize display\n");
- goto fail_with_error;
- }
-
- log_egl_info(gr->egl_display);
-
- if (egl_choose_config(gr, config_attribs, visual_id,
- n_ids, &gr->egl_config) < 0) {
- weston_log("failed to choose EGL config\n");
- goto fail_terminate;
- }
-
- ec->renderer = &gr->base;
-
- if (gl_renderer_setup_egl_extensions(ec) < 0)
- goto fail_with_error;
-
- ec->capabilities |= WESTON_CAP_ROTATION_ANY;
- ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
- ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
- if (gr->has_native_fence_sync && gr->has_wait_sync)
- ec->capabilities |= WESTON_CAP_EXPLICIT_SYNC;
-
- wl_list_init(&gr->dmabuf_images);
- if (gr->has_dmabuf_import) {
- gr->base.import_dmabuf = gl_renderer_import_dmabuf;
- gr->base.query_dmabuf_formats =
- gl_renderer_query_dmabuf_formats;
- gr->base.query_dmabuf_modifiers =
- gl_renderer_query_dmabuf_modifiers;
- }
-
- if (gr->has_surfaceless_context) {
- weston_log("EGL_KHR_surfaceless_context available\n");
- gr->dummy_surface = EGL_NO_SURFACE;
- } else {
- weston_log("EGL_KHR_surfaceless_context unavailable. "
- "Trying PbufferSurface\n");
-
- if (gl_renderer_create_pbuffer_surface(gr) < 0)
- goto fail_with_error;
- }
-
- wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
- wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
- wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_NV12);
- wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUYV);
-
- wl_signal_init(&gr->destroy_signal);
-
- if (gl_renderer_setup(ec, gr->dummy_surface) < 0) {
- if (gr->dummy_surface != EGL_NO_SURFACE)
- weston_platform_destroy_egl_surface(gr->egl_display,
- gr->dummy_surface);
- goto fail_with_error;
- }
-
- return 0;
-
-fail_with_error:
- gl_renderer_print_egl_error_state();
-fail_terminate:
- eglTerminate(gr->egl_display);
-fail:
- free(gr);
- return -1;
-}
-
-static EGLDisplay
-gl_renderer_display(struct weston_compositor *ec)
-{
- return get_renderer(ec)->egl_display;
-}
-
-static int
-compile_shaders(struct weston_compositor *ec)
-{
- struct gl_renderer *gr = get_renderer(ec);
-
- gr->texture_shader_rgba.vertex_source = vertex_shader;
- gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba;
-
- gr->texture_shader_rgbx.vertex_source = vertex_shader;
- gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx;
-
- gr->texture_shader_egl_external.vertex_source = vertex_shader;
- gr->texture_shader_egl_external.fragment_source =
- texture_fragment_shader_egl_external;
-
- gr->texture_shader_y_uv.vertex_source = vertex_shader;
- gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv;
-
- gr->texture_shader_y_u_v.vertex_source = vertex_shader;
- gr->texture_shader_y_u_v.fragment_source =
- texture_fragment_shader_y_u_v;
-
- gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
- gr->texture_shader_y_xuxv.fragment_source =
- texture_fragment_shader_y_xuxv;
-
- gr->solid_shader.vertex_source = vertex_shader;
- gr->solid_shader.fragment_source = solid_fragment_shader;
-
- return 0;
-}
-
-static void
-fragment_debug_binding(struct weston_keyboard *keyboard,
- const struct timespec *time,
- uint32_t key, void *data)
-{
- struct weston_compositor *ec = data;
- struct gl_renderer *gr = get_renderer(ec);
- struct weston_output *output;
-
- gr->fragment_shader_debug ^= 1;
-
- shader_release(&gr->texture_shader_rgba);
- shader_release(&gr->texture_shader_rgbx);
- shader_release(&gr->texture_shader_egl_external);
- shader_release(&gr->texture_shader_y_uv);
- shader_release(&gr->texture_shader_y_u_v);
- shader_release(&gr->texture_shader_y_xuxv);
- shader_release(&gr->solid_shader);
-
- /* Force use_shader() to call glUseProgram(), since we need to use
- * the recompiled version of the shader. */
- gr->current_shader = NULL;
-
- wl_list_for_each(output, &ec->output_list, link)
- weston_output_damage(output);
-}
-
-static void
-fan_debug_repaint_binding(struct weston_keyboard *keyboard,
- const struct timespec *time,
- uint32_t key, void *data)
-{
- struct weston_compositor *compositor = data;
- struct gl_renderer *gr = get_renderer(compositor);
-
- gr->fan_debug = !gr->fan_debug;
- weston_compositor_damage_all(compositor);
-}
-
-static uint32_t
-get_gl_version(void)
-{
- const char *version;
- int major, minor;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version &&
- (sscanf(version, "%d.%d", &major, &minor) == 2 ||
- sscanf(version, "OpenGL ES %d.%d", &major, &minor) == 2)) {
- return GR_GL_VERSION(major, minor);
- }
-
- return GR_GL_VERSION_INVALID;
-}
-
-static int
-gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
-{
- struct gl_renderer *gr = get_renderer(ec);
- const char *extensions;
- EGLConfig context_config;
- EGLBoolean ret;
-
- EGLint context_attribs[16] = {
- EGL_CONTEXT_CLIENT_VERSION, 0,
- };
- unsigned int nattr = 2;
-
- if (!eglBindAPI(EGL_OPENGL_ES_API)) {
- weston_log("failed to bind EGL_OPENGL_ES_API\n");
- gl_renderer_print_egl_error_state();
- return -1;
- }
-
- /*
- * Being the compositor we require minimum output latency,
- * so request a high priority context for ourselves - that should
- * reschedule all of our rendering and its dependencies to be completed
- * first. If the driver doesn't permit us to create a high priority
- * context, it will fallback to the default priority (MEDIUM).
- */
- if (gr->has_context_priority) {
- context_attribs[nattr++] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
- context_attribs[nattr++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
- }
-
- assert(nattr < ARRAY_LENGTH(context_attribs));
- context_attribs[nattr] = EGL_NONE;
-
- context_config = gr->egl_config;
-
- if (gr->has_configless_context)
- context_config = EGL_NO_CONFIG_KHR;
-
- /* try to create an OpenGLES 3 context first */
- context_attribs[1] = 3;
- gr->egl_context = eglCreateContext(gr->egl_display, context_config,
- EGL_NO_CONTEXT, context_attribs);
- if (gr->egl_context == NULL) {
- /* and then fallback to OpenGLES 2 */
- context_attribs[1] = 2;
- gr->egl_context = eglCreateContext(gr->egl_display,
- context_config,
- EGL_NO_CONTEXT,
- context_attribs);
- if (gr->egl_context == NULL) {
- weston_log("failed to create context\n");
- gl_renderer_print_egl_error_state();
- return -1;
- }
- }
-
- if (gr->has_context_priority) {
- EGLint value = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
-
- eglQueryContext(gr->egl_display, gr->egl_context,
- EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
-
- if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG) {
- weston_log("Failed to obtain a high priority context.\n");
- /* Not an error, continue on as normal */
- }
- }
-
- ret = eglMakeCurrent(gr->egl_display, egl_surface,
- egl_surface, gr->egl_context);
- if (ret == EGL_FALSE) {
- weston_log("Failed to make EGL context current.\n");
- gl_renderer_print_egl_error_state();
- return -1;
- }
-
- gr->gl_version = get_gl_version();
- if (gr->gl_version == GR_GL_VERSION_INVALID) {
- weston_log("warning: failed to detect GLES version, "
- "defaulting to 2.0.\n");
- gr->gl_version = GR_GL_VERSION(2, 0);
- }
-
- log_gl_info();
-
- gr->image_target_texture_2d =
- (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
-
- extensions = (const char *) glGetString(GL_EXTENSIONS);
- if (!extensions) {
- weston_log("Retrieving GL extension string failed.\n");
- return -1;
- }
-
- if (!weston_check_egl_extension(extensions, "GL_EXT_texture_format_BGRA8888")) {
- weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
- return -1;
- }
-
- if (weston_check_egl_extension(extensions, "GL_EXT_read_format_bgra"))
- ec->read_format = PIXMAN_a8r8g8b8;
- else
- ec->read_format = PIXMAN_a8b8g8r8;
-
- if (gr->gl_version >= GR_GL_VERSION(3, 0) ||
- weston_check_egl_extension(extensions, "GL_EXT_unpack_subimage"))
- gr->has_unpack_subimage = 1;
-
- if (gr->gl_version >= GR_GL_VERSION(3, 0) ||
- weston_check_egl_extension(extensions, "GL_EXT_texture_rg"))
- gr->has_gl_texture_rg = 1;
-
- if (weston_check_egl_extension(extensions, "GL_OES_EGL_image_external"))
- gr->has_egl_image_external = 1;
-
- glActiveTexture(GL_TEXTURE0);
-
- if (compile_shaders(ec))
- return -1;
-
- gr->fragment_binding =
- weston_compositor_add_debug_binding(ec, KEY_S,
- fragment_debug_binding,
- ec);
- gr->fan_binding =
- weston_compositor_add_debug_binding(ec, KEY_F,
- fan_debug_repaint_binding,
- ec);
-
- gr->output_destroy_listener.notify = output_handle_destroy;
- wl_signal_add(&ec->output_destroyed_signal,
- &gr->output_destroy_listener);
-
- weston_log("GL ES 2 renderer features:\n");
- weston_log_continue(STAMP_SPACE "read-back format: %s\n",
- ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA");
- weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
- gr->has_unpack_subimage ? "yes" : "no");
- weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
- gr->has_bind_display ? "yes" : "no");
-
-
- return 0;
-}
-
-WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
- .opaque_attribs = gl_renderer_opaque_attribs,
- .alpha_attribs = gl_renderer_alpha_attribs,
-
- .display_create = gl_renderer_display_create,
- .display = gl_renderer_display,
- .output_window_create = gl_renderer_output_window_create,
- .output_destroy = gl_renderer_output_destroy,
- .output_surface = gl_renderer_output_surface,
- .output_set_border = gl_renderer_output_set_border,
- .create_fence_fd = gl_renderer_create_fence_fd,
- .print_egl_error_state = gl_renderer_print_egl_error_state
-};
+++ /dev/null
-/*
- * Copyright © 2012 John Kåre Alsaker
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "config.h"
-
-#include <stdint.h>
-
-#include <libweston/libweston.h>
-
-#ifdef ENABLE_EGL
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#else
-
-typedef int EGLint;
-typedef int EGLenum;
-typedef void *EGLDisplay;
-typedef void *EGLSurface;
-typedef void *EGLConfig;
-typedef intptr_t EGLNativeDisplayType;
-typedef intptr_t EGLNativeWindowType;
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-
-#endif /* ENABLE_EGL */
-
-#define NO_EGL_PLATFORM 0
-
-enum gl_renderer_border_side {
- GL_RENDERER_BORDER_TOP = 0,
- GL_RENDERER_BORDER_LEFT = 1,
- GL_RENDERER_BORDER_RIGHT = 2,
- GL_RENDERER_BORDER_BOTTOM = 3,
-};
-
-struct gl_renderer_interface {
- const EGLint *opaque_attribs;
- const EGLint *alpha_attribs;
-
- int (*display_create)(struct weston_compositor *ec,
- EGLenum platform,
- void *native_window,
- const EGLint *platform_attribs,
- const EGLint *config_attribs,
- const EGLint *visual_id,
- const int n_ids);
-
- EGLDisplay (*display)(struct weston_compositor *ec);
-
- int (*output_window_create)(struct weston_output *output,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const EGLint *config_attribs,
- const EGLint *visual_id,
- const int n_ids);
-
- void (*output_destroy)(struct weston_output *output);
-
- EGLSurface (*output_surface)(struct weston_output *output);
-
- /* Sets the output border.
- *
- * The side specifies the side for which we are setting the border.
- * The width and height are the width and height of the border.
- * The tex_width patemeter specifies the width of the actual
- * texture; this may be larger than width if the data is not
- * tightly packed.
- *
- * The top and bottom textures will extend over the sides to the
- * full width of the bordered window. The right and left edges,
- * however, will extend only to the top and bottom of the
- * compositor surface. This is demonstrated by the picture below:
- *
- * +-----------------------+
- * | TOP |
- * +-+-------------------+-+
- * | | | |
- * |L| |R|
- * |E| |I|
- * |F| |G|
- * |T| |H|
- * | | |T|
- * | | | |
- * +-+-------------------+-+
- * | BOTTOM |
- * +-----------------------+
- */
- void (*output_set_border)(struct weston_output *output,
- enum gl_renderer_border_side side,
- int32_t width, int32_t height,
- int32_t tex_width, unsigned char *data);
-
- /* Create fence sync FD to wait for GPU rendering.
- *
- * Return FD on success, -1 on failure or unsupported
- * EGL_ANDROID_native_fence_sync extension.
- */
- int (*create_fence_fd)(struct weston_output *output);
-
- void (*print_egl_error_state)(void);
-};
-
include_directories: include_directories('.')
)
-if get_option('renderer-gl')
- config_h.set('ENABLE_EGL', '1')
-
- srcs_renderer_gl = [
- 'gl-renderer.c',
- linux_dmabuf_unstable_v1_protocol_c,
- linux_dmabuf_unstable_v1_server_protocol_h,
- ]
-
- deps_renderer_gl = [
- dep_pixman,
- dep_libweston,
- dep_libdrm_headers,
- dep_vertex_clipping
- ]
-
- foreach name : [ 'egl', 'glesv2' ]
- d = dependency(name, required: false)
- if not d.found()
- error('gl-renderer requires @0@ which was not found. Or, you can use \'-Drenderer-gl=false\'.'.format(name))
- endif
- deps_renderer_gl += d
- endforeach
-
- plugin_gl = shared_library(
- 'gl-renderer',
- srcs_renderer_gl,
- include_directories: include_directories('..', '../shared'),
- dependencies: deps_renderer_gl,
- name_prefix: '',
- install: true,
- install_dir: dir_module_libweston
- )
- env_modmap += 'gl-renderer.so=@0@;'.format(plugin_gl.full_path())
-endif
-
if get_option('weston-launch')
dep_pam = cc.find_library('pam')
meson.add_install_script('echo', 'REMINDER: You are installing weston-launch, please make it setuid-root.')
endif
+
+subdir('renderer-gl')
--- /dev/null
+/*
+ * Copyright © 2012 Intel Corporation
+ * Copyright © 2015 Collabora, Ltd.
+ * Copyright © 2016 NVIDIA Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <float.h>
+#include <assert.h>
+#include <linux/input.h>
+#include <drm_fourcc.h>
+#include <unistd.h>
+
+#include "linux-sync-file.h"
+
+#include "timeline.h"
+
+#include "gl-renderer.h"
+#include "vertex-clipping.h"
+#include "linux-dmabuf.h"
+#include "linux-dmabuf-unstable-v1-server-protocol.h"
+#include "linux-explicit-synchronization.h"
+#include "pixel-formats.h"
+
+#include "shared/fd-util.h"
+#include "shared/helpers.h"
+#include "shared/platform.h"
+#include "shared/timespec-util.h"
+#include "weston-egl-ext.h"
+
+#define GR_GL_VERSION(major, minor) \
+ (((uint32_t)(major) << 16) | (uint32_t)(minor))
+
+#define GR_GL_VERSION_INVALID \
+ GR_GL_VERSION(0, 0)
+
+struct gl_shader {
+ GLuint program;
+ GLuint vertex_shader, fragment_shader;
+ GLint proj_uniform;
+ GLint tex_uniforms[3];
+ GLint alpha_uniform;
+ GLint color_uniform;
+ const char *vertex_source, *fragment_source;
+};
+
+#define BUFFER_DAMAGE_COUNT 2
+
+enum gl_border_status {
+ BORDER_STATUS_CLEAN = 0,
+ BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
+ BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
+ BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
+ BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
+ BORDER_ALL_DIRTY = 0xf,
+ BORDER_SIZE_CHANGED = 0x10
+};
+
+struct gl_border_image {
+ GLuint tex;
+ int32_t width, height;
+ int32_t tex_width;
+ void *data;
+};
+
+struct gl_output_state {
+ EGLSurface egl_surface;
+ pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
+ int buffer_damage_index;
+ enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
+ struct gl_border_image borders[4];
+ enum gl_border_status border_status;
+
+ struct weston_matrix output_matrix;
+
+ EGLSyncKHR begin_render_sync, end_render_sync;
+
+ /* struct timeline_render_point::link */
+ struct wl_list timeline_render_point_list;
+};
+
+enum buffer_type {
+ BUFFER_TYPE_NULL,
+ BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
+ BUFFER_TYPE_SHM,
+ BUFFER_TYPE_EGL
+};
+
+struct gl_renderer;
+
+struct egl_image {
+ struct gl_renderer *renderer;
+ EGLImageKHR image;
+ int refcount;
+};
+
+enum import_type {
+ IMPORT_TYPE_INVALID,
+ IMPORT_TYPE_DIRECT,
+ IMPORT_TYPE_GL_CONVERSION
+};
+
+struct dmabuf_image {
+ struct linux_dmabuf_buffer *dmabuf;
+ int num_images;
+ struct egl_image *images[3];
+ struct wl_list link;
+
+ enum import_type import_type;
+ GLenum target;
+ struct gl_shader *shader;
+};
+
+struct yuv_plane_descriptor {
+ int width_divisor;
+ int height_divisor;
+ uint32_t format;
+ int plane_index;
+};
+
+struct yuv_format_descriptor {
+ uint32_t format;
+ int input_planes;
+ int output_planes;
+ int texture_type;
+ struct yuv_plane_descriptor plane[4];
+};
+
+struct gl_surface_state {
+ GLfloat color[4];
+ struct gl_shader *shader;
+
+ GLuint textures[3];
+ int num_textures;
+ bool needs_full_upload;
+ pixman_region32_t texture_damage;
+
+ /* These are only used by SHM surfaces to detect when we need
+ * to do a full upload to specify a new internal texture
+ * format */
+ GLenum gl_format[3];
+ GLenum gl_pixel_type;
+
+ struct egl_image* images[3];
+ GLenum target;
+ int num_images;
+
+ struct weston_buffer_reference buffer_ref;
+ struct weston_buffer_release_reference buffer_release_ref;
+ enum buffer_type buffer_type;
+ int pitch; /* in pixels */
+ int height; /* in pixels */
+ int y_inverted;
+
+ /* Extension needed for SHM YUV texture */
+ int offset[3]; /* offset per plane */
+ int hsub[3]; /* horizontal subsampling per plane */
+ int vsub[3]; /* vertical subsampling per plane */
+
+ struct weston_surface *surface;
+
+ /* Whether this surface was used in the current output repaint.
+ Used only in the context of a gl_renderer_repaint_output call. */
+ bool used_in_output_repaint;
+
+ struct wl_listener surface_destroy_listener;
+ struct wl_listener renderer_destroy_listener;
+};
+
+struct gl_renderer {
+ struct weston_renderer base;
+ int fragment_shader_debug;
+ int fan_debug;
+ struct weston_binding *fragment_binding;
+ struct weston_binding *fan_binding;
+
+ EGLDisplay egl_display;
+ EGLContext egl_context;
+ EGLConfig egl_config;
+
+ EGLSurface dummy_surface;
+
+ uint32_t gl_version;
+
+ struct wl_array vertices;
+ struct wl_array vtxcnt;
+
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
+ PFNEGLCREATEIMAGEKHRPROC create_image;
+ PFNEGLDESTROYIMAGEKHRPROC destroy_image;
+ PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
+ PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window;
+
+ int has_unpack_subimage;
+
+ PFNEGLBINDWAYLANDDISPLAYWL bind_display;
+ PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
+ PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
+ int has_bind_display;
+
+ int has_context_priority;
+
+ int has_egl_image_external;
+
+ int has_egl_buffer_age;
+
+ int has_configless_context;
+
+ int has_surfaceless_context;
+
+ int has_dmabuf_import;
+ struct wl_list dmabuf_images;
+
+ int has_gl_texture_rg;
+
+ struct gl_shader texture_shader_rgba;
+ struct gl_shader texture_shader_rgbx;
+ struct gl_shader texture_shader_egl_external;
+ struct gl_shader texture_shader_y_uv;
+ struct gl_shader texture_shader_y_u_v;
+ struct gl_shader texture_shader_y_xuxv;
+ struct gl_shader invert_color_shader;
+ struct gl_shader solid_shader;
+ struct gl_shader *current_shader;
+
+ struct wl_signal destroy_signal;
+
+ struct wl_listener output_destroy_listener;
+
+ int has_dmabuf_import_modifiers;
+ PFNEGLQUERYDMABUFFORMATSEXTPROC query_dmabuf_formats;
+ PFNEGLQUERYDMABUFMODIFIERSEXTPROC query_dmabuf_modifiers;
+
+ int has_native_fence_sync;
+ PFNEGLCREATESYNCKHRPROC create_sync;
+ PFNEGLDESTROYSYNCKHRPROC destroy_sync;
+ PFNEGLDUPNATIVEFENCEFDANDROIDPROC dup_native_fence_fd;
+
+ int has_wait_sync;
+ PFNEGLWAITSYNCKHRPROC wait_sync;
+};
+
+enum timeline_render_point_type {
+ TIMELINE_RENDER_POINT_TYPE_BEGIN,
+ TIMELINE_RENDER_POINT_TYPE_END
+};
+
+struct timeline_render_point {
+ struct wl_list link; /* gl_output_state::timeline_render_point_list */
+
+ enum timeline_render_point_type type;
+ int fd;
+ struct weston_output *output;
+ struct wl_event_source *event_source;
+};
+
+static PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL;
+
+static inline const char *
+dump_format(uint32_t format, char out[4])
+{
+#if BYTE_ORDER == BIG_ENDIAN
+ format = __builtin_bswap32(format);
+#endif
+ memcpy(out, &format, 4);
+ return out;
+}
+
+static inline struct gl_output_state *
+get_output_state(struct weston_output *output)
+{
+ return (struct gl_output_state *)output->renderer_state;
+}
+
+static int
+gl_renderer_create_surface(struct weston_surface *surface);
+
+static inline struct gl_surface_state *
+get_surface_state(struct weston_surface *surface)
+{
+ if (!surface->renderer_state)
+ gl_renderer_create_surface(surface);
+
+ return (struct gl_surface_state *)surface->renderer_state;
+}
+
+static inline struct gl_renderer *
+get_renderer(struct weston_compositor *ec)
+{
+ return (struct gl_renderer *)ec->renderer;
+}
+
+static void
+timeline_render_point_destroy(struct timeline_render_point *trp)
+{
+ wl_list_remove(&trp->link);
+ wl_event_source_remove(trp->event_source);
+ close(trp->fd);
+ free(trp);
+}
+
+static int
+timeline_render_point_handler(int fd, uint32_t mask, void *data)
+{
+ struct timeline_render_point *trp = data;
+ const char *tp_name = trp->type == TIMELINE_RENDER_POINT_TYPE_BEGIN ?
+ "renderer_gpu_begin" : "renderer_gpu_end";
+
+ if (mask & WL_EVENT_READABLE) {
+ struct timespec tspec = { 0 };
+
+ if (weston_linux_sync_file_read_timestamp(trp->fd,
+ &tspec) == 0) {
+ TL_POINT(tp_name, TLP_GPU(&tspec),
+ TLP_OUTPUT(trp->output), TLP_END);
+ }
+ }
+
+ timeline_render_point_destroy(trp);
+
+ return 0;
+}
+
+static EGLSyncKHR
+create_render_sync(struct gl_renderer *gr)
+{
+ static const EGLint attribs[] = { EGL_NONE };
+
+ if (!gr->has_native_fence_sync)
+ return EGL_NO_SYNC_KHR;
+
+ return gr->create_sync(gr->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
+ attribs);
+}
+
+static void
+timeline_submit_render_sync(struct gl_renderer *gr,
+ struct weston_compositor *ec,
+ struct weston_output *output,
+ EGLSyncKHR sync,
+ enum timeline_render_point_type type)
+{
+ struct gl_output_state *go;
+ struct wl_event_loop *loop;
+ int fd;
+ struct timeline_render_point *trp;
+
+ if (!weston_timeline_enabled_ ||
+ !gr->has_native_fence_sync ||
+ sync == EGL_NO_SYNC_KHR)
+ return;
+
+ go = get_output_state(output);
+ loop = wl_display_get_event_loop(ec->wl_display);
+
+ fd = gr->dup_native_fence_fd(gr->egl_display, sync);
+ if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
+ return;
+
+ trp = zalloc(sizeof *trp);
+ if (trp == NULL) {
+ close(fd);
+ return;
+ }
+
+ trp->type = type;
+ trp->fd = fd;
+ trp->output = output;
+ trp->event_source = wl_event_loop_add_fd(loop, fd,
+ WL_EVENT_READABLE,
+ timeline_render_point_handler,
+ trp);
+
+ wl_list_insert(&go->timeline_render_point_list, &trp->link);
+}
+
+static struct egl_image*
+egl_image_create(struct gl_renderer *gr, EGLenum target,
+ EGLClientBuffer buffer, const EGLint *attribs)
+{
+ struct egl_image *img;
+
+ img = zalloc(sizeof *img);
+ img->renderer = gr;
+ img->refcount = 1;
+ img->image = gr->create_image(gr->egl_display, EGL_NO_CONTEXT,
+ target, buffer, attribs);
+
+ if (img->image == EGL_NO_IMAGE_KHR) {
+ free(img);
+ return NULL;
+ }
+
+ return img;
+}
+
+static struct egl_image*
+egl_image_ref(struct egl_image *image)
+{
+ image->refcount++;
+
+ return image;
+}
+
+static int
+egl_image_unref(struct egl_image *image)
+{
+ struct gl_renderer *gr = image->renderer;
+
+ assert(image->refcount > 0);
+
+ image->refcount--;
+ if (image->refcount > 0)
+ return image->refcount;
+
+ gr->destroy_image(gr->egl_display, image->image);
+ free(image);
+
+ return 0;
+}
+
+static struct dmabuf_image*
+dmabuf_image_create(void)
+{
+ struct dmabuf_image *img;
+
+ img = zalloc(sizeof *img);
+ wl_list_init(&img->link);
+
+ return img;
+}
+
+static void
+dmabuf_image_destroy(struct dmabuf_image *image)
+{
+ int i;
+
+ for (i = 0; i < image->num_images; ++i)
+ egl_image_unref(image->images[i]);
+
+ if (image->dmabuf)
+ linux_dmabuf_buffer_set_user_data(image->dmabuf, NULL, NULL);
+
+ wl_list_remove(&image->link);
+ free(image);
+}
+
+static const char *
+egl_error_string(EGLint code)
+{
+#define MYERRCODE(x) case x: return #x;
+ switch (code) {
+ MYERRCODE(EGL_SUCCESS)
+ MYERRCODE(EGL_NOT_INITIALIZED)
+ MYERRCODE(EGL_BAD_ACCESS)
+ MYERRCODE(EGL_BAD_ALLOC)
+ MYERRCODE(EGL_BAD_ATTRIBUTE)
+ MYERRCODE(EGL_BAD_CONTEXT)
+ MYERRCODE(EGL_BAD_CONFIG)
+ MYERRCODE(EGL_BAD_CURRENT_SURFACE)
+ MYERRCODE(EGL_BAD_DISPLAY)
+ MYERRCODE(EGL_BAD_SURFACE)
+ MYERRCODE(EGL_BAD_MATCH)
+ MYERRCODE(EGL_BAD_PARAMETER)
+ MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
+ MYERRCODE(EGL_BAD_NATIVE_WINDOW)
+ MYERRCODE(EGL_CONTEXT_LOST)
+ default:
+ return "unknown";
+ }
+#undef MYERRCODE
+}
+
+static void
+gl_renderer_print_egl_error_state(void)
+{
+ EGLint code;
+
+ code = eglGetError();
+ weston_log("EGL error state: %s (0x%04lx)\n",
+ egl_error_string(code), (long)code);
+}
+
+#define max(a, b) (((a) > (b)) ? (a) : (b))
+#define min(a, b) (((a) > (b)) ? (b) : (a))
+
+/*
+ * Compute the boundary vertices of the intersection of the global coordinate
+ * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
+ * 'surf_rect' when transformed from surface coordinates into global coordinates.
+ * The vertices are written to 'ex' and 'ey', and the return value is the
+ * number of vertices. Vertices are produced in clockwise winding order.
+ * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
+ * polygon area.
+ */
+static int
+calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
+ pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
+{
+
+ struct clip_context ctx;
+ int i, n;
+ GLfloat min_x, max_x, min_y, max_y;
+ struct polygon8 surf = {
+ { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
+ { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
+ 4
+ };
+
+ ctx.clip.x1 = rect->x1;
+ ctx.clip.y1 = rect->y1;
+ ctx.clip.x2 = rect->x2;
+ ctx.clip.y2 = rect->y2;
+
+ /* transform surface to screen space: */
+ for (i = 0; i < surf.n; i++)
+ weston_view_to_global_float(ev, surf.x[i], surf.y[i],
+ &surf.x[i], &surf.y[i]);
+
+ /* find bounding box: */
+ min_x = max_x = surf.x[0];
+ min_y = max_y = surf.y[0];
+
+ for (i = 1; i < surf.n; i++) {
+ min_x = min(min_x, surf.x[i]);
+ max_x = max(max_x, surf.x[i]);
+ min_y = min(min_y, surf.y[i]);
+ max_y = max(max_y, surf.y[i]);
+ }
+
+ /* First, simple bounding box check to discard early transformed
+ * surface rects that do not intersect with the clip region:
+ */
+ if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
+ (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
+ return 0;
+
+ /* Simple case, bounding box edges are parallel to surface edges,
+ * there will be only four edges. We just need to clip the surface
+ * vertices to the clip rect bounds:
+ */
+ if (!ev->transform.enabled)
+ return clip_simple(&ctx, &surf, ex, ey);
+
+ /* Transformed case: use a general polygon clipping algorithm to
+ * clip the surface rectangle with each side of 'rect'.
+ * The algorithm is Sutherland-Hodgman, as explained in
+ * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
+ * but without looking at any of that code.
+ */
+ n = clip_transformed(&ctx, &surf, ex, ey);
+
+ if (n < 3)
+ return 0;
+
+ return n;
+}
+
+static bool
+merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
+{
+ if (a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y2) {
+ merge->x1 = a->x1;
+ merge->x2 = a->x2;
+ merge->y1 = b->y1;
+ merge->y2 = a->y2;
+ return true;
+ }
+ return false;
+}
+
+static int
+compress_bands(pixman_box32_t *inrects, int nrects,
+ pixman_box32_t **outrects)
+{
+ bool merged = false;
+ pixman_box32_t *out, merge_rect;
+ int i, j, nout;
+
+ if (!nrects) {
+ *outrects = NULL;
+ return 0;
+ }
+
+ /* nrects is an upper bound - we're not too worried about
+ * allocating a little extra
+ */
+ out = malloc(sizeof(pixman_box32_t) * nrects);
+ out[0] = inrects[0];
+ nout = 1;
+ for (i = 1; i < nrects; i++) {
+ for (j = 0; j < nout; j++) {
+ merged = merge_down(&inrects[i], &out[j], &merge_rect);
+ if (merged) {
+ out[j] = merge_rect;
+ break;
+ }
+ }
+ if (!merged) {
+ out[nout] = inrects[i];
+ nout++;
+ }
+ }
+ *outrects = out;
+ return nout;
+}
+
+static int
+texture_region(struct weston_view *ev, pixman_region32_t *region,
+ pixman_region32_t *surf_region)
+{
+ struct gl_surface_state *gs = get_surface_state(ev->surface);
+ struct weston_compositor *ec = ev->surface->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ GLfloat *v, inv_width, inv_height;
+ unsigned int *vtxcnt, nvtx = 0;
+ pixman_box32_t *rects, *surf_rects;
+ pixman_box32_t *raw_rects;
+ int i, j, k, nrects, nsurf, raw_nrects;
+ bool used_band_compression;
+ raw_rects = pixman_region32_rectangles(region, &raw_nrects);
+ surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
+
+ if (raw_nrects < 4) {
+ used_band_compression = false;
+ nrects = raw_nrects;
+ rects = raw_rects;
+ } else {
+ nrects = compress_bands(raw_rects, raw_nrects, &rects);
+ used_band_compression = true;
+ }
+ /* worst case we can have 8 vertices per rect (ie. clipped into
+ * an octagon):
+ */
+ v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
+ vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
+
+ inv_width = 1.0 / gs->pitch;
+ inv_height = 1.0 / gs->height;
+
+ for (i = 0; i < nrects; i++) {
+ pixman_box32_t *rect = &rects[i];
+ for (j = 0; j < nsurf; j++) {
+ pixman_box32_t *surf_rect = &surf_rects[j];
+ GLfloat sx, sy, bx, by;
+ GLfloat ex[8], ey[8]; /* edge points in screen space */
+ int n;
+
+ /* The transformed surface, after clipping to the clip region,
+ * can have as many as eight sides, emitted as a triangle-fan.
+ * The first vertex in the triangle fan can be chosen arbitrarily,
+ * since the area is guaranteed to be convex.
+ *
+ * If a corner of the transformed surface falls outside of the
+ * clip region, instead of emitting one vertex for the corner
+ * of the surface, up to two are emitted for two corresponding
+ * intersection point(s) between the surface and the clip region.
+ *
+ * To do this, we first calculate the (up to eight) points that
+ * form the intersection of the clip rect and the transformed
+ * surface.
+ */
+ n = calculate_edges(ev, rect, surf_rect, ex, ey);
+ if (n < 3)
+ continue;
+
+ /* emit edge points: */
+ for (k = 0; k < n; k++) {
+ weston_view_from_global_float(ev, ex[k], ey[k],
+ &sx, &sy);
+ /* position: */
+ *(v++) = ex[k];
+ *(v++) = ey[k];
+ /* texcoord: */
+ weston_surface_to_buffer_float(ev->surface,
+ sx, sy,
+ &bx, &by);
+ *(v++) = bx * inv_width;
+ if (gs->y_inverted) {
+ *(v++) = by * inv_height;
+ } else {
+ *(v++) = (gs->height - by) * inv_height;
+ }
+ }
+
+ vtxcnt[nvtx++] = n;
+ }
+ }
+
+ if (used_band_compression)
+ free(rects);
+ return nvtx;
+}
+
+static void
+triangle_fan_debug(struct weston_view *view, int first, int count)
+{
+ struct weston_compositor *compositor = view->surface->compositor;
+ struct gl_renderer *gr = get_renderer(compositor);
+ int i;
+ GLushort *buffer;
+ GLushort *index;
+ int nelems;
+ static int color_idx = 0;
+ static const GLfloat color[][4] = {
+ { 1.0, 0.0, 0.0, 1.0 },
+ { 0.0, 1.0, 0.0, 1.0 },
+ { 0.0, 0.0, 1.0, 1.0 },
+ { 1.0, 1.0, 1.0, 1.0 },
+ };
+
+ nelems = (count - 1 + count - 2) * 2;
+
+ buffer = malloc(sizeof(GLushort) * nelems);
+ index = buffer;
+
+ for (i = 1; i < count; i++) {
+ *index++ = first;
+ *index++ = first + i;
+ }
+
+ for (i = 2; i < count; i++) {
+ *index++ = first + i - 1;
+ *index++ = first + i;
+ }
+
+ glUseProgram(gr->solid_shader.program);
+ glUniform4fv(gr->solid_shader.color_uniform, 1,
+ color[color_idx++ % ARRAY_LENGTH(color)]);
+ glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
+ glUseProgram(gr->current_shader->program);
+ free(buffer);
+}
+
+static void
+repaint_region(struct weston_view *ev, pixman_region32_t *region,
+ pixman_region32_t *surf_region)
+{
+ struct weston_compositor *ec = ev->surface->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ GLfloat *v;
+ unsigned int *vtxcnt;
+ int i, first, nfans;
+
+ /* The final region to be painted is the intersection of
+ * 'region' and 'surf_region'. However, 'region' is in the global
+ * coordinates, and 'surf_region' is in the surface-local
+ * coordinates. texture_region() will iterate over all pairs of
+ * rectangles from both regions, compute the intersection
+ * polygon for each pair, and store it as a triangle fan if
+ * it has a non-zero area (at least 3 vertices, actually).
+ */
+ nfans = texture_region(ev, region, surf_region);
+
+ v = gr->vertices.data;
+ vtxcnt = gr->vtxcnt.data;
+
+ /* position: */
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
+ glEnableVertexAttribArray(0);
+
+ /* texcoord: */
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
+ glEnableVertexAttribArray(1);
+
+ for (i = 0, first = 0; i < nfans; i++) {
+ glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
+ if (gr->fan_debug)
+ triangle_fan_debug(ev, first, vtxcnt[i]);
+ first += vtxcnt[i];
+ }
+
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
+
+ gr->vertices.size = 0;
+ gr->vtxcnt.size = 0;
+}
+
+static int
+use_output(struct weston_output *output)
+{
+ static int errored;
+ struct gl_output_state *go = get_output_state(output);
+ struct gl_renderer *gr = get_renderer(output->compositor);
+ EGLBoolean ret;
+
+ ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
+ go->egl_surface, gr->egl_context);
+
+ if (ret == EGL_FALSE) {
+ if (errored)
+ return -1;
+ errored = 1;
+ weston_log("Failed to make EGL context current.\n");
+ gl_renderer_print_egl_error_state();
+ return -1;
+ }
+
+ return 0;
+}
+
+static int
+shader_init(struct gl_shader *shader, struct gl_renderer *gr,
+ const char *vertex_source, const char *fragment_source);
+
+static void
+use_shader(struct gl_renderer *gr, struct gl_shader *shader)
+{
+ if (!shader->program) {
+ int ret;
+
+ ret = shader_init(shader, gr,
+ shader->vertex_source,
+ shader->fragment_source);
+
+ if (ret < 0)
+ weston_log("warning: failed to compile shader\n");
+ }
+
+ if (gr->current_shader == shader)
+ return;
+ glUseProgram(shader->program);
+ gr->current_shader = shader;
+}
+
+static void
+shader_uniforms(struct gl_shader *shader,
+ struct weston_view *view,
+ struct weston_output *output)
+{
+ int i;
+ struct gl_surface_state *gs = get_surface_state(view->surface);
+ struct gl_output_state *go = get_output_state(output);
+
+ glUniformMatrix4fv(shader->proj_uniform,
+ 1, GL_FALSE, go->output_matrix.d);
+ glUniform4fv(shader->color_uniform, 1, gs->color);
+ glUniform1f(shader->alpha_uniform, view->alpha);
+
+ for (i = 0; i < gs->num_textures; i++)
+ glUniform1i(shader->tex_uniforms[i], i);
+}
+
+static int
+ensure_surface_buffer_is_ready(struct gl_renderer *gr,
+ struct gl_surface_state *gs)
+{
+ EGLint attribs[] = {
+ EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
+ -1,
+ EGL_NONE
+ };
+ struct weston_surface *surface = gs->surface;
+ struct weston_buffer *buffer = gs->buffer_ref.buffer;
+ EGLSyncKHR sync;
+ EGLint wait_ret;
+ EGLint destroy_ret;
+
+ if (!buffer)
+ return 0;
+
+ if (surface->acquire_fence_fd < 0)
+ return 0;
+
+ /* We should only get a fence if we support EGLSyncKHR, since
+ * we don't advertise the explicit sync protocol otherwise. */
+ assert(gr->has_native_fence_sync);
+ /* We should only get a fence for non-SHM buffers, since surface
+ * commit would have failed otherwise. */
+ assert(wl_shm_buffer_get(buffer->resource) == NULL);
+
+ attribs[1] = dup(surface->acquire_fence_fd);
+ if (attribs[1] == -1) {
+ linux_explicit_synchronization_send_server_error(
+ gs->surface->synchronization_resource,
+ "Failed to dup acquire fence");
+ return -1;
+ }
+
+ sync = gr->create_sync(gr->egl_display,
+ EGL_SYNC_NATIVE_FENCE_ANDROID,
+ attribs);
+ if (sync == EGL_NO_SYNC_KHR) {
+ linux_explicit_synchronization_send_server_error(
+ gs->surface->synchronization_resource,
+ "Failed to create EGLSyncKHR object");
+ close(attribs[1]);
+ return -1;
+ }
+
+ wait_ret = gr->wait_sync(gr->egl_display, sync, 0);
+ if (wait_ret == EGL_FALSE) {
+ linux_explicit_synchronization_send_server_error(
+ gs->surface->synchronization_resource,
+ "Failed to wait on EGLSyncKHR object");
+ /* Continue to try to destroy the sync object. */
+ }
+
+
+ destroy_ret = gr->destroy_sync(gr->egl_display, sync);
+ if (destroy_ret == EGL_FALSE) {
+ linux_explicit_synchronization_send_server_error(
+ gs->surface->synchronization_resource,
+ "Failed to destroy on EGLSyncKHR object");
+ }
+
+ return (wait_ret == EGL_TRUE && destroy_ret == EGL_TRUE) ? 0 : -1;
+}
+
+static void
+draw_view(struct weston_view *ev, struct weston_output *output,
+ pixman_region32_t *damage) /* in global coordinates */
+{
+ struct weston_compositor *ec = ev->surface->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ struct gl_surface_state *gs = get_surface_state(ev->surface);
+ /* repaint bounding region in global coordinates: */
+ pixman_region32_t repaint;
+ /* opaque region in surface coordinates: */
+ pixman_region32_t surface_opaque;
+ /* non-opaque region in surface coordinates: */
+ pixman_region32_t surface_blend;
+ GLint filter;
+ int i;
+
+ /* In case of a runtime switch of renderers, we may not have received
+ * an attach for this surface since the switch. In that case we don't
+ * have a valid buffer or a proper shader set up so skip rendering. */
+ if (!gs->shader)
+ return;
+
+ pixman_region32_init(&repaint);
+ pixman_region32_intersect(&repaint,
+ &ev->transform.boundingbox, damage);
+ pixman_region32_subtract(&repaint, &repaint, &ev->clip);
+
+ if (!pixman_region32_not_empty(&repaint))
+ goto out;
+
+ if (ensure_surface_buffer_is_ready(gr, gs) < 0)
+ goto out;
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+ if (gr->fan_debug) {
+ use_shader(gr, &gr->solid_shader);
+ shader_uniforms(&gr->solid_shader, ev, output);
+ }
+
+ use_shader(gr, gs->shader);
+ shader_uniforms(gs->shader, ev, output);
+
+ if (ev->transform.enabled || output->zoom.active ||
+ output->current_scale != ev->surface->buffer_viewport.buffer.scale)
+ filter = GL_LINEAR;
+ else
+ filter = GL_NEAREST;
+
+ for (i = 0; i < gs->num_textures; i++) {
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(gs->target, gs->textures[i]);
+ glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter);
+ }
+
+ /* blended region is whole surface minus opaque region: */
+ pixman_region32_init_rect(&surface_blend, 0, 0,
+ ev->surface->width, ev->surface->height);
+ if (ev->geometry.scissor_enabled)
+ pixman_region32_intersect(&surface_blend, &surface_blend,
+ &ev->geometry.scissor);
+ pixman_region32_subtract(&surface_blend, &surface_blend,
+ &ev->surface->opaque);
+
+ /* XXX: Should we be using ev->transform.opaque here? */
+ pixman_region32_init(&surface_opaque);
+ if (ev->geometry.scissor_enabled)
+ pixman_region32_intersect(&surface_opaque,
+ &ev->surface->opaque,
+ &ev->geometry.scissor);
+ else
+ pixman_region32_copy(&surface_opaque, &ev->surface->opaque);
+
+ if (pixman_region32_not_empty(&surface_opaque)) {
+ if (gs->shader == &gr->texture_shader_rgba) {
+ /* Special case for RGBA textures with possibly
+ * bad data in alpha channel: use the shader
+ * that forces texture alpha = 1.0.
+ * Xwayland surfaces need this.
+ */
+ use_shader(gr, &gr->texture_shader_rgbx);
+ shader_uniforms(&gr->texture_shader_rgbx, ev, output);
+ }
+
+ if (ev->alpha < 1.0)
+ glEnable(GL_BLEND);
+ else
+ glDisable(GL_BLEND);
+
+ repaint_region(ev, &repaint, &surface_opaque);
+ gs->used_in_output_repaint = true;
+ }
+
+ if (pixman_region32_not_empty(&surface_blend)) {
+ use_shader(gr, gs->shader);
+ glEnable(GL_BLEND);
+ repaint_region(ev, &repaint, &surface_blend);
+ gs->used_in_output_repaint = true;
+ }
+
+ pixman_region32_fini(&surface_blend);
+ pixman_region32_fini(&surface_opaque);
+
+out:
+ pixman_region32_fini(&repaint);
+}
+
+static void
+repaint_views(struct weston_output *output, pixman_region32_t *damage)
+{
+ struct weston_compositor *compositor = output->compositor;
+ struct weston_view *view;
+
+ wl_list_for_each_reverse(view, &compositor->view_list, link)
+ if (view->plane == &compositor->primary_plane)
+ draw_view(view, output, damage);
+}
+
+static int
+gl_renderer_create_fence_fd(struct weston_output *output);
+
+/* Updates the release fences of surfaces that were used in the current output
+ * repaint. Should only be used from gl_renderer_repaint_output, so that the
+ * information in gl_surface_state.used_in_output_repaint is accurate.
+ */
+static void
+update_buffer_release_fences(struct weston_compositor *compositor,
+ struct weston_output *output)
+{
+ struct weston_view *view;
+
+ wl_list_for_each_reverse(view, &compositor->view_list, link) {
+ struct gl_surface_state *gs;
+ struct weston_buffer_release *buffer_release;
+ int fence_fd;
+
+ if (view->plane != &compositor->primary_plane)
+ continue;
+
+ gs = get_surface_state(view->surface);
+ buffer_release = gs->buffer_release_ref.buffer_release;
+
+ if (!gs->used_in_output_repaint || !buffer_release)
+ continue;
+
+ fence_fd = gl_renderer_create_fence_fd(output);
+
+ /* If we have a buffer_release then it means we support fences,
+ * and we should be able to create the release fence. If we
+ * can't, something has gone horribly wrong, so disconnect the
+ * client.
+ */
+ if (fence_fd == -1) {
+ linux_explicit_synchronization_send_server_error(
+ buffer_release->resource,
+ "Failed to create release fence");
+ fd_clear(&buffer_release->fence_fd);
+ continue;
+ }
+
+ /* At the moment it is safe to just replace the fence_fd,
+ * discarding the previous one:
+ *
+ * 1. If the previous fence fd represents a sync fence from
+ * a previous repaint cycle, that fence fd is now not
+ * sufficient to provide the release guarantee and should
+ * be replaced.
+ *
+ * 2. If the fence fd represents a sync fence from another
+ * output in the same repaint cycle, it's fine to replace
+ * it since we are rendering to all outputs using the same
+ * EGL context, so a fence issued for a later output rendering
+ * is guaranteed to signal after fences for previous output
+ * renderings.
+ *
+ * Note that the above is only valid if the buffer_release
+ * fences only originate from the GL renderer, which guarantees
+ * a total order of operations and fences. If we introduce
+ * fences from other sources (e.g., plane out-fences), we will
+ * need to merge fences instead.
+ */
+ fd_update(&buffer_release->fence_fd, fence_fd);
+ }
+}
+
+static void
+draw_output_border_texture(struct gl_output_state *go,
+ enum gl_renderer_border_side side,
+ int32_t x, int32_t y,
+ int32_t width, int32_t height)
+{
+ struct gl_border_image *img = &go->borders[side];
+ static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
+
+ if (!img->data) {
+ if (img->tex) {
+ glDeleteTextures(1, &img->tex);
+ img->tex = 0;
+ }
+
+ return;
+ }
+
+ if (!img->tex) {
+ glGenTextures(1, &img->tex);
+ glBindTexture(GL_TEXTURE_2D, img->tex);
+
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, img->tex);
+ }
+
+ if (go->border_status & (1 << side)) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
+ img->tex_width, img->height, 0,
+ GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
+ }
+
+ GLfloat texcoord[] = {
+ 0.0f, 0.0f,
+ (GLfloat)img->width / (GLfloat)img->tex_width, 0.0f,
+ (GLfloat)img->width / (GLfloat)img->tex_width, 1.0f,
+ 0.0f, 1.0f,
+ };
+
+ GLfloat verts[] = {
+ x, y,
+ x + width, y,
+ x + width, y + height,
+ x, y + height
+ };
+
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
+}
+
+static int
+output_has_borders(struct weston_output *output)
+{
+ struct gl_output_state *go = get_output_state(output);
+
+ return go->borders[GL_RENDERER_BORDER_TOP].data ||
+ go->borders[GL_RENDERER_BORDER_RIGHT].data ||
+ go->borders[GL_RENDERER_BORDER_BOTTOM].data ||
+ go->borders[GL_RENDERER_BORDER_LEFT].data;
+}
+
+static void
+draw_output_borders(struct weston_output *output,
+ enum gl_border_status border_status)
+{
+ struct gl_output_state *go = get_output_state(output);
+ struct gl_renderer *gr = get_renderer(output->compositor);
+ struct gl_shader *shader = &gr->texture_shader_rgba;
+ struct gl_border_image *top, *bottom, *left, *right;
+ struct weston_matrix matrix;
+ int full_width, full_height;
+
+ if (border_status == BORDER_STATUS_CLEAN)
+ return; /* Clean. Nothing to do. */
+
+ top = &go->borders[GL_RENDERER_BORDER_TOP];
+ bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
+ left = &go->borders[GL_RENDERER_BORDER_LEFT];
+ right = &go->borders[GL_RENDERER_BORDER_RIGHT];
+
+ full_width = output->current_mode->width + left->width + right->width;
+ full_height = output->current_mode->height + top->height + bottom->height;
+
+ glDisable(GL_BLEND);
+ use_shader(gr, shader);
+
+ glViewport(0, 0, full_width, full_height);
+
+ weston_matrix_init(&matrix);
+ weston_matrix_translate(&matrix, -full_width/2.0, -full_height/2.0, 0);
+ weston_matrix_scale(&matrix, 2.0/full_width, -2.0/full_height, 1);
+ glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, matrix.d);
+
+ glUniform1i(shader->tex_uniforms[0], 0);
+ glUniform1f(shader->alpha_uniform, 1);
+ glActiveTexture(GL_TEXTURE0);
+
+ if (border_status & BORDER_TOP_DIRTY)
+ draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
+ 0, 0,
+ full_width, top->height);
+ if (border_status & BORDER_LEFT_DIRTY)
+ draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
+ 0, top->height,
+ left->width, output->current_mode->height);
+ if (border_status & BORDER_RIGHT_DIRTY)
+ draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
+ full_width - right->width, top->height,
+ right->width, output->current_mode->height);
+ if (border_status & BORDER_BOTTOM_DIRTY)
+ draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
+ 0, full_height - bottom->height,
+ full_width, bottom->height);
+}
+
+static void
+output_get_border_damage(struct weston_output *output,
+ enum gl_border_status border_status,
+ pixman_region32_t *damage)
+{
+ struct gl_output_state *go = get_output_state(output);
+ struct gl_border_image *top, *bottom, *left, *right;
+ int full_width, full_height;
+
+ if (border_status == BORDER_STATUS_CLEAN)
+ return; /* Clean. Nothing to do. */
+
+ top = &go->borders[GL_RENDERER_BORDER_TOP];
+ bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
+ left = &go->borders[GL_RENDERER_BORDER_LEFT];
+ right = &go->borders[GL_RENDERER_BORDER_RIGHT];
+
+ full_width = output->current_mode->width + left->width + right->width;
+ full_height = output->current_mode->height + top->height + bottom->height;
+ if (border_status & BORDER_TOP_DIRTY)
+ pixman_region32_union_rect(damage, damage,
+ 0, 0,
+ full_width, top->height);
+ if (border_status & BORDER_LEFT_DIRTY)
+ pixman_region32_union_rect(damage, damage,
+ 0, top->height,
+ left->width, output->current_mode->height);
+ if (border_status & BORDER_RIGHT_DIRTY)
+ pixman_region32_union_rect(damage, damage,
+ full_width - right->width, top->height,
+ right->width, output->current_mode->height);
+ if (border_status & BORDER_BOTTOM_DIRTY)
+ pixman_region32_union_rect(damage, damage,
+ 0, full_height - bottom->height,
+ full_width, bottom->height);
+}
+
+static void
+output_get_damage(struct weston_output *output,
+ pixman_region32_t *buffer_damage, uint32_t *border_damage)
+{
+ struct gl_output_state *go = get_output_state(output);
+ struct gl_renderer *gr = get_renderer(output->compositor);
+ EGLint buffer_age = 0;
+ EGLBoolean ret;
+ int i;
+
+ if (gr->has_egl_buffer_age) {
+ ret = eglQuerySurface(gr->egl_display, go->egl_surface,
+ EGL_BUFFER_AGE_EXT, &buffer_age);
+ if (ret == EGL_FALSE) {
+ weston_log("buffer age query failed.\n");
+ gl_renderer_print_egl_error_state();
+ }
+ }
+
+ if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
+ pixman_region32_copy(buffer_damage, &output->region);
+ *border_damage = BORDER_ALL_DIRTY;
+ } else {
+ for (i = 0; i < buffer_age - 1; i++)
+ *border_damage |= go->border_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT];
+
+ if (*border_damage & BORDER_SIZE_CHANGED) {
+ /* If we've had a resize, we have to do a full
+ * repaint. */
+ *border_damage |= BORDER_ALL_DIRTY;
+ pixman_region32_copy(buffer_damage, &output->region);
+ } else {
+ for (i = 0; i < buffer_age - 1; i++)
+ pixman_region32_union(buffer_damage,
+ buffer_damage,
+ &go->buffer_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT]);
+ }
+ }
+}
+
+static void
+output_rotate_damage(struct weston_output *output,
+ pixman_region32_t *output_damage,
+ enum gl_border_status border_status)
+{
+ struct gl_output_state *go = get_output_state(output);
+ struct gl_renderer *gr = get_renderer(output->compositor);
+
+ if (!gr->has_egl_buffer_age)
+ return;
+
+ go->buffer_damage_index += BUFFER_DAMAGE_COUNT - 1;
+ go->buffer_damage_index %= BUFFER_DAMAGE_COUNT;
+
+ pixman_region32_copy(&go->buffer_damage[go->buffer_damage_index], output_damage);
+ go->border_damage[go->buffer_damage_index] = border_status;
+}
+
+/* NOTE: We now allow falling back to ARGB gl visuals when XRGB is
+ * unavailable, so we're assuming the background has no transparency
+ * and that everything with a blend, like drop shadows, will have something
+ * opaque (like the background) drawn underneath it.
+ *
+ * Depending on the underlying hardware, violating that assumption could
+ * result in seeing through to another display plane.
+ */
+static void
+gl_renderer_repaint_output(struct weston_output *output,
+ pixman_region32_t *output_damage)
+{
+ struct gl_output_state *go = get_output_state(output);
+ struct weston_compositor *compositor = output->compositor;
+ struct gl_renderer *gr = get_renderer(compositor);
+ EGLBoolean ret;
+ static int errored;
+ int i, nrects, buffer_height;
+ EGLint *egl_damage, *d;
+ pixman_box32_t *rects;
+ pixman_region32_t buffer_damage, total_damage;
+ enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
+ struct weston_view *view;
+
+ if (use_output(output) < 0)
+ return;
+
+ /* Clear the used_in_output_repaint flag, so that we can properly track
+ * which surfaces were used in this output repaint. */
+ wl_list_for_each_reverse(view, &compositor->view_list, link) {
+ if (view->plane == &compositor->primary_plane) {
+ struct gl_surface_state *gs =
+ get_surface_state(view->surface);
+ gs->used_in_output_repaint = false;
+ }
+ }
+
+ if (go->begin_render_sync != EGL_NO_SYNC_KHR)
+ gr->destroy_sync(gr->egl_display, go->begin_render_sync);
+ if (go->end_render_sync != EGL_NO_SYNC_KHR)
+ gr->destroy_sync(gr->egl_display, go->end_render_sync);
+
+ go->begin_render_sync = create_render_sync(gr);
+
+ /* Calculate the viewport */
+ glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
+ go->borders[GL_RENDERER_BORDER_BOTTOM].height,
+ output->current_mode->width,
+ output->current_mode->height);
+
+ /* Calculate the global GL matrix */
+ go->output_matrix = output->matrix;
+ weston_matrix_translate(&go->output_matrix,
+ -(output->current_mode->width / 2.0),
+ -(output->current_mode->height / 2.0), 0);
+ weston_matrix_scale(&go->output_matrix,
+ 2.0 / output->current_mode->width,
+ -2.0 / output->current_mode->height, 1);
+
+ /* if debugging, redraw everything outside the damage to clean up
+ * debug lines from the previous draw on this buffer:
+ */
+ if (gr->fan_debug) {
+ pixman_region32_t undamaged;
+ pixman_region32_init(&undamaged);
+ pixman_region32_subtract(&undamaged, &output->region,
+ output_damage);
+ gr->fan_debug = 0;
+ repaint_views(output, &undamaged);
+ gr->fan_debug = 1;
+ pixman_region32_fini(&undamaged);
+ }
+
+ pixman_region32_init(&total_damage);
+ pixman_region32_init(&buffer_damage);
+
+ output_get_damage(output, &buffer_damage, &border_damage);
+ output_rotate_damage(output, output_damage, go->border_status);
+
+ pixman_region32_union(&total_damage, &buffer_damage, output_damage);
+ border_damage |= go->border_status;
+
+ repaint_views(output, &total_damage);
+
+ pixman_region32_fini(&total_damage);
+ pixman_region32_fini(&buffer_damage);
+
+ draw_output_borders(output, border_damage);
+
+ pixman_region32_copy(&output->previous_damage, output_damage);
+ wl_signal_emit(&output->frame_signal, output);
+
+ go->end_render_sync = create_render_sync(gr);
+
+ if (gr->swap_buffers_with_damage) {
+ pixman_region32_init(&buffer_damage);
+ weston_transformed_region(output->width, output->height,
+ output->transform,
+ output->current_scale,
+ output_damage, &buffer_damage);
+
+ if (output_has_borders(output)) {
+ pixman_region32_translate(&buffer_damage,
+ go->borders[GL_RENDERER_BORDER_LEFT].width,
+ go->borders[GL_RENDERER_BORDER_TOP].height);
+ output_get_border_damage(output, go->border_status,
+ &buffer_damage);
+ }
+
+ rects = pixman_region32_rectangles(&buffer_damage, &nrects);
+ egl_damage = malloc(nrects * 4 * sizeof(EGLint));
+
+ buffer_height = go->borders[GL_RENDERER_BORDER_TOP].height +
+ output->current_mode->height +
+ go->borders[GL_RENDERER_BORDER_BOTTOM].height;
+
+ d = egl_damage;
+ for (i = 0; i < nrects; ++i) {
+ *d++ = rects[i].x1;
+ *d++ = buffer_height - rects[i].y2;
+ *d++ = rects[i].x2 - rects[i].x1;
+ *d++ = rects[i].y2 - rects[i].y1;
+ }
+ ret = gr->swap_buffers_with_damage(gr->egl_display,
+ go->egl_surface,
+ egl_damage, nrects);
+ free(egl_damage);
+ pixman_region32_fini(&buffer_damage);
+ } else {
+ ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
+ }
+
+ if (ret == EGL_FALSE && !errored) {
+ errored = 1;
+ weston_log("Failed in eglSwapBuffers.\n");
+ gl_renderer_print_egl_error_state();
+ }
+
+ go->border_status = BORDER_STATUS_CLEAN;
+
+ /* We have to submit the render sync objects after swap buffers, since
+ * the objects get assigned a valid sync file fd only after a gl flush.
+ */
+ timeline_submit_render_sync(gr, compositor, output,
+ go->begin_render_sync,
+ TIMELINE_RENDER_POINT_TYPE_BEGIN);
+ timeline_submit_render_sync(gr, compositor, output, go->end_render_sync,
+ TIMELINE_RENDER_POINT_TYPE_END);
+
+ update_buffer_release_fences(compositor, output);
+}
+
+static int
+gl_renderer_read_pixels(struct weston_output *output,
+ pixman_format_code_t format, void *pixels,
+ uint32_t x, uint32_t y,
+ uint32_t width, uint32_t height)
+{
+ GLenum gl_format;
+ struct gl_output_state *go = get_output_state(output);
+
+ x += go->borders[GL_RENDERER_BORDER_LEFT].width;
+ y += go->borders[GL_RENDERER_BORDER_BOTTOM].height;
+
+ switch (format) {
+ case PIXMAN_a8r8g8b8:
+ gl_format = GL_BGRA_EXT;
+ break;
+ case PIXMAN_a8b8g8r8:
+ gl_format = GL_RGBA;
+ break;
+ default:
+ return -1;
+ }
+
+ if (use_output(output) < 0)
+ return -1;
+
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glReadPixels(x, y, width, height, gl_format,
+ GL_UNSIGNED_BYTE, pixels);
+
+ return 0;
+}
+
+static GLenum gl_format_from_internal(GLenum internal_format)
+{
+ switch (internal_format) {
+ case GL_R8_EXT:
+ return GL_RED_EXT;
+ case GL_RG8_EXT:
+ return GL_RG_EXT;
+ default:
+ return internal_format;
+ }
+}
+
+static void
+gl_renderer_flush_damage(struct weston_surface *surface)
+{
+ struct gl_renderer *gr = get_renderer(surface->compositor);
+ struct gl_surface_state *gs = get_surface_state(surface);
+ struct weston_buffer *buffer = gs->buffer_ref.buffer;
+ struct weston_view *view;
+ bool texture_used;
+ pixman_box32_t *rectangles;
+ uint8_t *data;
+ int i, j, n;
+
+ pixman_region32_union(&gs->texture_damage,
+ &gs->texture_damage, &surface->damage);
+
+ if (!buffer)
+ return;
+
+ /* Avoid upload, if the texture won't be used this time.
+ * We still accumulate the damage in texture_damage, and
+ * hold the reference to the buffer, in case the surface
+ * migrates back to the primary plane.
+ */
+ texture_used = false;
+ wl_list_for_each(view, &surface->views, surface_link) {
+ if (view->plane == &surface->compositor->primary_plane) {
+ texture_used = true;
+ break;
+ }
+ }
+ if (!texture_used)
+ return;
+
+ if (!pixman_region32_not_empty(&gs->texture_damage) &&
+ !gs->needs_full_upload)
+ goto done;
+
+ data = wl_shm_buffer_get_data(buffer->shm_buffer);
+
+ if (!gr->has_unpack_subimage) {
+ wl_shm_buffer_begin_access(buffer->shm_buffer);
+ for (j = 0; j < gs->num_textures; j++) {
+ glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ gs->gl_format[j],
+ gs->pitch / gs->hsub[j],
+ buffer->height / gs->vsub[j],
+ 0,
+ gl_format_from_internal(gs->gl_format[j]),
+ gs->gl_pixel_type,
+ data + gs->offset[j]);
+ }
+ wl_shm_buffer_end_access(buffer->shm_buffer);
+
+ goto done;
+ }
+
+ if (gs->needs_full_upload) {
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ wl_shm_buffer_begin_access(buffer->shm_buffer);
+ for (j = 0; j < gs->num_textures; j++) {
+ glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
+ gs->pitch / gs->hsub[j]);
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ gs->gl_format[j],
+ gs->pitch / gs->hsub[j],
+ buffer->height / gs->vsub[j],
+ 0,
+ gl_format_from_internal(gs->gl_format[j]),
+ gs->gl_pixel_type,
+ data + gs->offset[j]);
+ }
+ wl_shm_buffer_end_access(buffer->shm_buffer);
+ goto done;
+ }
+
+ rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
+ wl_shm_buffer_begin_access(buffer->shm_buffer);
+ for (i = 0; i < n; i++) {
+ pixman_box32_t r;
+
+ r = weston_surface_to_buffer_rect(surface, rectangles[i]);
+
+ for (j = 0; j < gs->num_textures; j++) {
+ glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
+ gs->pitch / gs->hsub[j]);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT,
+ r.x1 / gs->hsub[j]);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT,
+ r.y1 / gs->hsub[j]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ r.x1 / gs->hsub[j],
+ r.y1 / gs->vsub[j],
+ (r.x2 - r.x1) / gs->hsub[j],
+ (r.y2 - r.y1) / gs->vsub[j],
+ gl_format_from_internal(gs->gl_format[j]),
+ gs->gl_pixel_type,
+ data + gs->offset[j]);
+ }
+ }
+ wl_shm_buffer_end_access(buffer->shm_buffer);
+
+done:
+ pixman_region32_fini(&gs->texture_damage);
+ pixman_region32_init(&gs->texture_damage);
+ gs->needs_full_upload = false;
+
+ weston_buffer_reference(&gs->buffer_ref, NULL);
+ weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
+}
+
+static void
+ensure_textures(struct gl_surface_state *gs, int num_textures)
+{
+ int i;
+
+ if (num_textures <= gs->num_textures)
+ return;
+
+ for (i = gs->num_textures; i < num_textures; i++) {
+ glGenTextures(1, &gs->textures[i]);
+ glBindTexture(gs->target, gs->textures[i]);
+ glTexParameteri(gs->target,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(gs->target,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ gs->num_textures = num_textures;
+ glBindTexture(gs->target, 0);
+}
+
+static void
+gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
+ struct wl_shm_buffer *shm_buffer)
+{
+ struct weston_compositor *ec = es->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ struct gl_surface_state *gs = get_surface_state(es);
+ GLenum gl_format[3] = {0, 0, 0};
+ GLenum gl_pixel_type;
+ int pitch;
+ int num_planes;
+
+ buffer->shm_buffer = shm_buffer;
+ buffer->width = wl_shm_buffer_get_width(shm_buffer);
+ buffer->height = wl_shm_buffer_get_height(shm_buffer);
+
+ num_planes = 1;
+ gs->offset[0] = 0;
+ gs->hsub[0] = 1;
+ gs->vsub[0] = 1;
+
+ switch (wl_shm_buffer_get_format(shm_buffer)) {
+ case WL_SHM_FORMAT_XRGB8888:
+ gs->shader = &gr->texture_shader_rgbx;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ gl_format[0] = GL_BGRA_EXT;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ es->is_opaque = true;
+ break;
+ case WL_SHM_FORMAT_ARGB8888:
+ gs->shader = &gr->texture_shader_rgba;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ gl_format[0] = GL_BGRA_EXT;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ es->is_opaque = false;
+ break;
+ case WL_SHM_FORMAT_RGB565:
+ gs->shader = &gr->texture_shader_rgbx;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
+ gl_format[0] = GL_RGB;
+ gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
+ es->is_opaque = true;
+ break;
+ case WL_SHM_FORMAT_YUV420:
+ gs->shader = &gr->texture_shader_y_u_v;
+ pitch = wl_shm_buffer_get_stride(shm_buffer);
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ num_planes = 3;
+ gs->offset[1] = gs->offset[0] + (pitch / gs->hsub[0]) *
+ (buffer->height / gs->vsub[0]);
+ gs->hsub[1] = 2;
+ gs->vsub[1] = 2;
+ gs->offset[2] = gs->offset[1] + (pitch / gs->hsub[1]) *
+ (buffer->height / gs->vsub[1]);
+ gs->hsub[2] = 2;
+ gs->vsub[2] = 2;
+ if (gr->has_gl_texture_rg) {
+ gl_format[0] = GL_R8_EXT;
+ gl_format[1] = GL_R8_EXT;
+ gl_format[2] = GL_R8_EXT;
+ } else {
+ gl_format[0] = GL_LUMINANCE;
+ gl_format[1] = GL_LUMINANCE;
+ gl_format[2] = GL_LUMINANCE;
+ }
+ es->is_opaque = true;
+ break;
+ case WL_SHM_FORMAT_NV12:
+ pitch = wl_shm_buffer_get_stride(shm_buffer);
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ num_planes = 2;
+ gs->offset[1] = gs->offset[0] + (pitch / gs->hsub[0]) *
+ (buffer->height / gs->vsub[0]);
+ gs->hsub[1] = 2;
+ gs->vsub[1] = 2;
+ if (gr->has_gl_texture_rg) {
+ gs->shader = &gr->texture_shader_y_uv;
+ gl_format[0] = GL_R8_EXT;
+ gl_format[1] = GL_RG8_EXT;
+ } else {
+ gs->shader = &gr->texture_shader_y_xuxv;
+ gl_format[0] = GL_LUMINANCE;
+ gl_format[1] = GL_LUMINANCE_ALPHA;
+ }
+ es->is_opaque = true;
+ break;
+ case WL_SHM_FORMAT_YUYV:
+ gs->shader = &gr->texture_shader_y_xuxv;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ num_planes = 2;
+ gs->offset[1] = 0;
+ gs->hsub[1] = 2;
+ gs->vsub[1] = 1;
+ if (gr->has_gl_texture_rg)
+ gl_format[0] = GL_RG8_EXT;
+ else
+ gl_format[0] = GL_LUMINANCE_ALPHA;
+ gl_format[1] = GL_BGRA_EXT;
+ es->is_opaque = true;
+ break;
+ default:
+ weston_log("warning: unknown shm buffer format: %08x\n",
+ wl_shm_buffer_get_format(shm_buffer));
+ return;
+ }
+
+ /* Only allocate a texture if it doesn't match existing one.
+ * If a switch from DRM allocated buffer to a SHM buffer is
+ * happening, we need to allocate a new texture buffer. */
+ if (pitch != gs->pitch ||
+ buffer->height != gs->height ||
+ gl_format[0] != gs->gl_format[0] ||
+ gl_format[1] != gs->gl_format[1] ||
+ gl_format[2] != gs->gl_format[2] ||
+ gl_pixel_type != gs->gl_pixel_type ||
+ gs->buffer_type != BUFFER_TYPE_SHM) {
+ gs->pitch = pitch;
+ gs->height = buffer->height;
+ gs->target = GL_TEXTURE_2D;
+ gs->gl_format[0] = gl_format[0];
+ gs->gl_format[1] = gl_format[1];
+ gs->gl_format[2] = gl_format[2];
+ gs->gl_pixel_type = gl_pixel_type;
+ gs->buffer_type = BUFFER_TYPE_SHM;
+ gs->needs_full_upload = true;
+ gs->y_inverted = 1;
+
+ gs->surface = es;
+
+ ensure_textures(gs, num_planes);
+ }
+}
+
+static void
+gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
+ uint32_t format)
+{
+ struct weston_compositor *ec = es->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ struct gl_surface_state *gs = get_surface_state(es);
+ EGLint attribs[3];
+ int i, num_planes;
+
+ buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
+ gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
+ EGL_WIDTH, &buffer->width);
+ gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
+ EGL_HEIGHT, &buffer->height);
+ gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
+ EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
+
+ for (i = 0; i < gs->num_images; i++) {
+ egl_image_unref(gs->images[i]);
+ gs->images[i] = NULL;
+ }
+ gs->num_images = 0;
+ gs->target = GL_TEXTURE_2D;
+ es->is_opaque = false;
+ switch (format) {
+ case EGL_TEXTURE_RGB:
+ es->is_opaque = true;
+ /* fallthrough */
+ case EGL_TEXTURE_RGBA:
+ default:
+ num_planes = 1;
+ gs->shader = &gr->texture_shader_rgba;
+ break;
+ case EGL_TEXTURE_EXTERNAL_WL:
+ num_planes = 1;
+ gs->target = GL_TEXTURE_EXTERNAL_OES;
+ gs->shader = &gr->texture_shader_egl_external;
+ break;
+ case EGL_TEXTURE_Y_UV_WL:
+ num_planes = 2;
+ gs->shader = &gr->texture_shader_y_uv;
+ es->is_opaque = true;
+ break;
+ case EGL_TEXTURE_Y_U_V_WL:
+ num_planes = 3;
+ gs->shader = &gr->texture_shader_y_u_v;
+ es->is_opaque = true;
+ break;
+ case EGL_TEXTURE_Y_XUXV_WL:
+ num_planes = 2;
+ gs->shader = &gr->texture_shader_y_xuxv;
+ es->is_opaque = true;
+ break;
+ }
+
+ ensure_textures(gs, num_planes);
+ for (i = 0; i < num_planes; i++) {
+ attribs[0] = EGL_WAYLAND_PLANE_WL;
+ attribs[1] = i;
+ attribs[2] = EGL_NONE;
+ gs->images[i] = egl_image_create(gr,
+ EGL_WAYLAND_BUFFER_WL,
+ buffer->legacy_buffer,
+ attribs);
+ if (!gs->images[i]) {
+ weston_log("failed to create img for plane %d\n", i);
+ continue;
+ }
+ gs->num_images++;
+
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(gs->target, gs->textures[i]);
+ gr->image_target_texture_2d(gs->target,
+ gs->images[i]->image);
+ }
+
+ gs->pitch = buffer->width;
+ gs->height = buffer->height;
+ gs->buffer_type = BUFFER_TYPE_EGL;
+ gs->y_inverted = buffer->y_inverted;
+}
+
+static void
+gl_renderer_destroy_dmabuf(struct linux_dmabuf_buffer *dmabuf)
+{
+ struct dmabuf_image *image = linux_dmabuf_buffer_get_user_data(dmabuf);
+
+ dmabuf_image_destroy(image);
+}
+
+static struct egl_image *
+import_simple_dmabuf(struct gl_renderer *gr,
+ struct dmabuf_attributes *attributes)
+{
+ struct egl_image *image;
+ EGLint attribs[50];
+ int atti = 0;
+ bool has_modifier;
+
+ /* This requires the Mesa commit in
+ * Mesa 10.3 (08264e5dad4df448e7718e782ad9077902089a07) or
+ * Mesa 10.2.7 (55d28925e6109a4afd61f109e845a8a51bd17652).
+ * Otherwise Mesa closes the fd behind our back and re-importing
+ * will fail.
+ * https://bugs.freedesktop.org/show_bug.cgi?id=76188
+ */
+
+ attribs[atti++] = EGL_WIDTH;
+ attribs[atti++] = attributes->width;
+ attribs[atti++] = EGL_HEIGHT;
+ attribs[atti++] = attributes->height;
+ attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
+ attribs[atti++] = attributes->format;
+
+ if (attributes->modifier[0] != DRM_FORMAT_MOD_INVALID) {
+ if (!gr->has_dmabuf_import_modifiers)
+ return NULL;
+ has_modifier = true;
+ } else {
+ has_modifier = false;
+ }
+
+ if (attributes->n_planes > 0) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE0_FD_EXT;
+ attribs[atti++] = attributes->fd[0];
+ attribs[atti++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
+ attribs[atti++] = attributes->offset[0];
+ attribs[atti++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
+ attribs[atti++] = attributes->stride[0];
+ if (has_modifier) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
+ attribs[atti++] = attributes->modifier[0] & 0xFFFFFFFF;
+ attribs[atti++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
+ attribs[atti++] = attributes->modifier[0] >> 32;
+ }
+ }
+
+ if (attributes->n_planes > 1) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE1_FD_EXT;
+ attribs[atti++] = attributes->fd[1];
+ attribs[atti++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
+ attribs[atti++] = attributes->offset[1];
+ attribs[atti++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
+ attribs[atti++] = attributes->stride[1];
+ if (has_modifier) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
+ attribs[atti++] = attributes->modifier[1] & 0xFFFFFFFF;
+ attribs[atti++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
+ attribs[atti++] = attributes->modifier[1] >> 32;
+ }
+ }
+
+ if (attributes->n_planes > 2) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE2_FD_EXT;
+ attribs[atti++] = attributes->fd[2];
+ attribs[atti++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
+ attribs[atti++] = attributes->offset[2];
+ attribs[atti++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
+ attribs[atti++] = attributes->stride[2];
+ if (has_modifier) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
+ attribs[atti++] = attributes->modifier[2] & 0xFFFFFFFF;
+ attribs[atti++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
+ attribs[atti++] = attributes->modifier[2] >> 32;
+ }
+ }
+
+ if (gr->has_dmabuf_import_modifiers) {
+ if (attributes->n_planes > 3) {
+ attribs[atti++] = EGL_DMA_BUF_PLANE3_FD_EXT;
+ attribs[atti++] = attributes->fd[3];
+ attribs[atti++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
+ attribs[atti++] = attributes->offset[3];
+ attribs[atti++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
+ attribs[atti++] = attributes->stride[3];
+ attribs[atti++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
+ attribs[atti++] = attributes->modifier[3] & 0xFFFFFFFF;
+ attribs[atti++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
+ attribs[atti++] = attributes->modifier[3] >> 32;
+ }
+ }
+
+ attribs[atti++] = EGL_NONE;
+
+ image = egl_image_create(gr, EGL_LINUX_DMA_BUF_EXT, NULL,
+ attribs);
+
+ return image;
+}
+
+/* The kernel header drm_fourcc.h defines the DRM formats below. We duplicate
+ * some of the definitions here so that building Weston won't require
+ * bleeding-edge kernel headers.
+ */
+#ifndef DRM_FORMAT_R8
+#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
+#endif
+
+#ifndef DRM_FORMAT_GR88
+#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
+#endif
+
+struct yuv_format_descriptor yuv_formats[] = {
+ {
+ .format = DRM_FORMAT_YUYV,
+ .input_planes = 1,
+ .output_planes = 2,
+ .texture_type = EGL_TEXTURE_Y_XUXV_WL,
+ {{
+ .width_divisor = 1,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_GR88,
+ .plane_index = 0
+ }, {
+ .width_divisor = 2,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_ARGB8888,
+ .plane_index = 0
+ }}
+ }, {
+ .format = DRM_FORMAT_NV12,
+ .input_planes = 2,
+ .output_planes = 2,
+ .texture_type = EGL_TEXTURE_Y_UV_WL,
+ {{
+ .width_divisor = 1,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 0
+ }, {
+ .width_divisor = 2,
+ .height_divisor = 2,
+ .format = DRM_FORMAT_GR88,
+ .plane_index = 1
+ }}
+ }, {
+ .format = DRM_FORMAT_YUV420,
+ .input_planes = 3,
+ .output_planes = 3,
+ .texture_type = EGL_TEXTURE_Y_U_V_WL,
+ {{
+ .width_divisor = 1,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 0
+ }, {
+ .width_divisor = 2,
+ .height_divisor = 2,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 1
+ }, {
+ .width_divisor = 2,
+ .height_divisor = 2,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 2
+ }}
+ }, {
+ .format = DRM_FORMAT_YUV444,
+ .input_planes = 3,
+ .output_planes = 3,
+ .texture_type = EGL_TEXTURE_Y_U_V_WL,
+ {{
+ .width_divisor = 1,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 0
+ }, {
+ .width_divisor = 1,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 1
+ }, {
+ .width_divisor = 1,
+ .height_divisor = 1,
+ .format = DRM_FORMAT_R8,
+ .plane_index = 2
+ }}
+ }
+};
+
+static struct egl_image *
+import_dmabuf_single_plane(struct gl_renderer *gr,
+ const struct dmabuf_attributes *attributes,
+ struct yuv_plane_descriptor *descriptor)
+{
+ struct dmabuf_attributes plane;
+ struct egl_image *image;
+ char fmt[4];
+
+ plane.width = attributes->width / descriptor->width_divisor;
+ plane.height = attributes->height / descriptor->height_divisor;
+ plane.format = descriptor->format;
+ plane.n_planes = 1;
+ plane.fd[0] = attributes->fd[descriptor->plane_index];
+ plane.offset[0] = attributes->offset[descriptor->plane_index];
+ plane.stride[0] = attributes->stride[descriptor->plane_index];
+ plane.modifier[0] = attributes->modifier[descriptor->plane_index];
+
+ image = import_simple_dmabuf(gr, &plane);
+ if (!image) {
+ weston_log("Failed to import plane %d as %.4s\n",
+ descriptor->plane_index,
+ dump_format(descriptor->format, fmt));
+ return NULL;
+ }
+
+ return image;
+}
+
+static bool
+import_yuv_dmabuf(struct gl_renderer *gr,
+ struct dmabuf_image *image)
+{
+ unsigned i;
+ int j;
+ int ret;
+ struct yuv_format_descriptor *format = NULL;
+ struct dmabuf_attributes *attributes = &image->dmabuf->attributes;
+ char fmt[4];
+
+ for (i = 0; i < ARRAY_LENGTH(yuv_formats); ++i) {
+ if (yuv_formats[i].format == attributes->format) {
+ format = &yuv_formats[i];
+ break;
+ }
+ }
+
+ if (!format) {
+ weston_log("Error during import, and no known conversion for format "
+ "%.4s in the renderer\n",
+ dump_format(attributes->format, fmt));
+ return false;
+ }
+
+ if (attributes->n_planes != format->input_planes) {
+ weston_log("%.4s dmabuf must contain %d plane%s (%d provided)\n",
+ dump_format(format->format, fmt),
+ format->input_planes,
+ (format->input_planes > 1) ? "s" : "",
+ attributes->n_planes);
+ return false;
+ }
+
+ for (j = 0; j < format->output_planes; ++j) {
+ image->images[j] = import_dmabuf_single_plane(gr, attributes,
+ &format->plane[j]);
+ if (!image->images[j]) {
+ while (j) {
+ ret = egl_image_unref(image->images[--j]);
+ assert(ret == 0);
+ }
+ return false;
+ }
+ }
+
+ image->num_images = format->output_planes;
+
+ switch (format->texture_type) {
+ case EGL_TEXTURE_Y_XUXV_WL:
+ image->shader = &gr->texture_shader_y_xuxv;
+ break;
+ case EGL_TEXTURE_Y_UV_WL:
+ image->shader = &gr->texture_shader_y_uv;
+ break;
+ case EGL_TEXTURE_Y_U_V_WL:
+ image->shader = &gr->texture_shader_y_u_v;
+ break;
+ default:
+ assert(false);
+ }
+
+ return true;
+}
+
+static GLenum
+choose_texture_target(struct dmabuf_attributes *attributes)
+{
+ if (attributes->n_planes > 1)
+ return GL_TEXTURE_EXTERNAL_OES;
+
+ switch (attributes->format & ~DRM_FORMAT_BIG_ENDIAN) {
+ case DRM_FORMAT_YUYV:
+ case DRM_FORMAT_YVYU:
+ case DRM_FORMAT_UYVY:
+ case DRM_FORMAT_VYUY:
+ case DRM_FORMAT_AYUV:
+ return GL_TEXTURE_EXTERNAL_OES;
+ default:
+ return GL_TEXTURE_2D;
+ }
+}
+
+static struct dmabuf_image *
+import_dmabuf(struct gl_renderer *gr,
+ struct linux_dmabuf_buffer *dmabuf)
+{
+ struct egl_image *egl_image;
+ struct dmabuf_image *image;
+
+ image = dmabuf_image_create();
+ image->dmabuf = dmabuf;
+
+ egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
+ if (egl_image) {
+ image->num_images = 1;
+ image->images[0] = egl_image;
+ image->import_type = IMPORT_TYPE_DIRECT;
+ image->target = choose_texture_target(&dmabuf->attributes);
+
+ switch (image->target) {
+ case GL_TEXTURE_2D:
+ image->shader = &gr->texture_shader_rgba;
+ break;
+ default:
+ image->shader = &gr->texture_shader_egl_external;
+ }
+ } else {
+ if (!import_yuv_dmabuf(gr, image)) {
+ dmabuf_image_destroy(image);
+ return NULL;
+ }
+ image->import_type = IMPORT_TYPE_GL_CONVERSION;
+ image->target = GL_TEXTURE_2D;
+ }
+
+ return image;
+}
+
+static void
+gl_renderer_query_dmabuf_formats(struct weston_compositor *wc,
+ int **formats, int *num_formats)
+{
+ struct gl_renderer *gr = get_renderer(wc);
+ static const int fallback_formats[] = {
+ DRM_FORMAT_ARGB8888,
+ DRM_FORMAT_XRGB8888,
+ DRM_FORMAT_YUYV,
+ DRM_FORMAT_NV12,
+ DRM_FORMAT_YUV420,
+ DRM_FORMAT_YUV444,
+ };
+ bool fallback = false;
+ EGLint num;
+
+ assert(gr->has_dmabuf_import);
+
+ if (!gr->has_dmabuf_import_modifiers ||
+ !gr->query_dmabuf_formats(gr->egl_display, 0, NULL, &num)) {
+ num = gr->has_gl_texture_rg ? ARRAY_LENGTH(fallback_formats) : 2;
+ fallback = true;
+ }
+
+ *formats = calloc(num, sizeof(int));
+ if (*formats == NULL) {
+ *num_formats = 0;
+ return;
+ }
+
+ if (fallback) {
+ memcpy(*formats, fallback_formats, num * sizeof(int));
+ *num_formats = num;
+ return;
+ }
+
+ if (!gr->query_dmabuf_formats(gr->egl_display, num, *formats, &num)) {
+ *num_formats = 0;
+ free(*formats);
+ return;
+ }
+
+ *num_formats = num;
+}
+
+static void
+gl_renderer_query_dmabuf_modifiers(struct weston_compositor *wc, int format,
+ uint64_t **modifiers,
+ int *num_modifiers)
+{
+ struct gl_renderer *gr = get_renderer(wc);
+ int num;
+
+ assert(gr->has_dmabuf_import);
+
+ if (!gr->has_dmabuf_import_modifiers ||
+ !gr->query_dmabuf_modifiers(gr->egl_display, format, 0, NULL,
+ NULL, &num)) {
+ *num_modifiers = 0;
+ return;
+ }
+
+ *modifiers = calloc(num, sizeof(uint64_t));
+ if (*modifiers == NULL) {
+ *num_modifiers = 0;
+ return;
+ }
+ if (!gr->query_dmabuf_modifiers(gr->egl_display, format,
+ num, *modifiers, NULL, &num)) {
+ *num_modifiers = 0;
+ free(*modifiers);
+ return;
+ }
+
+ *num_modifiers = num;
+}
+
+static bool
+gl_renderer_import_dmabuf(struct weston_compositor *ec,
+ struct linux_dmabuf_buffer *dmabuf)
+{
+ struct gl_renderer *gr = get_renderer(ec);
+ struct dmabuf_image *image;
+ int i;
+
+ assert(gr->has_dmabuf_import);
+
+ for (i = 0; i < dmabuf->attributes.n_planes; i++) {
+ /* return if EGL doesn't support import modifiers */
+ if (dmabuf->attributes.modifier[i] != DRM_FORMAT_MOD_INVALID)
+ if (!gr->has_dmabuf_import_modifiers)
+ return false;
+
+ /* return if modifiers passed are unequal */
+ if (dmabuf->attributes.modifier[i] !=
+ dmabuf->attributes.modifier[0])
+ return false;
+ }
+
+ /* reject all flags we do not recognize or handle */
+ if (dmabuf->attributes.flags & ~ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT)
+ return false;
+
+ image = import_dmabuf(gr, dmabuf);
+ if (!image)
+ return false;
+
+ wl_list_insert(&gr->dmabuf_images, &image->link);
+ linux_dmabuf_buffer_set_user_data(dmabuf, image,
+ gl_renderer_destroy_dmabuf);
+
+ return true;
+}
+
+static bool
+import_known_dmabuf(struct gl_renderer *gr,
+ struct dmabuf_image *image)
+{
+ switch (image->import_type) {
+ case IMPORT_TYPE_DIRECT:
+ image->images[0] = import_simple_dmabuf(gr, &image->dmabuf->attributes);
+ if (!image->images[0])
+ return false;
+ image->num_images = 1;
+ break;
+
+ case IMPORT_TYPE_GL_CONVERSION:
+ if (!import_yuv_dmabuf(gr, image))
+ return false;
+ break;
+
+ default:
+ weston_log("Invalid import type for dmabuf\n");
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+dmabuf_is_opaque(struct linux_dmabuf_buffer *dmabuf)
+{
+ const struct pixel_format_info *info;
+
+ info = pixel_format_get_info(dmabuf->attributes.format &
+ ~DRM_FORMAT_BIG_ENDIAN);
+ if (!info)
+ return false;
+
+ return pixel_format_is_opaque(info);
+}
+
+static void
+gl_renderer_attach_dmabuf(struct weston_surface *surface,
+ struct weston_buffer *buffer,
+ struct linux_dmabuf_buffer *dmabuf)
+{
+ struct gl_renderer *gr = get_renderer(surface->compositor);
+ struct gl_surface_state *gs = get_surface_state(surface);
+ struct dmabuf_image *image;
+ int i;
+ int ret;
+
+ if (!gr->has_dmabuf_import) {
+ linux_dmabuf_buffer_send_server_error(dmabuf,
+ "EGL dmabuf import not supported");
+ return;
+ }
+
+ buffer->width = dmabuf->attributes.width;
+ buffer->height = dmabuf->attributes.height;
+
+ /*
+ * GL-renderer uses the OpenGL convention of texture coordinates, where
+ * the origin is at bottom-left. Because dmabuf buffers have the origin
+ * at top-left, we must invert the Y_INVERT flag to get the image right.
+ */
+ buffer->y_inverted =
+ !(dmabuf->attributes.flags & ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT);
+
+ for (i = 0; i < gs->num_images; i++)
+ egl_image_unref(gs->images[i]);
+ gs->num_images = 0;
+
+ /*
+ * We try to always hold an imported EGLImage from the dmabuf
+ * to prevent the client from preventing re-imports. But, we also
+ * need to re-import every time the contents may change because
+ * GL driver's caching may need flushing.
+ *
+ * Here we release the cache reference which has to be final.
+ */
+ image = linux_dmabuf_buffer_get_user_data(dmabuf);
+
+ /* The dmabuf_image should have been created during the import */
+ assert(image != NULL);
+
+ for (i = 0; i < image->num_images; ++i) {
+ ret = egl_image_unref(image->images[i]);
+ assert(ret == 0);
+ }
+
+ if (!import_known_dmabuf(gr, image)) {
+ linux_dmabuf_buffer_send_server_error(dmabuf, "EGL dmabuf import failed");
+ return;
+ }
+
+ gs->num_images = image->num_images;
+ for (i = 0; i < gs->num_images; ++i)
+ gs->images[i] = egl_image_ref(image->images[i]);
+
+ gs->target = image->target;
+ ensure_textures(gs, gs->num_images);
+ for (i = 0; i < gs->num_images; ++i) {
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(gs->target, gs->textures[i]);
+ gr->image_target_texture_2d(gs->target, gs->images[i]->image);
+ }
+
+ gs->shader = image->shader;
+ gs->pitch = buffer->width;
+ gs->height = buffer->height;
+ gs->buffer_type = BUFFER_TYPE_EGL;
+ gs->y_inverted = buffer->y_inverted;
+ surface->is_opaque = dmabuf_is_opaque(dmabuf);
+}
+
+static void
+gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
+{
+ struct weston_compositor *ec = es->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ struct gl_surface_state *gs = get_surface_state(es);
+ struct wl_shm_buffer *shm_buffer;
+ struct linux_dmabuf_buffer *dmabuf;
+ EGLint format;
+ int i;
+
+ weston_buffer_reference(&gs->buffer_ref, buffer);
+ weston_buffer_release_reference(&gs->buffer_release_ref,
+ es->buffer_release_ref.buffer_release);
+
+ if (!buffer) {
+ for (i = 0; i < gs->num_images; i++) {
+ egl_image_unref(gs->images[i]);
+ gs->images[i] = NULL;
+ }
+ gs->num_images = 0;
+ glDeleteTextures(gs->num_textures, gs->textures);
+ gs->num_textures = 0;
+ gs->buffer_type = BUFFER_TYPE_NULL;
+ gs->y_inverted = 1;
+ es->is_opaque = false;
+ return;
+ }
+
+ shm_buffer = wl_shm_buffer_get(buffer->resource);
+
+ if (shm_buffer)
+ gl_renderer_attach_shm(es, buffer, shm_buffer);
+ else if (gr->has_bind_display &&
+ gr->query_buffer(gr->egl_display, (void *)buffer->resource,
+ EGL_TEXTURE_FORMAT, &format))
+ gl_renderer_attach_egl(es, buffer, format);
+ else if ((dmabuf = linux_dmabuf_buffer_get(buffer->resource)))
+ gl_renderer_attach_dmabuf(es, buffer, dmabuf);
+ else {
+ weston_log("unhandled buffer type!\n");
+ if (gr->has_bind_display) {
+ weston_log("eglQueryWaylandBufferWL failed\n");
+ gl_renderer_print_egl_error_state();
+ }
+ weston_buffer_reference(&gs->buffer_ref, NULL);
+ weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
+ gs->buffer_type = BUFFER_TYPE_NULL;
+ gs->y_inverted = 1;
+ es->is_opaque = false;
+ weston_buffer_send_server_error(buffer,
+ "disconnecting due to unhandled buffer type");
+ }
+}
+
+static void
+gl_renderer_surface_set_color(struct weston_surface *surface,
+ float red, float green, float blue, float alpha)
+{
+ struct gl_surface_state *gs = get_surface_state(surface);
+ struct gl_renderer *gr = get_renderer(surface->compositor);
+
+ gs->color[0] = red;
+ gs->color[1] = green;
+ gs->color[2] = blue;
+ gs->color[3] = alpha;
+ gs->buffer_type = BUFFER_TYPE_SOLID;
+ gs->pitch = 1;
+ gs->height = 1;
+
+ gs->shader = &gr->solid_shader;
+}
+
+static void
+gl_renderer_surface_get_content_size(struct weston_surface *surface,
+ int *width, int *height)
+{
+ struct gl_surface_state *gs = get_surface_state(surface);
+
+ if (gs->buffer_type == BUFFER_TYPE_NULL) {
+ *width = 0;
+ *height = 0;
+ } else {
+ *width = gs->pitch;
+ *height = gs->height;
+ }
+}
+
+static uint32_t
+pack_color(pixman_format_code_t format, float *c)
+{
+ uint8_t r = round(c[0] * 255.0f);
+ uint8_t g = round(c[1] * 255.0f);
+ uint8_t b = round(c[2] * 255.0f);
+ uint8_t a = round(c[3] * 255.0f);
+
+ switch (format) {
+ case PIXMAN_a8b8g8r8:
+ return (a << 24) | (b << 16) | (g << 8) | r;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static int
+gl_renderer_surface_copy_content(struct weston_surface *surface,
+ void *target, size_t size,
+ int src_x, int src_y,
+ int width, int height)
+{
+ static const GLfloat verts[4 * 2] = {
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f
+ };
+ static const GLfloat projmat_normal[16] = { /* transpose */
+ 2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, -1.0f, 0.0f, 1.0f
+ };
+ static const GLfloat projmat_yinvert[16] = { /* transpose */
+ 2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f
+ };
+ const pixman_format_code_t format = PIXMAN_a8b8g8r8;
+ const size_t bytespp = 4; /* PIXMAN_a8b8g8r8 */
+ const GLenum gl_format = GL_RGBA; /* PIXMAN_a8b8g8r8 little-endian */
+ struct gl_renderer *gr = get_renderer(surface->compositor);
+ struct gl_surface_state *gs = get_surface_state(surface);
+ int cw, ch;
+ GLuint fbo;
+ GLuint tex;
+ GLenum status;
+ const GLfloat *proj;
+ int i;
+
+ gl_renderer_surface_get_content_size(surface, &cw, &ch);
+
+ switch (gs->buffer_type) {
+ case BUFFER_TYPE_NULL:
+ return -1;
+ case BUFFER_TYPE_SOLID:
+ *(uint32_t *)target = pack_color(format, gs->color);
+ return 0;
+ case BUFFER_TYPE_SHM:
+ gl_renderer_flush_damage(surface);
+ /* fall through */
+ case BUFFER_TYPE_EGL:
+ break;
+ }
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cw, ch,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tex, 0);
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ weston_log("%s: fbo error: %#x\n", __func__, status);
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+ return -1;
+ }
+
+ glViewport(0, 0, cw, ch);
+ glDisable(GL_BLEND);
+ use_shader(gr, gs->shader);
+ if (gs->y_inverted)
+ proj = projmat_normal;
+ else
+ proj = projmat_yinvert;
+
+ glUniformMatrix4fv(gs->shader->proj_uniform, 1, GL_FALSE, proj);
+ glUniform1f(gs->shader->alpha_uniform, 1.0f);
+
+ for (i = 0; i < gs->num_textures; i++) {
+ glUniform1i(gs->shader->tex_uniforms[i], i);
+
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(gs->target, gs->textures[i]);
+ glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ /* position: */
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glEnableVertexAttribArray(0);
+
+ /* texcoord: */
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glEnableVertexAttribArray(1);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
+
+ glPixelStorei(GL_PACK_ALIGNMENT, bytespp);
+ glReadPixels(src_x, src_y, width, height, gl_format,
+ GL_UNSIGNED_BYTE, target);
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+
+ return 0;
+}
+
+static void
+surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
+{
+ int i;
+
+ wl_list_remove(&gs->surface_destroy_listener.link);
+ wl_list_remove(&gs->renderer_destroy_listener.link);
+
+ gs->surface->renderer_state = NULL;
+
+ glDeleteTextures(gs->num_textures, gs->textures);
+
+ for (i = 0; i < gs->num_images; i++)
+ egl_image_unref(gs->images[i]);
+
+ weston_buffer_reference(&gs->buffer_ref, NULL);
+ weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
+ pixman_region32_fini(&gs->texture_damage);
+ free(gs);
+}
+
+static void
+surface_state_handle_surface_destroy(struct wl_listener *listener, void *data)
+{
+ struct gl_surface_state *gs;
+ struct gl_renderer *gr;
+
+ gs = container_of(listener, struct gl_surface_state,
+ surface_destroy_listener);
+
+ gr = get_renderer(gs->surface->compositor);
+
+ surface_state_destroy(gs, gr);
+}
+
+static void
+surface_state_handle_renderer_destroy(struct wl_listener *listener, void *data)
+{
+ struct gl_surface_state *gs;
+ struct gl_renderer *gr;
+
+ gr = data;
+
+ gs = container_of(listener, struct gl_surface_state,
+ renderer_destroy_listener);
+
+ surface_state_destroy(gs, gr);
+}
+
+static int
+gl_renderer_create_surface(struct weston_surface *surface)
+{
+ struct gl_surface_state *gs;
+ struct gl_renderer *gr = get_renderer(surface->compositor);
+
+ gs = zalloc(sizeof *gs);
+ if (gs == NULL)
+ return -1;
+
+ /* A buffer is never attached to solid color surfaces, yet
+ * they still go through texcoord computations. Do not divide
+ * by zero there.
+ */
+ gs->pitch = 1;
+ gs->y_inverted = 1;
+
+ gs->surface = surface;
+
+ pixman_region32_init(&gs->texture_damage);
+ surface->renderer_state = gs;
+
+ gs->surface_destroy_listener.notify =
+ surface_state_handle_surface_destroy;
+ wl_signal_add(&surface->destroy_signal,
+ &gs->surface_destroy_listener);
+
+ gs->renderer_destroy_listener.notify =
+ surface_state_handle_renderer_destroy;
+ wl_signal_add(&gr->destroy_signal,
+ &gs->renderer_destroy_listener);
+
+ if (surface->buffer_ref.buffer) {
+ gl_renderer_attach(surface, surface->buffer_ref.buffer);
+ gl_renderer_flush_damage(surface);
+ }
+
+ return 0;
+}
+
+static const char vertex_shader[] =
+ "uniform mat4 proj;\n"
+ "attribute vec2 position;\n"
+ "attribute vec2 texcoord;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
+ " v_texcoord = texcoord;\n"
+ "}\n";
+
+/* Declare common fragment shader uniforms */
+#define FRAGMENT_CONVERT_YUV \
+ " y *= alpha;\n" \
+ " u *= alpha;\n" \
+ " v *= alpha;\n" \
+ " gl_FragColor.r = y + 1.59602678 * v;\n" \
+ " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
+ " gl_FragColor.b = y + 2.01723214 * u;\n" \
+ " gl_FragColor.a = alpha;\n"
+
+static const char fragment_debug[] =
+ " gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
+
+static const char fragment_brace[] =
+ "}\n";
+
+static const char texture_fragment_shader_rgba[] =
+ "precision mediump float;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform sampler2D tex;\n"
+ "uniform float alpha;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
+ ;
+
+static const char texture_fragment_shader_rgbx[] =
+ "precision mediump float;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform sampler2D tex;\n"
+ "uniform float alpha;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
+ " gl_FragColor.a = alpha;\n"
+ ;
+
+static const char texture_fragment_shader_egl_external[] =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform samplerExternalOES tex;\n"
+ "uniform float alpha;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
+ ;
+
+static const char texture_fragment_shader_y_uv[] =
+ "precision mediump float;\n"
+ "uniform sampler2D tex;\n"
+ "uniform sampler2D tex1;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform float alpha;\n"
+ "void main() {\n"
+ " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
+ " float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
+ " float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
+ FRAGMENT_CONVERT_YUV
+ ;
+
+static const char texture_fragment_shader_y_u_v[] =
+ "precision mediump float;\n"
+ "uniform sampler2D tex;\n"
+ "uniform sampler2D tex1;\n"
+ "uniform sampler2D tex2;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform float alpha;\n"
+ "void main() {\n"
+ " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
+ " float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
+ " float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
+ FRAGMENT_CONVERT_YUV
+ ;
+
+static const char texture_fragment_shader_y_xuxv[] =
+ "precision mediump float;\n"
+ "uniform sampler2D tex;\n"
+ "uniform sampler2D tex1;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform float alpha;\n"
+ "void main() {\n"
+ " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
+ " float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
+ " float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
+ FRAGMENT_CONVERT_YUV
+ ;
+
+static const char solid_fragment_shader[] =
+ "precision mediump float;\n"
+ "uniform vec4 color;\n"
+ "uniform float alpha;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = alpha * color\n;"
+ ;
+
+static int
+compile_shader(GLenum type, int count, const char **sources)
+{
+ GLuint s;
+ char msg[512];
+ GLint status;
+
+ s = glCreateShader(type);
+ glShaderSource(s, count, sources, NULL);
+ glCompileShader(s);
+ glGetShaderiv(s, GL_COMPILE_STATUS, &status);
+ if (!status) {
+ glGetShaderInfoLog(s, sizeof msg, NULL, msg);
+ weston_log("shader info: %s\n", msg);
+ return GL_NONE;
+ }
+
+ return s;
+}
+
+static int
+shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
+ const char *vertex_source, const char *fragment_source)
+{
+ char msg[512];
+ GLint status;
+ int count;
+ const char *sources[3];
+
+ shader->vertex_shader =
+ compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
+
+ if (renderer->fragment_shader_debug) {
+ sources[0] = fragment_source;
+ sources[1] = fragment_debug;
+ sources[2] = fragment_brace;
+ count = 3;
+ } else {
+ sources[0] = fragment_source;
+ sources[1] = fragment_brace;
+ count = 2;
+ }
+
+ shader->fragment_shader =
+ compile_shader(GL_FRAGMENT_SHADER, count, sources);
+
+ shader->program = glCreateProgram();
+ glAttachShader(shader->program, shader->vertex_shader);
+ glAttachShader(shader->program, shader->fragment_shader);
+ glBindAttribLocation(shader->program, 0, "position");
+ glBindAttribLocation(shader->program, 1, "texcoord");
+
+ glLinkProgram(shader->program);
+ glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
+ if (!status) {
+ glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
+ weston_log("link info: %s\n", msg);
+ return -1;
+ }
+
+ shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
+ shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
+ shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
+ shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
+ shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
+ shader->color_uniform = glGetUniformLocation(shader->program, "color");
+
+ return 0;
+}
+
+static void
+shader_release(struct gl_shader *shader)
+{
+ glDeleteShader(shader->vertex_shader);
+ glDeleteShader(shader->fragment_shader);
+ glDeleteProgram(shader->program);
+
+ shader->vertex_shader = 0;
+ shader->fragment_shader = 0;
+ shader->program = 0;
+}
+
+static void
+log_extensions(const char *name, const char *extensions)
+{
+ const char *p, *end;
+ int l;
+ int len;
+
+ l = weston_log("%s:", name);
+ p = extensions;
+ while (*p) {
+ end = strchrnul(p, ' ');
+ len = end - p;
+ if (l + len > 78)
+ l = weston_log_continue("\n" STAMP_SPACE "%.*s",
+ len, p);
+ else
+ l += weston_log_continue(" %.*s", len, p);
+ for (p = end; isspace(*p); p++)
+ ;
+ }
+ weston_log_continue("\n");
+}
+
+static void
+log_egl_info(EGLDisplay egldpy)
+{
+ const char *str;
+
+ str = eglQueryString(egldpy, EGL_VERSION);
+ weston_log("EGL version: %s\n", str ? str : "(null)");
+
+ str = eglQueryString(egldpy, EGL_VENDOR);
+ weston_log("EGL vendor: %s\n", str ? str : "(null)");
+
+ str = eglQueryString(egldpy, EGL_CLIENT_APIS);
+ weston_log("EGL client APIs: %s\n", str ? str : "(null)");
+
+ str = eglQueryString(egldpy, EGL_EXTENSIONS);
+ log_extensions("EGL extensions", str ? str : "(null)");
+}
+
+static void
+log_gl_info(void)
+{
+ const char *str;
+
+ str = (char *)glGetString(GL_VERSION);
+ weston_log("GL version: %s\n", str ? str : "(null)");
+
+ str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
+ weston_log("GLSL version: %s\n", str ? str : "(null)");
+
+ str = (char *)glGetString(GL_VENDOR);
+ weston_log("GL vendor: %s\n", str ? str : "(null)");
+
+ str = (char *)glGetString(GL_RENDERER);
+ weston_log("GL renderer: %s\n", str ? str : "(null)");
+
+ str = (char *)glGetString(GL_EXTENSIONS);
+ log_extensions("GL extensions", str ? str : "(null)");
+}
+
+static void
+log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
+{
+ EGLint r, g, b, a;
+
+ weston_log("Chosen EGL config details:\n");
+
+ weston_log_continue(STAMP_SPACE "RGBA bits");
+ if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
+ eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
+ eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
+ eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
+ weston_log_continue(": %d %d %d %d\n", r, g, b, a);
+ else
+ weston_log_continue(" unknown\n");
+
+ weston_log_continue(STAMP_SPACE "swap interval range");
+ if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
+ eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
+ weston_log_continue(": %d - %d\n", a, b);
+ else
+ weston_log_continue(" unknown\n");
+}
+
+static int
+match_config_to_visual(EGLDisplay egl_display,
+ EGLint visual_id,
+ EGLConfig *configs,
+ int count)
+{
+ int i;
+
+ for (i = 0; i < count; ++i) {
+ EGLint id;
+
+ if (!eglGetConfigAttrib(egl_display,
+ configs[i], EGL_NATIVE_VISUAL_ID,
+ &id))
+ continue;
+
+ if (id == visual_id)
+ return i;
+ }
+
+ return -1;
+}
+
+static int
+egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
+ const EGLint *visual_id, const int n_ids,
+ EGLConfig *config_out)
+{
+ EGLint count = 0;
+ EGLint matched = 0;
+ EGLConfig *configs;
+ int i, config_index = -1;
+
+ if (!eglGetConfigs(gr->egl_display, NULL, 0, &count) || count < 1) {
+ weston_log("No EGL configs to choose from.\n");
+ return -1;
+ }
+ configs = calloc(count, sizeof *configs);
+ if (!configs)
+ return -1;
+
+ if (!eglChooseConfig(gr->egl_display, attribs, configs,
+ count, &matched) || !matched) {
+ weston_log("No EGL configs with appropriate attributes.\n");
+ goto out;
+ }
+
+ if (!visual_id || n_ids == 0)
+ config_index = 0;
+
+ for (i = 0; config_index == -1 && i < n_ids; i++)
+ config_index = match_config_to_visual(gr->egl_display,
+ visual_id[i],
+ configs,
+ matched);
+
+ if (config_index != -1)
+ *config_out = configs[config_index];
+
+out:
+ free(configs);
+ if (config_index == -1)
+ return -1;
+
+ if (i > 1)
+ weston_log("Unable to use first choice EGL config with id"
+ " 0x%x, succeeded with alternate id 0x%x.\n",
+ visual_id[0], visual_id[i - 1]);
+ return 0;
+}
+
+static void
+gl_renderer_output_set_border(struct weston_output *output,
+ enum gl_renderer_border_side side,
+ int32_t width, int32_t height,
+ int32_t tex_width, unsigned char *data)
+{
+ struct gl_output_state *go = get_output_state(output);
+
+ if (go->borders[side].width != width ||
+ go->borders[side].height != height)
+ /* In this case, we have to blow everything and do a full
+ * repaint. */
+ go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
+
+ if (data == NULL) {
+ width = 0;
+ height = 0;
+ }
+
+ go->borders[side].width = width;
+ go->borders[side].height = height;
+ go->borders[side].tex_width = tex_width;
+ go->borders[side].data = data;
+ go->border_status |= 1 << side;
+}
+
+static int
+gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
+
+static EGLSurface
+gl_renderer_create_window_surface(struct gl_renderer *gr,
+ EGLNativeWindowType window_for_legacy,
+ void *window_for_platform,
+ const EGLint *config_attribs,
+ const EGLint *visual_id,
+ int n_ids)
+{
+ EGLSurface egl_surface = EGL_NO_SURFACE;
+ EGLConfig egl_config;
+
+ if (egl_choose_config(gr, config_attribs, visual_id,
+ n_ids, &egl_config) == -1) {
+ weston_log("failed to choose EGL config for output\n");
+ return EGL_NO_SURFACE;
+ }
+
+ if (egl_config != gr->egl_config &&
+ !gr->has_configless_context) {
+ weston_log("attempted to use a different EGL config for an "
+ "output but EGL_KHR_no_config_context or "
+ "EGL_MESA_configless_context is not supported\n");
+ return EGL_NO_SURFACE;
+ }
+
+ log_egl_config_info(gr->egl_display, egl_config);
+
+ if (gr->create_platform_window)
+ egl_surface = gr->create_platform_window(gr->egl_display,
+ egl_config,
+ window_for_platform,
+ NULL);
+ else
+ egl_surface = eglCreateWindowSurface(gr->egl_display,
+ egl_config,
+ window_for_legacy, NULL);
+
+ return egl_surface;
+}
+
+static int
+gl_renderer_output_create(struct weston_output *output,
+ EGLSurface surface)
+{
+ struct gl_output_state *go;
+ int i;
+
+ go = zalloc(sizeof *go);
+ if (go == NULL)
+ return -1;
+
+ go->egl_surface = surface;
+
+ for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
+ pixman_region32_init(&go->buffer_damage[i]);
+
+ wl_list_init(&go->timeline_render_point_list);
+
+ go->begin_render_sync = EGL_NO_SYNC_KHR;
+ go->end_render_sync = EGL_NO_SYNC_KHR;
+
+ output->renderer_state = go;
+
+ return 0;
+}
+
+static int
+gl_renderer_output_window_create(struct weston_output *output,
+ EGLNativeWindowType window_for_legacy,
+ void *window_for_platform,
+ const EGLint *config_attribs,
+ const EGLint *visual_id,
+ int n_ids)
+{
+ struct weston_compositor *ec = output->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
+ EGLSurface egl_surface = EGL_NO_SURFACE;
+ int ret = 0;
+
+ egl_surface = gl_renderer_create_window_surface(gr,
+ window_for_legacy,
+ window_for_platform,
+ config_attribs,
+ visual_id, n_ids);
+ if (egl_surface == EGL_NO_SURFACE) {
+ weston_log("failed to create egl surface\n");
+ return -1;
+ }
+
+ ret = gl_renderer_output_create(output, egl_surface);
+ if (ret < 0)
+ weston_platform_destroy_egl_surface(gr->egl_display, egl_surface);
+
+ return ret;
+}
+
+static void
+gl_renderer_output_destroy(struct weston_output *output)
+{
+ struct gl_renderer *gr = get_renderer(output->compositor);
+ struct gl_output_state *go = get_output_state(output);
+ struct timeline_render_point *trp, *tmp;
+ int i;
+
+ for (i = 0; i < 2; i++)
+ pixman_region32_fini(&go->buffer_damage[i]);
+
+ eglMakeCurrent(gr->egl_display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+
+ weston_platform_destroy_egl_surface(gr->egl_display, go->egl_surface);
+
+ if (!wl_list_empty(&go->timeline_render_point_list))
+ weston_log("warning: discarding pending timeline render"
+ "objects at output destruction");
+
+ wl_list_for_each_safe(trp, tmp, &go->timeline_render_point_list, link)
+ timeline_render_point_destroy(trp);
+
+ if (go->begin_render_sync != EGL_NO_SYNC_KHR)
+ gr->destroy_sync(gr->egl_display, go->begin_render_sync);
+ if (go->end_render_sync != EGL_NO_SYNC_KHR)
+ gr->destroy_sync(gr->egl_display, go->end_render_sync);
+
+ free(go);
+}
+
+static EGLSurface
+gl_renderer_output_surface(struct weston_output *output)
+{
+ return get_output_state(output)->egl_surface;
+}
+
+static int
+gl_renderer_create_fence_fd(struct weston_output *output)
+{
+ struct gl_output_state *go = get_output_state(output);
+ struct gl_renderer *gr = get_renderer(output->compositor);
+ int fd;
+
+ if (go->end_render_sync == EGL_NO_SYNC_KHR)
+ return -1;
+
+ fd = gr->dup_native_fence_fd(gr->egl_display, go->end_render_sync);
+ if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
+ return -1;
+
+ return fd;
+}
+
+static void
+gl_renderer_destroy(struct weston_compositor *ec)
+{
+ struct gl_renderer *gr = get_renderer(ec);
+ struct dmabuf_image *image, *next;
+
+ wl_signal_emit(&gr->destroy_signal, gr);
+
+ if (gr->has_bind_display)
+ gr->unbind_display(gr->egl_display, ec->wl_display);
+
+ /* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
+ eglMakeCurrent(gr->egl_display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+
+
+ wl_list_for_each_safe(image, next, &gr->dmabuf_images, link)
+ dmabuf_image_destroy(image);
+
+ if (gr->dummy_surface != EGL_NO_SURFACE)
+ weston_platform_destroy_egl_surface(gr->egl_display,
+ gr->dummy_surface);
+
+ eglTerminate(gr->egl_display);
+ eglReleaseThread();
+
+ wl_list_remove(&gr->output_destroy_listener.link);
+
+ wl_array_release(&gr->vertices);
+ wl_array_release(&gr->vtxcnt);
+
+ if (gr->fragment_binding)
+ weston_binding_destroy(gr->fragment_binding);
+ if (gr->fan_binding)
+ weston_binding_destroy(gr->fan_binding);
+
+ free(gr);
+}
+
+static void
+renderer_setup_egl_client_extensions(struct gl_renderer *gr)
+{
+ const char *extensions;
+
+ extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ if (!extensions) {
+ weston_log("Retrieving EGL client extension string failed.\n");
+ return;
+ }
+
+ if (weston_check_egl_extension(extensions, "EGL_EXT_platform_base"))
+ gr->create_platform_window =
+ (void *) eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
+ else
+ weston_log("warning: EGL_EXT_platform_base not supported.\n");
+}
+
+static int
+gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
+{
+ static const struct {
+ char *extension, *entrypoint;
+ } swap_damage_ext_to_entrypoint[] = {
+ {
+ .extension = "EGL_EXT_swap_buffers_with_damage",
+ .entrypoint = "eglSwapBuffersWithDamageEXT",
+ },
+ {
+ .extension = "EGL_KHR_swap_buffers_with_damage",
+ .entrypoint = "eglSwapBuffersWithDamageKHR",
+ },
+ };
+ struct gl_renderer *gr = get_renderer(ec);
+ const char *extensions;
+ EGLBoolean ret;
+ unsigned i;
+
+ gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
+ gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
+
+ gr->bind_display =
+ (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
+ gr->unbind_display =
+ (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
+ gr->query_buffer =
+ (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
+
+ extensions =
+ (const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS);
+ if (!extensions) {
+ weston_log("Retrieving EGL extension string failed.\n");
+ return -1;
+ }
+
+ if (weston_check_egl_extension(extensions, "EGL_IMG_context_priority"))
+ gr->has_context_priority = 1;
+
+ if (weston_check_egl_extension(extensions, "EGL_WL_bind_wayland_display"))
+ gr->has_bind_display = 1;
+ if (gr->has_bind_display) {
+ ret = gr->bind_display(gr->egl_display, ec->wl_display);
+ if (!ret)
+ gr->has_bind_display = 0;
+ }
+
+ if (weston_check_egl_extension(extensions, "EGL_EXT_buffer_age"))
+ gr->has_egl_buffer_age = 1;
+
+ for (i = 0; i < ARRAY_LENGTH(swap_damage_ext_to_entrypoint); i++) {
+ if (weston_check_egl_extension(extensions,
+ swap_damage_ext_to_entrypoint[i].extension)) {
+ gr->swap_buffers_with_damage =
+ (void *) eglGetProcAddress(
+ swap_damage_ext_to_entrypoint[i].entrypoint);
+ break;
+ }
+ }
+
+ if (weston_check_egl_extension(extensions, "EGL_KHR_no_config_context") ||
+ weston_check_egl_extension(extensions, "EGL_MESA_configless_context"))
+ gr->has_configless_context = 1;
+
+ if (weston_check_egl_extension(extensions, "EGL_KHR_surfaceless_context"))
+ gr->has_surfaceless_context = 1;
+
+ if (weston_check_egl_extension(extensions, "EGL_EXT_image_dma_buf_import"))
+ gr->has_dmabuf_import = 1;
+
+ if (weston_check_egl_extension(extensions,
+ "EGL_EXT_image_dma_buf_import_modifiers")) {
+ gr->query_dmabuf_formats =
+ (void *) eglGetProcAddress("eglQueryDmaBufFormatsEXT");
+ gr->query_dmabuf_modifiers =
+ (void *) eglGetProcAddress("eglQueryDmaBufModifiersEXT");
+ gr->has_dmabuf_import_modifiers = 1;
+ }
+
+ if (weston_check_egl_extension(extensions, "EGL_KHR_fence_sync") &&
+ weston_check_egl_extension(extensions, "EGL_ANDROID_native_fence_sync")) {
+ gr->create_sync =
+ (void *) eglGetProcAddress("eglCreateSyncKHR");
+ gr->destroy_sync =
+ (void *) eglGetProcAddress("eglDestroySyncKHR");
+ gr->dup_native_fence_fd =
+ (void *) eglGetProcAddress("eglDupNativeFenceFDANDROID");
+ gr->has_native_fence_sync = 1;
+ } else {
+ weston_log("warning: Disabling render GPU timeline and explicit "
+ "synchronization due to missing "
+ "EGL_ANDROID_native_fence_sync extension\n");
+ }
+
+ if (weston_check_egl_extension(extensions, "EGL_KHR_wait_sync")) {
+ gr->wait_sync = (void *) eglGetProcAddress("eglWaitSyncKHR");
+ gr->has_wait_sync = 1;
+ } else {
+ weston_log("warning: Disabling explicit synchronization due"
+ "to missing EGL_KHR_wait_sync extension\n");
+ }
+
+ renderer_setup_egl_client_extensions(gr);
+
+ return 0;
+}
+
+static const EGLint gl_renderer_opaque_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 0,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+};
+
+static const EGLint gl_renderer_alpha_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 1,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+};
+
+
+/** Checks whether a platform EGL client extension is supported
+ *
+ * \param ec The weston compositor
+ * \param extension_suffix The EGL client extension suffix
+ * \return 1 if supported, 0 if using fallbacks, -1 unsupported
+ *
+ * This function checks whether a specific platform_* extension is supported
+ * by EGL.
+ *
+ * The extension suffix should be the suffix of the platform extension (that
+ * specifies a <platform> argument as defined in EGL_EXT_platform_base). For
+ * example, passing "foo" will check whether either "EGL_KHR_platform_foo",
+ * "EGL_EXT_platform_foo", or "EGL_MESA_platform_foo" is supported.
+ *
+ * The return value is 1:
+ * - if the supplied EGL client extension is supported.
+ * The return value is 0:
+ * - if the platform_base client extension isn't supported so will
+ * fallback to eglGetDisplay and friends.
+ * The return value is -1:
+ * - if the supplied EGL client extension is not supported.
+ */
+static int
+gl_renderer_supports(struct weston_compositor *ec,
+ const char *extension_suffix)
+{
+ static const char *extensions = NULL;
+ char s[64];
+
+ if (!extensions) {
+ extensions = (const char *) eglQueryString(
+ EGL_NO_DISPLAY, EGL_EXTENSIONS);
+
+ if (!extensions)
+ return 0;
+
+ log_extensions("EGL client extensions",
+ extensions);
+ }
+
+ if (!weston_check_egl_extension(extensions, "EGL_EXT_platform_base"))
+ return 0;
+
+ snprintf(s, sizeof s, "EGL_KHR_platform_%s", extension_suffix);
+ if (weston_check_egl_extension(extensions, s))
+ return 1;
+
+ snprintf(s, sizeof s, "EGL_EXT_platform_%s", extension_suffix);
+ if (weston_check_egl_extension(extensions, s))
+ return 1;
+
+ snprintf(s, sizeof s, "EGL_MESA_platform_%s", extension_suffix);
+ if (weston_check_egl_extension(extensions, s))
+ return 1;
+
+ /* at this point we definitely have some platform extensions but
+ * haven't found the supplied platform, so chances are it's
+ * not supported. */
+
+ return -1;
+}
+
+static const char *
+platform_to_extension(EGLenum platform)
+{
+ switch (platform) {
+ case EGL_PLATFORM_GBM_KHR:
+ return "gbm";
+ case EGL_PLATFORM_WAYLAND_KHR:
+ return "wayland";
+ case EGL_PLATFORM_X11_KHR:
+ return "x11";
+ default:
+ assert(0 && "bad EGL platform enum");
+ }
+}
+
+static void
+output_handle_destroy(struct wl_listener *listener, void *data)
+{
+ struct gl_renderer *gr;
+ struct weston_output *output = data;
+
+ gr = container_of(listener, struct gl_renderer,
+ output_destroy_listener);
+
+ if (wl_list_empty(&output->compositor->output_list))
+ eglMakeCurrent(gr->egl_display, gr->dummy_surface,
+ gr->dummy_surface, gr->egl_context);
+}
+
+static int
+gl_renderer_create_pbuffer_surface(struct gl_renderer *gr) {
+ EGLConfig pbuffer_config;
+
+ static const EGLint pbuffer_config_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 0,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
+
+ static const EGLint pbuffer_attribs[] = {
+ EGL_WIDTH, 10,
+ EGL_HEIGHT, 10,
+ EGL_NONE
+ };
+
+ if (egl_choose_config(gr, pbuffer_config_attribs, NULL, 0, &pbuffer_config) < 0) {
+ weston_log("failed to choose EGL config for PbufferSurface\n");
+ return -1;
+ }
+
+ gr->dummy_surface = eglCreatePbufferSurface(gr->egl_display,
+ pbuffer_config,
+ pbuffer_attribs);
+
+ if (gr->dummy_surface == EGL_NO_SURFACE) {
+ weston_log("failed to create PbufferSurface\n");
+ return -1;
+ }
+
+ return 0;
+}
+
+static int
+gl_renderer_display_create(struct weston_compositor *ec, EGLenum platform,
+ void *native_window, const EGLint *platform_attribs,
+ const EGLint *config_attribs, const EGLint *visual_id, int n_ids)
+{
+ struct gl_renderer *gr;
+ EGLint major, minor;
+ int supports = 0;
+
+ if (platform) {
+ supports = gl_renderer_supports(
+ ec, platform_to_extension(platform));
+ if (supports < 0)
+ return -1;
+ }
+
+ gr = zalloc(sizeof *gr);
+ if (gr == NULL)
+ return -1;
+
+ gr->base.read_pixels = gl_renderer_read_pixels;
+ gr->base.repaint_output = gl_renderer_repaint_output;
+ gr->base.flush_damage = gl_renderer_flush_damage;
+ gr->base.attach = gl_renderer_attach;
+ gr->base.surface_set_color = gl_renderer_surface_set_color;
+ gr->base.destroy = gl_renderer_destroy;
+ gr->base.surface_get_content_size =
+ gl_renderer_surface_get_content_size;
+ gr->base.surface_copy_content = gl_renderer_surface_copy_content;
+ gr->egl_display = NULL;
+
+ /* extension_suffix is supported */
+ if (supports) {
+ if (!get_platform_display) {
+ get_platform_display = (void *) eglGetProcAddress(
+ "eglGetPlatformDisplayEXT");
+ }
+
+ /* also wrap this in the supports check because
+ * eglGetProcAddress can return non-NULL and still not
+ * support the feature at runtime, so ensure the
+ * appropriate extension checks have been done. */
+ if (get_platform_display && platform) {
+ gr->egl_display = get_platform_display(platform,
+ native_window,
+ platform_attribs);
+ }
+ }
+
+ if (!gr->egl_display) {
+ weston_log("warning: either no EGL_EXT_platform_base "
+ "support or specific platform support; "
+ "falling back to eglGetDisplay.\n");
+ gr->egl_display = eglGetDisplay(native_window);
+ }
+
+ if (gr->egl_display == EGL_NO_DISPLAY) {
+ weston_log("failed to create display\n");
+ goto fail;
+ }
+
+ if (!eglInitialize(gr->egl_display, &major, &minor)) {
+ weston_log("failed to initialize display\n");
+ goto fail_with_error;
+ }
+
+ log_egl_info(gr->egl_display);
+
+ if (egl_choose_config(gr, config_attribs, visual_id,
+ n_ids, &gr->egl_config) < 0) {
+ weston_log("failed to choose EGL config\n");
+ goto fail_terminate;
+ }
+
+ ec->renderer = &gr->base;
+
+ if (gl_renderer_setup_egl_extensions(ec) < 0)
+ goto fail_with_error;
+
+ ec->capabilities |= WESTON_CAP_ROTATION_ANY;
+ ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
+ ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
+ if (gr->has_native_fence_sync && gr->has_wait_sync)
+ ec->capabilities |= WESTON_CAP_EXPLICIT_SYNC;
+
+ wl_list_init(&gr->dmabuf_images);
+ if (gr->has_dmabuf_import) {
+ gr->base.import_dmabuf = gl_renderer_import_dmabuf;
+ gr->base.query_dmabuf_formats =
+ gl_renderer_query_dmabuf_formats;
+ gr->base.query_dmabuf_modifiers =
+ gl_renderer_query_dmabuf_modifiers;
+ }
+
+ if (gr->has_surfaceless_context) {
+ weston_log("EGL_KHR_surfaceless_context available\n");
+ gr->dummy_surface = EGL_NO_SURFACE;
+ } else {
+ weston_log("EGL_KHR_surfaceless_context unavailable. "
+ "Trying PbufferSurface\n");
+
+ if (gl_renderer_create_pbuffer_surface(gr) < 0)
+ goto fail_with_error;
+ }
+
+ wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
+ wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
+ wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_NV12);
+ wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUYV);
+
+ wl_signal_init(&gr->destroy_signal);
+
+ if (gl_renderer_setup(ec, gr->dummy_surface) < 0) {
+ if (gr->dummy_surface != EGL_NO_SURFACE)
+ weston_platform_destroy_egl_surface(gr->egl_display,
+ gr->dummy_surface);
+ goto fail_with_error;
+ }
+
+ return 0;
+
+fail_with_error:
+ gl_renderer_print_egl_error_state();
+fail_terminate:
+ eglTerminate(gr->egl_display);
+fail:
+ free(gr);
+ return -1;
+}
+
+static EGLDisplay
+gl_renderer_display(struct weston_compositor *ec)
+{
+ return get_renderer(ec)->egl_display;
+}
+
+static int
+compile_shaders(struct weston_compositor *ec)
+{
+ struct gl_renderer *gr = get_renderer(ec);
+
+ gr->texture_shader_rgba.vertex_source = vertex_shader;
+ gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba;
+
+ gr->texture_shader_rgbx.vertex_source = vertex_shader;
+ gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx;
+
+ gr->texture_shader_egl_external.vertex_source = vertex_shader;
+ gr->texture_shader_egl_external.fragment_source =
+ texture_fragment_shader_egl_external;
+
+ gr->texture_shader_y_uv.vertex_source = vertex_shader;
+ gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv;
+
+ gr->texture_shader_y_u_v.vertex_source = vertex_shader;
+ gr->texture_shader_y_u_v.fragment_source =
+ texture_fragment_shader_y_u_v;
+
+ gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
+ gr->texture_shader_y_xuxv.fragment_source =
+ texture_fragment_shader_y_xuxv;
+
+ gr->solid_shader.vertex_source = vertex_shader;
+ gr->solid_shader.fragment_source = solid_fragment_shader;
+
+ return 0;
+}
+
+static void
+fragment_debug_binding(struct weston_keyboard *keyboard,
+ const struct timespec *time,
+ uint32_t key, void *data)
+{
+ struct weston_compositor *ec = data;
+ struct gl_renderer *gr = get_renderer(ec);
+ struct weston_output *output;
+
+ gr->fragment_shader_debug ^= 1;
+
+ shader_release(&gr->texture_shader_rgba);
+ shader_release(&gr->texture_shader_rgbx);
+ shader_release(&gr->texture_shader_egl_external);
+ shader_release(&gr->texture_shader_y_uv);
+ shader_release(&gr->texture_shader_y_u_v);
+ shader_release(&gr->texture_shader_y_xuxv);
+ shader_release(&gr->solid_shader);
+
+ /* Force use_shader() to call glUseProgram(), since we need to use
+ * the recompiled version of the shader. */
+ gr->current_shader = NULL;
+
+ wl_list_for_each(output, &ec->output_list, link)
+ weston_output_damage(output);
+}
+
+static void
+fan_debug_repaint_binding(struct weston_keyboard *keyboard,
+ const struct timespec *time,
+ uint32_t key, void *data)
+{
+ struct weston_compositor *compositor = data;
+ struct gl_renderer *gr = get_renderer(compositor);
+
+ gr->fan_debug = !gr->fan_debug;
+ weston_compositor_damage_all(compositor);
+}
+
+static uint32_t
+get_gl_version(void)
+{
+ const char *version;
+ int major, minor;
+
+ version = (const char *) glGetString(GL_VERSION);
+ if (version &&
+ (sscanf(version, "%d.%d", &major, &minor) == 2 ||
+ sscanf(version, "OpenGL ES %d.%d", &major, &minor) == 2)) {
+ return GR_GL_VERSION(major, minor);
+ }
+
+ return GR_GL_VERSION_INVALID;
+}
+
+static int
+gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
+{
+ struct gl_renderer *gr = get_renderer(ec);
+ const char *extensions;
+ EGLConfig context_config;
+ EGLBoolean ret;
+
+ EGLint context_attribs[16] = {
+ EGL_CONTEXT_CLIENT_VERSION, 0,
+ };
+ unsigned int nattr = 2;
+
+ if (!eglBindAPI(EGL_OPENGL_ES_API)) {
+ weston_log("failed to bind EGL_OPENGL_ES_API\n");
+ gl_renderer_print_egl_error_state();
+ return -1;
+ }
+
+ /*
+ * Being the compositor we require minimum output latency,
+ * so request a high priority context for ourselves - that should
+ * reschedule all of our rendering and its dependencies to be completed
+ * first. If the driver doesn't permit us to create a high priority
+ * context, it will fallback to the default priority (MEDIUM).
+ */
+ if (gr->has_context_priority) {
+ context_attribs[nattr++] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
+ context_attribs[nattr++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
+ }
+
+ assert(nattr < ARRAY_LENGTH(context_attribs));
+ context_attribs[nattr] = EGL_NONE;
+
+ context_config = gr->egl_config;
+
+ if (gr->has_configless_context)
+ context_config = EGL_NO_CONFIG_KHR;
+
+ /* try to create an OpenGLES 3 context first */
+ context_attribs[1] = 3;
+ gr->egl_context = eglCreateContext(gr->egl_display, context_config,
+ EGL_NO_CONTEXT, context_attribs);
+ if (gr->egl_context == NULL) {
+ /* and then fallback to OpenGLES 2 */
+ context_attribs[1] = 2;
+ gr->egl_context = eglCreateContext(gr->egl_display,
+ context_config,
+ EGL_NO_CONTEXT,
+ context_attribs);
+ if (gr->egl_context == NULL) {
+ weston_log("failed to create context\n");
+ gl_renderer_print_egl_error_state();
+ return -1;
+ }
+ }
+
+ if (gr->has_context_priority) {
+ EGLint value = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
+
+ eglQueryContext(gr->egl_display, gr->egl_context,
+ EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
+
+ if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG) {
+ weston_log("Failed to obtain a high priority context.\n");
+ /* Not an error, continue on as normal */
+ }
+ }
+
+ ret = eglMakeCurrent(gr->egl_display, egl_surface,
+ egl_surface, gr->egl_context);
+ if (ret == EGL_FALSE) {
+ weston_log("Failed to make EGL context current.\n");
+ gl_renderer_print_egl_error_state();
+ return -1;
+ }
+
+ gr->gl_version = get_gl_version();
+ if (gr->gl_version == GR_GL_VERSION_INVALID) {
+ weston_log("warning: failed to detect GLES version, "
+ "defaulting to 2.0.\n");
+ gr->gl_version = GR_GL_VERSION(2, 0);
+ }
+
+ log_gl_info();
+
+ gr->image_target_texture_2d =
+ (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
+
+ extensions = (const char *) glGetString(GL_EXTENSIONS);
+ if (!extensions) {
+ weston_log("Retrieving GL extension string failed.\n");
+ return -1;
+ }
+
+ if (!weston_check_egl_extension(extensions, "GL_EXT_texture_format_BGRA8888")) {
+ weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
+ return -1;
+ }
+
+ if (weston_check_egl_extension(extensions, "GL_EXT_read_format_bgra"))
+ ec->read_format = PIXMAN_a8r8g8b8;
+ else
+ ec->read_format = PIXMAN_a8b8g8r8;
+
+ if (gr->gl_version >= GR_GL_VERSION(3, 0) ||
+ weston_check_egl_extension(extensions, "GL_EXT_unpack_subimage"))
+ gr->has_unpack_subimage = 1;
+
+ if (gr->gl_version >= GR_GL_VERSION(3, 0) ||
+ weston_check_egl_extension(extensions, "GL_EXT_texture_rg"))
+ gr->has_gl_texture_rg = 1;
+
+ if (weston_check_egl_extension(extensions, "GL_OES_EGL_image_external"))
+ gr->has_egl_image_external = 1;
+
+ glActiveTexture(GL_TEXTURE0);
+
+ if (compile_shaders(ec))
+ return -1;
+
+ gr->fragment_binding =
+ weston_compositor_add_debug_binding(ec, KEY_S,
+ fragment_debug_binding,
+ ec);
+ gr->fan_binding =
+ weston_compositor_add_debug_binding(ec, KEY_F,
+ fan_debug_repaint_binding,
+ ec);
+
+ gr->output_destroy_listener.notify = output_handle_destroy;
+ wl_signal_add(&ec->output_destroyed_signal,
+ &gr->output_destroy_listener);
+
+ weston_log("GL ES 2 renderer features:\n");
+ weston_log_continue(STAMP_SPACE "read-back format: %s\n",
+ ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA");
+ weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
+ gr->has_unpack_subimage ? "yes" : "no");
+ weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
+ gr->has_bind_display ? "yes" : "no");
+
+
+ return 0;
+}
+
+WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
+ .opaque_attribs = gl_renderer_opaque_attribs,
+ .alpha_attribs = gl_renderer_alpha_attribs,
+
+ .display_create = gl_renderer_display_create,
+ .display = gl_renderer_display,
+ .output_window_create = gl_renderer_output_window_create,
+ .output_destroy = gl_renderer_output_destroy,
+ .output_surface = gl_renderer_output_surface,
+ .output_set_border = gl_renderer_output_set_border,
+ .create_fence_fd = gl_renderer_create_fence_fd,
+ .print_egl_error_state = gl_renderer_print_egl_error_state
+};
--- /dev/null
+/*
+ * Copyright © 2012 John Kåre Alsaker
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <stdint.h>
+
+#include <libweston/libweston.h>
+
+#ifdef ENABLE_EGL
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#else
+
+typedef int EGLint;
+typedef int EGLenum;
+typedef void *EGLDisplay;
+typedef void *EGLSurface;
+typedef void *EGLConfig;
+typedef intptr_t EGLNativeDisplayType;
+typedef intptr_t EGLNativeWindowType;
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+
+#endif /* ENABLE_EGL */
+
+#define NO_EGL_PLATFORM 0
+
+enum gl_renderer_border_side {
+ GL_RENDERER_BORDER_TOP = 0,
+ GL_RENDERER_BORDER_LEFT = 1,
+ GL_RENDERER_BORDER_RIGHT = 2,
+ GL_RENDERER_BORDER_BOTTOM = 3,
+};
+
+struct gl_renderer_interface {
+ const EGLint *opaque_attribs;
+ const EGLint *alpha_attribs;
+
+ int (*display_create)(struct weston_compositor *ec,
+ EGLenum platform,
+ void *native_window,
+ const EGLint *platform_attribs,
+ const EGLint *config_attribs,
+ const EGLint *visual_id,
+ const int n_ids);
+
+ EGLDisplay (*display)(struct weston_compositor *ec);
+
+ int (*output_window_create)(struct weston_output *output,
+ EGLNativeWindowType window_for_legacy,
+ void *window_for_platform,
+ const EGLint *config_attribs,
+ const EGLint *visual_id,
+ const int n_ids);
+
+ void (*output_destroy)(struct weston_output *output);
+
+ EGLSurface (*output_surface)(struct weston_output *output);
+
+ /* Sets the output border.
+ *
+ * The side specifies the side for which we are setting the border.
+ * The width and height are the width and height of the border.
+ * The tex_width patemeter specifies the width of the actual
+ * texture; this may be larger than width if the data is not
+ * tightly packed.
+ *
+ * The top and bottom textures will extend over the sides to the
+ * full width of the bordered window. The right and left edges,
+ * however, will extend only to the top and bottom of the
+ * compositor surface. This is demonstrated by the picture below:
+ *
+ * +-----------------------+
+ * | TOP |
+ * +-+-------------------+-+
+ * | | | |
+ * |L| |R|
+ * |E| |I|
+ * |F| |G|
+ * |T| |H|
+ * | | |T|
+ * | | | |
+ * +-+-------------------+-+
+ * | BOTTOM |
+ * +-----------------------+
+ */
+ void (*output_set_border)(struct weston_output *output,
+ enum gl_renderer_border_side side,
+ int32_t width, int32_t height,
+ int32_t tex_width, unsigned char *data);
+
+ /* Create fence sync FD to wait for GPU rendering.
+ *
+ * Return FD on success, -1 on failure or unsupported
+ * EGL_ANDROID_native_fence_sync extension.
+ */
+ int (*create_fence_fd)(struct weston_output *output);
+
+ void (*print_egl_error_state)(void);
+};
+
--- /dev/null
+if not get_option('renderer-gl')
+ subdir_done()
+endif
+
+config_h.set('ENABLE_EGL', '1')
+
+srcs_renderer_gl = [
+ 'gl-renderer.c',
+ linux_dmabuf_unstable_v1_protocol_c,
+ linux_dmabuf_unstable_v1_server_protocol_h,
+]
+
+deps_renderer_gl = [
+ dep_pixman,
+ dep_libweston,
+ dep_libdrm_headers,
+ dep_vertex_clipping
+]
+
+foreach name : [ 'egl', 'glesv2' ]
+ d = dependency(name, required: false)
+ if not d.found()
+ error('gl-renderer requires @0@ which was not found. Or, you can use \'-Drenderer-gl=false\'.'.format(name))
+ endif
+ deps_renderer_gl += d
+endforeach
+
+plugin_gl = shared_library(
+ 'gl-renderer',
+ srcs_renderer_gl,
+ include_directories: include_directories('../..', '../../shared'),
+ dependencies: deps_renderer_gl,
+ name_prefix: '',
+ install: true,
+ install_dir: dir_module_libweston
+)
+env_modmap += 'gl-renderer.so=@0@;'.format(plugin_gl.full_path())