this adjusts ecore loop time very slightlye tp be the "Exact" timepoint
when then animator timer, if timer is used, should have gone off. this
should make animations more precise.
@feature
static Eina_Bool
_ecore_animator(void *data EINA_UNUSED)
{
+ double t;
+
Eina_Bool r;
_ecore_lock();
+ // set _ecore_time_loop_time to the EXACT time that the timer
+ // should have ticked off (even if it didn't)
+ // if you have a custom animator tick, you may need to adjust inside
+ // it before calling ecore_animator_custom_tick()
+ t = fmod(_ecore_time_loop_time, animators_frametime);
+ _ecore_time_loop_time -= t;
r = _do_tick();
_ecore_unlock();
return r;
}
-#include "ecore_animator.eo.c"
\ No newline at end of file
+#include "ecore_animator.eo.c"