It's usually too noisy to be useful, especially before DCE. The optimized (but
pre-RA) shader is usually the useful bit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
agx_validate(ctx, "IR translation");
- if (agx_should_dump(nir, AGX_DBG_SHADERS))
- agx_print_shader(ctx, stdout);
-
if (likely(!(agx_debug & AGX_DBG_NOOPT))) {
/* Dead code eliminate before instruction combining so use counts are
* right */