compositor-drm: Ignore occluded views
authorDaniel Stone <daniels@collabora.com>
Fri, 9 Dec 2016 18:03:31 +0000 (18:03 +0000)
committerDaniel Stone <daniels@collabora.com>
Tue, 10 Jul 2018 10:12:27 +0000 (11:12 +0100)
When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
libweston/compositor-drm.c

index a5c84dc..51b2482 100644 (file)
@@ -3262,7 +3262,7 @@ drm_output_propose_state(struct weston_output *output_base,
        struct drm_output *output = to_drm_output(output_base);
        struct drm_output_state *state;
        struct weston_view *ev;
-       pixman_region32_t surface_overlap, renderer_region;
+       pixman_region32_t surface_overlap, renderer_region, occluded_region;
        struct weston_plane *primary = &output_base->compositor->primary_plane;
 
        assert(!output->state_last);
@@ -3284,9 +3284,12 @@ drm_output_propose_state(struct weston_output *output_base,
         * as we do for flipping full screen surfaces.
         */
        pixman_region32_init(&renderer_region);
+       pixman_region32_init(&occluded_region);
 
        wl_list_for_each(ev, &output_base->compositor->view_list, link) {
                struct weston_plane *next_plane = NULL;
+               pixman_region32_t clipped_view;
+               bool occluded = false;
 
                /* If this view doesn't touch our output at all, there's no
                 * reason to do anything with it. */
@@ -3298,13 +3301,27 @@ drm_output_propose_state(struct weston_output *output_base,
                if (ev->output_mask != (1u << output->base.id))
                        next_plane = primary;
 
+               /* Ignore views we know to be totally occluded. */
+               pixman_region32_init(&clipped_view);
+               pixman_region32_intersect(&clipped_view,
+                                         &ev->transform.boundingbox,
+                                         &output->base.region);
+
+               pixman_region32_init(&surface_overlap);
+               pixman_region32_subtract(&surface_overlap, &clipped_view,
+                                        &occluded_region);
+               occluded = !pixman_region32_not_empty(&surface_overlap);
+               if (occluded) {
+                       pixman_region32_fini(&surface_overlap);
+                       pixman_region32_fini(&clipped_view);
+                       continue;
+               }
+
                /* Since we process views from top to bottom, we know that if
                 * the view intersects the calculated renderer region, it must
                 * be part of, or occluded by, it, and cannot go on a plane. */
-               pixman_region32_init(&surface_overlap);
                pixman_region32_intersect(&surface_overlap, &renderer_region,
-                                         &ev->transform.boundingbox);
-
+                                         &clipped_view);
                if (pixman_region32_not_empty(&surface_overlap))
                        next_plane = primary;
                pixman_region32_fini(&surface_overlap);
@@ -3312,6 +3329,9 @@ drm_output_propose_state(struct weston_output *output_base,
                if (next_plane == NULL)
                        next_plane = drm_output_prepare_cursor_view(state, ev);
 
+               if (next_plane == NULL && !drm_view_is_opaque(ev))
+                       next_plane = primary;
+
                if (next_plane == NULL)
                        next_plane = drm_output_prepare_scanout_view(state, ev);
 
@@ -3321,12 +3341,25 @@ drm_output_propose_state(struct weston_output *output_base,
                if (next_plane == NULL)
                        next_plane = primary;
 
+               /* If we've been assigned to the 'primary' (renderer) plane,
+                * add this to our renderer region. If we have been assigned
+                * to the cursor plane, do nothing, as the cursor plane is
+                * blended with content underneath it. If neither, we have
+                * been assigned to an overlay plane, so add this view's
+                * area to the occluded region. */
                if (next_plane == primary)
                        pixman_region32_union(&renderer_region,
                                              &renderer_region,
-                                             &ev->transform.boundingbox);
+                                             &clipped_view);
+               else if (!output->cursor_plane ||
+                        next_plane != &output->cursor_plane->base)
+                       pixman_region32_union(&occluded_region,
+                                             &occluded_region,
+                                             &clipped_view);
+               pixman_region32_fini(&clipped_view);
        }
        pixman_region32_fini(&renderer_region);
+       pixman_region32_fini(&occluded_region);
 
        return state;
 }