Temporarily disable shader checker which now depends on glslang
Fix xcb guards and set the ifdef based on platform
#else
# define VK_LAYER_EXPORT
#endif
+#if defined(__ANDROID__)
+#define VK_USE_PLATFORM_ANDROID_KHR
+#elif defined(_WIN32)
+#define VK_USE_PLATFORM_WIN32_KHR
+#elif defined(__unix__)
+#define VK_USE_PLATFORM_MIR_KHR
+#define VK_USE_PLATFORM_WAYLAND_KHR
+#define VK_USE_PLATFORM_XLIB_KHR
+#define VK_USE_PLATFORM_XCB_KHR
+#else
+#error "Unsupported Platform!"
+#endif
typedef void * (VKAPI_PTR *PFN_vkGPA)(void* obj, const char * pName);
typedef struct VkBaseLayerObject_