Mesa now allows BlitFramebuffer resolve between RGBA and BGRA.
if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
return FALSE;
break;
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- case PIPE_FORMAT_R8G8B8X8_UNORM:
- /* HACK: GL requires equal formats for MS resolve and window is BGRA */
- if (bindings & PIPE_BIND_RENDER_TARGET)
- return FALSE;
default:
break;
}
if (!util_format_is_supported(format, bindings))
return FALSE;
- switch (format) {
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- case PIPE_FORMAT_R8G8B8X8_UNORM:
- /* HACK: GL requires equal formats for MS resolve and window is BGRA */
- if (bindings & PIPE_BIND_RENDER_TARGET)
- return FALSE;
- default:
- break;
- }
-
if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
if (util_format_get_blocksizebits(format) == 3 * 32)
return FALSE;