{
if (!socket->priv->inited)
{
- g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_INITIALIZED,
- _("Invalid socket, not initialized"));
+ g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_NOT_INITIALIZED,
+ _("Invalid socket, not initialized"));
return FALSE;
}
if (cancellable != NULL)
{
- g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
- _("Cancellable initialization not supported"));
+ g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
+ _("Cancellable initialization not supported"));
return FALSE;
}
g_prefix_error (error, _("Error connecting: "));
}
else
- g_set_error (error, G_IO_ERROR, G_IO_ERROR_PENDING,
- _("Connection in progress"));
+ g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_PENDING,
+ _("Connection in progress"));
}
else
g_set_error (error, G_IO_ERROR,
if (value != 0)
{
- g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (value),
- "%s", socket_strerror (value));
+ g_set_error_literal (error, G_IO_ERROR, socket_io_error_from_errno (value),
+ socket_strerror (value));
return FALSE;
}
return TRUE;
seem very useful */
if (num_messages != 0)
{
- g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
- _("GSocketControlMessage not supported on windows"));
+ g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
+ _("GSocketControlMessage not supported on windows"));
return -1;
}
g_propagate_error (error, tmp_error);
}
else
- g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
- _("Unknown error on connect"));
+ g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED,
+ _("Unknown error on connect"));
break;
}
if (tmp_error)
set_last_error (data, tmp_error);
else if (data->last_error == NULL)
- g_set_error (&data->last_error, G_IO_ERROR, G_IO_ERROR_FAILED,
- _("Unknown error on connect"));
+ g_set_error_literal (&data->last_error, G_IO_ERROR, G_IO_ERROR_FAILED,
+ _("Unknown error on connect"));
g_socket_client_async_connect_complete (data);
return;