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Fix SDL slowness.
author
pbrook
<pbrook@c046a42c-6fe2-441c-8c8c-71466251a162>
Wed, 21 Jan 2009 01:50:17 +0000
(
01:50
+0000)
committer
pbrook
<pbrook@c046a42c-6fe2-441c-8c8c-71466251a162>
Wed, 21 Jan 2009 01:50:17 +0000
(
01:50
+0000)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6373
c046a42c
-6fe2-441c-8c8c-
71466251a162
sdl.c
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diff --git
a/sdl.c
b/sdl.c
index cddf67243b999dfbc090170f28c92f54e1193504..17869926d2379ae357308a9a4fecefee979fa614 100644
(file)
--- a/
sdl.c
+++ b/
sdl.c
@@
-62,7
+62,7
@@
static void sdl_update(DisplayState *ds, int x, int y, int w, int h)
// printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
- SDL_
Flip(real_screen
);
+ SDL_
UpdateRect(real_screen, x, y, w, h
);
}
static void sdl_setdata(DisplayState *ds)