zink: reorganize radv ci baseline
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 11 Apr 2022 13:15:11 +0000 (09:15 -0400)
committerMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 11 Apr 2022 13:15:11 +0000 (09:15 -0400)
categorize known fails and move remainder to top of file for better
visibility

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15855>

src/gallium/drivers/zink/ci/zink-radv-fails.txt

index 294ebdc..497d093 100644 (file)
@@ -1,3 +1,20 @@
+# probable ACO bug: #6276
+KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
+KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS,Fail
+KHR-GL46.shader_image_load_store.basic-allTargets-atomicGS,Fail
+KHR-GL46.shader_image_load_store.basic-allTargets-atomicVS,Fail
+KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs,Fail
+KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs,Fail
+KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs,Fail
+
+# probable sparse binding bug: #6245
+KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
+
+# 3D isn't supported by radv yet: #5822
+KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail
+KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail
+KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail
+
 #6231
 spec@arb_gl_spirv@execution@ssbo@unsized-array,Fail
 spec@arb_gl_spirv@execution@xfb@vs_block_array,Fail
@@ -30,6 +47,18 @@ dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm_single_layer,Fail
 dEQP-GLES31.functional.image_load_store.3d.store.rgba8i_single_layer,Fail
 dEQP-GLES31.functional.image_load_store.3d.store.rgba8ui_single_layer,Fail
 
+# probably fixed by EXT_2d_view_of_3d support
+KHR-GL46.shader_image_load_store.non-layered_binding,Fail
+
+# ???
+KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
+KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail
+KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
+KHR-Single-GL46.enhanced_layouts.varying_components,Fail
+KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
+KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
+KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
+
 
 
 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
@@ -200,28 +229,6 @@ glx@glx-visuals-depth -pixmap,Crash
 glx@glx-visuals-stencil,Crash
 glx@glx-visuals-stencil -pixmap,Crash
 
-KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
-KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
-KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS,Fail
-KHR-GL46.shader_image_load_store.basic-allTargets-atomicGS,Fail
-KHR-GL46.shader_image_load_store.basic-allTargets-atomicVS,Fail
-KHR-GL46.shader_image_load_store.non-layered_binding,Fail
-KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs,Fail
-KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs,Fail
-KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs,Fail
-KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
-
-# 3D isn't supported by radv yet
-KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail
-KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail
-KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail
-KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail
-KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
-KHR-Single-GL46.enhanced_layouts.varying_components,Fail
-KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
-KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
-KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
-
 shaders@glsl-fs-pointcoord,Fail
 shaders@point-vertex-id divisor,Fail
 shaders@point-vertex-id gl_instanceid divisor,Fail