[mlir][bazel] fix VectorToGPU bazel breakage
authorAart Bik <ajcbik@google.com>
Thu, 6 Oct 2022 04:08:12 +0000 (21:08 -0700)
committerAart Bik <ajcbik@google.com>
Thu, 6 Oct 2022 04:12:01 +0000 (21:12 -0700)
NOTE: this is probably not the long term organization
      that you want to keep after the refactoring to new
      directories, but this fixes the breakage for now;
      I leave proper refactoring of build to the NVGPU
      bazel team.

Differential Revision: https://reviews.llvm.org/D135344

utils/bazel/llvm-project-overlay/mlir/BUILD.bazel

index 153522d..4997290 100644 (file)
@@ -8062,6 +8062,8 @@ cc_library(
     srcs = glob([
         "lib/Conversion/VectorToGPU/*.cpp",
         "lib/Conversion/VectorToGPU/*.h",
+        "lib/Dialect/NVGPU/Utils/*.cpp",
+        "include/mlir/Dialect/NVGPU/Utils/*.h",
     ]),
     hdrs = glob([
         "include/mlir/Conversion/VectorToGPU/*.h",