<Test name="range_size_128">
<TestInstance/>
</Test>
- <Test name="count_2_shader_vert_frag">
+ <Test name="count_2_shaders_vert_frag">
<TestInstance/>
</Test>
- <Test name="count_3shader_vert_geom_frag">
+ <Test name="count_3_shaders_vert_geom_frag">
<TestInstance/>
</Test>
- <Test name="count_5_shader_vert_tess_geom_frag">
+ <Test name="count_5_shaders_vert_tess_geom_frag">
<TestInstance/>
</Test>
<Test name="count_1_shader_vert_frag">
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_4
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_16
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shader_vert_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3shader_vert_geom_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shader_vert_tess_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shaders_vert_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3_shaders_vert_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shaders_vert_tess_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.count_1_shader_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_2
<Test name="range_size_128">
<TestInstance/>
</Test>
- <Test name="count_2_shader_vert_frag">
+ <Test name="count_2_shaders_vert_frag">
<TestInstance/>
</Test>
- <Test name="count_3shader_vert_geom_frag">
+ <Test name="count_3_shaders_vert_geom_frag">
<TestInstance/>
</Test>
- <Test name="count_5_shader_vert_tess_geom_frag">
+ <Test name="count_5_shaders_vert_tess_geom_frag">
<TestInstance/>
</Test>
<Test name="count_1_shader_vert_frag">
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_4
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_16
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shader_vert_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3shader_vert_geom_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shader_vert_tess_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shaders_vert_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3_shaders_vert_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shaders_vert_tess_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.count_1_shader_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_2
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_4
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_16
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shader_vert_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3shader_vert_geom_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shader_vert_tess_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shaders_vert_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3_shaders_vert_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shaders_vert_tess_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.count_1_shader_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_2
},
// test range count, including all valid shader stage in graphics pipeline, and also multiple shader stages share one single range
{
- "count_2_shader_vert_frag",
+ "count_2_shaders_vert_frag",
"test range count is 2, use vertex and fragment shaders",
2u,
{
false
},
{
- "count_3shader_vert_geom_frag",
+ "count_3_shaders_vert_geom_frag",
"test range count is 3, use vertex, geometry and fragment shaders",
3u,
{
false
},
{
- "count_5_shader_vert_tess_geom_frag",
+ "count_5_shaders_vert_tess_geom_frag",
"test range count is 5, use vertex, tessellation, geometry and fragment shaders",
5u,
{
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_4
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_16
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shader_vert_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3shader_vert_geom_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shader_vert_tess_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shaders_vert_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3_shaders_vert_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shaders_vert_tess_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.count_1_shader_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_2
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_4
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_16
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shader_vert_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3shader_vert_geom_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shader_vert_tess_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shaders_vert_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3_shaders_vert_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shaders_vert_tess_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.count_1_shader_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_2
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_4
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_16
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shader_vert_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3shader_vert_geom_frag
-dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shader_vert_tess_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_2_shaders_vert_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_3_shaders_vert_geom_frag
+dEQP-VK.pipeline.push_constant.graphics_pipeline.count_5_shaders_vert_tess_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.count_1_shader_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_1
dEQP-VK.pipeline.push_constant.graphics_pipeline.data_update_partial_2